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gen 6 exp share system (FR)
Just make the byte changes 21C3A - 02 21 21CD0 - 01 22 21D70 - 01 20 Quote:
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If you decide to update your Pokemon Centers by extending the counter for instance, the animation for healing your Pokemon will be off. Use these offsets to fix it.
3CAF90 - The image for the Poke Balls and flashing screen. Open it in NSE with dimensions 32x72. 3CAFB0 - The palette for the Poke Balls and screens. 3CC014, 3CC01C, 3CC024 - A byte located at each of these controls the width between the two columns of Poke Balls on the healing machine. 83BB0 - A byte which controls the X coordinate proportional to the player sprite, of the Poke Balls on the healing machine. Fiddle around with it until you get the result you want. 83BB4 - A byte which controls the Y coordinate proportional to the player sprite, of the Poke Balls on the healing machine. 83BB9 - A byte which controls the X coordinate proportional to the player sprite, of the flashing screen. 83BBC - A byte which controls the Y coordinate proportional to the player sprite, of the flashing screen. *NOTE: None of these bytes are coordinates in A-Map so don't go setting it to those. |
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4A4BE - 02 21 4A594 - 01 22 4A634 - 01 20 ok this should be finalized no more crap from me ahaha |
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It checks your bag if you have the Exp. Share. If you do, then your team will each get 50% of the experience (I suggest you turn your Exp. Share into a Key Item if you want to apply this into your Ruby hack but I really suggest you either hack Emerald or FireRed instead...). The experience gain is reduced to 50%, regardless if you have the item and who's active during the battle. (It's why I decided to remove the feature in the next beta of my hack.) Credits go to Andrea. |
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Thank you very much :), sorry for the inconvenience. |
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i can do it in like 7 hours when i get home |
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Do the same thing for Emerald at 13E4EC. |
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oh and if there's an idb of ruby then why the would i be saying this ahaha someone might wanna check out the addresses in the routine that i already found because one of them was pretty sketchy i think en español (no porque no puedes leer el ingles, porque quiero practicar y mejorar mi español) Spoiler:
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unown formes are determined by their PIDs and do not count as seperate pokémon themselves edit: damn it dizzy |
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- - - - - - - - - Andrea's Gen VI Exp. Share - - - - - - - - - Credits to Andrea~ and The_Learner bpre: Spoiler:
bpee: Spoiler:
have a nice day, this took way too long <3 |
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report back with fr, please <3 EDIT: i'll do fr, but how done i was yesterday shines through in that i didn't even tell to make the pointer aligned. :P EDIT2: works here after a few byte changes to my byte changes were made to made. updating post EDIT3: works in em after doing the same byte changes. happy hacking! |
Powder Jar [FR]
The amount of berry powder is stored in a byte at [0x300500C] + 0xAF8. It's referred to as field_af8. It is encrypted via the Security Key. In finding this, I found a function at 0x0815EE3Cwhich takes a pointer and decrypts what it points to with the Security Key. |
Door Animation Format
Door animations follow a very simple 12-byte format, which I'm sharing for anyone that needs a reference. Code:
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