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-   -   [YGO] Starbust Charge (https://www.pokecommunity.com/showthread.php?t=204799)

World King January 4th, 2010 7:19 PM

[YGO] Starbust Charge
 
World King here, back with another one of my YGO decks: this time, it's my "Starbust Charge" deck, whose main purpose is summoning Stardust Dragon/Assault Mode as quick as possible, so this deck is quite good at Synchro Summoning. Here's the list:

Monsters: 17
Stardust Dragon/Assault Mode x2
Assault Beast x3
Assault Mercenary x2
Flamvell Magician x2
Hyper Synchron
Blackwing - Gale the Whirlwind
Dark Resonator
Counselor Lily
The Tricky
Cyber Dragon
Summoner Monk
Gorz the Emissary of Darkness


Spells: 14
Instant Fusion x3
Assault Teleport
Brain Control
Mind Control
Enemy Controller
Mystical Space Typhoon
Heavy Storm
Lightning Vortex
Smashing Ground
Pot of Avarice
Scapegoat
Magical Mallet



Traps: 11
Assault Mode Activate x3
Dark Bribe x2
Threatening Roar x2
Mirror Force
Torrential Tribute
Call of the Haunted
Widespread Ruin

Extra Deck: 15
Stardust Dragon x3
Colossal Fighter
Thought Ruler Archfiend
X-Saber Urbellum
Black Rose Dragon
Goyo Guardian
Brioniac, Dragon of the Ice Barrier
Reaper on the Nightmare x3
Karbonala Warrior x2
Dragoness the Wicked Knight




I wanted to keep it to a 40-card minimum, but I've won quite a few duels with this, against Monarchs, GBs, etc... so meh. Fusions are included for Instant Fusion, obviously...

Still, I'm open for suggestions. Anyone?

revelp8 January 4th, 2010 11:30 PM

just nitpicking but you posted assault beast twice.

night wing sorceress is definitely needed if your running assault mode activate. why have widespread ruin when you can run mirror force (if you can afford it that is or online play)

im not too sure about hyper synchron, as it removes from play stardust at the end phase, but i suppose that's what assault mode activate is for. flamvell magician can be replaced for either mist valley soldier or rose, warrior of revenge for 4* tuners, for having better stats and effects.

I'd definitely cut down on traps though. and seeing as you only have 2 assault modes, i think getting activate down to 2 as well. damn, i can see it getting cut down to 10 really. for me personally, even cutting out a few staple traps to make the deck run better would be beneficial

World King January 5th, 2010 12:25 AM

Quote:

Originally Posted by revelp8 (Post 5451728)
just nitpicking but you posted assault beast twice.

night wing sorceress is definitely needed if your running assault mode activate. why have widespread ruin when you can run mirror force (if you can afford it that is or online play)

im not too sure about hyper synchron, as it removes from play stardust at the end phase, but i suppose that's what assault mode activate is for. flamvell magician can be replaced for either mist valley soldier or rose, warrior of revenge for 4* tuners, for having better stats and effects.

I'd definitely cut down on traps though. and seeing as you only have 2 assault modes, i think getting activate down to 2 as well. damn, i can see it getting cut down to 10 really. for me personally, even cutting out a few staple traps to make the deck run better would be beneficial

I meant "Assault Mercenary x2"

Night Wing Sorcerer isn't that great in my deck. I've tried out using it, and it just didn't cut it. If you really paid enough attention, I have both Mirror Force AND Widespread Ruin.

I only run 1 Hyper Synchron when I need it, in case my opponent runs a higher-ATK monster. Also Flamvell MAgicians are used better, since they're immune to Bottomless Trap Hole, which could severely screw me.

With 3 Assault Mode Activate, I have a better chance of using Assault Mercenary's effect. Dark Bribe makes sure my ASA isn't Solemn'd, or something worse.

Halberdier January 7th, 2010 10:15 AM

There are better SD/AS builds. Instant fusion isn't a good engine in general.

World King January 7th, 2010 8:16 PM

If you know better SD/AM builds, good. What should I replace for Instant Fusion, then?


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