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-   -   [YGO] My Fortune is bright, yours is not. (https://www.pokecommunity.com/showthread.php?t=204820)

Shiny January 5th, 2010 12:42 AM

[YGO] My Fortune is bright, yours is not.
 
Yay, another thread asking for help with my newest deck, this Deck is my favourite, and I highly doubt I'll be switching away from it for awhile.

Monsters, 12 in total.
Fortune Lady Light x 2
Fortune Lady Fire x 2
Fortune Lady Wind x 2
Fortune Lady Water x 2
Fortune Lady Dark x 2
Fortune Lady Earth x 2

Spells, 15 in total
Time Passage x 2
Gold Sarcophagus
Fortune's Future x 2
Magical Dimension x 2
Future Visions x 2
Terraforming x 2
Field Barrier x 2
Allure of Darkness
Synchro Boost

Traps, 13 in total
Bending Destiny
Inherited Fortune
Mirror Force
Solemn Judgment
Slip of Fortune
Dark Bribe
Torrential Tribute
Compulsory Evacuation Device
Bottomless Trap Hole x 2
Dimensional Prison
Interdimensional Matter Transporter
Black Horn of Heaven

Playbook.
Using Future Vision's to remove from play all monsters for a turn while my own monsters get a ATK / DEF bonus. I have Compulsory Evacuation Device, Dimensional Prison and Bending Destiny for stalling while my monsters get power. Using Fortune Lady Light's effect, I can special summon Fortune Lady Earth from my deck. Magical Dimension also does this. Gold Sarcophagus is for when I don't have either Fortune Vision's of Terraforming.

revelp8 January 5th, 2010 9:18 PM

i think there's one too many traps, especially for this deck, which surprisingly doesn't need that many

you need Light x3
dark x 3
water x3

those 3 are the very core of FLs

you can have wind x2 and fire x2, and i suggest earth x1, but that's totally optional
1 - chaos sorcerer - common staple for spellcasters
1 - catoblepas and the witch of fate for special summon negation
1 - solitaire magician to destroy face ups
2 - cyber valley, god this is even more draw power and its great with light's effect, and it doesn't mess with solidarity usually because it removes itself from play

i hate how magical dimension messes with light's timing, but eh, use it with wind or something else.

3 - Future visions
3 - terraforming
2 - Solidarity really makes up for the lack of power FLs initially lacks, but gradually builds
1 - Sword of revealing light for a bit of stall, let the FLs gain some levels, draw some cards etc etc
2 - time passage
2 - Fortune's future for more draw power
1 - heavy storm
1 - mystical space typhoon
1 - reasoning really shines in this deck, because of the variety of levels

pretty standard fare here.

traps should be less than 10 usually, especially in a FL deck, because the FL effects are just so damn awesome.

2 - bending destiny
2 - compulsory evacuation device
1 - Interdimensional Matter Transporter
1 - torrential tribute
1 - mirror force
2 - Inherited fortune

Halberdier January 7th, 2010 10:10 AM

Needs more sarcophagos and Necroface. Eww at solidarity.

You need more monsters. 12 is far too little, especially since you can't normal summon them all.


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