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-   -   FireRed Pokemon Aqua Sapphire (https://www.pokecommunity.com/showthread.php?t=210256)

PeregrineFig April 2nd, 2010 6:16 AM

Beta 2.0 will be coming out soon. Before I finish up Triad City, I need to write 6 scripts for other people I'm working with.

PeregrineFig April 4th, 2010 12:12 PM

I really need a music inserter, as Sappy won't work on my computer. Please PM me if you're interested in filling this important role. You'll be credited both in-game and on this thread.

Rick. April 4th, 2010 12:45 PM

..........huh...

I know its a bit rough, but god damn! make a new trainer sprite
i mean, thats like one of the best things about Pokemon hacks.
I dont know if it is impossible to do with FR/LG - no hard feelings...

PeregrineFig April 4th, 2010 12:47 PM

First of all, I'm an awful spriter, I couldn't make a decent sprite to save my life, and I won't just replace the trainer OW unless I have the front and back sprites to go with it. Also, graphics are my lowest priority. I just don't see them as important, as I know I personally don't care what a game looks like as long as it's enjoyable.

Mana April 4th, 2010 12:52 PM

Quote:

Originally Posted by Rick. (Post 5682364)
..........huh...

I know its a bit rough, but god damn! make a new trainer sprite
i mean, thats like one of the best things about Pokemon hacks.
I dont know if it is impossible to do with FR/LG - no hard feelings...

So you know nothing about hacking and are telling someone how to make their hack better?

Things such as sprites and OW changes are not essential to the game and can easily be added in last minute.

PF is focusing on scripting and things which is the most essential part of making the game enjoyable.

PeregrineFig April 5th, 2010 1:04 PM

Well, Beta 2.0 is almost done, I finished the Power Plant. Lars is really annoying, his first two Pokemon love paralysis and his third one can crush most Pokemon. I can't even beat him T.T But a skilled trainer will have no problem with him if they level their Pokemon more first ;) Once I put the finishing touches on the existing areas and make the entrance area to that tunnel, I'll be releasing a new beta.

EDIT: A new video is up, watch Aqua Admin Lars absolutely crush my feeble party!

Mana April 5th, 2010 1:42 PM

Quote:

Originally Posted by PeregrineFig (Post 5685736)
Well, Beta 2.0 is almost done, I finished the Power Plant. Lars is really annoying, his first two Pokemon love paralysis and his third one can crush most Pokemon. I can't even beat him T.T But a skilled trainer will have no problem with him if they level their Pokemon more first ;) Once I put the finishing touches on the existing areas and make the entrance area to that tunnel, I'll be releasing a new beta.

EDIT: A new video is up, watch Aqua Admin Lars absolutely crush my feeble party!

I love a challenge! He looks tough XD

Team Rocket's Raichu April 5th, 2010 1:55 PM

This hack looks good, but there is two things that really are annoying me.

1) You've mixed FireRed/LeafGreen overworlds with Ruby/Sapphire overworlds. You shouldn't do this since the sprites are shown at different perspectives.
2) The pallets in the second set of screenshots look to dark. It would be better if you lightened them up a bit.

PeregrineFig April 5th, 2010 1:57 PM

Quote:

Originally Posted by Team Rocket's Raichu (Post 5685955)
This hack looks good, but there is two things that really are annoying me.

1) You've mixed FireRed/LeafGreen overworlds with Ruby/Sapphire overworlds. You shouldn't do this since the sprites are shown at different perspectives.
2) The pallets in the second set of screenshots look to dark. It would be better if you lightened them up a bit.

I only put RSE OWs in because Team Aqua and Maxie are crucial to my hack's entire storyline. I can and probably should replace the old man one I'm using for Prof. Oak. I can't sprite to save my life, so I'm trying to find someone who can remake those OWs in FRLG style for me. As for the palettes, I personally like them, but I might modify them later :)

PeregrineFig April 26th, 2010 10:58 AM

I wanted to let anyone who supported this know that while I'm not administering a death sentence, the project is going to go on hiatus. While my laptop was being repaired I modded my Wii and got my R4DS card in the mail, so I'm extremely occupied with 19 new DS games and SNES and GBA emulators on my Wii. I will eventually resume work on this project, but it may be a little while until that happens.

PeregrineFig May 3rd, 2010 10:59 AM

Update: I got a new hex editor and a new wave of ambitions, so it's time to finish up Beta 2.0. I hope to have this worthy of being bumped into Hacks Showcase before long.

SamSam67 May 3rd, 2010 12:57 PM

Loooooks all goood
the screens are good
but you have mixed FR Ows with RSE ones
And lol at the last screen~
:( i want5 soup

The Original Darkwiz787 May 3rd, 2010 3:14 PM

I caught that seinfeld refrence. You sir, win.

Arma May 4th, 2010 1:34 PM

I like the fact that you can encounter sleeping pokemon in the grass. You shouldn't remove this. It's an interesting feature, and it's original.

PeregrineFig May 4th, 2010 5:03 PM

It only happened if the variable to make a pokemon sleep was drawn when headbutting a tree, but no wild pokemon fell out. I did an overhaul of my headbutt tree script and fixed this problem. (Though a new, more annoying one popped up :/)

PeregrineFig May 4th, 2010 5:06 PM

My deliciously palette-edited battle screen. It does take getting used to, but I like it.

http://img171.imageshack.us/img171/9025/battletb.png

Galexio May 5th, 2010 9:52 AM

Azumarril sprite
 
4 Attachment(s)
So I was playing, and when Marill evolved, I got this (check the screenshots):
Am I the only one whose Azumarill's sprite is literally broken?

PeregrineFig May 5th, 2010 11:10 AM

I became aware of that problem and fixed it in the version I'm working on. I never even evolved my Marill in that old version, and when I overwrote every single Pokemon sprite it fixed that weird tilemap pointer.

Darkerm May 5th, 2010 11:22 AM

Cool battle scree, I like it. But I think you should make it a little Darker. Btw, waiting for beta 2.0. Good luck

PeregrineFig May 5th, 2010 4:00 PM

This is a rough idea of the game's world map. This is definitely not the map that will be used in-game, but I drew this up to show Balta's location relative to Kanto and Johto. You'll be able to visit the areas within the red rectangle in-game, and probably at least a few areas outside the rectangle.

http://img571.imageshack.us/img571/4289/regionmap.png

PeregrineFig May 16th, 2010 2:08 PM

1 Attachment(s)
My motivation came back to me, and I'm almost done scripting the beta. Here's a little screenshot of the new town in this version.

Cynder The Bloody Angel May 19th, 2010 9:45 PM

that looks so awesome i cant wait to play it °w° (im just downloading )

miksy91 May 19th, 2010 10:31 PM

The worldmap looks good but I've some critic for it :P
It feels strange that there was something between Johto and Kanto so I think you should make that new area be somehow else. For example, make it so that you can access it from Route 25 (above Cerulean) :D

Besides, the world is very large so it will take a long time to finish it.
Make it that big, if you're willing to complete the hack as well ;)

PeregrineFig May 20th, 2010 4:46 PM

Here it is, Beta 2.0. Patch it to another clean FireRed ROM. START A NEW SAVE FILE! Sorry for the inconvenience that causes, but due to the application of the hacked FR engine, if you continue an old save file you WILL find bugs. I had to use A-Ptch this time because the ROM was expanded to 32MB while applying the hacked engine. (And I'm too lazy to change it back 9.9) There are significant changes and additions, and many will be easily noticeable. Please report any and all bugs you find to me. Suggestions are welcome, too.

http://www.megaupload.com/?d=6B2IZ0TD

chimchar8 May 20th, 2010 6:28 PM

your an awesome hacker especially for a beginner:) dont give up this hacks seems like its going to popular when its done.
KEEP IT UP!!! :)


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