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gol March 31st, 2010 1:42 PM

Gol's Fakemon and other pixels
 
Welcome to my Fakemon (and other) sprite thread!


Fakemon
Spoiler:

http://i926.photobucket.com/albums/ad105/golbear/OOH-OOHshowoff.png?t=1271791100
Ooh-Ooh
The Monkey Pokemon
[Normal]
It swings around in trees playfully, taunting it's foe.
http://i926.photobucket.com/albums/ad105/golbear/th_Groopeneye.png
Groopeneye
http://i926.photobucket.com/albums/ad105/golbear/th_Kingor.png
Kingor (evolves from Groopeneye)
http://i926.photobucket.com/albums/ad105/golbear/th_Graboom.png
Graboom
^^^^ It's the thing on the Slow family, because to me whatever it's supposed to be (Shellder I think) doesn't look right there.

Splices

Trainers

Pixel Overs


Critiques are welcome.

Sora's Nobody March 31st, 2010 2:05 PM

Well for crtiscisme. Try AAing (anti aliasing) the vine for example and make use of more colors. And for the tail try making a more round shape!

gol April 1st, 2010 11:38 AM

the tail is round. I'll try to AA the vine, but the tail is round. Photobucket is just messing with the image :P it's stretching up a bit. Stupid photobucket.


No more critiques? Come on!

gol April 20th, 2010 12:06 PM

HEY! No more critiques? I updated it with more of my work, and yes, some of the fakemon are in progress- well all of them! PLEASE CRITIQUE!

Dots April 23rd, 2010 2:48 AM

Those guys need tons of work. First of all, they don't look like pokemon, which have large memorable faces, so the concepts are going to be in need of a major revamp.

The pose their in doesn't fit, or make sense for that manner. Pokemon sprites tend to be standing (or hovering) when they appear in the grass/caves, and they're never clinging to any part of the scenery. The shading on them is too gradient like, so you might want to look at some tutorials explaining how to incorporate a light-source into pixel art.

Reading Chesu's Spriting Tutorial here would incredibly help you with making a pokemon fit into the official style and well ... look like a pokemon.

Quote:

Originally Posted by gol (Post 5668321)

It's better than the first one, but Gastly's smoke(?) is too obvious in that sprite. Also, the concept itself is too reminiscent of Gastly.

The spheres all need to be shaded properly because right now they look too flat. Check the official sprites of Voltorb/Electrode/Gastly and try to imitate the shading style to make it fit in more.

One thing I noticed too is that all of the smaller circles are identical, and that's a big no-no when spriting. If you're going to stick with that, try to disguise the fact as much as possible to hide that fact.

Quote:

Originally Posted by gol (Post 5668321)

The ball in the middle is the one from the other sprite, with the only different being the expression and Haunter's hands. The sphere's on it's sides are the exact ones too and you'd usually have the sprite look at the opponent's pokemon instead of directly at you. Same comments I made on the last one make sense for this one too.


Overall, your scratch work needs loads of work, so you're going to have to look and read tutorials before making anything that fits with the rest. Try to follow the tips I've written and get the basics down before making anything else. I'll be looking forwards to seeing your improvements in the future.

gol April 23rd, 2010 11:18 AM

like I said (and maybe you didn't read) all my fakemon are WIP. Yes, I will make Ooh-Ooh in a different pose, and will make the face larger (it's in GBA size, not DS size.) I did follow Chesu's tutorial, and the light source is coming from the left, not top left like most. (I am fixing that too). Yes, the concept for Groopeneye and Kingor is taken, but as Groopeneye's name suggest it will be an eyeball with smaller eyes floating around it. Oh, and the two behind Kingor or supposed to be there. He's a KING-like pokemon, and those are his followers.

Dots April 24th, 2010 12:03 AM

Quote:

Originally Posted by gol (Post 5743709)
like I said (and maybe you didn't read) all my fakemon are WIP. Yes, I will make Ooh-Ooh in a different pose, and will make the face larger (it's in GBA size, not DS size.) I did follow Chesu's tutorial, and the light source is coming from the left, not top left like most. (I am fixing that too). Yes, the concept for Groopeneye and Kingor is taken, but as Groopeneye's name suggest it will be an eyeball with smaller eyes floating around it. Oh, and the two behind Kingor or supposed to be there. He's a KING-like pokemon, and those are his followers.

I never said they were finished products, because it's pretty obvious they're still in the tweaking process.

I don't really think you've read what I was saying, because I was mentioning how you could improve their style and make them fit with the other pokemon. Compare Ooh-Ooh to the other pokemon, and you'll see he doesn't fit in that much. Pokemon have distinct features, with large memorable faces. Also, as I mentioned before, none of them are clinging to any part of the scenery, like Ooh-Ooh is.

For your ghost pokemon, again, I repeat, I wasn't criticizing the concept. I was giving you feedback on how you can make the shading and overall look more fitting.

Here are Gastly and Haunter, along with Groopeneye and Kingor for comparison purposes:
http://archives.bulbagarden.net/media/upload/3/3e/Spr_3f_092.pnghttp://archives.bulbagarden.net/media/upload/5/58/Spr_3r_093.png
(Gastly's sprite is the one from FR/LG while Haunter's is the one from R/S)
http://i926.photobucket.com/albums/ad105/golbear/th_Groopeneye.pnghttp://i926.photobucket.com/albums/ad105/golbear/th_Kingor.png

As you can see, it's pretty noticeable that the 'gas' around Groopeneye is the exact same one from Gastly's sprite, that only difference being the fact that you flipped it. It's also the same one used for Kingor's sprite, which happens to have borrowed Haunter's hands, which are recognizable by many people.

The sphere's around Groopeneye are the exact same ones, which means you Copy+Pasted it. Same thing occurs in Kingor's eyes, and both of those mistakes are obvious to even an un-experienced eye.

gol April 24th, 2010 4:34 AM

Okey dokey. I'll probably post the new Groopeneye soon, when I have it in the first stage (no smaller eyes but just the large eyeball floating thing). Oh, and just so everybody knows, Ooh-Ooh has two forms, the wild one on a vine, then the trainer ones with no vine

Golden Corsola April 24th, 2010 6:42 AM

You need to work on shading.

gol April 24th, 2010 7:02 AM

Quote:

Originally Posted by Golden Corsola (Post 5745982)
You need to work on shading.

On what? My fakemon? They are a work in progress and the shading is in a different light source then usual; please be specific!

gol April 30th, 2010 8:21 AM

Sorry for the double post, just putting new stuff.

Okay, any way here's this new pixel-over I made:
http://i926.photobucket.com/albums/ad105/golbear/Beedrillspriteofficial.png

It's Beedrill, obviously. Here's the original image: (it's kinda large)

And the process:
http://i926.photobucket.com/albums/ad105/golbear/Beedrillspritemaking.png

The two sprites at the top left are by Game Freak, I just put them there to compare to mine. it goes in order from far bottom right to the left then up. Repeat till you get to the top and there's the process :)

Hope you like, it's my first pixel-Over. :D

Oh, it's a WIP.

~GodricGryffindor9~ April 30th, 2010 9:28 AM

Cool that ones my favorite. I have to complement on the use of an anime pic rather than sugi art. 10/10

The Original Darkwiz787 April 30th, 2010 12:47 PM

The shading on the Beedrill is really off in places. It just doesn't seem to match up with the lightsource.

Dots April 30th, 2010 8:28 PM

Um ... Gol, there are a few errors in your pixel-over.

You're going to need to define a light source and make the shading/outlining smoother. By the way, where did the wings come from? I don't see them in the original picture.

gol May 1st, 2010 5:06 AM

Quote:

Originally Posted by The Original Darkwiz787 (Post 5763270)
The shading on the Beedrill is really off in places. It just doesn't seem to match up with the lightsource.

Like what places? be specific so I can change it!

Quote:

You're going to need to define a light source and make the shading/outlining smoother. By the way, where did the wings come from? I don't see them in the original picture.
Okay, let's see... The light source is coming from the top left corner, like normal. Where is it different? Oh, and yeah, I am working to make the outlines smoother (like not making them all black to make it flow) and the shading smoother. Oh, I edited wings of other Beedrill sprites to make it look like it had wings, 'cause a wingless Beedrill is weird and I'm still working on the blur effect.


Thanks ~GodricGryffindor9~!

gol May 4th, 2010 3:32 PM

Sorry for double posting but...
NO MORE CRITIQUES? COME ON!

What? I don't what somebody coming in and posting after a month except me (yes, I consider my self a noob) cause it's okay if I revive this thread. I think. Okay, just read the message and critique!

Oh, yeah if you haven't already, visit Itistheriz's Fakemon for some good sprites! He doesn't really like me but I don't take it personally... my sprites aren't that good...

TopHat May 4th, 2010 3:53 PM

im just going to through this out here, but man. your pixels suck

gol May 5th, 2010 12:50 PM

Quote:

Originally Posted by TopHat (Post 5773895)
im just going to through this out here, but man. your pixels suck

Well, thanks for being mean.

If you think they suck, how bout telling me how to make them better? Remember, they're WIP!

Chimbaru May 12th, 2010 11:19 AM

You said you wanted critique.

Your spriting needs a massive amount of work. Ooh-ooh does not look remotely like a pokémon. The shading is completely wrong. Try comparing it with a real sprite and you'll see that the shading is not gradient-like, and that darkness is present in the areas that actual light wouldn't reach, e.g. under the armpit, below the chin. On a side note, your dark and light colours are too similar to the base colour, and the sprite must be looked at closely to properly see all of the shading. Also, as Dots stated, there are never any stray vines, rocks or foreign objects in any sprites. Needs work.

You will never be a respected spriter if you:
- Take body parts from official pokémon.
- Resize sprites (minimizing Groopeneye in Kingor's sprite).
- Copy-pasta (in both ghost sprites).

Also, the shading is an issue again. Spheres do not look like that in real life. The shading is curved, not straight.

Graboom is just a stolen sprite from Game Freak, basically.

Your splices are all pretty "meh" as well. The body parts look askew and odd on most, and the scratched parts are just awful. Some of the recolouring is just weird and illogical, e.g. changing the stomach colour from Rattata to Raticate. Try and start with simpler splices before moving on to the more advanced stuff.

The trainer. Isn't that just a normal trainer with sunglasses? And aren't the sunglasses stolen from another trainer sprite?

The pixel over suffers the same shading issues as your other works. And the wings are snatched from an actual in-game sprite, which just makes them look disjointed and bizarre.

Not great.

gol May 12th, 2010 12:44 PM

Okay, lets see... Well in my new Ooh-Ooh I'm removing the vine. But, maybe you didn't read all the posts, because I said Ooh-Ooh had two forms. One with vines, one without vines. But I'm working on that. By the way, most people think it's un-pokemonish because of the face, but that's because of size limitations. I am respriting it in 80x80. Oh, Groopeneye up there is only beta, which I should say earlier and will edit later. I'm still putting the finishing touches on Groopeneye, which looks COMPLETELY different. Also, I never said the trainer wasn't a splice. I'm sorry you think Graboom is a rip-off, but I explained why I made it under it. Splices.... Um, Rattarock's and Ratistone's stomach colors are the same.... if you mean from the original, it's because it's more of a retype then a splice, turning them into rock types. I know the shading is messed up on all of them, I'm working on making that better. The wings are only there because I'm still working on the blur effect. Maybe you should read all the posts next time... :P.

NikNaks May 12th, 2010 12:50 PM

Maybe you should reply to his actual post instead of what you think he's saying, then, too :P

He was talking mainly about palette choice and shading for Ooh-Ooh (horrendous name, too - surely you can think of something a little more intelligent), but you brought up your monkey's face. Equally, he was just pointing out that you shouldn't be claiming Graboom as a custom sprite, when it's a simple edit of an existing sprite, but you instead justified making the edit.

It's all very well asking for crit, but it's pointless giving you any if you ignore it. All of his points are valid and should help you to improve, so if you're just going to scoot around them, you're not going to get far. Just my two cents.

Chimbaru May 12th, 2010 1:29 PM

Quote:

Originally Posted by gol (Post 5794718)
Okay, lets see... Well in my new Ooh-Ooh I'm removing the vine. But, maybe you didn't read all the posts, because I said Ooh-Ooh had two forms. One with vines, one without vines. But I'm working on that. By the way, most people think it's un-pokemonish because of the face, but that's because of size limitations. I am respriting it in 80x80. Oh, Groopeneye up there is only beta, which I should say earlier and will edit later. I'm still putting the finishing touches on Groopeneye, which looks COMPLETELY different. Also, I never said the trainer wasn't a splice. I'm sorry you think Graboom is a rip-off, but I explained why I made it under it. Splices.... Um, Rattarock's and Ratistone's stomach colors are the same.... if you mean from the original, it's because it's more of a retype then a splice, turning them into rock types. I know the shading is messed up on all of them, I'm working on making that better. The wings are only there because I'm still working on the blur effect. Maybe you should read all the posts next time... :P.

If you ask for criticism, you should be ready to take it. And regarding the splices, Rattata's secondary colour is beige, whilst Raticate's is light grey.

You didn't make Graboom. You took an existing sprite and modified it slightly. I would understand if you had completely scratched a new sprite for it, but you didn't. Thus my point still stands.

gol May 13th, 2010 11:10 AM

Well, I took the criticism, just informing you on stuff that you seemed to not know....


About the Rattas.... you're right. Oops! Just pretend they are the same color....
You can feel how you feel about Graboom... not my problem really.

Spherical Ice May 13th, 2010 12:52 PM

Quote:

Originally Posted by gol (Post 5796918)
You can feel how you feel about Graboom... not my problem really.

Well that is just an ignorant and arrogant attitude, frankly. What's the point of displaying your work and then consequently asking for critique, just to throw it back into peoples' face?

Hopefully this critique will be taken in.

http://i926.photobucket.com/albums/ad105/golbear/OOH-OOHshowoff.png?t=1271791100

Okay. The features such as the face and limbs are too small, and the body needs to be smaller (proportionately, of course). The perspective of the sprite seems to be as if we are looking at it from miles away whereas the official style of Pokémon sprites are when the player is relatively close to the target, considering the battle distance. The banana looks very flourescent and is clearly not the colour of a banana - additionally, props (for want of a better word) on Pokémon sprites are normally related to the Pokémon in some way or the other (i.e. the spoons for Alakazam and Kadabra relate directly to the Pokédex entry), but the vine and banana just seem to be there for the sake of being there and would make sense with, say, Primeape, or something, as it is a typical thing and doesn't really say anything unique about the Pokémon.

As I mentioned before, the limbs on Ooh-Ooh (which, by the way, as NikNaks stated, is a really annoying name :/) are anatomically incorrect and are inconsistent with the rest of the sprite's body (where the torso and shoulders, especially, are abnormally large). What I presume to be the tuft of hair in the middle of the male version of Ooh-Ooh looks very unnecassary and unrealistic. And even if it were required on the sprite as a feature, it was executed very poorly, and looks like flesh more than fur or hair. Speaking of which, the shading throughout the whole sprite gives the illusion of a smooth surface, which is presumable not the desired effect. The hands and feet looks tacked on and don't merge properly, and their colour scheme are just as bad as the typical blue, which isn't improved when changed to white in the shiny counterpart, either.

Finally, I'd just like to point out that Ooh-Ooh's tail is merged with (our) right leg. I suggest you completely redo and revamp the concept and sprite, respectively.
http://i926.photobucket.com/albums/ad105/golbear/th_Groopeneye.png
http://i926.photobucket.com/albums/ad105/golbear/th_Kingor.png
Hello there badly-executed Gastly and Haunter rip-offs!

Honestly, "Groopeneye" (which, by the way, wouldn't fit in an official Pokémon game, both name-wise - which is, again, pretty shoddy - or size-wise) is just a Gastly with all sense of orientation (at least according to the official games of Pokémon) and shading lost somewhere along it's mutation. The "Ctrl+W"ed... things...around the main sphere seem unnecassary and out-of place.

You didn't even change the outline on the resized spheres around Kingor, which also has badly-done shading, etc. These really look like they were done on your phone or something in five seconds. :/
http://i926.photobucket.com/albums/ad105/golbear/th_Graboom.png
It's a miss-orientated Slowbro thing. Nothing to say about it except it's facing the wrong way and the shape is off. :/
http://i926.photobucket.com/albums/ad105/golbear/th_RattarockandRatistone.png
These are presumably retypes. And they are badly-done presumable retypes, too. The outlines of the copy-pasted 'stones' and 'rocks' don't blend with the outline and the hands/feet's of Ratistones' colouring clash, and really don't go. Not much to say, really, except that these aren't the best of retypes, and, again, seem rushed.
http://i926.photobucket.com/albums/ad105/golbear/th_CoconotCococrakPalmish.png
...Do I really need to comment?
http://i926.photobucket.com/albums/ad105/golbear/th_closeup.png
You recoloured the wing colour to an eye-sore orange. I don't get it.
http://i926.photobucket.com/albums/ad105/golbear/th_bunbun.png
The outline clashes and is inconsistent, and the colouring is just as bad. Again, I can't really comment on this. :/
http://i926.photobucket.com/albums/ad105/golbear/th_Beevile.png
The black areas of this sprite haven't been shaded enough which presents a... uhm, I don't know, dark? - feeling to the sprite. Which is bad.
http://i926.photobucket.com/albums/ad105/golbear/th_teamnameheregruntsmale.png
Right, so you got a trainer and threw glasses on him? Cool story.
http://i926.photobucket.com/albums/ad105/golbear/Beedrillspriteofficial.png
The outline shading is choppy, the eyes, frankly, look like an internet emoticon (0.o), which isn't a good thing to have on what is supposed to be a professional presentation of art (considering these sprites are theorectically meant to be in a international-wide market). Also, Beedrill here isn't looking the right way.

Just reminding you that most of what I've said is me, adding onto what the other's have said. Please, next time consider your work and don't just brush off critique. Seriously, it's disrespectful,a nd contradicts your requests for critique. Critique isn't all about "k gud spryts maik m0r!!!!!!!11".

gol May 13th, 2010 1:46 PM

I wasn't trying to be arrogant. Yes, I realize that the coconut and palm tree are epic fails. Did you look at the original picture of the Beedrill? It's eyes are kinda like that, no offense. Also, I haven't done the bright colors shading in bright places on border shading thingy, so that may be why it's messed up.

No offense, but why is the banana and vine good with Primeape and not Ooh-Ooh? Ooh-Ooh is based on a Baboon, which is why the shoulders are large and limbs short. I realize the face sucks. A lot. But, not why the leg and tail merge; nor why the hands are wrong, it's supposed to look cartoony; finally, the fur is supposed to look shiny and very smooth.

Tomorrow I'll be posting the remake Re-haul of Groopeneye (what's wrong with it's name?) For every to un-hate :P

Honestly, IMO you guys think that I think I'm the best spriter ever when you critique me, or at least that's the way it comes across. If I have acted that way I'm sorry, I didn't mean to. I'm sorry for being arrogant, and I probably won't even be posting the new Groopeneye tomorrow, but just let this thread die instead, unless of course there is some miracle where people actually want to see my sprites. (I can dream can't I?) So for two days I will tally the votes: Keep posting in this thread or let it die?


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