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-   -   suggestions... (https://www.pokecommunity.com/showthread.php?t=21237)

Alex_ October 29th, 2004 1:58 PM

suggestions...
 
ok....i'm battling my friend for ho-oh ( winner gets ho-oh obviuosly) and i need some suggestions for pokemon that you think i should put in my team so basically i would be greatful if you would put pkmn's name attacks item etc. ;)

Toothache October 29th, 2004 2:18 PM

This is not a 'make my team' forum, you choose the Pokemon you're going to use, and their movesets, and we work on the movesets.

Demonion October 29th, 2004 2:58 PM

Since your name is tyranitar_dude put a tyranitar on your team :)

[email protected]/Lum Berry/Chesto Berry
Adamant
- Rock Slide
- Earthquake
- Dragon Dance
- Taunt/Rest

Alex_ October 29th, 2004 3:00 PM

god..ok...donphan,marowak,kabutops,mantine,salamence,glalie,and mr.mime

EDIT: thanx neway demonion ..lol but the limit is lvl 50 =\

Chansey Inc. October 29th, 2004 5:01 PM

Lets add a..... Togetic...

[email protected] Sitrus Berry
Anchient Power(spelling?)
Return
Solarbeam
Psychic

[email protected] Charcoal
Flamethrower
Sky Attack
Heat Wave
Hyper Beam

[email protected]
Lovely Kiss
Blizzard
Ice Punch
Skull Bash

Alex_ October 29th, 2004 5:14 PM

chansey ...if you read what i typed earlier i said the limit was 50......and jynx doesnt learn skull bash =\

Chansey Inc. October 29th, 2004 5:19 PM

In the moves list it says he CAN learn Skull Bash

Alex_ October 29th, 2004 5:22 PM

well...my book says she cant learn it no worries though..

Chansey Inc. October 29th, 2004 5:30 PM

I looked in the wrong source...Stupid Red Blue Crap...Same with moltres's Sky attack..Sorry....

New Suggestions....No Moltrrs!!!!!


[email protected]'s Rock
Cross Chop
Ice Punch
Fire Punch
Thunderbolt

[email protected]
Iron Tail
Fire Blast
Flametwrower
Return

Ice demon October 29th, 2004 6:46 PM

Quote:

Chansey Inc. I looked in the wrong source...Stupid Red Blue Crap...Same with moltres's Sky attack..Sorry....

New Suggestions....No Moltrrs!!!!!


[email protected]'s Rock
Cross Chop
Ice Punch
Fire Punch
Thunderbolt

[email protected]
Iron Tail
Fire Blast
Flametwrower
Return
Why 2 fire attacks on magmar?
and why iron tail?
its acc sucks

These are questions not MEAN CRITISM


Spike Razzor October 29th, 2004 6:52 PM

This combo sweeps anything thats not Water in-game. Armaldos speed needs to be atleast 125 for this combo to work correctly.

Ninjask (M) @ Liechi Berry
Trait: Speed Boost
Jolly Nature (+Spd, -SAtk)
- Aerial Ace
- Baton Pass
- Substitute
- Swords Dance

Baton Pass to...

Armaldo (F) @ Lum Berry
Trait: Battle Armor
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Hidden Power [Bug] (Or a strong physical attack.)
- Rock Blast
- Swords Dance

Mullet October 29th, 2004 6:54 PM

Quote:

Originally Posted by Chansey Inc.
I looked in the wrong source...Stupid Red Blue Crap...Same with moltres's Sky attack..Sorry....

New Suggestions....No Moltrrs!!!!!


[email protected]'s Rock
Cross Chop
Ice Punch
Fire Punch
Thunderbolt

[email protected]
Iron Tail
Fire Blast
Flametwrower
Return

Eww...that Magmar is messed up take off Fire blast and put something more usefull, Flamethrower/Overheat is the only fire attacks most fire types should have, if you use Overheat have a White Herb attached to him. In my opinion Rock Slide would be good too so put that in place of Fire Blast. Iron Tail is junk I don't know what to take it off for though! :\

Pogiforce-14 October 29th, 2004 7:02 PM

Quote:

Originally Posted by Spike Razzor
This combo sweeps anything thats not Water in-game. Armaldos speed needs to be atleast 125 for this combo to work correctly.

Ninjask (M) @ Liechi Berry
Trait: Speed Boost
Jolly Nature (+Spd, -SAtk)
- Aerial Ace
- Baton Pass
- Substitute
- Swords Dance

Baton Pass to...

Armaldo (F) @ Lum Berry
Trait: Battle Armor
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Hidden Power [Bug] (Or a strong physical attack.)
- Rock Blast
- Swords Dance

Reminder: jsut because that pump up baton pass thing may work on Mewtwo does not mean it will work on anything else. :\ Ninjask may currently have teh highest base speed But I've out ran a Ninjask at the same level before. An arial Ace , being it always hits first and never misses, would take down Ninjask in a flash. then a grass pokemon lcould easily take down armaldo. Basically saying, Tropius would own that combo with the right moves.

If you go with a tropius counter, I suggest these moves for it.

Aerial Ace.
Giga Drain
Swords Dance
And since I believe Tropius has chlorophyll, I'm not sure, I woudl suggest sunny day.

of course, that is only a counter, meaning you may not have a need for tropius unless you knwo you're opponent intends on using that Baton passing Ninjask combo.

Frostweaver October 29th, 2004 7:16 PM

Quote:

Originally Posted by Pogiforce-14
Reminder: jsut because that pump up baton pass thing may work on Mewtwo does not mean it will work on anything else. :\ Ninjask may currently have teh highest base speed But I've out ran a Ninjask at the same level before. An arial Ace , being it always hits first and never misses, would take down Ninjask in a flash. then a grass pokemon lcould easily take down armaldo. Basically saying, Tropius would own that combo with the right moves.

If you go with a tropius counter, I suggest these moves for it.

Aerial Ace.
Giga Drain
Swords Dance
And since I believe Tropius has chlorophyll, I'm not sure, I woudl suggest sunny day.

of course, that is only a counter, meaning you may not have a need for tropius unless you knwo you're opponent intends on using that Baton passing Ninjask combo.

Obviously, this is another ingame scenario or we're still age the age of putting solarbeam on random objects.

a) if you outran one, then you aren't up against one that's EV trained, which is a minimum requirement to even think about winning competitively

b) Ninjask baton pass works against ALL Pokemon besides rock blaster (who can break the sub in one blast then smash Ninjask directly next blasts), and pseudohazers who will force Ninjask out to be switched.

c) grass attack against Armaldo? That's rather pitiful, as Armaldo will survive out of it due to bug neutralizing the attack, and HP Bug finishes off the poor Sceptile (well no one else uses Grass attacks anyway, or it's HP Grass which means water types, and Demonion has indicated that this combo fails against water type already.)

d) Tropius can't do crap. Even with sunny day it's still slower than Ninjask.

e) Have fun pulling off that setup, hoping that you'll survive... Ninjask doesn't even have to pass to Armaldo to destroy this Tropius. Sub 4 times, activate liechi (use swords dance in between turns if sub doesn't break), then aerial ace and ggkthx trade me the Ho-oh please.

f) Like I mentioned before, DO NOT look at type advantages matching the STAB type advantages (such as thinking that a flying type will always defeat Ninjask, or how Marowak will certainly destroy Raichu.) Should be considering a Pokemon's common moveset when you're thinking of these "advantages." Marowak seems to be able to thrash Raichu every time, but all intelligent players know that Raichu will have surf, and any electric types will have either HP Ice or Grass to knock you out (or at least, a good 90% of your hp making you useless because the quick attacker will come out to finish you off.) Ninjask just can't die to anything without pseudohaze, icicle spear or rock blast, so Tropius have to use whirlwind if it even wants to think of a "tie."

Magic Mike October 29th, 2004 8:08 PM

Quote:

Originally Posted by Pogiforce-14
Reminder: jsut because that pump up baton pass thing may work on Mewtwo does not mean it will work on anything else. :\ Ninjask may currently have teh highest base speed But I've out ran a Ninjask at the same level before. An arial Ace , being it always hits first and never misses, would take down Ninjask in a flash. then a grass pokemon lcould easily take down armaldo. Basically saying, Tropius would own that combo with the right moves.

If you go with a tropius counter, I suggest these moves for it.

Aerial Ace.
Giga Drain
Swords Dance
And since I believe Tropius has chlorophyll, I'm not sure, I woudl suggest sunny day.

of course, that is only a counter, meaning you may not have a need for tropius unless you knwo you're opponent intends on using that Baton passing Ninjask combo.

I think this one is better...

[email protected] Berry/Leichi Berry
-Aerial Ace
-Earthquake
-Swords Dance
-Sunny Day

but like frost said, Tropius cant do anything with its low speed. I dunno but the Sunny Day and Salac might make it decent.

Frostweaver October 29th, 2004 9:25 PM

Quote:

Originally Posted by Magic Mike
I think this one is better...

[email protected] Berry/Leichi Berry
-Aerial Ace
-Earthquake
-Swords Dance
-Sunny Day

but like frost said, Tropius cant do anything with its low speed. I dunno but the Sunny Day and Salac might make it decent.

Why don't we just transfer that same moveset on to Flygon >>; Flygon loses the aerial ace STAB, but you get a much MUCH better overall stats in the end. This means that Tropius is overshadowed...

And unless you got sunny day and salac, max EV in speed and jolly for Tropius, then you'll be faste rthan Ninjask with just max speed EV but adamant... you need 1 turn to setup up sunny day, and let's assume that Tropius lucked out and activates salac on that same turn because Ninjask is stupid and tries aerial ace. This makes...

Ninjask- 628 (413 + 1 level)
Tropius- 663

However, standard Ninjask leads off with substitute, and even if Ninjask uses aerial ace to activate salac next turn, that one extra turn of speed boost will make Ninjask's 628 into 826. As long as Ninjask don't activate salac on the FIRST turn of battle (which isn't a hard thing for the Ninjask palyer to prevent at all), Ninjask will be faster.

And of course, my personal Ninjask moveset can OHKO Tropius in round 1 ;p Those who know my Ninjask can certainly prove it too ^^

Demonion October 30th, 2004 1:01 AM

Oh and Aerial Ace doen'st always go first, hit just hit always :)


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