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XD; As if Mobius is not killed enough by all those chainable stuff in this format, that adding an equip that is equally killed by chainability is suppose to help? But hey =P
A Second Shot Normal Spell Activate one of the following effects: -Select a "Wave Motion Cannon" from your graveyard and add it to your hand -If "Wave Motion Cannon" is face up on your side of the field with at least one counter, search your deck for a "Wave Motion Cannon" and add it to your hand. |
Umm...Akio, you're missing the point. What Frostweaver meant was where does Friga have to be to use that effect? Hand, field or graveyard? That makes a huge difference for its usefulness. :O
Well...Corrosion Slime's second effect is meant to work even after it has been destroyed. Maybe I ought to clarify that in the effect. As for Chimera...well, the idea was that the Atk and Def would stay (meaning that Corrosion Slime + Revival Jam would probably be the nastiest combo) but I'm not sure how that can be added to the effect so let's just think of that as an additional ruling. :3 Anyways, on the other cards... Morphing Jam: Sort of like a cross between Black Panther and Copycat. xD Anyways, it's neat in its own right but not something you'd want to stick in a chimera. Could wreak havoc in combination with Cell Division, though. Too bad Card Trooper is a three-star. :3 Mucus Slime: Ehh...maybe something for an outdecking strategy? Anyways, I'm pretty sure there's no Earth type. Did you mean Rock? Sort of odd...but okay. o.O Staff of the Frozen Lord: Situational and sort of pointless. Your opponent is bound to either nuke it with spell/trap removal or ensure that they have a clear backfield when they blow Mobius away. It's just not worth the chance of a horrible topdeck. :\ A Second Shot: Yay for WMC, I guess. Certainly has its uses. :3 Anywho...back to the slimy ones: Gargantuan Slime Aqua/Effect 7 Star/Water ? Atk / ? Def This card can not be Special Summoned. You may Tribute Summon this card using any number of tributes. All tributes used in the Summon must be Slime or Jam monsters. The original Atk and Def of this card becomes 1000 x the number of monsters used to summon this card. Whenever this card would be destroyed, remove from play one of the cards used to summon this card instead. Remove from play one of the cards used in the Tribute Summon in order to negate the effect of a card that designates this card as a target and destroy it. Adhesion Slime Aqua/Effect 3 Star/Water 500 Atk / 1000 Def Whenever this card is attacked, attach it to the attacking monster as an Equip Spell Card without applying Damage Calculation. A monster equipped with this card can not attack or change its Battle Position and has its Atk reduced by 300. When the monster equipped with this card is destroyed, Special Summon this card to your field in face-up Attack Position. Suffocation Slime Aqua/Effect 6 Star/Water 1900 Atk/ 800 Def Whenever this card battles, instead of applying Damage Calculation, you may attach the other monster to this card as an Equip Spell Card. Only one monster may be equipped to this card at a time. During each of your End Phases, destroy any monster(s) equipped to this card. When this card is destroyed, any monster card equipped to it by this effect is Special Summoned to its owner's Field. |
Fixed Friga as best I could. I will give you Staff of the Frozen Lord is way to situational admittedly.
Second SHot: Very interesting card(Shose somehting for your favorite ehXD). Adhesion Slime: Just wondering is it really needed to reduce the attack if it can't can't nor change the battle positon anyway? Well coversly I guess if you want to destroy the monster and resummon Adhesion Slime so I see it being played. In regard to Suffocation slime, for the sole reason that when it get's detroyed you'd be in alot of trouble, so I'm jsut wondering if it really is worth playing.(No offense at all to you) |
Friga- ehhhh just go with cyber phoenix or trooper at this moment... drawing upon dying is better than drawing upon tributing, unless you are some crazy RFTDD/Dimension Fusion deck that needs monsters down there asap, and if you are, then use Friga and you speed up your draw for your keycard AND 1 monster in RFG pile.
Gargantuan Slime- what the fudge, jam breeding machine support? o_O; I honestly can't think of better ways to get that many slimes or jams out there to boost its attack power to usable level... its protection effect is just hard to use. Adhesion Slime- if only its def and atk switched, then I'll *much* rather use this instead of revival jam in Slime fusion =x It's even more reason why we ought to soul exchange the opponent's facedown monsters away instead of battling it XD Suffocation Slime- it's just deadly and nearly invincible in battle actually... suicide into a monarch or cyber dragon, and you don't get destroyed. Before you do, slime already changed the opponent into an equip card and destroyed it already with its effect at the end phase. If the opponent attacks you, it's the same thing. Suck it up and kill it. You have to attack it while it sucked up one monster already. By then, it should've destroyed 2 of your monster already which means that it pays itself (one when it enters battle phase on the controller's turn, and two on your own turn.) The only problem is to send a face up flip monsters into it as bait, then let cyber dragon run it over afterward or something... Also, really don't compare any 1 tribute monsters to a monarch immediately, because then hardly any monster but Jinzo and very few other tributes are useful =/ Hehe... for mucus slime, I mean Earth/Aqua XD; |
Graveyard from the Beyond
Field Spell Card As long as this card is face up on the field, monsters must return to their owner's hands during the endphase of each player's turn unless the monster in question has "Dark Angel" in it's name. In addition, all Dark Angel cards game 500 defense points. Ultra Rare Dark Angel Fugan Fairy/Effect 6 stars/Dark 1900/1700 As long as "Graveyard from the beyond" is on the field, this monster can attack directly. Everytime this monster does battle damage, the controller of this card draws one card. Dark Angel Yumeko Fairy/Effect 5 stars/Dark 2500/1000 Send one face up "Grave from the Beyond" on the field to the grave yard to destroy every card in each's palyer's spell and trap zone. If you activate this effect, this card may not attack this turn. |
Dark Dancer
Monster/4*/Fiend/Effect 1500 Atk/1300 Def When this monster is attacked by an opponent's monster, select and activate one of the following effects. -Take control of the monster that attacked this monster on your next turn. -Special summon one other "Dark Dancer" from your hand or deck. Just a random throwout there. |
As for Dark Dancer, I can see it in dark support deck. I'm just thinking how to abuse it XD.
Rule of the fallen. Continous Trap As long as this card is face up on the field, you may sacrafice 1 Dark Main type monster that is level 1-4 to special summon one monster with "Dark Angel" in it's name. Super Rare Dark Angel Mestorius Monster/Effect Dark/Fairy 6 stars 2300/100 As long as "Grave from the Beyond" is face up on the field, this monster can not be destroyed during battle. In addition, sacrafice this face up card to special summon "Dark Angel Ryukushu, the master of the beyond." Ultra Rare |
Hmm... time for some "Paradise Lost".
Dark Sanctuary Field Spell All battle damage your opponent inflicts with a non Dark-attribute monster is reduced to zero. Dark Seraph Dark/Angel/4*/Effect Atk 1000/Def 700 This monster gains eight hundred attack points while "Dark Sanctuary" is on the field. As long as this monster remains on the field, "Dark Sanctuary" cannot be destroyed by card effects. Dark Cherubim Monster/4*/Angel/Effect Atk 1500/ Def 1200 While "Dark Sanctuary" is on the field, you may switch the battle position of one of your opponent's monsters once per turn without activating their effects. By sacrificing this face-up monster, increase the attack of any other monster on your field by five hundred points. Dark Prophet Monster/Spellcaster/Effect/4* Atk 800/Def 800 Flip: Special summon one "Dark Seraph" or "Dark Cherubim" from your hand or deck. When "Dark Sanctuary" is in play, increase the DEF of this monster by 1200. First Judgement Normal Spell Send one "Dark Sanctuary" on your side of the field to the graveyard. Destroy all monsters on the field except for "Dark Seraph" or "Dark Cherubim". Second Judgement Normal Spell Send one "Dark Sanctuary" from your field to the graveyard. Destroy all of your opponent's set cards. Wrathful Judgement Normal Spell Send one "Dark Sanctuary" to the graveyard. Destroy all cards on the field and in both player's hands. Funeral Shroud Normal Spell Send any number of "Dark Seraphs" to your graveyard. Increase your life points by five hundred for each one sent to the graveyard in this way. Fallen Seraph Lucio Monster/Angel/Effect/9* Atk 2800/Def 2800 This monster may only be summoned by removing three "Dark Seraphs" in your graveyard from play while "Dark Sanctuary" is on the field. While "Dark Sanctuary" is on the field the attack of this monster increases by 1000 points and it cannot be destroyed by card effects. Angel Spear Equip Spell The equipped monster's attack increases by three hundred points. When this card is equipped to "Fallen Seraph Lucio" or "Dark Seraph", by sending this card to the graveyard you may destroy all defense position monsters in play. |
Allan the InSane
Monster/Effect 4/Warrior/Fire This card must attack every turn if able. 2100/0 Secret Rare |
Dark Moon Renewal
Spell Card Discard one DARK main type monster from your hand to graveyard to special summon one monster with "Dark Angel" in it's name to the field in face up attack or defense position. The monster can not attack until the turn after this card was activated. Dark Angel Bunny girl Dark/Fairy Monster/4 stars 1800/900 This monster was once a rabbit, but was buried alive after it's master was bored with her. She was ressurected by the dark angels to fight against the dark world. Dark Angel Necrolion Dark/Fairy 4 stars/Monster effect 1900/1500 When this monster is normal summoned, you may summon a monster with "Dark Angel" in it's name from your hand to the field that is level 4 or less. Dark Angel Sacrafice Trap Card Activate when your oppoent declares an attack against a monster with "Dark Angel" in it's name. Activate one of the follwoing effects: -Send a DARK main type monster from your hand to the graveyard to negate the effect. -Redirect the attack to another monster with "Dark Angel" in it's name. |
Dark Dancer: Clarification, please. Does the dancer that activated the effect need to be on the field to control the attacker on the next turn? Either way, it's a very worthwhile play since it's a self-searcher that won't be any weaker if you draw it in multiples.
Graveyard from the Beyond: Umm...uberly overpowered. It's basically a buffed up Begone, Knave! that only bites your opponent. o.O Some major balancing is in order here...also, wording problems. It should be: "On each player's End Phase, return all monsters on the field except face-up 'Dark Angel' monsters to their owners hands." but as I said; it's still overpowered. Maybe make it the other way around? Y'know, only dark angels return? That way they could get field-specific effects at the penalty of leaving you down on field presence (Hiii Brain Control/Soul Exchange/Cyber Dragon fans!), sort of like spirits except that they don't have a special summon restriction and don't have to return unless you decide to activate that field spell. Fugan: Meh, I wouldn't bother tributing for something like that. It doesn't have the 'umph' for it. If Graveyard was the other way around it could be interesting, though. Yumeko: Heavy Storm in Summoned Skull's body. o.o Umm...yeah, I wouldn't sacrifice the overpowered Graveyard for this, though. Rule of the Fallen: There's no such thing as main type, or dark type for that matter. Should be "Tribute one level 4 or lower DARK attribute monster to special summon 'one Dark Angel' monster from your hand." Mestorius: Tribute; not sacrifice. Also, special summon from where? You have a bad habit with this. Can't really judge this without Jyukushu, though. Dark Sanctuary: Overpowered field number two; it's like Clocktower Prison without the wait. Also, note that since battle damage is 'negated' instead of 'reduced to zero' it means that only dark monsters can destroy other cards by battle, so most decks would be reduced to bapping with Sangan, Spirit Reaper, and Gravekeeper's Spy for damage until they draw a removal card. Dark Seraph: Would be okay if the field wasn't broken. Dark Cherubim: Does that work for facedowns too? Cool card. :3 Dark Prophet: Useful search effect. The second one isn't that relevant since it's the flip you play this for, but whatever. First Judgement: This smells disturbingly much like Norleras. If some insidious person were to spam up the field with seraphs and cherubims (perhaps partially by prophet) they'd be all set for an OTKO. Meh, at least throw in an LP cost or something. Even Demise isn't allowed to destroy the world for free, you know, and Daedalus needed to be summoned before he could nuke. Second Judgement: Could use some extra cost too, either that or extend it to all facedowns. Wrathful Judgement: Okay, this is Norleras reborn except you don't have to special summon and don't get that freebie draw. Let's see some real costs, please. Full-field destruction isn't supposed to be cheap. Dark World abuses the heck out of this, by the way. :\ Oh, and that should be 'Both players discard all cards from their hands'; if you want to avoid the Dark World trap then make it an activation cost. Funeral Shroud: Send from where? Meh, this is just another way to help with setting up that Second Judgement OTKO. Fallen Seraph Lucio: Should be "This card can not be Normal Summoned or Set. This card can only be Special Summoned by removing from play three 'Dark Seraph's from your Graveyard while 'Dark Sanctuary' is face-up on your field." Meh...a bit too situational for my tastes, but fair enough I guess. It still gets Brain Controlled, though. Angel Spear: Decent enough effect, but the restrictions for using it and the general suckiness of being an equip spell prevents it from going overboard. Fair card. :3 Dark Moon Renewal: Again, special summon from where? I bet you're getting pretty tired of hearing this by now. Dark Angel Bunny Girl: Meh, it's vanilla (even though the style of it is very much YGO). Not much to say. Dark Angel Necrolion: Wording, wording; "When this monster is Normal Summoned successfully, Special Summon one level four or lower 'Dark Angel' monster from your hand. The long version of the name thing isn't necessary with the new wording practice. :3 Anyways, it's overpowered. 1900 Atk is a standard-issue vanilla beatstick, being able to summon another one just like that is too much. Bring the Atk down a notch. Dark Angel Sacarafice: I assume that's meant to be 'sacrifice'? Anyways, the first of the two options needs rewording. That's "Send one DARK attribute monster from your hand to the Graveyard to negate the attack". Remember, the activation specifies an attack so there wouldn't be any 'effect' to negate. Second one should be: "Select another face-up 'Dark Angel' monster on your field and the attacking monster attacks that monster instead". Anyways, the discard effect seems sort of underpowered for a -2 seeing as how Magic Cylinder and Draining Shield (Both -1s) are also capable of negating one attack but also have useful side-effects and don't require a specific target on your field. Maybe destroy the attacking monster or something? Even that would be an underpowered Sakuretsu Armor, though. Ohh...you could always re-direct the attack to an opponent's monster for the discard. :3 Anyways... Winged Mirth Fairy/Effect 2 Star/Light 500 Atk / 1200 Def Any Battle Damage from battles involving this card becomes zero, then the player who would have received the damage gains a number of Life Points equal to the amount of Battle Damage they would have received. If your opponent's Life Points are increased while The Sanctuary in the Sky is face-up on your Field, increase your Life Points by the same amount. Pulse of Life Normal Trap This card may only be activated on the End Phase of a turn when one or more of your monsters was sent to the Graveyard. Special Summon any number of monsters from your Graveyard whose combined Atk is less than or equal to the amount damage your received this turn. Purging Light Normal Spell Pay any multiple of 1000 Life Points, then flip all face-down monsters on the Field face-up (Flip Effects are not activated) and destroy all monsters with an Atk less than or equal to the amount of Life Points you paid. Lifeforce Barrier Continuous Trap If you have fewer Life Points than your opponent, this card is destroyed. While this card is face-up on the field, monsters with an Atk less than or equal to the difference between your and your opponent's Life Points may not Attack. |
Alright I will make the changes in a moment.
Again: Sorry for the spelling errors and much needed re-wording.^^; |
Ancient Katana
Equip Spell This card can only be Equipped to a Lv 4 or Lower Warrior type. Increase the attack and defense of the Equiped monster by 800. Once per turn you can discard 1 card from your hand to destroy 1 face down monster on the field. Flame Lion Beast Warrior/Lv 4/Fire/1700/1300 Each time you or your opponent activate a Spell card inflict 600points of direct damage to your Opponents life points. Aqua Leopard Beast Warrior/Lv 4/Water/1500/1700 For each Equip card equipped to this monster, increase your life points by 300 during your stanby phase. Cyclone Cheetah Beast Warrior/Lv 4/Wind/1800/1000 If this card is sent directly to your hand from the field, you can destroy up to 3 cards on the field. Electric Lynx Beast Warrior/Lv 4/Light/1600/1600 During the End phase of a turn that this Monster destroys a Monster in Battle draw 1 card. If the card is a Lv 3 or Lower special summon it Face-down on your side of the field. |
Ancient Katana: Eww...so medicore. But w/e. :\
Flame Lion: 'activates', not 'activate' and you need a comma after 'Spell card'. Other than that, fine, but I don't see why it's a Beast Warrior as opposed to just Beast. Aqua Leopard: Measly LP gain on a weak monster in return for running a bunch of sucky equips? Erm...no, just no. This card's way too weak. I mean, even Cure Mermaid pwns it. o.o Cyclone Cheetah: Crazily overpowered. It's ridiculously easy to bounce monsters (*Cough* Begone, Knave! *Cough*) and since you can control how many cards it destroys that means it will never bite you. Electric Lynx: 'destroyed'; not 'destroys', 'this card'; not 'this monster'. Also, the summoning bit should be "If the card you drew by this effect is a level 3 or lower monster card, Special Summon it to your Field.". A bit too strong for a tributeless and potentially summoning Parshath, even though it doesn't pierce. Aaaanywho, one piece of support for the most overvalued card in YGO: Burial of Dark Magician Normal Spell Send one 'Dark Magician' from your Hand, Deck, or Field to the Graveyard. If the card you sent to your Graveyard by this effect was on your Field, your opponent selects and tributes one monster from his/her Field. If the card you sent to your Graveyard was in your Hand, your opponent selects and discards one card from his/her Hand. If the card you sent to your Graveyard was in your Deck, discard the top card of your opponent's Deck. |
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Eh. As far as joke Yu-Gi-Oh cards go, I thought "Elemental Hero Superman" was funnier.
Burial of Dark Magician: I don't see it being used on the field, since you have to tribute two monsters to pull Dark Magician in the first place, and this card is basically giving you a four-for-one trade off. Still, the hand and deck effects work nicely, though I doubt I'd ever stock my deck with three Dark Magicians just to use this. In answer to your question, Dark Dancer doesn't need to be on the field in order to activate its effect. The whole premise was a slightly more evil Rafflessia Seduction type card. Dark Sanctuary has been edited to make it slightly less broken. I'll look for another ability for it, for now. |
first of all i like the card designs ive seen,
though some may seem cheap too use (no offense) heres my yugi card Dominion overide field spell As long as this card remains on the field each player may only have one attribute type monster on the field, any face down monsters with different attributes may not be flipped, this card can only be destroyed by a monster effect (rarity-Common Hollow) |
Domino Override: One problem, that card has no provisions for what should be done if there are already multiple attributes on the field when you activate it. To solve that, change it to: "When this card is activated, both players declare an attribute then tribute all monsters on their Fields except monsters of the attribute they declared. While this card is face-up on the Field, both players may only summon monsters of the attribute they declared (Including Flip Summon).". Anyways, it's an interesting concept and could do some neat things combined with Element Absorber. :3
On Burial: no-one in their right mind tribute summons for Dark Magician, at least not using their own monsters. Basically, I just intended to allow the magician to be dumped from anywhere, though. Oh, and since I made a card that does that...*Evil grin* Necromancer of Black Chaos Spellcaster/Effect 7 Star/Dark 2500 Atk/ 2000 Def This card may not be Normal Summoned or Set. This card may not be Special Summoned by any card effects except its own. Remove from play one 'Dark Magician' in your Graveyard to Special Summon this card from your Hand or Graveyard. When this card is Special Summoned Successfully, both players Special Summon as many monsters from their Graveyards as possible. On the End Phase of the turn this card is activated, all monsters Special Summoned by this effect are sent to the Graveyard. Anyways...that's enough for YGO's Pikachu, on to...other matters. :3 Mirror Fiend Gardna Fiend/Effect 3 Star/Light 800 Atk/? Def Once per turn, when this Defense Position monster is involved in Damage Calculation, the Def of this card becomes equal to the Atk of the monster that battles with this card until the end of the turn. Flip this face-down Defense Position card on your Field face-up in order to switch the effect of a card that designates this card as a target to another correct target on the Field. Mirror Fiend Vashne Fiend/Effect 4 Star/Light 1600 Atk/ 1550 Def When this card is Special Summoned successfully (other than by the effect of 'Mirror Fiend Nevash'), Special Summon one 'Mirror Fiend Nevash' from your Hand or Graveyard. Once per turn, while 'Mirror Fiend Nevash' is face-up on your Field, you may switch the target of an attack declared by your opponent to a monster on your opponent's Field other than the attacking monster. Mirror Fiend Nevash Fiend/Effect 4 Star/Dark 1550 Atk/ 1600 Def When this card is Special Summoned successfully (other than by the effect of 'Mirror Fiend Vashne'), Special Summon one 'Mirror Fiend Vashne' from your Hand or Graveyard. Once per turn, while 'Mirror Fiend Vashne' is face-up on your Field, you may switch the effect of a card that designates this card as a target to a monster on your opponent's Field. Mirror Fiend Knight Fiend/Effect 4 Star/Light ? Atk/ 1500 Def During Damage Calculation, the Atk of this card becomes the Atk of the monster it battles with until the end of the Damage Step (Direct Attacks result in an Atk of 0). Whenever your opponent declares an attack against a face-up 'Mirror Fiend' monster on your Field, you may switch the target of the attack to this card instead. Mirror Fiend Soldier Fiend/Effect 3 Star/Dark 1200 Atk/ 1200 Def While there is a face-up monster on your opponent's Field with the same number of level stars as this card, you may Special Summon this card from your Hand. Whenever a card on your Field with 'Mirror' in its name would be destroyed, you may tribute this card instead. Mirror Fiend Assassin Fiend/Effect 2 Star/Dark 800 Atk/ 800 Def Tribute this card to select one monster card on your opponent's Field and inflict Direct Damage to your opponent equal to half the selected monster's Atk. You may only activate the effect of one 'Mirror Fiend Assassin' each turn. Mirror Fiend Predator Fiend/Effect 4 Star/Dark 1700 Atk / 1600 Def When this monster battles, all changes to Atk and Def due to card effects (other than this card's) that are applied to one of the battling monsters are applied to both monsters. Mirror Fiend Arcanist Fiend/Effect 6 Star/Light 1600 Atk/ 800 Def This card may not be Special Summoned. Discard one Spell Card from your Hand to activate the effect of a Normal Spell Card in your opponent's Graveyard. You may only activate the effect of one 'Mirror Fiend Arcanist' each turn. Faceless Sorceress - Queen of Mirrors Spellcaster/Effect 10 Star/Light 1800 Atk/ 1600 Def When Normal Summoning this card, you must tribute three 'Mirror Fiend' monsters. This card can not be Special Summoned except by the effect of 'Pact With the Mirror World'. This card may use all abilities of face-up monsters on the Field. Whenever this card battles, increase the Atk of this card by half the Atk of the monster it battles with. Mirror of Opposition Continuous Trap This card may only be activated when your opponent declares a Direct Attack on your Life Points. For each Monster on your opponent's Field, Special Summon one "Mirage Token" (Fiend-Type/LIGHT/1 Star/ATK ?/DEF 0) to your field in Attack Position. These tokens may not Attack or change their Battle Position and may not be offered as Tribute for a Tribute Summon. The Atk of a "Mirage Token" becomes equal to the Atk of the card that battles with it. When this card is destroyed or removed from the field, destroy all "Mirage Token"s Special Summoned by this effect. Mirror of Counterpoise Counter Trap This card may only be activated when your opponent declares an attack against a face-up 'Mirror Fiend' monster on your Field. Tribute the monster then switch the attack to a monster on your opponent's Field other than the attacking monster. If there are no other monsters on your opponent's Field, the attack becomes a Direct Attack on your opponent's Life Points. Mirror of Inversion Normal Trap Tribute one 'Mirror Fiend' monster on your Field. All damage you would take this turn becomes zero, then you gain a number of Life Points equal to amount of damage you would have received. Mirror Restoration Normal Spell Select and activate one of the following: - Add one 'Mirror Fiend' monster from your Graveyard to your Hand. - Add one card with 'Mirror' in its name from your Graveyard to the top of your deck. Mirror Palace Field Spell This card accumulates effects according to the number of 'Mirror Fiend' monsters on your field. 1 - Switch the effect of a card that designates this card as a target to another correct target on the Field. 2 - Once per turn, change the target(s) of a card effect controlled by your opponent to another correct target(s) on the Field. 3 - Whenever your opponent Special Summons a monster, you may Special Summon one 'Mirror Fiend' monster of the same level from your Hand. 4 - Whenever your opponent draws a card(s) outside his/her Draw Phase, draw the same number of card(s). 5 - All damage you receive is reduced by half. Whenever you receive damage, inflict the same amount of damage to your opponent. Pact With the Mirror World Normal Spell This card may only be activated when 'Mirror Palace' is in your Graveyard, pay half of your Life Points to Special Summon 'Faceless Sorceress - Queen of Mirrors' from your Hand, Deck, or Graveyard. EDITNESS: Gah, everyone's getting into making custom cards for their characters, so why not me too? I have just the ones, too. xD Coronation of the Princesses Normal Spell This card may only be activated by tributing 'White Magician Pikeru' or 'Ebon Magician Curran' from your Field and discarding one card from your Hand. If you tributed 'White Magician Pikeru', Special Summon one 'Princess Pikeru' from your Hand or Deck, ignoring the Summoning conditions. If you tributed 'Ebon Magician Curran', Special Summon one 'Princess Curran' from your Hand or Deck, ignoring the Summoning conditions. ^ Yes, the cards referred to here do exist. Look them up, you ignorant children. >O Royal Bodyguard Warrior/Effect 4 Star/Light 1800 Atk / 1600 Def While a 'Pikeru' or 'Curran' monster is face-up on your Field, you may Special Summon this card from your Hand. While this card is face-up on your Field, your opponent may not select a 'Pikeru' or 'Curran' monster on your Field as the target of an attack or card effect. Chivalry Continuous Trap Whenever your opponent declares an attack against a monster on your Field, you may change the attack to a face-up Warrior type monster on your Field instead. Generally useful? Doubt it. Thematic? Oh, yes. xD |
Well, AE, you just single-handedly turned Mystic Tomato into a god. Seriously, Tomato dies, and out comes a monster to wipe out an opponent's monster and/or deal LP damage. You're basically getting an even break, if not more damage.
Powers of Foresight Normal Spell Select Monster, Spell, or Trap, then pick up the top three cards of your opponent's deck. If the third card is the selected type, send it to the Graveyard. If at least two of the three cards are the selected type, send all three cards to the Graveyard. Otherwise, place the cards back on top of your opponent's Deck in the same order, then place the top card in your opponent's hand. |
All those cards and all I get is a line about Tomato? Icha, you're killing my creative mood. ;__; J/K
Anyways...you're basically saying that Tomato couldn't do that with Exploder Dragon and Bowganian anyway? It's hardly become divine. Besides, part of the monsters are light attributes so the only ones on the dark-side worth pulling out with Tomato are Assassin or possibly Nevash, the latter of which only turns nasty when Vashne is around. =O Power of Foresight: Umm...yay outdecking? Still can't really think of a definite purpose that only this one could fulfill. I'd sooner peek at my opponent's draws and dispose of problems with one of the virus cards. :3 I'm pretty sure that the wording should be "Declare one card type (Spell, trap, or monster)", though. |
...Whoops. I saw Fiend and automatically thought DARK. ...That, and I was in a bit of a hurry :P. I have plenty of time now, so here we go...
Quote:
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Some Fairy Monsters based on Angels
Calliel Fairy - Light - 2600/1000 - Lv 6 If this card was destroyed by a card effect you can special summon it to your side of the field during your next Standby Phase. *One of the throne angels serving in the second heaven, invoked to bring prompt help during adversity. Savuriel Fairy - Light - 1900/900 If this card was flipped summoned gain 400 life Points. If this card is Special Summoned gain 800 Life Points. If this card is Removed from Play gain 1000 Life Points. *An angelic guard of the third heaven. Hakem Fairy - Light - Lv 3 - 1700/0 If you have another Fairy type monster on your side of the field you can reflect the attack of a monster targeting this card to another monster on the field. *An angelic guard stationed at the fourth heavenly hall. |
Calliel: Overpowered. 2500 is the roof value for penalty-free one-tribute monsters and that's vanillas. cut it down to the 2200 range. =O
Savuriel: No level? Fix that, please. Hakem: There's no such effect as 'reflect' so this card does nothing. Anyways, it would be broken with the effect you intended to give; two Hakems deflect everything to your opponent and serve as beatsticks to boot. Put a limit on where the attacks can be transfered or when/how often you can use that ability. Anyways...*Looks at Icha's post* Now that's what I'm talking about. :P Yay crits! Anyways, I've done some edits, in order: Gardna: The Def is now set at Damage Calculation. Do note, however, that the def for the turn is set by the first monster that attacks it, so it's pretty easy to dispose of if you bap it with something small and then follow it up with a big trampler type. The usual defense breakers like Drillroid and Mystic Swordsman work here too. Nevash: Now with 50 more Atk to prevent Tomato exploit (Its counterpart got 50 more Def for all the good it will do it). Anyways, the effect does serve the purpose of 1) Reeling in Smashing Ground, since Nevash has 50 more Def than Vashne, and 2) a neat target for Mirror Palace's transfer effect. :3 Knight: Now with slightly edited wording to ensure that the Atk change is applied at the damage step and only for the duration of the damage step. Recruiters, Sangan, Reaper, and Treeborn are the best candidates for picking it off, either that or a removal/controlling card. Also, it's fetchable by Shining since it has no Atk outside of the damage step. Pulling this one out in anything except a mirror fiend deck is not that different from playing Copycat, though. Assassin: Now a one-shot burn and only one of these per turn. Less exploitable? :3 Arcanist: Well...it serves the opponent right for putting such volatile spells in their graveyard. >O Anyways, cut down to one recursion per turn. Palace: Effect number 2 now works once per turn but free of charge, effect 5 got a bit of a makeover. Hopefully less useless ones now. :3 Mirror Restoration: It's a normal spell, corrected that little oversight. Pact: Changed it slightly to make it a bit less situational. It's meant to be a bit of a last-ditch card, though. Predator is there primarily because I noticed that these have very few monsters that can actually get something done on a clear field. Also, the sorceress doesn't die quite as easily as you'd think. Keep Vashne and Nevash around and you can deflect both attacks and card effects from it. All you've got to do is tribute both for the queen and then pull one back with Premature Burial. x3 Oh yes...one last Mirror: Mirror of Vanity Normal Trap Tribute one 'Mirror Fiend' monster on your Field. For three of your opponent's turns, monsters on your opponent's Field may not be offered as tribute under any circumstances. |
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I honestly don't get how arcanist is broken. It's basically Double Spell in the body of a frail tribute monster; what game-breaking combo does it bring that doesn't require your opponent to have assembled a specific set of cards in their graveyard first? I honestly can't see it and it's not like there's such a big difference between using your opponent's vortex rather than one of your own (Not to mention that you have to summon the darn mirror monster before you can use it). It dies to Bottomless too. =O Oh well, I'm cutting out special summoning too.
As for knight...Atk boosters do absolutely nothing for it. As the effect states, the card's Atk 'becomes' the opponent's Atk for Damage Calculation, so it will always be a draw battle if both are in attack position. Also, Copycat can step on opponents that are smaller than the one it copied whereas the knight can't; attacking with it is basically self-sacrifice with a damage step in-between. It can still be smashed, fissured, brain controlled, and soul exchanged with impunity or you can use Enemy Controller to switch it into defense and run it over. The only strength it really has is being a searchable card that forces one-for-one trade-offs, and it's hardly the first in that area. So whatever attacks it dies. How is this different from D.D. Warrior, D.D. Warrior Lady, and D.D. Assailant? Come to think of it, it's actually a bit weaker since it doesn't forestall recruiters and the like, isn't searchable by Reinforcement or Freed and can't deal any battle damage to your opponent. Concerning Assassin: how big are monsters these days, honestly? Against your average player it wouldn't be able to squeeze out more than 1200 damage for a -1 in field presence, 1500 if you fit Lava Golem somewhere into your deck, and that's if you like letting your opponent's monarchs and other big beaters stick around. On average, Des Koala nets more than that (Thanks to the insane surge in card drawing) while at the same time sitting face-down (protected from Brain Control and most forms of monster removal) and walling smaller attackers and doesn't become useless if your opponent is turtling it out with face-downs, playing swarm, or just plain ignoring monsters altogether. Anyways, changed vanity: it's now three turns and only affects your opponent. Is that a bit different from restrict? |
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