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In Emerald, I found the surf script, it had no checkflag 0x(badge) but rather checkattack 0x39(surf) so maybe it's in the movement permission 4? |
Does anyone know how/why many OW's have default text-colours (red/blue) and how this could be changed?
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So I don't know if this has been done before, but in Emerald I was able to find out how to use surf while controlled by a different flag(in this case I made it the first gym flag)
It was very simple, go to 0x9c81c and replace those two bytes with the reverse hex number. Here is a video as demonstration. https://www.dropbox.com/s/xmzdo1dc32cyz9c/vid.AVI However, as of now, it can't be used from the Pokemon menu, gonna try to fix that. And if anyone wants to do this for FR, I found this by first: Looked for the hex version of checkattack 0x39 in the rom. Found the script (surf script), and got the offset. Made it a pointer, looked for it in the rom, then I noticed that close to it, it had a flag, the fifth gym flag, so as a test I tried to change it to the first gym flag, and it worked ^__^ |
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Rather than overcomplicating it we just need someone to go through this thread and put the posts/findings into categories, with short descriptions and links. It wouldn't take that long to comb through. I'm away for the weekend but I'm happy to make something on Monday if it'll help order this thread. Can always add other, individual threads to that list afterwards.
Ala: Feel free to copy/paste this and add your own - remember to quote to get the formatting and links. If you feel I've missed anything important (I'm on to Page 5) then feel free to add it in wherever. I'm only looking quickly and people may value different pieces more than my rookie eye. Research & Development DirectoryGraphics Research[FireRed] Bag-arrow animation (knizz) Scripting Research[FireRed] Decap for plural items (colcolstyles) [Emerald] Egg Hatching Script (diegoisawesome) [FireRed] HM Animations (knizz) Mechanics ResearchHex Editing: [Ruby] Editing Battle Tower opponents. (Chaos Rush) [FireRed] Making HMs Deleteable (JPAN) [Emerald] Altering badge effects (diegoisawesome) [Emerald] Steven's double battle team (Wichu) [FireRed] Controlling other OWs in game (knizz) [FireRed] Run without holding B (sonic1) [FireRed] Player Movement info (knizz) [FireRed] Pokedex Classifcation (colcolstyles) [FireRed] Titlescreen Duration/Frames (colcolstyles) [D/P] Pokedex Order | Post 1 | Post 2 (Imdst&Knizz) ASM Required: Other[All] Save blocks locations / Using Variables safely (JPAN) |
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Does anyone have any idea, if how you would go about skipping Oak's Speech in FRLG, and instead replace it with a script? Or if it is possible, change where the Title Screen takes you, by changing the pointer of the titlescreen to a script offset?
EDIT: I realized I'll need to implement custom C, to do this, so disregard this. |
First of all, thanks to everyone has already posted info in this thread. I'm all the way back to page 5 at the moment and have found so much useful information. Very appreciate of all the hard work.
I'm here to ask a couple of questions too though, and they are: can tile movement permissions be changed in game? on the fly? and can the properties of person event be changed in game too? (specifically the unknown byte seen in AM when looking at such an event, which has been documented to control it's altitude) Neither of these things are essential in getting the stuff I want to do working as I already know of some workarounds I can use, but It's still some information I'd like to have available if it is possible. thanks. Edit: and woah, well done Sperical Ice. I've been doing the same thing in my usercp notepad but with descriptions that'd be very unhelpful to anyone else but me. (or even me, at times. ahaha) Edit 2: As well, in the hopes of giving something back (but also at the risk of seeming naive) here's a small amount of VBA cheats for EM that I made all the way back in 07 that manipulate some stuff that I still haven't seen done anywhere else. I don't know whether you can derive anything useful from these but I'd very much like to be able to give back to this thread if at all possible, and so with that said, they are under the cut: Spoiler:
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Say I want to change which events cause your trainer card to change colors, what do I need to do? Is this controlled by simple flags or something more complicated?
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After looking at Spherical Ice's Directory, I saw a link to a post about FireRed's Low HP track number in Sappy. For those who are curious about Emerald's Low HP track, it's number 90 in Sappy (for reference, the Littleroot test song is number 350).
For those who want XY's low HP theme, here is a midi that can be assembled right over Emerald's low HP theme with a quick free space repoint. Attachment 73180 |
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Hidden items that are labelled 05 in AdvanceMap cannot be detected by the Itemfinder, but Hidden items that are labelled 07 can. If you set the quantity to 81, the Itemfinder will only detect the item if the player is stood on the same tile as the hidden item. (FireRed)
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Alright, 0x020245B4 contains the playable time (hours 2 bytes, minutes 1 byte, millisecs 1 byte (sorta)) which is seen when you save the game.
Does Firered have a function which can start like a stopwatch (like emeralds cycle road area) or will I have to manipulate the data given above? |
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