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-   -   FireRed Pokemon Aqua Sapphire (https://www.pokecommunity.com/showthread.php?t=210256)

altariaking March 18th, 2010 12:22 PM

one question
could you please make this an attached file? megaupload hates me...
this does look like an interesting hack though, so good luck :)
oh, and that bug you mentioned, you can fix that with block editor in a-map

PeregrineFig March 18th, 2010 12:30 PM

The strange thing is, I did look at the block in the tile editor, it has a 00 background byte, and it only shows the reflection with the fence pieces directly above the water. The same fence pieces above regular grass don't do this.

PeregrineFig March 21st, 2010 5:53 PM

Quick progress update, I've been stalled for the last few days working on other parts of this hack. It took me several hours studying the hex workings of the behavior bytes, inserting a few multichoice boxes, and creating and tweaking the scripts for various things like headbutt trees. I just finished balancing the difficulty of what was in the beta, as I found it way too hard. I'm now continuing with the mapping of route 51 up to Triad City, the next town. Screenshots will be up tomorrow, and the next beta may take a week or more, depending on how much time I have to work. I also fixed the palette of the grass animation, so no more strange ugliness :)

PeregrineFig March 22nd, 2010 4:42 PM

If anyone is confident in their mapping skills and would like to help me, I need a forest map made with default FR tiles, using tileset 0 and whatever secondary one you desire, dimensions 42 by 46. I hate making these dungeon-type maps. Don't worry about the specifics, I just need 2 exits. I'll edit small parts to my liking anyway. You will be credited on the first post and somewhere in the ROM if you do this for me.

PeregrineFig March 25th, 2010 12:23 PM

Some (MAYBE all) of the 4th gen evolutions/pre-evolutions of earlier gen Pokemon will be present in this game, using the 25 empty slots.

http://i48.photobucket.com/albums/f201/PeregrinFig/bonsly.png?t=1269548580

Darkest Shade of Light March 25th, 2010 12:46 PM

I could do the mapping thing for you, but I'd have to know a few more specifics, like... Do you want the warps set in? What map would need to be replaced? Do you need wild Pokémon Data inserted? Do you want me to do this in A-map over a current map, or just make a custom and save the picture?

PeregrineFig March 25th, 2010 12:49 PM

I can do wild Pokemon, warps, other events, heck, even movement permissions myself, I just need the map itself drawn, and saved and uploaded as a .map file. It's going to be replacing Viridian Forest. Size of the map and tilesets used really doesn't matter. If you do this for me, it's a huge help.

Darkest Shade of Light March 25th, 2010 12:55 PM

Quote:

Originally Posted by PeregrineFig (Post 5652115)
I can do wild Pokemon, warps, other events, heck, even movement permissions myself, I just need the map itself drawn, and saved and uploaded as a .map file. It's going to be replacing Viridian Forest. Size of the map and tilesets used really doesn't matter. If you do this for me, it's a huge help.

Could I give you a .ips file with Viridian Forest overwritten and then you could change anything else? Also, is there a specific pattern you want the forest in, I'm really good with mazes, but forests are another strong point of mine...

PeregrineFig March 25th, 2010 12:58 PM

You can design the map however you'd like, it would be great if it was a little maze-ish. And, wouldn't the .ips overwrite the other parts of my ROM? (Although I can easily patch it to a clean FireRed ROM and save the map to a folder, so that would be fine)

Darkest Shade of Light March 25th, 2010 12:59 PM

1 Attachment(s)
Actually, you can re-patch the ROM unless you were saved in Viridian Forest. And I was only planning to change the map and hand it over in the .ips file, I'm actually working on the map right now, Lol
EDIT: Here is the .ips patch

PeregrineFig March 27th, 2010 2:48 PM

Uploaded a video of a little script. HyperCam put the little squares on the grass tiles, they don't look like that in-game.


PeregrineFig March 29th, 2010 11:57 AM

Oh, look, some custom tiles! (just a few, not a whole set)

http://i48.photobucket.com/albums/f201/PeregrinFig/screenie6.png?t=1269892617

Darkest Shade of Light March 29th, 2010 2:49 PM

Uhm, if there's a new patch I could get, that would be helpful... I got through most of the beta, and then I left for about five minutes while my nephews and nieces were over, and there goes half the files in My Documents... *sigh* PeregrineFig, if there are any update betas, I'd like one. Thx u

PeregrineFig March 29th, 2010 3:18 PM

I'm hard at work on Triad City, and once it's done, Beta 2.0 will be released. It has a large list of updates, more than just an expansion to the next city. I'm currently working on the game corner, and after that I'll make the gym-type area, then the rest of the town.

Darkest Shade of Light March 29th, 2010 3:46 PM

Ok. Thx PeregrineFig (I hate typing that out, will PF work?). I also had pix of a few bugs, but my nephews/nieces were VERY thorough...

PeregrineFig March 29th, 2010 3:55 PM

If you can remember what the bugs are, could you try to describe them to me? There's a good chance I already wiped them out, but I want to be completely sure my hack's as bug-free as it can get.

Darkest Shade of Light March 29th, 2010 4:08 PM

Sorry. I had pictures so that I wouldn't HAVE to remember, 'cause my memory sucks...

PeregrineFig April 1st, 2010 1:51 PM

Progress is going excellently, and now that I have a load of free time, Beta 2.0 should be coming out soon. Because 1) The ROM was expanded to 32MB and 2) There's a large list of changes that might cause oddities, I'm going to release Beta 2 as a .APS patch instead of .IPS, and make it patch to a clean FireRed ROM again rather than Beta 1. Old save files will most likely cause oddities, so when Beta 2 comes out, you'll need to start over. I will disregard bugs/glitches/oddities found on an old save file.

altariaking April 1st, 2010 3:51 PM

i have a suggestion.
you should resize the murkrow sprite to make it smaller, because it's too big.
first beta was great, so i can't wait 'til beta 2 ^^

PeregrineFig April 1st, 2010 3:54 PM

The Murkrow sprite is changed now, as is every single other sprite. Thanks to Wichu and his Sprite Editor and Sprite Pack, I very easily replaced all 386 pokemon with their HGSS sprites.

Darkerm April 1st, 2010 4:30 PM

I like the story. I like your New badge system. Headbut tree with berry this is something new and a very good Idea. Wishing you good luck.

PeregrineFig April 1st, 2010 4:43 PM

I'm about to post a video of Game Corner stuff, it just takes a while for this video to upload to Youtube. (With sound it's 441 MB T.T) In a few (or a lot of) minutes this post will be edited with the link.


Darkest Shade of Light April 1st, 2010 6:19 PM

Quote:

Originally Posted by PeregrineFig (Post 5672094)
I'm about to post a video of Game Corner stuff, it just takes a while for this video to upload to Youtube. (With sound it's 441 MB T.T) In a few (or a lot of) minutes this post will be edited with the link.


Pretty good so far. Is the whole drinking thing necessary though?..

PeregrineFig April 1st, 2010 6:26 PM

Of course it's not necessary, but I found it humorous :P There's not a massive amount of edgy jokes in my hack, just a couple.

Darkest Shade of Light April 2nd, 2010 5:24 AM

Well, I guess that'd be acceptable... Buuut, I'm not in charge. Any plans for a beta release soon:?


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