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Use NSE classic in professional view or whatever and turn off all boundarys. Remember to create and edit the ini file if necessary. Instructions for it are in the readme that goes with NSE. |
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Thanks for the help but it still doesn't work! I don't know how to access the other sprites, i can only access the 151 OWs that fire red gives you :(
When I try to go to 152, it completely messes up and goes to a random height and width, and the image is a bunch of random colours. Is there any other way of making this work? I want to add more OWs but this game hates me. With this tutorial I can add 1, but I can't add anymore then that! I hate this part in ROM hacking, this is what turns me away form it. If they made adding OWs and Trainer Sprites easier, I would have a much better time! :( |
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@Quickster and @karatekid522
Thanks alot, I think I get it now! :P You guys are both awesome, It's amazing to have people like you in TPC, it's what makes this website the bomb! Espically you karatekid522, you answer every question I have, thanks alot! |
I have a question, in my ROM 0x1A2000 is not like yours, it doesnt have all those 00000, not even the B0 FD 39 08 B0 FF 39 08 B0 FE 39 08 code is there anywhere, why does that happen?
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If you do not want to use JAPN's engine, or you are on RSE, you can try Darthatron's and my tutorial here. This is not as effective as JPAN's engine, as it only allows you to max out the OWs at 256 instead of ~65,000 but it is another option. |
Thanks, problem solved ^-^. I'll give it a look on the tutorials, im also interested on adding OWs in emerald
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Umm, I have another problem, I succesfully inserted the same OW and did the same procedure as the tutorial (I edited as well and it was all fine) but after that when I opened my ROM an A-Map all the maps and tilesets where messed up, how can i fix this?
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The tlilest gets corrupted right when I insert the offset for the new OW ( FFFF001102110002100020001001000010373A089C373A0870343A08A0003A08FC1C2308 in this case), I downloaded the ROM from the net, how do I make sure I have a clean Rom, the obvius way or is it something else?
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No progress,I did the same on two ROMs that were V.1 but I had the same results, I did put the data right over the FFFFFFFFFFs but still...
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I've successfully added several new OW sprites and I've been able to change the palette of each sprite by editing the 3rd byte of each offset on the new table starting at offset 910000. However, in game, when my hero enters the screen of any of these sprites, the palette of the hero is replaced by the palette of the OW sprite. When I warp, open up the bag, etc. the palette of the hero reverts back to it's correct palette. It occurs in the palette viewer of VBA as well. The first palette is replaced whenever I enter the screen of the OW sprite. It only happens with sprites on the new table. Does anyone know what is causing this?
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So hi! im kinda new here. i wanted to add more OWs. so i followed this TUT and manage to make 2 OWs which are working perfectly... but the problem is when i made a 3rd and 4th.
You see... the tiles/line i put in the 3rd sprite has some weird bug. I cant see the OWs and they make the player sprite UNDER the said tiles/line. when i move outside of that line, i can see the player sprite as if nothings wrong. thanks in advance! EDIT: i wish i could provide you with screenies but the forum wont let me post links. so new here. haha |
Really a useful tutorial...but there are some mistakes in writing but the screenshots removes them.....easy to follow
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Is there any way to implement this with Emerald? obviously we don't have the engine but man thats a lot of OWs ... lol. id pay for something like that. anyways just trying to see if its even possible to do such a thing in emerald before i start looking into it
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Edit: Sorry, he edited the routines for a filler byte. However download his hack and read the source code! I assume it could be portable. |
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Nice tutorial...easy to follow ..there are some mistakes but ya the screen shots removes it..
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I followed these steps, and successfully inserted one overworld - however the second sprite in my new table won't show, it does the 'invisible' thing Metapod mentions.
My picture number is "1" and my unknown is "00 01" - have I done something obviously wrong? My sprite appears fine in the OW Editor. /// ARGH. Turned out one of my pointers was wonky. Make sure to check yo stuff, Magic *hits*. |
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