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-   -   FireRed FireRed hack: Pokemon Red Dawn (https://www.pokecommunity.com/showthread.php?t=209511)

Benzee February 28th, 2010 3:35 PM

FireRed hack: Pokemon Red Dawn
 
Pokemon Red Dawn
Hack of http://i450.photobucket.com/albums/qq228/Benzeeni/Pokemon%20Red%20Dawn/badge-firered.png

This is probably my 2nd or 3rd attempted hack, first one I'm actually determined to finish. After getting a new computer for my birthday, I was pretty much ready to attempt to create my very own hack. I hope it's not too rubbish, and if it is, please give me as much criticism as you can. Remember, I won't be able to improve anything unless I know specifically what is wrong. Tell me what you don't like, and I'll give the map/storyline/script a lookover again. There's a good chance that I'll fix it. With that out of the way, might as well move on to the Storyline. Enjoy.




Storyline:
Dolls. Games. Cards. Movies. TV. You are 14 years old and you just can't get enough of the world of Pokemon.
All you can do is fantasize about going on a real journey alongside Pokemon. You could never go on a real journey because you live in a quiet little
town named Algama Town. This town is hardly populated. Although a Pokemon Professor does live there, he doesn't actually
have any Pokemon himself, he just studies them.

On the morning of the Summer Solstice, your mom calls you downstairs and
tells you that your grandfather wants to speak with you. You travel a house up to find your 84 year old grandfather. He
tells you that he used to be a Pokemon trainer, and he even went up against the Elite 4 himself. Unfortunately, he was defeated
during the final battle. He now wants you to experience that same thrill of adventure, bond closely with Pokemon, and
perhaps someday you would be able to take on the Elite 4. He gives you a Pokemon and sends you on your way to Molset town
to speak to his old friend, Lance.

Lance tells you that for one to be elligible for a battle against the Elite 4, you must
challenge the 8 gyms, only 5 of which that are reachable by walking. After giving you all the information he can, he sends
you back to Algama Town to speak with Professor Thrice. Professor Thrice, reluctant at first, gives you your very own
Pokedex. Now you are truly ready to go on your journey. Are you ready?

Features:
*New Region, Origato Region

*4th Gen Sprites

*The first 386 Pokemon are all catchable.

*8 gyms in 8 very different parts of the region. Click the spoiler for an elaboration.
Spoiler:

*1 in a Forest (Grass/Bug)
*1 in a Desert (Ground/Rock)
*1 in a Volcano (Fire)
*1 in an Ice Cavern (Ice)
*1 on an Island. (Water)
*1 on a High Mountain (Dragon)
*1 in the Sky (Flying)
*1 in Space (Psychic/Dark)


*Trainer and Gym battles are actually going to be difficult. No more level 2 & 3 Weedle nonsense.

*"Mystery of Algama Rock" Sidequest. Necessary if you want the Regis.

*Hidden song in the game. Bits and pieces of the lyrics are on signs throughout the region. See if you can find
every part of the song's lyrics. If you do and provide proof, you'll be in my next hack.

*Possibly a Day and Night system? We'll see.

Screenshots:

Help Wanted:
Spoiler:
If you know anything about making and inserting custom tiles or making a Hero's Main, Overworld, and
Backsprites, PM me. DO NOT POST ON THE THREAD. Don't bother PMing me about anything else, I can do the rest myself.

*This doesn't have to do with the hack itself, but if anyone would be kind enough to make a support bar, it would be
greatly appreciated.

Tools/Programs used**:
Spoiler:

Advance Map by Lu-Ho
Advance Trainer by HackMew
XSE by Hackmew
unLZ-GBA by Hackmew
FreeSpaceFinder by Hackmew
Start Map Chooser Advance by Hackmew
Advance Palette Editor (APE) by Hackmew
Overworld Editor - Rebirth Edition by Hackmew
AdvancedSeries by Wichu
YAPE by Silver
NTME by D-Trogh
VisualBoyAdvance
Irfanview
FireRed ROM
WinRAR

*If you know any tools that could help me out in any way ,shape, or form, let me know.

**Tools will be added as I use them. This list will probably be updated in the future as I progress with the hack.
Currently working on:

Algama Town (Click spoiler for a mapshot)
Mapping: 99% (First Revision made, another possible depending on feedback)
Scripting: 98% (Just have the professor script left, will complete when Molset Town is done)

Route 1
Mapping: 99% (Second Revision made, another possible depending on feedback)(Click Spoiler for Mapshot)
Scripting 100%

Also working on inserting 4th Gen Sprites right now.

Special Thanks to:
Fishrocker, for being a cool cat.

Diegoisawesome, for making his "MEGA-HUGE XSE SCRIPTING TUTORIAL".
Couldn't have made heads or tails of scripting without it.

Hackmew, For making so many awesome tools.

Lu-Ho, for making Advance-Map.

And last but not least, every hacker who has a thread in Hacks Showcase. They truly show what you can accomplish when
you focus on a project and try hard.

Banjora Marxvile March 1st, 2010 7:48 AM

Hmm... I can't see why there have been no posts yet. To get the ball rolling:

Story: I think the one generic story about grandfathers passing on a legacy has actually never been developed into Pokemon, so I give you points for that. However, that s just the intro. Would be nice if there was a hint of subtlety about the rest, such as the evil team and their goals, unless it is a secret organisation, like a hidden cult... But, small starts are best.

Gyms: Why would Ghosts be in space? I know it is your hack, but Dark and Psychic are the "chaos" when put together. Anyway, I like the order.

Screenshots: Basic, look good, but doesn;t show your scripting talent. I know you've just started this, so I won't be picky. However, maps have too square patch of grass, as well as the paths and mountain thing, as well as too much free space. Also, FR has 5 types of normal grass tiles, but as you want Tile Inserting help, you want to replace it?

And now... I'll PM you about the Tile Insertion thing, as I can help.

Good luck!

558122_DG March 1st, 2010 8:57 AM

Nice story, sticking to the old forula, with a few modifications is a good idea (most of the time).

Your maps as mentioned appear very square to me. Maybe avoid placing trees in perfect square patterns and avoiding square or even rectangular paths ect.

Hopefully Banjora Marxvile can help you with the tiles, and thus the 5th gen sprites may suit the rest of the graphics
I wish you good luck :)

Benzee March 1st, 2010 11:34 AM

Quote:

Originally Posted by Banjora Marxvile (Post 5589025)
Hmm... I can't see why there have been no posts yet. To get the ball rolling:

Story: I think the one generic story about grandfathers passing on a legacy has actually never been developed into Pokemon, so I give you points for that. However, that s just the intro. Would be nice if there was a hint of subtlety about the rest, such as the evil team and their goals, unless it is a secret organisation, like a hidden cult... But, small starts are best.

Gyms: Why would Ghosts be in space? I know it is your hack, but Dark and Psychic are the "chaos" when put together. Anyway, I like the order.

Screenshots: Basic, look good, but doesn;t show your scripting talent. I know you've just started this, so I won't be picky. However, maps have too square patch of grass, as well as the paths and mountain thing, as well as too much free space. Also, FR has 5 types of normal grass tiles, but as you want Tile Inserting help, you want to replace it?

And now... I'll PM you about the Tile Insertion thing, as I can help.

Good luck!

First of all, I want to thank you for the criticism. It's posts like these that help me improve.
I never really thought of there being a team or a cult. I know people are getting tired of the "8 gyms, stop evil team, become champion" storyline, so I thought putting a team there might be too generic. But now that I see it's a good feature to have, I'll definitely try and implement that into the story.
Changed Ghost to Dark in the 8th Gym. I really don't know where my brain was. Forgot there even was a Dark type. Thanks for that bit.
Thanks for the mapping tips. Didn't really like Route 1 too much to start with, haha. I'm fixing it up right now as I'm typing up this post.

And now... I'll PM you back.

Quote:

Nice story, sticking to the old forula, with a few modifications is a good idea (most of the time).

Your maps as mentioned appear very square to me. Maybe avoid placing trees in perfect square patterns and avoiding square or even rectangular paths ect.

Hopefully Banjora Marxvile can help you with the tiles, and thus the 5th gen sprites may suit the rest of the graphics
I wish you good luck :)
Thank you, I was thinking the story was a little generic. But seeing as I got two compliments on it, I guess not, haha.
Thanks for the idea for the trees. I'm fixing them up right now as we speak.
Also, they're going to be 4th gen sprites, haha. I don't think 5th gen is out yet :P.

fishrocker March 1st, 2010 1:58 PM

Special Thanks to:
Fishrocker, for being a cool cat.


Really? You mean it?

The hack looks great so far, even though its just a little bit. The story sounds good and I like what you said about the difficulty. Makes me want to play it.
I personality don't see anything wrong yet, however, if I do, I will let you know.

558122_DG March 1st, 2010 2:16 PM

Quote:

Originally Posted by Benzee (Post 5589266)
First of all, I want to thank you for the criticism. It's posts like these that help me improve.
I never really thought of there being a team or a cult. I know people are getting tired of the "8 gyms, stop evil team, become champion" storyline, so I thought putting a team there might be too generic. But now that I see it's a good feature to have, I'll definitely try and implement that into the story.
Changed Ghost to Dark in the 8th Gym. I really don't know where my brain was. Forgot there even was a Dark type. Thanks for that bit.
Thanks for the mapping tips. Didn't really like Route 1 too much to start with, haha. I'm fixing it up right now as I'm typing up this post.

And now... I'll PM you back.



Thank you, I was thinking the story was a little generic. But seeing as I got two compliments on it, I guess not, haha.
Thanks for the idea for the trees. I'm fixing them up right now as we speak.
Also, they're going to be 4th gen sprites, haha. I don't think 5th gen is out yet :P.

-self face palm-

LOL, I donno what I was thinking when I said 5th gen :P
Nice to see that everything is organised and you've everything planned out :D

chrunch March 1st, 2010 2:54 PM

The maps aren't the best, they need improvement.

Benzee March 1st, 2010 2:58 PM

Quote:

Originally Posted by chrunch (Post 5589688)
The maps aren't the best, they need improvement.

Thank you. This helps a lot and I now know exactly what to change.

Can you give me some SPECIFICS? What to change, what you don't like etc. I can't really improve if that's all you're going to say. :\

DuoRyan March 1st, 2010 3:07 PM

Quote:

Originally Posted by Benzee (Post 5589697)
Thank you. This helps a lot and I now know exactly what to change.

Can you give me some SPECIFICS? What to change, what you don't like etc. I can't really improve if that's all you're going to say. :\

I suggest one thing the path is little bit to wide and so it look weird.
also the tree placement is narrow

chrunch March 1st, 2010 3:09 PM

Well, some parts of your maps look...empty...
And some of it seems...random...
The mountian tiles in the hometown look out of place.
as well as the blue house with the red house.
Do you get me?
I can also see some tile errors.

Benzee March 1st, 2010 3:22 PM

Quote:

Originally Posted by chrunch (Post 5589733)
Well, some parts of your maps look...empty...
And some of it seems...random...
The mountian tiles in the hometown look out of place.
as well as the blue house with the red house.
Do you get me?
I can also see some tile errors.

Well looking at the starter town again it has now dawned on me that I could probably do better with the mapping.
Also, you raise a point about the mountain tiles. Maybe I'll save it for a bit later in the game.
Don't really see what's so bad about the red house with the blue house. Looks fine to me :\.
Thanks for being specific about the tile errors by the way. I know exactly which ones you're talking about, I'll go fix them right now.
I map square, I'm critcised. I map with different patterns, I'm criticised. Just make up your minds people.


@DuoRyan I'll fix that as soon as I can interpret what you just wrote. Which path? What map?

DuoRyan March 1st, 2010 3:28 PM

Quote:

Originally Posted by Benzee (Post 5589755)
Well looking at the starter town again it has now dawned on me that I could probably do better with the mapping.
Also, you raise a point about the mountain tiles. Maybe I'll save it for a bit later in the game.
Don't really see what's so bad about the red house with the blue house. Looks fine to me :\.
Thanks for being specific about the tile errors by the way. I know exactly which ones you're talking about, I'll go fix them right now.
I map square, I'm critcised. I map with different patterns, I'm criticised. Just make up your minds people.


@DuoRyan I'll fix that as soon as I can interpret what you just wrote. Which path? What map?

both map as you see in map 1 the path look wide

Benzee March 1st, 2010 3:44 PM

Quote:

Originally Posted by DuoRyan (Post 5589771)
both map as you see in map 1 the path look wide

Okay I think I know what you're talking about. Fixing it up the Starter town now. Thanks for the criticism guys, really making me think. Improved maps will hopefully be up by tonight.

aquadan March 1st, 2010 4:44 PM

Looks Awesome :3
Nice originality.
i kinda wanna make my own hack again, hahaha

sorry i can be of any help,
i got not problems with this hack

Daeva Okami-Luca March 1st, 2010 4:46 PM

Quote:

Originally Posted by Benzee (Post 5587493)
Pokemon Red Dawn
Hack of Pokemon FireRed

This is probably my 2nd or 3rd attempted hack, first one I'm actually determined to finish. After getting a new computer for my birthday, I was pretty much ready to aattempt to create my very own hack. I hope it's not too rubbish, and if it is, INSULT ME. Tell me what you don't like, and I WILL fix it. With that out of the way, might as well move on to the Storyline. Enjoy.


For one, no one should insult you, we're here to have fun and respect each other. Two; I really hope you try to finish this hack. Your concept is pretty original, and you seem skilled. Don't give up; keep working at it. If you need a spriter, I am pretty skilled at spriting.

Sorry, I'll pm you. ^^;

Benzee March 1st, 2010 4:51 PM

Quote:

Originally Posted by Daeva Okami-Luca (Post 5589991)


For one, no one should insult you, we're here to have fun and respect each other. Two; I really hope you try to finish this hack. Your concept is pretty original, and you seem skilled. Don't give up; keep working at it. If you need a spriter, I am pretty skilled at spriting.

Thank you, that really means a lot.

I guess I really meant "give me lots of criticism". Guess I should change that now.

Thanks for the spriter offer. I'll PM you when I can get some ideas down on paper of what the sprites should look like, if you don't mind of course.

Benzee March 2nd, 2010 5:38 PM

Map revisions have been made. The screenshots have been updated as well. Criticise away!

chrunch March 2nd, 2010 11:52 PM

Algama town looks a bit better, but maybe you should lose the fences and bushes.
Also, the path should stretch all the way through the town, not just the house and sign.

fishrocker March 3rd, 2010 1:25 PM

I agree with crunch about the path and the fence. And I noticed something about the gyms. You say 6 can be walked to, but you cannot walk to an island, the sky, or space so it should say 5. Other than that, it's looking great. Can't wait for a beta/demo.

Benzee March 3rd, 2010 2:32 PM

Quote:

Originally Posted by fishrocker (Post 5593242)
I agree with crunch about the path and the fence. And I noticed something about the gyms. You say 6 can be walked to, but you cannot walk to an island, the sky, or space so it should say 5. Other than that, it's looking great. Can't wait for a beta/demo.

Haha just fixed that bit in the story. Working on the path now, coming out a bit square at the moment though. :cer_pissed:

Any opinions on Route 1?

fishrocker March 3rd, 2010 4:38 PM

I can't find anything I don't like on Route 1.

5qwerty March 3rd, 2010 4:44 PM

Story seems a little generic, like how you just go on a journey.
And there are also a few flaws in it, like how a Professor studies Pokemon without actually having a Pokemon.
And I suggest you use something other than default tiles.

Benzee March 3rd, 2010 5:15 PM

Quote:

Originally Posted by 5qwerty (Post 5593737)
Story seems a little generic, like how you just go on a journey.
And there are also a few flaws in it, like how a Professor studies Pokemon without actually having a Pokemon.
And I suggest you use something other than default tiles.

Quote:

I think the one generic story about grandfathers passing on a legacy has actually never been developed into Pokemon, so I give you points for that.
Quote:

Story seems a little generic, like how you just go on a journey


:laugh:

Professor Elm had three Pokémon. A trainer and a thief left him with one. He continued being a professor. I'm pretty sure a professor having no pokemon isn't a problem, but whatever. Besides, it's not like Elm even did anything besides give you free stuff and call you a few times. The professor in this hack plays a very small role. Also, a few =/= one.

I like default tiles. You're saying Pokemon Rijonadventures isn't good? Alrighty then.

Akeraz March 3rd, 2010 5:20 PM

Looks promising, I have to say.
Your mapping is fairly decent - all I can really criticise is some of the tree placement, since it all seems a little square and lined up.
[Trees don't grow in straight paths next to eachother in real life].
I can see you've tried to deviate and pull some of the trees into natural formations, just needs a little touching up.

Banjora Marxvile March 3rd, 2010 11:54 PM

Ah, Benzee, you have yet to PM me back about Tile Inserting!

Ermm... All those that say default tiles are awful, stop. And think. It is his hack, he uses what he wants. He can choose what to use, when to use it. If you are saying "change the tiles", and he says he finds nothing wrong with them, then he doesn't have to. And the story is a generic story, true, but it hasn't been used in that way.

But, Benzee, I've said your maps were good before, well, they are. With some practice, you could become great! As in, stunning!


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