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-   -   4th Gen Cloning, Made even easier? lol (https://www.pokecommunity.com/showthread.php?t=210818)

Cheesymitten March 14th, 2010 11:48 PM

I read on Serebii actually something like this, it said about "losing" your Poké Walker so then it gives you another Pokemon however if you "find it again" then obviously it's going to delete the one in your Poké walker in your game. What I'm saying is my last idea was stupid. The Pokémon can still be uh "detected" in your game >.>
However what if it was in someone else's game. I don't see it being detected there?
Couldn't you just trade it over, take out the Pokemon from a walk, trade back your original Pokemon. As they are both now in your games.

I'm not sure what would happen.. But I don't really see it messing anything up.
I mean, understandably the game might freeze, or it might even come up with an error message and stop you trading.. but I haven't got the game yet so I can't test out what will happen.
Also this is much easier than just going to a Daycare isn't it trading with someone? XD
Far more earlier into the game to try and "prove"

bobandbill March 15th, 2010 12:30 AM

Quote:

However what if it was in someone else's game. I don't see it being detected there?
Couldn't you just trade it over, take out the Pokemon from a walk, trade back your original Pokemon. As they are both now in your games.
If you mean trade the Pokemon in the Pokewalker to someone else's game, that won't work. Pokewalker only works with one game at a time, and to work with another it has to be 'removed' from the 1st HGSS cartridge to be able to communicate with another game - so it can only 'trade' Pokemon to one game full stop unless you swtich and that requires it being empty (or if not it just wipes the memory and you get your Pokemon back without exp), or leastways that's my understanding of it.

Myles March 15th, 2010 1:02 AM

Pokemon don't have IDs (only OTs and national dex numbers :P) in the game. It can't check that its a duplicate. Even if you released the original I highly doubt it would make it work.

Anyway, any appologies to Nintendo, anyone? Anyone? No? Okay then...

Arty2 March 15th, 2010 3:37 AM

The Pokemon never leaves the game, no matter what is displayed on the Pokewalker. Turning the game off when it's saving allows the walker to display it but the "transfer" is never registered.
Nothing is ever transfered to the Pokewalker thus your Pokemon are always safe as mentioned in the booklet.

Eyaare March 15th, 2010 6:06 AM

I think we need to partially go on what Arty2 said, although I'd disagree with the last sentence.... of course the pokemon gets to the pokewalker, silly, otherwise I wouldn't have a Sentret named "Sentry" hanging around in my pocket. Because the save you're trying to skip to clone is on the DS itself, not on the Pokewalker. Pokemon are transfered, they're just also saved on the DS just in case.

Regardless, the save we're skipping saves the transfer.

You try to reconnect the pokewalker, but your game's logs don't remember there being a transfer. So it's like "Sorry we messed up. We'll make it right."

Maybe if we could get an AR code developed to accept the pokemon without the transfer saved, that would clone, but also defeat the purpose of having a non-AR cloning glitch...

EDIT: See? We have AR codes already. (US Version, of course)
::Use either Hold L or Hold R only, do not use both

::Hold [L] While Switching to Clone PKMN
:::The first choice you choose will be the PKMN you clone! require screen refresh
1207484C 0000231D
94000130 FDFF0000
1207484C 0000E008
D2000000 00000000

::Hold [R] While Switching to Clone PKMN
:::The first choice you choose will be the PKMN you clone! require screen refresh
1207484C 0000231D
94000130 FEFF0000
1207484C 0000E008
D2000000 00000000

(And don't be stupid... I KNOW that this thread is looking for answers other than cloning. This is just extra information to those who want it.)

Esmas March 15th, 2010 7:03 AM

Is there a certain time you have to save it when it's saving to clone a Pokémon? Or is it just anytime while it's saving?

Eyaare March 15th, 2010 7:32 AM

For which, the pokewalker, daycare or AR?

Pokewalker [Glitch that doesn't actually work, can't return from stroll] - turn it off RIGHT AFTER it transfers, BEFORE it saves.

Daycare - Just a theory. No one's tried anything, so no one knows.

AR - Cloning doesn't involve saves.

Cheesymitten March 15th, 2010 7:51 AM

Quote:

Originally Posted by bobandbill (Post 5622370)
If you mean trade the Pokemon in the Pokewalker to someone else's game, that won't work. Pokewalker only works with one game at a time, and to work with another it has to be 'removed' from the 1st HGSS cartridge to be able to communicate with another game - so it can only 'trade' Pokemon to one game full stop unless you swtich and that requires it being empty (or if not it just wipes the memory and you get your Pokemon back without exp), or leastways that's my understanding of it.

No no, you've got the wrong point, right you know there are 2 now after you've "cloned" it. WELL the one in the REAL game not in the Pokéwalker should be traded with someone else.
Are you getting where I'm coming from?
So then, you can take the Pokemon FROM the Pokéwalker into your game, take the Pokemon from the other game that you just gave to your other DS, then you'll have two.
I know it sounds complicated but I shall try to explain what's happening more.. Uh, easily?

"Corrupt" save file-->Trade Pokémon from your game NOT from the Pokéwalker to another DS-->Take the Pokémon from the Pokéwalker out of the Pokéwalker-->Trade back the Pokémon you sent to the other game.-->???? PROFIT

That's it.
Just need SOMEONE to test it out as I don't have the game, it would be nice if someone could tell me the problems ^.^
But I'm sure with this Pokéwalker there's going to be a lot of cloning theories, I just need to see if this theory is right..

EDIT-Also in relation to what Eyaare said in post #31 about the Pokémon still being in the game but just "hidden". Now, if this "hidden" Pokémon is now in your game, you can trade it over with the cloned Pokémon surely..

Eyaare March 15th, 2010 8:00 AM

Quote:

Originally Posted by Cheesymitten (Post 5622723)
No no, you've got the wrong point, right you know there are 2 now after you've "cloned" it. WELL the one in the REAL game not in the Pokéwalker should be traded with someone else.
Are you getting where I'm coming from?
So then, you can take the Pokemon FROM the Pokéwalker into your game, take the Pokemon from the other game that you just gave to your other DS, then you'll have two.
I know it sounds complicated but I shall try to explain what's happening more.. Uh, easily?

"Corrupt" save file-->Trade Pokémon from your game NOT from the Pokéwalker to another DS-->Take the Pokémon from the Pokéwalker out of the Pokéwalker-->Trade back the Pokémon you sent to the other game.-->???? PROFIT

Just need SOMEONE to test it out as I don't have the game, it would be nice if someone could tell me the problems ^.^
But I'm sure with this Pokéwalker there's going to be a lot of cloning theories, I just need to see if this theory is right..

EDIT-Also in relation to what Eyaare said in post #33 about the Pokémon still being in the game but just "hidden". Now, if this "hidden" Pokémon is now in your game, you can trade it over with the cloned Pokémon surely..

I will test it (trading the pokemon), but I'm, like, 99.9% sure it won't work. Because, again, the pokemon won't be taken from the pokewalker if the DS can't remember it being sent from the pokewalker. Whether the pokemon is there or not is irrelevant.

Test results below.

And also, I wasn't saying that the pokemon was seeable. I'm saying that when you send a pokemon to the walker, there's a backup on your game. So if you loose your pokewalker, there's a "lost pokewalker" option where you can get the backup, but then when you find the pokewalker and try to return from stroll you get the same error as before, where it's released to the wild.

EDIT - The result of testing:
Test - 1. Transfered Paras to PKWLKR 2. Turned off before saved 3. Traded Paras to Platinum 4. Attempted to return Paras from stroll.
Result - fail.

Although we may be onto something here.

If you remember correctly, most, if not, all the cloning glitches had to do with turning off the game mid-save. So we may need to go a step farther, try turning off the game mid-save of pokewalker. I'd test it myself, but I'm unsure if I want to take the risk, or if I understand it...

Cheesymitten March 15th, 2010 8:11 AM

Quote:

Originally Posted by Eyaare (Post 5622732)
there's a "lost pokewalker" option where you can get the backup, but then when you find the pokewalker and try to return from stroll you get the same error as before, where it's released to the wild.

There could be a way to try and stop it from being released into the wild. We might need some more time and more.. Help..
And also it takes time for these things to crop up..
But I think the most likely way is if the Pokémon on the game was somehow "lost" as well.
So then you could put the Pokéwalker Pokémon inside the game, then somehow get that Pokémon back... =/
Some people don't really want to use an AR and be called a "cheat" I think that more people use the GTS glitch still just to see, but if we get this working then people won't need to pay except for the game, amirite?

Eyaare March 15th, 2010 8:30 AM

Yes, you're right, that's why this thread is still going after I've already given the AR codes. I'm working on daycare and more pokewalker research to see if we've got anything. Otherwise we'll have to turn our hopeful eyes elsewhere.

sckum555 March 15th, 2010 8:40 AM

LOLFAIL
 
nintendo got sooo owned. But I dont have a pokewalker :(

Cheesymitten March 15th, 2010 8:41 AM

Quote:

Originally Posted by Eyaare (Post 5622763)
Yes, you're right, that's why this thread is still going after I've already given the AR codes. I'm working on daycare and more pokewalker research to see if we've got anything. Otherwise we'll have to turn our hopeful eyes elsewhere.

Have you tried the trading theory with 2 DS's I suggested?
Does it work or not?
XD
Then we'll know what went wrong =3

Eyaare March 15th, 2010 8:45 AM

Quote:

Originally Posted by Eyaare (Post 5622732)
EDIT - The result of testing:
Test - 1. Transfered Paras to PKWLKR 2. Turned off before saved 3. Traded Paras to Platinum 4. Attempted to return Paras from stroll.
Result - fail.

Although we may be onto something here.

If you remember correctly, most, if not, all the cloning glitches had to do with turning off the game mid-save. So we may need to go a step farther, try turning off the game mid-save of pokewalker. I'd test it myself, but I'm unsure if I want to take the risk, or if I understand it...

Yeah, it didn't work. If you'd like to try the suggestion I made, or confirm that turning off the game mid-save just reverts you to a back up save (I have a special event Arceus from my bro, I don't wanna corrupt the game then find out there's no backup and I'm screwed) then go ahead. If it does have the same backup save system so corrupting the game has no risk, I'd try it myself.

Cheesymitten March 15th, 2010 9:00 AM

What happened?
Did the Pokémon in the Pokéwalker go off?

Right here's what we've got so far-
Pokémon BACKUP on DS in case Pokéwalker goes missing
Pokémon can't be returned if another is in the game.
Trading Pokémon to another game also won't return the Pokémon back from Pokéwalker

To be tested-
Day care- I don't think this method is going to work seeing as the Pokémon is STILL on the game
Pokémon to be put on another Pokémon game (?) Like Pokémon Ranch or something?

It's a loophole obviously.. Or something like that >_>
We've got to try and "break" it.

And yes, I think we should try the clock turning method.

It's going to be.. Fun/

But we all know it's got to be something with the Pokéwalker it seems like the most obvious target >83
However we may be going for the wrong thing, maybe it's something else, is there anything else you can put your Pokémon in to trade or whatever?

Myles March 15th, 2010 9:05 AM

It's not that it senses the old one. It's just that the game knows (or rather, thinks) nothing has been sent to the Pokewalker, so it knows nothing is suppose to return.

Eyaare March 15th, 2010 9:08 AM

IDK what the clock turning method is.

It didn't work, pokemon was still returned to wild.

When you send to pokewalker, as it's saving, the DS goes (OK, POKEMON is on the walker). It remembers that. So when you try to return, it does NOT go "OK, is POKEMON on the game?" Instead, it goes "Ok, do I remember POKEMON being sent there?" If it doesn't remember that, your pokemon is released to the wild.

To Test - Pokewalker (A bit more)
The reason the original cloning glitch (G/S) worked was because the DS saved like this: "OK, Add pokemon to box," [here's the little pause where you turn off and on the power] "Ok, now remove pokemon from where it was." It's because of that saving order that the GTS glitch worked, to. So, if the order for saving after transferring pokewalker is "OK, there's a pokemon on the pokewalker" [GAP] "Ok, remove pokemon from box in game," then interrupting that save process as we did in G/S would, in theory, clone the pokemon. Thing is, I don't want a corrupt game to remove my pokemon, so until my bro lets me use platinum again I can't test it.

To Test - Daycare
You said you don't trust daycare because the pokemon remains on the game, well, think back to G/S (infact, LOOK UP). It's all about the way the game saves, meaning daycare's still possible. Also, Pokemon Ranch doesn't have a HG/SS patch yet, or even a Pt patch.

EDIT:
Quote:

Originally Posted by Myles (Post 5622834)
It's not that it senses the old one. It's just that the game knows (or rather, thinks) nothing has been sent to the Pokewalker, so it knows nothing is suppose to return.

That's what I meant.

Cheesymitten March 15th, 2010 9:09 AM

Hmm yes but to your method of the Pokémon "is it still on your game" theory.
It all comes back to that, as the Pokémon is still on the game..
However give it a try ;D

Eyaare March 15th, 2010 11:30 AM

I have attempted day care by submitting a pokemon, counting to 5 (and later 8 and 10) and then shutting off the game pre-maturely, none of these have worked. I'm doubting there's any loophole held in the daycare center, seeing as daycare uses the same old saving process nintendo's perfected since D/P.

Pokewalker's save process did, however, give some interesting results. I did a test save that took 14 seconds to complete. I then experimented with shutting it off after 5, 7, 8 and 10 seconds. All of these were failures, except one. I did two 5 seconds tests, one of which did not corrupt my save data, and acted as if it had finished saving. You could say that it was just a lag between the "Saving...." and "done saving" screens I luckily hit, but no other save has taken a mere 5 seconds. I'm doubtful, however, that we have something here, I want to say it was just an error, but if there is something there we don't want to miss it... I'll do some more testing later and get back to you.

To Test -
-Daycare - VERY VERY VERY not likely.
-Pokewalker - I'm doubtful. May want to experiment with shutting off the pokewalker itself, although I have no actual logic to back that up as a theory.
-Trading - Who knows? Maybe Nintendo screwed this up when re-implementing it?
-GTS - There may be something somewhere in here. They fixed our KNOWN vulnerability, that doesn't mean others don't exist.

It's a new game, we have to rule out the old possibilities again, just to be sure.

Cheesymitten March 15th, 2010 11:38 AM

So what you're saying is that we might be able to clone ON THE WAY BACK into the game??
Or not >.>
XD

But sure anything else we have might work ^.^

Eyaare March 15th, 2010 11:48 AM

Quote:

Originally Posted by Cheesymitten (Post 5623133)
So what you're saying is that we might be able to clone ON THE WAY BACK into the game??
Or not >.>
XD

But sure anything else we have might work ^.^

Here's how pokewalker works:

TO:
-Transfer to pokewalker
-Game saves, remembering you sent to pokewalker.

FROM:
-Take it from Pokewalker
-Game saves, remembering that.

So the only thing we could possibly achieve by turning of the game mid-save ON THE WAY BACK would be making it think there's a pokemon on the pokewalker when there isn't.

I tried cutting it off midsave on the way TO the pokewalker. No dice.
I didn't think of doing that ON THE WAY BACK, I'll try it after I find the "lost pokewalker option." (As I've never seen it, I just heard about it...) This way may run the risk of deleting your pokemon... actually, that seems like a very big risk. Regardless, I'll stock up on magikarp and begin testing.

Blackoutv3 March 15th, 2010 1:39 PM

Wow ur cool. cloning is for lazy cheating punks. who cant take the challenge of a game most of us have been playing since we were 7 or 8 years old

DJgamer999 March 15th, 2010 1:45 PM

Cloning is useful for people who wanna trade or giveaway event pokemon.

Yusshin March 15th, 2010 9:24 PM

Quote:

Originally Posted by DJgamer999 (Post 5623515)
Cloning is useful for people who wanna trade or giveaway event pokemon.

Trading is meant to sacrifice a Pokémon to gain a Pokémon lol... You're not supposed to gain twice. It defeats the purpose.

I've never cloned; if I get a 31/31/31/31/31/31 Pokémon (or something similarily awesome), and I decide to trade it, it's gone. For good. That's how it works.

Eyaare March 16th, 2010 6:45 AM

Quote:

Originally Posted by Blackoutv3 (Post 5623492)
Wow ur cool. cloning is for lazy cheating punks. who cant take the challenge of a game most of us have been playing since we were 7 or 8 years old

Let's see.... umm, the main goal of the game is..... oh yeah, completing the pokedex. Now, pop-quiz!
The pokedex is completed:
A. By catching many different pokemon!
or
B. By having the same pokemon lots of different times!

Time's up, it's A. And, erm... I have no intention of using clones in the gym/indigo/whatever challenge. There are plenty of cloners is the trade shops on this very site, go flame them, not us.

In fact... none of us even said why we want to clone, or for that matter, if we did. Maybe we just have an interest in finding glitches? Point is, you don't know.

Quote:

Originally Posted by Yusshin (Post 5624997)
Trading is meant to sacrifice a Pokémon to gain a Pokémon lol... You're not supposed to gain twice. It defeats the purpose.

I've never cloned; if I get a 31/31/31/31/31/31 Pokémon (or something similarily awesome), and I decide to trade it, it's gone. For good. That's how it works.

Cloning can also be useful if you're in a circle of friends, and one's going up to, say, Montana during a pokemon event. Obviously he can't nab multiple event pokemon for his friends who couldn't make it without their game cartridges.... so he could bring those or clone the pokemon.

And then there's the thing about rare pokemon. In a game like that, I would much rather clone a mareep instead of going out and searching for hours because it's rare.* There's taking the game out of the game, there is the people who'd ruin the game by automatically achieving a team comprised of the same level 100's and ruin the fun, but cloning for something like that is just easier. And it doesn't really take the fun out of it, just the boring, mindless searching, I mean, it's not like you're going to miss fun battles, you're merely missing moving the D-Pad a bunch of times and learning how to hit "Run" before you even see it. Or if you have a pokemon you could easily just go out and catch, cloning's faster if you're about to trade the pokemon. It just makes so many thing simpler, and isn't necessarily as bad as people say.

*Mareep as a rare pokemon was merely an example, not meant to suggest Mereep is/isn't rare.


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