![]() |
I didn't pay attention to that. But honestly, what does the type matter? o.O
Anyways, from what I gather from CoM, Axel and Larx aren't really partners, Axel was just faking it to infiltrate Marluxia's little clique. Note how after Larxene tells him to "keep it under his hood" about the scheme, Axel remarks that she should have followed her own advice? That doesn't sound like partner talk to me. =O Well, I already poured what I considered to be larx's battle style into Elusive Phantom. (You can find that card a couple of pages back in this thread) Ahh...what the heck, I'll dig it up for ya': Spoiler:
Larxene is more into the whole evading attacks while dealing a lot of small ones in return thing, imo. And incidentally...1700 in a direct attack is a pathetic yield for giving up two of your cards. Amphibious Bugroth + A Legendary Ocean gets you a 1700-point direct attacks with no cost and doesn't leave a defenseless 700 Atk monster on your field for your opponent to pick on. Let's try a Marluxia who at least sort of lives up to his ingame self. I mean, he was a final boss for pity's sake. >_< The 13 - The Graceful Assassin Warrior/Effect 7 Star/Dark 2600 Atk / 1300 Def If this card was Tribute Summoned by offering two differently named "The 13" monsters, it gains the following effect: - This card can attack your opponent directly. If it does so using this effect, your opponent may discard a card from his/her Hand in order to reduce all Battle Damage from the attack by half. (This is treated as an Activation Cost) As for the keyblades, I never said you couldn't run any, I'm just saying that you should actually make them at least sort of worth the bother. Like so: Blade of Heart - Berserk Key Equip Spell This card can only be equipped to "Keybearer", or "The 13 - The Key of Destiny". Increase the Atk of the equipped monster by 800. When the equipped monster destroys a monster by Battle, it may attack once again in a row. A monster may only be equipped with one "Blade of Heart" Equip Spell Card at any given time. During your Main Phase, you may return this face-up card on your Field to your Deck in order to select one "Blade of Heart" Equip Spell Card from your Hand or Deck and equip it to the monster that was equipped with this card then shuffle your Deck. You may only return one "Blade of Heart" Equip Spell Card to your Deck in this manner each turn. Blade of Heart - Memory Key Equip Spell This card can only be equipped to "Keybearer", or "The 13 - The Key of Destiny". Whenever the equipped monster destroys a monster by Battle, draw a card. A monster may only be equipped with one "Blade of Heart" Equip Spell Card at any given time. During your Main Phase, you may return this face-up card on your Field to your Deck in order to select one "Blade of Heart" Equip Spell Card from your Hand or Deck and equip it to the monster that was equipped with this card then shuffle your Deck. You may only return one "Blade of Heart" Equip Spell Card to your Deck in this manner each turn. Blade of Heart - Ultima Key Equip Spell This card can only be equipped to "Keybearer", or "The 13 - The Key of Destiny". Increase the Atk of the equipped monster by 2000. When the monster equipped with this card destroys a monster by battle, you may add a Spell Card from your Graveyard to the top of your Deck. A monster may only be equipped with one "Blade of Heart" Equip Spell Card at any given time. During your Main Phase, you may return this face-up card on your Field to your Deck in order to select one "Blade of Heart" Equip Spell Card from your Hand or Deck and equip it to the monster that was equipped with this card then shuffle your Deck. You may only return one "Blade of Heart" Equip Spell Card to your Deck in this manner each turn. Yeah, the big clauses at the end are there to simulate equip change. Given all the hype, I think the keyblades should actually be useful as equips. And yes, Memory Key is indeed based on Sweet Memories, hence no power boost. :3 And just as a side-note: you can make villains powerful without making their cards broken. A deck can be crazily powerful and pull of some insane combos while still consisting of cards that are all at least fairly balanced on their own. Strategy over lame cards is usually preferred. The anime already has plenty of the latter but regrettably little of the former. D= Aaaanyhow, not that anyone else seems to be actually rating *Cough* hint *Cough* buuuut...I'm going to build a little something around an old card of mine. >D And ACC, I want these for Haruko so you had better pay attention, m'kay? Aether Fairy Filcher Fairy/Effect 3 Star/Wind 1300 Atk / 800 Def During your next Draw Phase after this card was destroyed as the result of a card effect, you may return this card from your Graveyard to your Hand instead of drawing a card. When this card is destroyed as the result of a card effect, select a card at random from your opponent's Hand and discard it. Aether Fairy Guardian Fairy/Effect 4 Star/Earth 800 Atk / 2000 Def During your next Draw Phase after this card was destroyed as the result of a card effect, you may return this card from your Graveyard to your Hand instead of drawing a card. When your opponent receives Battle Damage as the result of attacking this Defense Position card, your opponent's Battle Phase ends immediately. Aether Fairy Lancer Fairy/Effect 4 Star/Wind 1600 Atk / 1300 Def During your next Draw Phase after this card was destroyed as the result of a card effect, you may return this card from your Graveyard to your Hand instead of drawing a card. Until your next End Phase after this card was destroyed as the result of a card effect, all "Aether Fairy" monsters on your Field are considered to inflict piercing damage. Aether Fairy Messenger Fairy/Effect 4 Star/Light 1400 Atk / 600 Def During your next Draw Phase after this card was destroyed as the result of a card effect, you may return this card from your Graveyard to your Hand instead of drawing a card. When this card is destroyed as the result of a card effect, Special Summon one level four or lower "Aether Fairy" monster from your Deck in face-up Attack Position. Aether Fairy Skydancer Fairy/Effect 3 Star/Wind 1000 Atk / 1200 Def During your next Draw Phase after this card was destroyed as the result of a card effect, you may return this card from your Graveyard to your Hand instead of drawing a card. Until your next End Phase after this card was destroyed as the result of a card effect, all "Aether Fairy" monsters on your Field can attack your opponent directly. If a monster attacks directly using this effect, all Battle Damage from that attack is reduced by half. Aether Fairy Swordsman Fairy/Effect 4 Star/Light 1800 Atk / 1200 Def During your next Draw Phase after this card was destroyed as the result of a card effect, you may return this card from your Graveyard to your Hand instead of drawing a card. When this card is destroyed as the result of a card effect, the Atk of any "Aether" monster that you summon before your next End Phase (Including Flip Summon) is increased by 400. Queen of the Aether Fairy/Effect 10 Star/Light ? Atk / ? Def This card can not be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Descent of the Queen". If "Effemarity" is not on your Field, this card is destroyed. When this card is Special Summoned successfully, Special Summon as many "Aether Fairy" monsters from your Graveyard as possible. The Atk and Def of this card becomes half the combined Atk and Def of all "Aether Fairy" monsters on your Field. When this card is removed from the Field, destroy all "Aether Fairy" monsters summoned by this card's effect. Effemarity Continuous Spell During each Standby Phase, all cards other than "Effemarity" that have been on the Field for two turns or more are destroyed. Gifts of the Fey Normal Spell Draw two cards. While these cards are in your Hand, they can not be set and you must show them to your opponent. During your next Standby Phase, if either of the cards you drew as the result of this card's effect is in your Hand, remove your Hand from play. Aether Blade Equip Spell This card can only be equipped to a "Aether Fairy" monster. When the equipped monster attacks a monster controlled by your opponent, you may switch the Atk and Def of the attacked monster until the end of the Damage Step. On the End Phase of a turn when this card is sent to the Graveyard as the result of the equipped monster being removed from the Field, return this card to your Hand. If this card and the equipped monster would be destroyed at the same time, the equipped monster is considered to be destroyed first. Aethereal Link Normal Trap Destroy one "Aether Fairy" monster on your Field then Special Summon one differently named "Aether Fairy" monster of the same level from your Graveyard. Descent of the Queen Normal Trap When this card on your Field is destroyed by the effect of "Effemarity", destroy all cards on your Field except "Effemarity" then Special Summon one "Queen of the Aether" from your Hand, Deck, or Graveyard. Final Charge Counter Trap This card can only be activated when your opponent declares an attack against a monster on your Field. Destroy both the attacking monster and the attacked monster then inflict damage to your opponent equal to 100 x the combined level stars of the destroyed monsters. |
Quote:
Filcher: Cutesy monster that recurs itself under set conditions. Aside from the discard effect, what does it have to do with filching? Guardian: Recurs itself and serves as a wall until Effemarity can do its dirty work, but what about the effect after it gets killed? Lancer: A turn of piercing damage for monsters that get walled easily because of their low attack makes no sense. Lancer and Swordsman are the only two who get any real benefit, since their attacks are high enough already that with Swordsman's boost they can run over any wall with less then 2200 (which still means that Gear Golem and PoH LoL at them). Personally, I'll stick with swordsman's atk boost. Messenger: Recruiter-type I suppose? A bit too recurrable I'd say. Skydancer: Fair enough. The challenge is keeping it in play long enough for Effermarity to work its magic. Queen: Rush for final kill plus the ability to spam the abilities of deceased Aether fairies. Bring in three Filchers and wipe the opponent's hand out. Link: A way to speed up Effemarity's destructive effect. Effemarity: You might want to change the wording slightly so that Effemarity doesn't nuke the field the moment it gets played. Gifts of the Fey: Situational Pot of Greed with an effect that bites you if you happen to draw a trap card. Fair enough. Aether Blade: Ouch. This basically transforms a good ninety percent of beatsticks into fairy chow. The recurring of it is icing on the cake. Descent of the Queen: Maybe not the total destruction effect, since your opponent is effectively gonna be OTKed if this happens. In addition, all you have to do is kill two Filchers and recur three to leave your opponent handless in the unlikely event that they survive this card's summoning. You've already got a massive rush coming up. Final Charge: What does this have to do with charging if you're defending, I wonder? 0_o Anyway, Sakuretsu armor has just been replaced. I hope you're happy, AE. >.< |
Quote:
Way to the Dawn Equip Spell Equip only to "Keyblade Master of Darkness - Riku". Negate the Flip Effects of monsters destroyed by the equipped monster by battle. If this card is equipped to "Keyblade Master of Darkness - Riku", the equipped monster cannot be equipped with "Soul-Eater". Soul-Eater Equip Spell Equip only to "Keyblade Master of Darkness - Riku". It gains 400 ATK. If this card is equipped to "Keyblade Master of Darkness - Riku", the equipped monster cannot be equipped with "Way to the Dawn". While this card is equipped to "Keyblade Master of Darkness - Riku", you can pay 1000 Life Points and send this card to the Graveyard to equip the formerly equipped monster with 1 "Way to the Dawn" from your Deck, Removed Zone, hand, or Graveyard. If you do this, this card cannot leave the Graveyard. Keyblade - Kingdom Key Equip Spell Equip only to "Keyblade Master of Light - Sora". It gains 50 ATK and DEF. Keyblade - Star Seeker Equip Spell Equip only to "Keyblade Master of Light - Sora". It gains 200 ATK and DEF. Once per turn, you can activate a Spell Card from your Deck. However, the Spell Card activated by this effect must have a cost, and you must pay that cost twice. Keyblade - Oathkeeper Equip Spell Equip only to "Keyblade Master of Light - Sora". It gains 500 ATK and DEF. If the equipped monster battles a DARK monster, the DARK monster loses 500 ATK and DEF during damage calculation only, and Battle Damage resulting from that battle becomes 0. Now, I'd like to address something. Quote:
|
Mind you, ACC, the profit of Confiscation is not a matter of CA. (since it's a one-for-one trade in that respect) It's a matter of prevention. By Confiscation's effect, you not only get to see what moves your opponent will be able to pull off next turn, but you also get to disable the strongest card in their hand and thus cripple what could otherwise be a game-ending combo. Correctly evaluating risks is a central part of being a good player, so knowing what cards your opponent has at their disposal is a huge strategic advantage, and also part of what makes the virus cards so powerful. Hence why people are willing to pay pretty steep costs to obtain that information.
But yes, until you're down to your last hundreds, LP is way cheaper than cards. The immense popularity of Solemn Judgment (even in more battle-oriented decks like the ones built around Dimensional Fissure) should be enough proof of that. With competitive class decks, there's a high chance that every new card you see will be the game-breaking one, hence why competitive players devote a lot of effort into going through as much of their own deck as possible while keeping the opponent's draws at a standstill with cards like Raiza and Phoenix Wing Wind Blast. Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
I don't really see how this is replacing Sakuretsu, though. Final Charge is a two-for-one trade since you have to blast a monster of your own to get the opponent's one and it does nothing if you don't have a monster to back it up with. Even with the burn compensation, I don't really see stuff other than Aether Fairy preferring this over the more flexible one-for-one that is Sakuretsu Armor. And I just realized...I reached one of my goals without even realizing it; create a theme that actually makes Des Counterblow work for it. Woo-hoo! ^0^ Anyways, the revamped guardian: Aether Fairy Guardian Fairy/Effect 4 Star/Earth 800 Atk / 2000 Def During your next Draw Phase after this card was destroyed as the result of a card effect, you may return this card from your Graveyard to your Hand instead of drawing a card. Until your next End Phase after this card was destroyed as the result of a card effect, monsters on your Field can not be destroyed by Battle and all Battle Damage to you becomes zero. And why not? A bit more support. :3 Aether Veil Continuous Spell When this face-up card on your Field is destroyed as the result of a card effect, all damage you would receive until your next End Phase becomes zero. Lure of the Fey Normal Spell Special Summon one Fairy type monster from your Hand, then look at your opponent's Hand. If there are any monsters that can be Normal Summoned, select one of them and Special Summon it to your opponent's Field. And since I notice a new post: Quote:
Way to the Dawn: like I said, anything linked to something that's such a pain to summon that doesn't win you the game right there and then just isn't worth even considering. Soul Eater: and why in the name of all that is sweet and sugary would anyone even consider this when we have Way to the Dawn, not to mention equip spell cards that are actually helpful? Oh wait, that's not worth considering either. My bad. Keyblade - Kingdom Key: Why not just run Broken Bamboo Sword while we're at it? -.- Keyblade - Star Seeker: Uh-huh, just throw in Spell Economics and we get a free spell anyway. K thx. Besides, since when did Star Seeker have anything to do with spellcasting? xP Keyblade - Oathkeeper: One-attribute-only effects already suck by their very nature, because basically every deck has attributes all over the board. Besides, even if this would be fighting a dark monster it would only amount to an effective 700 point increase in power. So remind me: we're not just running United We Stand (800 for each of your monsters against all attributes) because..? |
As for the drive forms, my own takes...
Keybearer Drive-Valor Monster/Fire/Warrior/Fusion/Effect/6* Atk 1900/Def 1200 "Keybearer"+"Guardian of Heart" This monster may only be fusion summoned by returning the listed fusion-material monsters from your field to your deck (you do not use "polymerization"). This monster may attack twice in one battle phase. Keybearer Drive-Wisdom Monster/Water/Spellcaster/Fusion/Effect/6* Atk 1800/Def 1600 "Keybearer"+"Royal Magician of Heart" This monster may only be fusion summoned by returning the listed fusion-material monsters from your field to your deck (you do not use "polymerization"). When this monster destroys an opponent's monster as a result of battle, add one spell card from your graveyard to your hand. Get the gist? |
Quote:
Quote:
|
Quote:
And ACC: I really don't see why you need to call that fusion summon. Just say "this card can not be Special Summoned except by blah blah blah...". Not that it matters much, but I think that's the wording XYZ (also a nomi-fusion) uses. x3 Oh, and considering the nature of drive forms, shouldn't those be timed somehow? I could see wisdom's constant spell recursion being a bit of a balance issue otherwise. =O Maybe also add a way to carry over keyblades for thematic purposes. Generic Swordsman Warrior 4 Star/Earth 1200 Atk / 1200 Def He is a mighty warrior and a point of pride for anti-elitists everywhere. Generic Spellcaster Spellcaster 4 Star/Dark 80 Atk / 20 Def He is definitely something you should bow down to and worship. If you say that he sucks you are clearly an elitist. Generic Nomi Fiend/Effect 12 Star/Dark 2500 Atk / 1000 Def This card can not be Normal Summoned or Set. This card can only be Special Summoned by paying all of your Life Points. If you do not support the use of this card you are an elitist. Generic Equip Equip Spell Increase the Atk of the equipped monster by 100. If you run this card in your Deck, you may pat yourself on the back for not being an elitist. Honestly...who wants to see more cards like this? Even the card makers have had enough sense to start giving even vanillas some purpose (like Hunter Dragon being the strongest Cyberdark equipable, Volcanic Rat working with Blaze Accelerator etc.). -.- |
The Sora Drive forms that I'm making to go with this card do not say so.
But most fusion monsters do. Anyway, as I said before, contact-fusion (fusion without poly or other cards) suits drive form better, since Sora doesn't have to cast a spell or anything to use it. Okay, I like that one. Contact fusing to DF. That'll be in there for sure. I'll take out those cards then. Add some Riku supports. I like this one better. I'll use the improved one if I find it lacking in an actual duel. You will. Many monsters used in competitive play have powerful effects that continue activating as long as they remain on the field. (example is Il Blud's ability to bring back a zombie per turn.) My PoH not only blocks this, it also walls in defense mode. Cyber Dragon, Zombie Master, and Il Blud all cry when they get plunked down on the field and there's nothing they can run over. Monarch gets angry when it can't destroy its targets. Badda-bing, badda-boom. I don't really play cometitivly. My hardest opponents run Spellcaster and Dragon decks, both being centered around ...Blue Eyes White Dragon, and Dark Magician. That's near laughable if they weren't so good with them. Everyone brought this up. It is not listed on the cards because it is a generic rule for my set. Cards do not say "If you noraml summon this card, you cannot normal summon another monser in the same turn" do they? No, they do not. Sets don't get generic rules in YGO. If it isn't present in their effect text, it isn't a part of the card's ruling. That's why gemini monsters need the whole effect about having to normal summon them again. Anyway, the reason monster's don't have the text you mentioned is because that's an official rule in the rulebook. There is nothing in the rules about Blade of Heart cards. Well - I don't care about that too much. If you've ever played KH the fact that Sora can only use one weapon is self-explanitory. One of my favorites too. It's KHII Fenrir, which you obtain from defeating Sephiroth. Roxas was designed to be the ultimate user of this equip, adding another Keyblade's power to it. Oh... but Fenrir has Negative Combo, so shouldn't it be reducing the number of attacks you make in exchange for burn damage and attack boost? Yeah, but when I tried making up effects for that - I hated them all. Thus, this effect was born. Yup. I needed a way to do so, and it was the logical choice. Hmm... actually, Magician of Faith is now back to being limited, so you can use her to rez them. Not in a KH only deck! Right on it. I'd say Oathkeeper's effect fit Oblivion better, personally, 'cause of the whole "destruction" theme of it. Yeah, see below. It was originally Oblivion's effec, but I didn't feel right with it that way. Revenge, pure and simple. You take out the Oathkeeper, it takes out you. I almost put this ability on Obivion, but I like it the way it is. Nicest effect I think I've seen in your keys. Thanks. I forgot to put Roxas on there! He's supposed to be affected by it too, but I only now realized that I accidently left him off. Your wanting Roxas to attack twice was even the reason I made that card. The problem with giving monsters specific support so that they can attack is that specific support is too easiliy destroyed. Besides, with Jinzo and Royal Decree running rampant in a lot of decks any continuous traps are gonna be negated or destroyed faster than you can say "Keyblade!" I've seen three jinzo in my life. One was joey's. I think it's just fine. I'd rather lose cards than LP. - Especially against those I play against. Actually, in competitive YGO the exact opposite holds true. Players have run confiscation for a long time (pay 1000 LP to choose a card from someone's hand and toss it.) See, in YGO you want your opponent to have fewer cards on their field and in their hand then you do at all times. Your life points won't matter if your opponent can't counter your constant attacks on their life points, eh? I've tried playing decks like that. It doesn't matter much when Blue-Eyes-Ultimae-Dragon pos out and OTKs you, though. Or worse, Shining. Yeah... but this is for a deck made to be used by one of my main villains, so being slightly overpowered is good. As AE said, overpowered is not good. Generally, people will like your fake cards more if they have a strong unifying strategy rather than uber-powerfulness. The villain doesn't need overpowered cards, because if he has them then the only way the Hero can beat him is with an equally overpowered card. (Case in point, Waking the Dragons arc in YGO.) Slightly - Yes. Extremely - No. Every "The 13" is searchable in it's own deck, and that's what it's made for. I personally still think that Chilly-Man is a bit underpowered for the same reason as any Marshmallon take off: invulnerable to battle but does nothing else. Vexen - yeah, he's the defender of "The 13" deck. So? That's why I have ways around it in it's "The 13" deck. Post 'em. Not finished yet. If it were, Iwould have already posted it. They're partners, like Kisame and Itachi. I'd say that Itachi is Zexion and Kisame is Lexaeus. But on topic - This is one Zexion. There is a second in the deck - beware that one. He has the most effects out of any of the 13. Almost too strong - good! The main villains need strong decks. The main villains just need to be good at card games. Pretty much all characters are good at card games. Giving the villan nothing special doesn't help lend to the image of being an 'unstoppable' evil. It's a pretty good direct attack, sniping the opponent for 1700 per turn, that's five turn kill with just that damage. Plus, each one of the 13 has a support card. Marluxia was also designed with 4000LP battle in mind. You can't activate the effect more then three times, though, and you can't use the cards you discard. 1700 damage is negligible if your opponent destroys Marluxia and you've already tossed every monster in your hand. All he has to do is run Marlux over. Hm... I'll think about that. Hmm... got a better effect, then? I'm always looking to improve. Axel's in there because Him, Marluxia, and Larxene were partners topside. See AE's comments. Already answered this. Ben Kei at least gets extra attacks for every equip attached. Roxas just gets two keys. I don't want him to be considered overpowerd by the people I play against. Once I make the deck, I'll already be on thin ice because it's fake cards. It does. When was there a law you can't add fusion monster to a deck after the concept has been thought of? Cause I've been breaking it everytime I obtain a new E-hero fusion then. No, there isn't, but generally if you don't have the monsters ready then you don't show us their support yet. I put up all card that would be included in the deck count. United we stand is great. If you're looking to have a deck full of those, don't comment on this one, though. This is based off of a game. There is no United we stand in Kingdom hearts, and if there was, it wouldn't matter much anyway. Keyblades are the signature of KH, so they will be used. See AE's comment again. Anyway, United We Stand would fit because it could be used to symbolize the friendship between Sora, Kairi, etc. That it would. However, i'm using my made-up cards only for this. I'll probably give it to Kiira though.. I've seen similar wording on a different card somewher, and that's what I based the wording off of. I'll change it if you're really so opposed to it, though. Please do. If you can make wording simple, do so. Sure. Sleight – Sonic Blade: I duno'. I'd say make it something like "If "Keybearer" destroys your opponent's monster by Battle during your Battle Phase, you may discard one card from your Hand. If you do, "Keybearer" can attack once again in a row." in lieu with the spamming of attacks in that sleight. Still not very trap-like, though, and I've never been too fond of monster specifics. Eh, Roxas is suppoed to be on there too, and it also includes King Mickey, so that's fine with me. Most of my monsters can use it. However, I will probably do the destroy to attack again so there's no double direct attacks with it. Jinzo and Decree, once again, will murder this card. I don't think the discard requirement should be used. An LP cost would be much more prudent. You suggested the discard. Plus, where I duel, no one has Jinzo. You're saying this to a guy who had Pot of Greed or Cyber jar, and many times both, in their starting hand of an 80 card deck. Plus, this is mainly to be used by a main character of a fic, thus topdecking incessantly is okay. I'll probably add some drawing cards in there, though. This deck should be usable by anyone, even Charlie Brown (unluckiest kid in the world, that guy). Anyway, people get bored if all your character does is topdeck. It would be better to show him as someone who wins because he knows his deck backwards and forwards (i.e., knows how to play each card in it to its maximum efficiency). I know. In the actual story, Kiira's deck will be a bit different, including cards that let him draw - thus, no need to topdeck. Nobody I know is as good as me at topdecking, thus it's fine for me to build a deck where I may need to now and then. Yeah - if the original pricess doesn't work for me, I'll use the better one, but I don't want to start with that - people will say I'm cheap, until I can prove that there are weak madeup cards. I'll probably put in another D&G instead of the polymers. Weak cards and broken cards together in a deck doesn't really make it balanced, much less weak cards and balanced cards. PoH needs to be toughened up, because in a balanced deck no card is weak yet no card is overly powerful. PoH is weak. I'm going to wit on that one. Kiira will use your better version, though. I got laughed at when my friend told me I forgot Riku. HOW DO YOU FORGET RIKU!!! THAT WAS SO STUPID!!! Good point. XD I KNOW!!! HE'S A FREAKING MAIN CHARACTER!!! EDIT: Also, did anyone notice that I made Mickey a God Card? I'm seriously surprised no one mentioned that. Divine Beast on a card with a non-godly effect only means that Mickey doesn't have any type-specific supports that he can use. *sweatdrops* Do you see any type-specific cards in my deck? No? Okay! The 13 - The Graceful Assassin Warrior/Effect 7 Star/Dark 2600 Atk / 1300 Def If this card was Tribute Summoned by offering two differently named "The 13" monsters, it gains the following effect: - This card can attack your opponent directly. If it does so using this effect, your opponent may discard a card from his/her Hand in order to reduce all Battle Damage from the attack by half. (This is treated as an Activation Cost) Pretty good. I think I'll use this in a bit weaker form (one tribute.) Two is a bit too much in that deck. As for the keyblades, I never said you couldn't run any, I'm just saying that you should actually make them at least sort of worth the bother. Like so: During your Main Phase, you may return this face-up card on your Field to your Deck in order to select one "Blade of Heart" Equip Spell Card from your Hand or Deck and equip it to the monster that was equipped with this card then shuffle your Deck. You may only return one "Blade of Heart" Equip Spell Card to your Deck in this manner each turn. I love that effect - That's going to be on Kiira's Keyblade cards. |
Quote:
Keybearer Drive-Final Monster/Light/Warrior/Fusion/Effect/7* Atk 2100/Def 2000 "Keybearer"+"Royal Magician of Heart"+"Guardian of Heart" This monster may only be fusion special summoned by returning the listed fusion-material monsters from your field to your deck (you do not use "polymerization"). When this monster is summoned successfully, you may equip as many "Blade of Heart" cards as possible from your hand and graveyard to this monster. When this monster destroys an opponent's monster as a result of battle, you may draw a card. Keybearer Drive-Master Monster/Light/Warrior/Fusion/Effect/7* Atk 2000/ Def 2000 "Keybearer"+"Royal Magician of Heart"+"Guardian of Heart" This monster may only be special summoned by returning the listed monsters from your field to your deck (you do not use "polymerization"). This monster may attack twice during one battle phase. When this monster destroys an opponent's monster as a result of battle, add one spell card from your graveyard to your hand. |
He is STILL missing the point.
Obviously, the Kingdom Key is the weakest Keyblade. Obviously, it's also going to be a weak card. Oathkeeper is a light-based Keyblade, so obviously it's just going to weaken DARK monsters as a card. How would light weaken fire, water, wind, or earth? It wouldn't. Then there's Way to the Dawn and Soul-Eater. Given how powerful Riku is already, I didn't want him to become invincible with the effect of his Keyblade. Since Riku opened his heart to darkness and gained Soul-Eater, I figured that it should be an ATK boost. However, since he lost his friends in the process, that would be all. Way to the Dawn I guess could have the same ATK boost, since Riku didn't become weaker after leaving Castle Oblivion, but the Flip Effect negation is just something I don't see as "broken". I could go full effect negation, like with Dark Ruler Ha Des or something, but that could be too much. Star Seeker is a magic-based Keyblade, in case you haven't noticed. However, it's weak, which is why the double-cost thing. And not all costs are Life Points. Look at Lightning Vortex. NOW do you get it? Good. Stop ridiculing me before I start reporting. Geez. Keyblade - Oblivion Equip Spell Equip only to "Keyblade Master of Light - Sora". It gains 800 ATK. Negate the effects of monsters the equipped monster attacks. |
Quote:
Kura Neko Monster/Dark/Warrior/Effect/4* Atk 1900/ Def 600 This monster inflicts piercing damage. When this monster is removed from play, special summon it and equip it with "Ornate Black Pistol-Hades" from your deck, hand, or graveyard. Ornate Black Pistol-Hades Equip Spell Increase the attack of the equipped monster by five hundred points. If the equipped monster is "Kura Neko", increase the equipped monster's attack points by seven hundred instead, and this card gains the following effect: Kura Neko may attack twice in one battle phase. The beggining of a new card set? What is this madness? |
Fine. Then I'll take my ideas elsewhere, where they'll actually be freaking appreciated.
|
Quote:
|
Name of Card Slifer the big cheesie chick magician
(Card Type: ie. trap, spell, continuous trap, etc.)continuous trap (Level/Type/Attribute)-- (Effects) Each turn this is on the feild draw one card and search your deck for all fire monsters, If there are 5 or more summon 1 lvl. 8 monster from your deck,hand,or graveyard (ATK/DEF) (Rarity) Ultra Rare |
Aesther Fairy set:
Filcher- share the pain suddenly became awesome? You really only need to run 1 of this, since you can pull it from the deck. After one is out, you can always have one again. Depends on how many "destroy one of your monster to do something" card exist, which i can't think of any right now. Guardian- meh ><; Lancer- so piercing for all, but you need to swarm. These fairies suicide, not swarm x.x not to mention most of their attack generally sucks. Messenger- and no idea why the opponent will destroy it with a card effect, again, unless you are the one who used it. I still can't think of enough card effects that destroy your own monster to do something... do we really need to use thunder crash? Skydancer- we have either direct atk at half the atk (which is less than 1000) or piercing. Considering that these guys probably can't run over anything, this may be a better choice than lancer (add robbin goblin please?). Swordsman- more beatstick than effect... Queen- so this is how we do it: swarm the field in insane speed and basically remain invincible because these fairies are going to suicide nonstop. Foolish Burial for the win again. Effemarity- old card comes back with new friends. You really like that thing. Gifts of the Fey- potentially game breaking... for one, 3 of this is more chances at exodia at a relatively low cost. Just run low traps and you won't have any problem with the drawback. On the other hand, this is the greatest removal engine ever invented. Potentially game breaking... hm. Aether Blade- we have a potential problem... what if i summon the fairy, then equip it to the fairy on the same turn, and effemarity tries to kill them both? then who dies first, the fairy or this? either way, actually useful on many occassion. Aetheral Link- basically, activate an effect of a fairy and summon another one to replace it... this beats messenger anyday (unless we target messenger with this ability, then we just swarmed the field with 2 of these. Then again, the queen tends to do it enough.) Descent of the Queen- meh ><; Final Charge- more suicide! And of course fairies win again. Deadly card set, because it just swarms insanely fast with 3 messengers and all these suiciding traps to go with it. Although I seem to praise the queen a lot, it's still limited... we never see decks relying on a continuous spell card do that well. The closest we got is maybe gem beast with rainbow ruins that they're just in tier 2 or 1.5 closest. Fairies got no attack power, and can't do anything about Light and Darkness Dragon except to sit and let the Dragon reclaim a LOT of CA before it's finally weak enough for these 1400-power-ish fairies can finally beat it down. By then, the opponent probably got a +3 or 4 with heavy momentum swing... =( Kura Neko- so we raised 4 star to be able to pierce and recurse to certain degree now? err... I'll say that's quite broken >>; Black Pistol Hades- Increase the attack of the equipped monster by 500. If the equipped monster is "Kura Neko", increase the equipped monster's attack points by an additional 200, and the equipped monster can attack twice in the same battle phase. Clarity purpose. The equip is fine (it's the stats of the original that's bleh) Not to mention, the original is a warrior x.x; Going to ignore the giant KH mess. Messes make Nami cry. Cursed Sword- Mysteltannin Fiend / Effect 4 Star / Dark 0 Atk / 0 Def When this face up Atk position monster battles, flip a coin. If heads, switch the Atk of this monster with the Atk of the monster this card battles with. Cursed Sword- Tirfling Beast Warrior / Effect 4 Star / Dark 2200 Atk / 1400 Def When this card destroys a monster, increase your LP by the difference between the Atk of this card and the Def of the destroyed monster. When your LP is lower than the opponent's LP, destroy this card. Cursed Sword- Executioner Zombie / Effect 4 Star / Dark ? Atk / 0 Def The Atk of this card is equal to the number of Dark attribute monster in your graveyard x 300. If there are only Dark attribute monsters in your graveyard, negate the effects of all monsters destroyed by this card as a result of battle. (I think I used these names before... XD) |
Dark Valkiria Knight
(Card Type: ie. trap, spell, continuous trap, etc.) Fusion Monster, Magician Valkiria + Dark Magician Girl + Queen's Knight (Level/Type/Attribute) 8, Spellcaster,Dark (Effects) Once per turn this card will gain 500 atk. for each Dark Magician, Dark Magician of Chaos, Dark Magician Girl in your graveyard or out of play. (ATK/DEF)ATK: 3000 Defence:2500 (Rarity) Ultra Rare |
Erm...Instead of actually typing out one's card, why don't we actually use the "Yu-Gi-Oh Card Maker" already online? It's actually quite fun. For example:
|
Erm...because we hate that card maker that gets all the fonts wrong and is alluded to by virtually every newbie in this section? D=
Besides, then you'd have to get illustrations for everything. :x Cursed Sword- Mysteltannin: Oooh...it's sort of like fairy Box on legs! ^0^ Okay, technically it's not on legs since it's a sword, but you know...at any rate, it's got that Sasuke Samurai style paralysis effect to it and it's tomato-searchable. Neat card, all things said. :3 Cursed Sword- Tirfling: 2200 point non-tribute. Do I see a future for this in SD Aggro? If you'd want to do that for some reason, you can also Creature Swap this to your opponent and watch it blow up unless you're both at equal LP. I suppose the requirement for higher LP is sort of balancing, but given the carefree way in which most decks toss away LP for activation costs that shouldn't be hard to establish. Fair enough. Cursed Sword- Executioner: cool complement for that Dark attribute dump and draw spell whose name I can't remember. It's also very mean to Treeborn Frog since that effect wording means it won't be able to revive anymore. The requirement for dark attribute dump to get attack power balances it out, though. Hm...I don't recall seeing these names before, but if you say so...o.o Anyways, I'll just refer to Frosty's comments on Kura Neko. Too much effect for a 1900-Atk 4-star. Anyways, the big destroyers that I can think of are Generation Shift (Destroy a monster and search for a new copy of it to put in your hand), Des Counterblow (Continuous trap, similar to Begone, Knave! but it destroys the monster instead of bouncing it) and since they're fairies you can also run Celestial Transformation (special summon one fairy at half its normal atk and have it destroyed on your next end phase), oh and Torrential Tribute of course. Also, Gifts of the Fey is really a double-edged sword in Exodia decks. Yes, you see more cards, but what if it draws out part of Exodia but not all of it? Either summon the poor limb (and flag your whole strategy to your opponent immediately while you're at it) or have it removed from the game. Neither is a nice option. Regardless, I fixed the potential trouble with the blade. *Pokes edit* And yes, they do have a dragon weak. Against that, your best bet is probably nuking the field and filching the opponent's hand so frequently that your opponent won't manage to summon LaDD. As long as you have Effemarity in your backfield, it won't sit around long before nuking its own field, though, and Des Counterblow is just daring for the dragon to attack. Since both are just applying their effects rather than activating them the dragon can't do squat to negate them either. x3 Anyways, just to round this off: Aether Fairy Torchbearer Fairy/Effect 4 Star/Fire 1600 Atk / 700 Def During your next Draw Phase after this card was destroyed as the result of a card effect, you may return this card from your Graveyard to your Hand instead of drawing a card. When this card is destroyed as the result of a card effect, inflict damage to your opponent equal to half the Atk of this card. Blessing of the Fey Normal Spell Select one monster on your Field and increases its Atk by half of its original Atk (an original Atk of ? results in an increase of zero). On the End Phase, destroy the selected monster. And ACC, Chilly-man is one of the strongest they've got. Think about it: did Marshmallon spend its sweet time on the banlist because of the 1000 points of burn or because it's a no-battle-destruction monster? We're living a format with limited face-up monster removal, so battle invulnerability is all the more deadly, especially on a monster that can smack down weaker ones in its path and deal a fair bit of damage on a direct attack (and can be traded in for direct attacking Marluxia). He's most certainly not weak. Anyways, Haseo: could you use quote tags, please? It's sort of difficult to separate what you're saying from what you're quoting at some points. o.o |
The Name Of The Pharaoh
(Card Type: ie. trap, spell, continuous trap, etc.) Spell (Level/Type/Attribute) (Effects)Activate this card only when you have all three Egyptian God Cards in the graveyard, deck, hand, or on the feild, then summon The Creator God of Light, Horakhty, this is counted as a speacil summon and a fusion. (ATK/DEF) (Rarity)Ultimate Rare |
Quote:
|
All the mess with the KH cards is making poor Nami cry some more ;_;
I won't say that you must playtest against your deck's specific weakness to say it's good or not. Play against all kinds of decks, though nowadays it's usually LaDD, Samurai, Skill Drain burn, Zombie, Necroface (finally you're in TCG!) or another RFG centered deck, E-Hero recursion, Gadgets and Monarch. Not all of them are tier 1, but they all represent the main different play style. Excluding the tier 1, you got to deal with a RFG which is usually what the sidedeck will transform plenty of decks into in round 2/3. There's extreme recursion along with thinking of things to deal with field spell in E-Hero. How do you fair against extreme trade off (I still say Gadget is back for blood now that they got Soul Taker again to replace smashing ground. My vote on either Gadget and Raida to dethrone zombie). Traditional Monarch may not take Top 16 last time, but the fact that they existed ever since the end of Chaos era certainly proves their worth. If you win against these half of the time, then personally I'll say the build is working and acceptable in casual play. If you can win with an even higher ratio, then you can start thinking about competitive play (which I will never do because I'm just a teenager and only adults can play a children's trading card game.) Dark Valkyria Knight- summoning BEWD is far easier, and even that thing is not played by anyone ><; You need some much better effects if you want some fanservice girl fusion to actually be used. But wait, there's "no women in Yugioh, only extremely girly men!" o.O; Name of the Pharaoh- of course it can't be rated without the other card which I have no idea what it's about, but I'll assume that its based on the anime in which case all rules break loose (aka, not playable, just like the egyptian god cards.) Aether veil- oops i missed these XD; Either way, "bleh." It's just not worth the slot in the deck. It's slow and the effect is not that good either. Just use Waboku directly for a "close enough" effect that is much easier to activate. Lure of the Fey- using this in the actual Aether deck is suicide. Your fairy really don't get too much done (this is just the same as double summon for aether) yet your opponent gets one out. The only time this is useful is for high level fairy, which Aether doesn't have. Then again, just WHAT high level fairy exist and is playable? At least, not in the TCG... Torchbearer- rather use swordie for a beatstick with a potential (and only chance) to run over a Cyber Dragon than 800 dmg x.x; and even then swordie is not that good. Blessing of the Fey- and you know what, I like this much better than the sword itself. The sword may blast a monarch to smithereens, but it's still an equip. This card is a lot faster to blow up the fairy to get off its effect, unlike the sword where it can do more potential damage (especially monarch) but it is far more weak to Raiza than Blessing of the Fey is... not to mention, you lose the standard CA like any equip cards unless you can use another card to nuke your own fairy in time. It's just much easier to use this. Rush Recklessly that can suicide at the cost of being chainable. Just read some of ACC's comments now on aether fairies... no they aren't as deadly as they seem on paper ><; They need you to blow them up yourself, and that's not always easy to do on a consistent basis. They are similar to Dark World in a way. Dark World needs you to discard things from your hand as an effect. Aether fairy needs to get on the field first, AND then you blow them up yourself. It's harder to do than Dark World's discard. Dark World can swarm within one card destruction. Aether fairy takes forever to get the Queen out to even hope for a swarm, provided that dust tornado didn't blow up Effemarity. Dark World at least still got Brron as a beatstick and discard engine without spells or traps. Aesther fairy is doomed without spells or traps. Dark World got plenty of destruction engine, be it spells or monster. Aesther only got the link, and a bunch of continuous cards (yay for more dust tornado vulnerability?)... Filcher's effect is a lot harder to get off than it seems too. Silpheed is a lot easier to get off in comparison, or just good old don zaloog. It doesn't help that half of all monsters in the current game can't wait to jump to the graveyard either (so that's a 1/5 or even 1/4 for d-hero of the deck that gets benefit if you send them to the graveyard for the them.) Knight of Abyss Warrior / Effect 6 Star / Dark 2100 Atk / 2600 Def When this card is tribute summoned successfully using a Dark attribute monster as a tribute, search your deck for a "Cursed Sword" and special summon it. Increase the Atk of this card by 200 for each Dark attribute monster on your side of the field. Darkness Submerges Normal Spell Pay 600 LP. Send 2 Dark attribute monster from your deck to the graveyard. A card outside of the dark theme... Legendary Blade Nihonto Equip Card Equip this card to a "Six Samurai" monster or "Great Shogun Shien." Increase the Atk and Def of the equipped monster by 300. Negate the effects of all monsters destroyed by the equipped monster as a result of battle. If this card is destroyed by a card effect, you can destroy another card in your spell/trap zone instead. |
OK then, i guess that whole thing got solved on it's own >> Had to read 5 pages worth of stuff...
Reporting because someone doesn't believe in his ideas isn't right << Anyways, continue on i guess Battlefield - The Many Shall Stand (Battlefield just sounds like it's already taken so ya) Field Spell If there are more monsters on your side of the field than your opponent, all monsters on your side of the field gain ATK equal to the difference x100. If there are more monsters on your opponent's side of the field than you, all monsters on your opponent's side of the field gain ATK equal to the difference x100. So ya, there's probably a wording problem in there somewhere, there's also a decently high chance there's already a card like this |
Knight of Abyss: so basically it pays back its own tribute? Well, the ability to pull out Tirfling or Executioner at any given time (and bump this up to a Monarch/Jinzo pounder at the very least while you do so) is pretty good, sort of hard to say whether or not a monarch wouldn't be a better investment, though.
Darkness Submerges: Dark attribute reverse toolboxing and quick buff up for graveyard dependents. The LP cost is so small that it's barely an issue. Legendary Blade Nihonto: Six Samurai does equip? o.O Well, I suppose effect negation is useful, but I'm not sure if I'd give this deckspace since Samurai make a habit of jumping between graveyard, field, and hand a lot. (Cunning, Warrior Returning Alive, standard recursions etc.) Battlefield - The Many Shall Stand: Wording-wise, the only problem is that you're not defining what difference is applied for the 100x thing (I guess that should be something like "the difference between the number of monsters on your and your opponent's Field). It's still too weak a boost, though, I think that should be more like 300x to start getting profitable since fields in general aren't too hot. (Except that it screws Big City over by wiping out Skyscraper 2) Anyways, the fairy power problem is sort of tricky since tribute monsters for a monster line that thrives on being blasted to smithereens just seems like an odd concept. o.O Hmm...here goes: Aether Mayfly Insect/Effect 4 Star/Light 2000 Atk / 600 Def When this card is summoned successfully (Including Flip Summon), add one "Effemarity" from your Deck or Graveyard to your Field and activate it. If "Effemarity" is not in your Deck or Graveyard when this card is summoned, this card is destroyed. Prince of the Aether Fairy/Effect 6 Star/Light 2200 Atk / 800 Def When a "Aether Fairy" monster on your Field is destroyed as the result of a card effect, you may Special Summon this card from your Hand or Graveyard. You may only have one "Prince of the Aether" on your Field at any given time. Once per turn, when a monster on the Field is destroyed by Battle, treat it as having been destroyed as the result of a card effect instead. Aether Veil (revamp) Continuous Spell Until your next End Phase after this face-up card on the Field was destroyed, whenever a monster on the Field is destroyed by Battle, it is treated as having been destroyed as the result of a card effect instead. Fey Gate Quick-Play Spell This card can only be activated when a Fairy type monster on your Field attacks or is attacked by a monster on your opponent's Field. Instead of battling, both monsters attack directly and are destroyed at the end of the Damage Step. Also edited Swordsman so the boost is permanent and applies to Prince, Queen, and Mayfly as well. Mind you, Aether Fairy could still run Okha as a means to pound down big beaters. When they're played right, nothing stays on the field for more than one Battle Phase. |
Prince of the Aether: That should be an "Aether Fairy". XD (Seriously, not a bad way to keep everyone on the field intact.)
Mayfly: I forget, is Effemarity field or continuous spell? If the latter, you have officially just invented the first searcher for a continuos spell card. XD (Actually, just confirmed it wasn't a field spell so congratulations.) Aether Veil: And when Effemarity isn't dumping our fairies fast enough, we just suicide them like crazy. xD Aether Prince: No effect when he goes boom, but nice little special summon capability and power to replace Aether Veil if needed. To paraphrase a quote from Tacey, "One of those heavy support monsters that does nothing outside of its thematic". (Obviously, the part about the bad stats was unneeded. XD) Fey Gate: You're nuking fairies left and right, and now burning them in the bargain? Forget Aether Link, I'm running this x3 and suiciding my fairies left and right. Seriously, this is like a revamped thematic Ring of Destruction, though it isn't quite as powerful due to the -1 CA and the LP damage. Hmmm.... REVAMP! Kura Neko Monster/Dark/Warrior/Effect/4* Atk 1900/ Def 1600 This monster cannot be special summoned from your hand or deck or added to your hand with a spell card. When this monster is removed from play by an effect that you control, you may special summon it and equip it with one "Ornate Black Pistol-Hades" from your hand, deck, or graveyard. Ornate Black Pistol-Hades Equip Spell Increase the attack points of the equipped monster by five hundred. If the equipped monster is "Kura Neko", increase the attack points by an extra two hundred and the equipped monster may attack twice during the same battle phase. Better? |
......Alright, I'm pretty much going to ignore the whole KHII mix-up (seeing "Waker of Chaos" = understanding fully what went wrong), and there isn't too much I can say on AE's cards.......However:
Quote:
|
| All times are GMT -8. The time now is 11:44 AM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.