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[Beta 2.0 released] Pokémon Aqua Sapphire
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POKéMON: AQUA SAPPHIRE VERSION
I try to be at least somewhat modest, but I now consider myself a fairly skilled scripter. I've begun learning ASM, but as it's not my highest priority right now, I haven't learned much yet. (My only original routine just changes the player's play time, which is fairly useless) I'd love to get a music hacker, GOOD Fakemon spriter, OW spriter, and maybe a mapper to help me with this project. STORY-TYPE STUFF Spoiler:
MAP Spoiler:
SCREENSHOTS Spoiler:
VIDEOS Spoiler:
OTHER TIDBITS/FEATURES Spoiler:
BUGS/GLITCHES/ETC.
BETAS The green link is the newest beta. There was a blunder on my part, so to avoid an annoying bug, download the bug-fix patch titled ASb2.1.zip, and apply that patch to Beta 2.0. Beta 1.0 Beta 2.0 CURRENT PROGRESS
BANNERS http://i48.photobucket.com/albums/f201/PeregrinFig/asb1.png?t=1268686858 http://i354.photobucket.com/albums/r424/hamermaner/Pas3-1.jpg CREDITS I've done all of the actual work myself at this point, but I'll go ahead and credit the makers of the various tools I've used so far.
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You should rename Oak ;) (EDIT: I didn't read the story before commenting)
Although you're a beginner, by the screenshots the hack looks fine to me. |
I agree with Miksy. This looks very good for a beginning hacker. However, you're maps could be a bit better by reducing the space. Apart from that, this looks like a good hack.
Good luck. ;) |
I agree with Pokepal and Miksy, this hack is good for a beginner.:)
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You know what this hack is great!! and awesome story line too!
lots of good luck with this hack! |
Oh, wow, this is strangley similar to my idea.
(OBVIOUSLY, as I haven't actually posted a thread yet, I am in no way accusing you or suggesting anything here). Since I've a similar (but not identical) idea, I like this:) the whole thing about Nintendo not having any real continuity between games other than RBY and GSC (and their remakes, obviously) irks me somewhat. |
That's one of the best stories I've seen for a beginner hack. I hope this progresses well, and I might be able to help you a bit if you need anything.
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Wow, it's great that I've been given nothing but positive feedback so far. This is really keeping up my motivation to keep working through the mundane stuff like indoor mapping and writing scripts for generic NPCs.
If anyone's interested, a bit further down the line I'm going to need an OW spriter. I'd really like sprites of the male and female Team Aqua members, Archie, and Maxie in the FireRed style, as well as some other custom stuff. Graphics are the only thing I can't do at all. EDIT: There's also one more thing. This computer runs on Vista, and even with the controls registered Sappy won't work. If I provided the .s files and a .ips of my hack, I'd need someone to add a loop to the files, write them into the ROM, then make a new .ips and send it back to me. I also don't need this done right this moment either. |
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Thought I'd give a quick update for anyone who cares. Progress is going good, and a beta should be coming soon. I haven't touched the OWs yet, and I have no plans to change tiles, but I did do a palette change. I like the bright, glowing feel the new palettes give.
http://img52.imageshack.us/img52/330/paletteshot.png |
Looks good so far. I think the screen shots look good. Good luck with this man! Also, I love Maril, haha, so this should be great.
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the scrips look very good. i dont like the pallets though.
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hi do you need any help as i will dedicate my self for a new hacker thats doing a lone hack as i have done 3 myself and was taught by a great freind of mine.
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Yellow flowers ^^
i like yellow flowers So this hack looks good Need anyhelp? |
I posted a help recruitment post for the two major jobs I need. If anyone who asked to help is good at pixel art and things of that nature, I could use a support banner. (If I have any real supporters XD)
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I'm making a support banner now, I'll edit this post with the banner, hope you like it.
http://i354.photobucket.com/albums/r424/hamermaner/Pas1.jpg http://i354.photobucket.com/albums/r424/hamermaner/Pas3-1.jpg |
Wow, that's a really nice banner. I'm going to put that on the first post of the thread. Thanks!
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No problem, wish they would've looked better though. If you need any help that has to do with art or something, I'm pretty good.
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Maping is good. I think you should post some new screenshots.
~~~~~~~~~~ http://img52.imageshack.us/img52/330/paletteshot.png I lke those yellow flower. |
Progress is going extremely well. I'm not going to bother posting screenshots of the Devon warehouse, Team Aqua's first hideout, because I'll be uploading an alpha version tomorrow (or, in a worst-case scenario, the day after) that will let you play it for yourself.
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Can't wait for the alpha. :3
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This looks great imo,you can work on the maps a bit more,make the plot twist here and there to make it more interesting but the story currently reallt atrracts my interst,lol,thats what i think..
For the maps,there is too much empty spaces around,maybe add few things here and there to make it look nice except that if you are aiming to do the original games type maps,then ok.. Hope to see more updates, Signing off, Feeling extreme 'Ace' |
Hey nice hack though I think I read somewhere that FR/LG/R/S/E all are set in the same time which is 3 years before G/S/C/HG/SS/D/P/Pt but I'm not too sure.
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I actually have quite a few ideas for plot twists, wait until you see some of your recurring allies against Team Aqua ;) And, the maps actually look pretty nice and full, but the screenshots rarely show these good spots because I like to screenshot scripts and things of that nature instead of just my maps. I just need to rewrite a couple scripts and finish up Walden City and I'm uploading Alpha 1.0.
Be prepared, the first aqua admin is BRUTALLY hard, you WILL need to catch and raise at least one more pokemon to win the battle. |
Beta 1.0 is out now, the link is posted in the first post. I've thoroughly tested it so I don't anticipate many bugs, but please report them if you find them. Also, you can't enter the Subterranean Tunnel on Route 50, that's not a bug. The entrance area of the tunnel will probably be added next beta.
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one question
could you please make this an attached file? megaupload hates me... this does look like an interesting hack though, so good luck :) oh, and that bug you mentioned, you can fix that with block editor in a-map |
The strange thing is, I did look at the block in the tile editor, it has a 00 background byte, and it only shows the reflection with the fence pieces directly above the water. The same fence pieces above regular grass don't do this.
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Quick progress update, I've been stalled for the last few days working on other parts of this hack. It took me several hours studying the hex workings of the behavior bytes, inserting a few multichoice boxes, and creating and tweaking the scripts for various things like headbutt trees. I just finished balancing the difficulty of what was in the beta, as I found it way too hard. I'm now continuing with the mapping of route 51 up to Triad City, the next town. Screenshots will be up tomorrow, and the next beta may take a week or more, depending on how much time I have to work. I also fixed the palette of the grass animation, so no more strange ugliness :)
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If anyone is confident in their mapping skills and would like to help me, I need a forest map made with default FR tiles, using tileset 0 and whatever secondary one you desire, dimensions 42 by 46. I hate making these dungeon-type maps. Don't worry about the specifics, I just need 2 exits. I'll edit small parts to my liking anyway. You will be credited on the first post and somewhere in the ROM if you do this for me.
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Some (MAYBE all) of the 4th gen evolutions/pre-evolutions of earlier gen Pokemon will be present in this game, using the 25 empty slots.
http://i48.photobucket.com/albums/f201/PeregrinFig/bonsly.png?t=1269548580 |
I could do the mapping thing for you, but I'd have to know a few more specifics, like... Do you want the warps set in? What map would need to be replaced? Do you need wild Pokémon Data inserted? Do you want me to do this in A-map over a current map, or just make a custom and save the picture?
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I can do wild Pokemon, warps, other events, heck, even movement permissions myself, I just need the map itself drawn, and saved and uploaded as a .map file. It's going to be replacing Viridian Forest. Size of the map and tilesets used really doesn't matter. If you do this for me, it's a huge help.
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You can design the map however you'd like, it would be great if it was a little maze-ish. And, wouldn't the .ips overwrite the other parts of my ROM? (Although I can easily patch it to a clean FireRed ROM and save the map to a folder, so that would be fine)
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Actually, you can re-patch the ROM unless you were saved in Viridian Forest. And I was only planning to change the map and hand it over in the .ips file, I'm actually working on the map right now, Lol
EDIT: Here is the .ips patch |
Uploaded a video of a little script. HyperCam put the little squares on the grass tiles, they don't look like that in-game.
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Oh, look, some custom tiles! (just a few, not a whole set)
http://i48.photobucket.com/albums/f201/PeregrinFig/screenie6.png?t=1269892617 |
Uhm, if there's a new patch I could get, that would be helpful... I got through most of the beta, and then I left for about five minutes while my nephews and nieces were over, and there goes half the files in My Documents... *sigh* PeregrineFig, if there are any update betas, I'd like one. Thx u
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I'm hard at work on Triad City, and once it's done, Beta 2.0 will be released. It has a large list of updates, more than just an expansion to the next city. I'm currently working on the game corner, and after that I'll make the gym-type area, then the rest of the town.
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Ok. Thx PeregrineFig (I hate typing that out, will PF work?). I also had pix of a few bugs, but my nephews/nieces were VERY thorough...
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If you can remember what the bugs are, could you try to describe them to me? There's a good chance I already wiped them out, but I want to be completely sure my hack's as bug-free as it can get.
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Sorry. I had pictures so that I wouldn't HAVE to remember, 'cause my memory sucks...
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Progress is going excellently, and now that I have a load of free time, Beta 2.0 should be coming out soon. Because 1) The ROM was expanded to 32MB and 2) There's a large list of changes that might cause oddities, I'm going to release Beta 2 as a .APS patch instead of .IPS, and make it patch to a clean FireRed ROM again rather than Beta 1. Old save files will most likely cause oddities, so when Beta 2 comes out, you'll need to start over. I will disregard bugs/glitches/oddities found on an old save file.
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i have a suggestion.
you should resize the murkrow sprite to make it smaller, because it's too big. first beta was great, so i can't wait 'til beta 2 ^^ |
The Murkrow sprite is changed now, as is every single other sprite. Thanks to Wichu and his Sprite Editor and Sprite Pack, I very easily replaced all 386 pokemon with their HGSS sprites.
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I like the story. I like your New badge system. Headbut tree with berry this is something new and a very good Idea. Wishing you good luck.
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I'm about to post a video of Game Corner stuff, it just takes a while for this video to upload to Youtube. (With sound it's 441 MB T.T) In a few (or a lot of) minutes this post will be edited with the link.
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Of course it's not necessary, but I found it humorous :P There's not a massive amount of edgy jokes in my hack, just a couple.
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Well, I guess that'd be acceptable... Buuut, I'm not in charge. Any plans for a beta release soon:?
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Beta 2.0 will be coming out soon. Before I finish up Triad City, I need to write 6 scripts for other people I'm working with.
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I really need a music inserter, as Sappy won't work on my computer. Please PM me if you're interested in filling this important role. You'll be credited both in-game and on this thread.
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..........huh...
I know its a bit rough, but god damn! make a new trainer sprite i mean, thats like one of the best things about Pokemon hacks. I dont know if it is impossible to do with FR/LG - no hard feelings... |
First of all, I'm an awful spriter, I couldn't make a decent sprite to save my life, and I won't just replace the trainer OW unless I have the front and back sprites to go with it. Also, graphics are my lowest priority. I just don't see them as important, as I know I personally don't care what a game looks like as long as it's enjoyable.
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Things such as sprites and OW changes are not essential to the game and can easily be added in last minute. PF is focusing on scripting and things which is the most essential part of making the game enjoyable. |
Well, Beta 2.0 is almost done, I finished the Power Plant. Lars is really annoying, his first two Pokemon love paralysis and his third one can crush most Pokemon. I can't even beat him T.T But a skilled trainer will have no problem with him if they level their Pokemon more first ;) Once I put the finishing touches on the existing areas and make the entrance area to that tunnel, I'll be releasing a new beta.
EDIT: A new video is up, watch Aqua Admin Lars absolutely crush my feeble party! |
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This hack looks good, but there is two things that really are annoying me.
1) You've mixed FireRed/LeafGreen overworlds with Ruby/Sapphire overworlds. You shouldn't do this since the sprites are shown at different perspectives. 2) The pallets in the second set of screenshots look to dark. It would be better if you lightened them up a bit. |
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I wanted to let anyone who supported this know that while I'm not administering a death sentence, the project is going to go on hiatus. While my laptop was being repaired I modded my Wii and got my R4DS card in the mail, so I'm extremely occupied with 19 new DS games and SNES and GBA emulators on my Wii. I will eventually resume work on this project, but it may be a little while until that happens.
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Update: I got a new hex editor and a new wave of ambitions, so it's time to finish up Beta 2.0. I hope to have this worthy of being bumped into Hacks Showcase before long.
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Loooooks all goood
the screens are good but you have mixed FR Ows with RSE ones And lol at the last screen~ :( i want5 soup |
I caught that seinfeld refrence. You sir, win.
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I like the fact that you can encounter sleeping pokemon in the grass. You shouldn't remove this. It's an interesting feature, and it's original.
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It only happened if the variable to make a pokemon sleep was drawn when headbutting a tree, but no wild pokemon fell out. I did an overhaul of my headbutt tree script and fixed this problem. (Though a new, more annoying one popped up :/)
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My deliciously palette-edited battle screen. It does take getting used to, but I like it.
http://img171.imageshack.us/img171/9025/battletb.png |
Azumarril sprite
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So I was playing, and when Marill evolved, I got this (check the screenshots):
Am I the only one whose Azumarill's sprite is literally broken? |
I became aware of that problem and fixed it in the version I'm working on. I never even evolved my Marill in that old version, and when I overwrote every single Pokemon sprite it fixed that weird tilemap pointer.
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Cool battle scree, I like it. But I think you should make it a little Darker. Btw, waiting for beta 2.0. Good luck
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This is a rough idea of the game's world map. This is definitely not the map that will be used in-game, but I drew this up to show Balta's location relative to Kanto and Johto. You'll be able to visit the areas within the red rectangle in-game, and probably at least a few areas outside the rectangle.
http://img571.imageshack.us/img571/4289/regionmap.png |
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My motivation came back to me, and I'm almost done scripting the beta. Here's a little screenshot of the new town in this version.
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that looks so awesome i cant wait to play it °w° (im just downloading )
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The worldmap looks good but I've some critic for it :P
It feels strange that there was something between Johto and Kanto so I think you should make that new area be somehow else. For example, make it so that you can access it from Route 25 (above Cerulean) :D Besides, the world is very large so it will take a long time to finish it. Make it that big, if you're willing to complete the hack as well ;) |
Here it is, Beta 2.0. Patch it to another clean FireRed ROM. START A NEW SAVE FILE! Sorry for the inconvenience that causes, but due to the application of the hacked FR engine, if you continue an old save file you WILL find bugs. I had to use A-Ptch this time because the ROM was expanded to 32MB while applying the hacked engine. (And I'm too lazy to change it back 9.9) There are significant changes and additions, and many will be easily noticeable. Please report any and all bugs you find to me. Suggestions are welcome, too.
http://www.megaupload.com/?d=6B2IZ0TD |
your an awesome hacker especially for a beginner:) dont give up this hacks seems like its going to popular when its done.
KEEP IT UP!!! :) |
I think I'm going to start a new hack on the side, just working on it to pass the time when I can't think of ideas or lack motivation for this hack. A thread won't be up for a while, just mentioning that I'm going to start that first and resume work on this a little later.
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I found a bug in beta 2 when you go to the pokemon center and ask nurse joy to heal them after she heals them it crashes. now i have to go to the players house to get my pokemon healed. :(
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:L :L Doesnt do it for me I can heal all i want Im gonna go heal just for you Maybe you patched it to a usedup rom |
yeah maybe your right nitendodork 15 thanks :)
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I'm not sure that this was mentioned but... While playing the game, a huge glitch happened... After nurse joy gives you your pokemon back in sierra town or wherever porf. oak's school is... the screen goes all crazy funky colors and nurse joy reapeats her last line and the game freezes. Is there a fix? What went wrong?
EDIT: Sorry, I just notoced someone posted tish too... sorry. |
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Edit: I think I solved it, in the script the snippet with her last line uses a return command despite being called with a goto. I'm about to upload a new beta that should work. |
Yeah that happened to me too( the nurse joy glitch). But besides that, the game was really good until i stopped playing because of that glitch. I really like the tiles and how you could get an arcanine so early(hes my favorite fire pokemon) and i really liked his sprite. anyways good luck with this game
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Cool hack! But why is prof.oak so old??
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because its years after firered and leafgreen.
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Nice hack ! And you preety good for a beginner hacker ! (I'm beginner too !) . Do you have put for starter marill because I like marills !! Keep the good work !! :D
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Hmmm... This looks good
Its just the in between Johto And Kanto I swear lookd biggur |
This is one of the best tile set i've ever seen keep up the good work!!
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Wow! Love the screenshots!
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This thread is... well, well past it's prime. Please don't bump threads over a month old!
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