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Starting turn:
Allure of Darkness/Convert Contact/Chaos Sorcerer/Neo Spacian Glow Moss/Armageddon Knight Play Convert Contact> Dump Glow Moss and Dark Panther from Deck> Draw 2 (Junk Synchron/Debris Dragon) Summon Armageddon> Dump a Cross Porter, Obtain a Dark Panther Play allure of darkness> gain a DAD and a Foolish Burial, Remove Dark panther from play from hand Play Foolish Burial> Dump treeborn frog Hand Debris Dragon/Junk Synchron/Chaos Sorcerer/Dark Armed Dragon Grave Cross Porter/Neo Spacian Dark Panther/Glow Moss/Treeborn Frog/Convert Contact/Foolish Burial RFG Dark Panther Field Armageddon Knight Next turn, Start with summoning treeborn. You'll have 2 dark in the grave(Cross porter/Dark Panther), if they attacked Armageddon, you'll have 3. Then, summon DAD. If they don't, Summon Junk synchron. Get crossporter back. Synch for a level 6 (goyo, brionac, iron chain), with the crossporter and the treeborn. Now the junk synchron will be in the grave, and if they didn't attack the Armageddon, you can now summon DAD. Then you can summon chaos sorcerer with glow moss+ 1 of your dark types, nuke their field with dad/brionac, and then attack them fro an average 7500, or 8900 if they allow armageddon to survive. A similar build has made recent top 16 shonen jump status. I suggest you add in Tragoidia, for better synching, the salvation summon, similar to gorz, allowed with your own cards on the field, and the ability to steal enemy monsters. |
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