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pokefreak2 December 22nd, 2009 2:12 PM

Hardest rom hacking skill
 

hey i was wondering which is the hardest rom hacking skill? IMO i think it is overworld spriting
it is so hard well to me it is im not an artist im just intelligent so that fits well with scripting :)


NarutoActor December 22nd, 2009 5:06 PM

Asm is definitely the hardest, hands down.

Oh, and you forgot to close the B tag, use [/B]

Chaos Rush December 22nd, 2009 5:11 PM

How is overworld spriting the hardest skill? To me, graphics are the easiest thing to hack. The thing I'm worried about is scripting.

colcolstyles December 22nd, 2009 5:15 PM

Graphics are pretty easy to change but making them is an entirely different story for the artistically challenged.
What's easiest and hardest varies from person to person. There is no skill that will be the hardest for every single hacker.

chrunch December 22nd, 2009 7:28 PM

ASM.
I find that hardest of everything.

RedYoshi December 22nd, 2009 8:16 PM

ASM is without a doubt the hardest "skill" for hacking. The rest pretty much depends on the person. I find mapping to be a challenge for me since I just can't get a good looking map. Also I find music hacking to be pretty easy, but others may not think so. So it really just depends on the person. Of course, everything becomes easy with a little practice.

Pokepal17 December 22nd, 2009 8:17 PM

Depends on the individual skill of each individual. :3 For me it is probably spriting or ASM, whereas for some people it may be scripting or mapping.

Therefore the answer to this question is that there is no specific skill that one may find the hardest.

NiKaNoRoU December 22nd, 2009 11:57 PM

Nah, to most people it IS ASM. Same to me. But I did laugh at 'overworld spriting' to be the hardest. I'm a spriter, and I do different kinds of sprites, but out of them all, the overworlds are just bread and butter o.o

Darthatron December 23rd, 2009 12:08 AM

Spriting is much harder than script or ASM for me, but not just overworlds. I couldn't draw half decent grass unless I spent an hour or two in photoshop.

EDIT: Also, I'm sure most of you would have trouble researching data, which is a pretty important part of hacking. Try looking through the RAM and ROM for a few hours. >_>

Banjora Marxvile December 23rd, 2009 2:32 AM

Either ASM or Scripting, but only because I rushed into scripting a Legendary battle with no prior knowledge... Then I gave up. I will admit though, if you take time with it, it will get easier.

Juan December 23rd, 2009 5:38 AM

For me ASM is easy.
Graphics that are difficult (not in inserting, but in drawing)

558122_DG December 23rd, 2009 6:17 AM

Quote:

Originally Posted by Juan (Post 5414969)
For me ASM is easy.
Graphics that are difficult (not in inserting, but in drawing)


great wanna help me in my hack?

PS. I think asm is hard, cause all te tus i find are hard to follow, scripting Is really easy. the most easiest would be mapping, cause a kid can do that...

axlefoley December 23rd, 2009 6:21 AM

ASM is the hardest but everything else is challenging in it's own way aswell. The main reason being that whilst yes I can do everything else but the sad fact is I may not be able to do it well.

BlitŻ December 23rd, 2009 8:45 AM

I really don't see how spriting and such relates to ROM hacking directly and is considered a ROM hacking "skill". Spriting is very widely based, as it is art, but parts of ROM hacking such as scripting, mapping, inserting, etc. only pertains to ROMs. I think saying that spriting is the hardest ROM hacking skill (which it is not xD) is like saying painting a car is the hardest part about driving :/

Larvitar170 December 23rd, 2009 9:38 AM

I can't say ASM, since I've never tried, though I hear it is the hardest. And it sounds like it would be. For me, I would say scripting. I can never seem to get the scripts to work for me.

pokefreak2 December 23rd, 2009 12:28 PM

Quote:

Originally Posted by 558122_DG (Post 5415007)
great wanna help me in my hack?

PS. I think asm is hard, cause all te tus i find are hard to follow, scripting Is really easy. the most easiest would be mapping, cause a kid can do that...

Lol im a kid and i cant map for crap :(

Larvitar170 December 23rd, 2009 1:24 PM

Quote:

Originally Posted by pokefreak2 (Post 5415814)


Lol im a kid and i cant map for crap :(

I think it all just comes down to your abilities and what you like the most. Yes, a kid could map, but that doesn't mean a kid could map well. Whereas scripting may seem more advanced, but a kid may be able to come in and out-script everyone.

RainDogg54 December 23rd, 2009 1:41 PM

Scripting is a lot easier than I thought it would be when I first started. I had 0 coding experience and it only took a couple weeks of learning through trial and error to get it down. I'm still a beginner though. My scripts are usually short and simple :P

I've never tried ASM hacking mainly because I've always heard that it's really hard.

pokefreak2 December 23rd, 2009 1:51 PM

Quote:

Originally Posted by RainDogg54 (Post 5416022)
Scripting is a lot easier than I thought it would be when I first started. I had 0 coding experience and it only took a couple weeks of learning through trial and error to get it down. I'm still a beginner though. My scripts are usually short and simple :P

I've never tried ASM hacking mainly because I've always heard that it's really hard.

yea asm is pretty hard the only reason i cant do it is because i cant find the offset in hex editor O_O i need it so i can get asm to work :(

Juan December 23rd, 2009 1:53 PM

Quote:

Originally Posted by BlitŻ (Post 5415278)
I really don't see how spriting and such relates to ROM hacking directly and is considered a ROM hacking "skill". Spriting is very widely based, as it is art, but parts of ROM hacking such as scripting, mapping, inserting, etc. only pertains to ROMs. I think saying that spriting is the hardest ROM hacking skill (which it is not xD) is like saying painting a car is the hardest part about driving :/

I do not agree.

It's like game development.
A group is responsible for the graphics, the other by the sound, and another for the development itself.

Another example is the creation of websites.
Uses PHP, ASP, HTML, and imagens (flash, fireworks, photoshop, etc.).

If you do not draw any tile, will not be able to insert it.
If you managed to insert some, it was because someone designed it.

Why do you think many people ask for help to "Tilers" and "Spriters"?

Well, that's my opinion.

BlitŻ December 23rd, 2009 2:06 PM

Quote:

Originally Posted by Juan (Post 5416044)
I do not agree.

It's like game development.
A group is responsible for the graphics, the other by the sound, and another for the development itself.

Another example is the creation of websites.
Uses PHP, ASP, HTML, and imagens (flash, fireworks, photoshop, etc.).

If you do not draw any tile, will not be able to insert it.
If you managed to insert some, it was because someone designed it.

Why do you think many people ask for help to "Tilers" and "Spriters"?

Well, that's my opinion.

I'd have to agree with you on that spriting is used to help make ROM hacks better as a new adventure, but I disagree in that ROMs need new graphics and sprites, and I'm not saying that you mean that. I think that have spriting bieng deemed a ROM hacking skill is unvalid.

pokefreak2 December 23rd, 2009 2:13 PM

Quote:

Originally Posted by BlitŻ (Post 5416085)
I'd have to agree with you on that spriting is used to help make ROM hacks better as a new adventure, but I disagree in that ROMs need new graphics and sprites, and I'm not saying that you mean that. I think that have spriting bieng deemed a ROM hacking skill is unvalid.

yea sprites and graphics make the hack look alot better so it doesnt look old and so 2003/2004

Ninja Caterpie December 23rd, 2009 2:25 PM

Quote:

Originally Posted by pokefreak2 (Post 5416109)
yea sprites and graphics make the hack look alot better so it doesnt look old and so 2003/2004

That's a very subjective point. I don't believe any real custom tileset is better than what Gamefreak/Nintendo made in the original. The only "new" tiles I can really stand are Fangking Omega's Johto Tileset and the Kyledove-style DP ones, but those are all Nintendo-styled.

Larvitar170 December 23rd, 2009 2:31 PM

Quote:

Originally Posted by Ninja Caterpie (Post 5416137)
That's a very subjective point. I don't believe any real custom tileset is better than what Gamefreak/Nintendo made in the original. The only "new" tiles I can really stand are Fangking Omega's Johto Tileset and the Kyledove-style DP ones, but those are all Nintendo-styled.

Though I do agree that they are still Nintendo style, I think his main point was that it looked like old-Nintendo. Kyledove and Fangking Omega had updated looks to the ones they made. So, it is still Nintendo, but putting it into today's terms. It seems to me that if you do use custom sprites and tiles, then it would be apart of your hack, so it would be a skill. But if you don't, you most likely wouldn't consider it one. It is the nice gray area skill, it could be argued and proven either way.

lbirrueta December 24th, 2009 1:19 AM

as an artist graphics and mapping come natural to me, but the in depth ASM and scripting i don't touch!


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