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Power Tool Dragon/Assault Mode
Machine/Effect 9 Stars/Earth 2800/3000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". Once per turn, during your Main Phase, you can select up to three Equip Spell cards from your Deck, have your opponent pick one of them at random and add it too your hand. Return the remaining card(s) to your Deck. Once per turn, while this card is equipped with an Equip Spell Card(s), you may send all card(s) equipped to this monster to the Graveyard to allow this card to attack twice during the Battle Phase. When this card on the Field is destroyed you can Special Summon one "Power Tool Dragon" from your Graveyard. |
Army Dragon
Dragon/Fusion/Effect Troop Dragon + 1 or more Troop Dragon's 2600/2400 This card cannot be special summoned except by Fusion Summon. This card can only be fusion summoned with the above monsters. When this monster is destroyed and sent to the graveyard as a result of battle, special summon all "Troop Dragon"'s used to summon this monster to your side of the field. |
Just some stuff I made in Magic Set Editor.
http://i20.photobucket.com/albums/b216/SereneShadows/28-CitanSkyrazor.jpg http://i20.photobucket.com/albums/b216/SereneShadows/SiriusMaliceCrow.jpg Let me know what you think! :) |
Tedgad, Gadget King
Earth :: ******** 0/0 Machine/Effect This monster cannot be normal summoned or set. This monster can only be special summoned by removing from play three Gadget monsters. For every Gadget monster removed from play, add 500 ATK & DEF points to this monster. If this monster destroys a defense position monsters, it is removed from play instead. For every Machine monster on the field, this monster gains 1000 ATK points. |
6, 7, and 8
Spell While this card is on the field, all monsters with a level of 6 or lower gain 1000 defense points. However, if a player has more than one monster with a level of 7 or higher, all monsters on their side of the field with a level of 8 or more are destroyed. Not sure yet... |
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Sirius: It's too stretched out, and you basically spelled out all of the 5 abilities in a very complicated manner. It IS WUBRG anyways, so it would have all 5 abilities as it comes into play. I don't think it's broken or anything, though, considering that the emergency button isn't nearly as good as a 5/5 haste, trample, vigilance, flying, and shroud (which is not black). |
I forgot to put the updated versions here. My bad.
Accelerated Vegetation Spoiler:
Adilia Sylvith Spoiler:
Ailna Armorminer Spoiler:
Ailna Berserker Spoiler:
Ailna Blazefields Spoiler:
Ailna Cultivator Spoiler:
Ailna Gatekeeper Spoiler:
Ailna Headhunter Spoiler:
Ailna Outcast Spoiler:
Ailna Sledge Spoiler:
Ailna Spikedwarf Spoiler:
Ailna Stoneplougher Spoiler:
Ailna Vanguard Spoiler:
Airweaver Bear Spoiler:
Arcane Servant Spoiler:
Ardita, Angel of Balance Spoiler:
Armored Homarid Spoiler:
Bane of Existence Spoiler:
Banewolf Spoiler:
Barrierbreaker Eagle Spoiler:
Basin of Yggdrasil Spoiler:
Bayou Blade Spoiler:
Bellowing Sea Spoiler:
Blinding Fury Spoiler:
Blood Mine Spoiler:
Bound Dragon Spoiler:
Bound Tide Spoiler:
Bramble Bear Spoiler:
Citan Aqualung Spoiler:
Citan Centaur Spoiler:
Citan Dragon Spoiler:
Citan Electromancer Spoiler:
Citan Lavashore Spoiler:
Citan Pulsegunner Spoiler:
Citan Skyrazor Spoiler:
Citan Skyscout Spoiler:
Citan Surgesledge Spoiler:
Citan Surgeweaver Spoiler:
Clash of Might Spoiler:
Crimson Homarid Spoiler:
Crusade of Ashes Spoiler:
Dahart, Hero of the Ailna Spoiler:
Debt to the Damned Spoiler:
Dementia Engine Spoiler:
Demonic Devouring Spoiler:
Denied Function Spoiler:
Denied Soaring Spoiler:
Depth of Tides Spoiler:
Dragon Egg Spoiler:
Dragon Slayer Spoiler:
Dusk Zombie Spoiler:
Eivkar Chavrin Spoiler:
Electrovortex Spoiler:
Entwining Ryhthm Spoiler:
Expanseater Spoiler:
Explorer's Pickaxe Spoiler:
Faerielily Nurturer Spoiler:
Fainus Raenova Spoiler:
Flightless Crawcutter Spoiler:
Flourishing Expanse Spoiler:
Flying Homarid Spoiler:
Fog Furnace Spoiler:
Fog Serpent Spoiler:
Fog Vampress Spoiler:
Forbidden Life Spoiler:
Forest of Iron Spoiler:
Forest Spoiler:
Frenzied Alligator Spoiler:
Gaia Dragon Spoiler:
Gaia, the Spell of Ending Spoiler:
Gaia Tortoise Spoiler:
Garis Depthreaver Spoiler:
Garis Dragger Spoiler:
Garis Faminewing Spoiler:
Garis Giant Spoiler:
Garis Horror Spoiler:
Garis Wetlands Spoiler:
Garyak, Ojon Basilisk Spoiler:
Giant Grizzly Spoiler:
Goblin Charger Spoiler:
Goblin Frenzymaster Spoiler:
Grizzly Mendmancer Spoiler:
Grove of Chaos Spoiler:
Grove of Yggdrasil Spoiler:
Harvest Blade Spoiler:
Homarid Halfbreed Spoiler:
Hopeless Dule Spoiler:
Horned Golem Spoiler:
Illis, Dragon of Sky's Indignance Spoiler:
Inner Lightning Spoiler:
Iquiri, the Lorekeeper Spoiler:
Island Spoiler:
Junk Drone Spoiler:
Kattra, the Life Gambler Spoiler:
Krazat, Goblin Scout // Zerat, Goblin Brute Spoiler:
Krazav Graal Spoiler:
Land of Confusion Spoiler:
Landfire Pyromancer Spoiler:
Lava Castle Spoiler:
Lava Chain Dragon Spoiler:
Lava Soul Dragon Spoiler:
Lava Spire Dragon Spoiler:
Lava Spire Spoiler:
Malice of Fog Spoiler:
Mana Cannon Spoiler:
Marsh Axe Spoiler:
Marsh Eel Spoiler:
Marsh Trident Spoiler:
Mass Hatching Spoiler:
Massive Moss Crab Spoiler:
Maw of Flames Spoiler:
Mecharachnid Spoiler:
Migration Turtle Spoiler:
Mining Dragon Spoiler:
Mining Engine Spoiler:
Moss Bridge Spoiler:
Mother Nature Spoiler:
Mountain Spoiler:
Mountainclimber Dragon Spoiler:
Naitra Factory Spoiler:
Naitra Junkyard Spoiler:
Naitra Yykan Spoiler:
Neruxia, City of Ailna Spoiler:
Nocturne Nourishment Spoiler:
Oboro Adept Spoiler:
Oboro Angel Spoiler:
Oboro Devourer Spoiler:
Oboro Garyth Spoiler:
Oboro Homarid Spoiler:
Oboro Ironmancer Spoiler:
Oboro Lifemonitor Spoiler:
Oboro Mindwrecker Spoiler:
Oboro Necromancer Spoiler:
Oboro Overseer Spoiler:
Oboro Patroller Spoiler:
Oboro Peon Spoiler:
Oboro Razescout Spoiler:
Oboro Recyclon Spoiler:
Oboro Wastes Spoiler:
Ojon Accelerator Spoiler:
Ojon Archer Spoiler:
Ojon Bird Spoiler:
Ojon Cultivator Spoiler:
Ojon Druid Spoiler:
Ojon Dryad Spoiler:
Ojon Minemaster Spoiler:
Ojon Moss Entity Spoiler:
Ojon Rhox Spoiler:
Ojon Riverbank Spoiler:
Ojon Shaman Spoiler:
Omnirender Spoiler:
Orefinder Dragon Spoiler:
Peaksurge Spoiler:
Plague, Demon of Oboro Spoiler:
Plains Spoiler:
Planter Crow Spoiler:
Plasmasong Spoiler:
Psychosis Emblem Spoiler:
Pulsing Gaia Spoiler:
Rampant Vegetation Spoiler:
Rays of Radiance Spoiler:
Realityrender Spoiler:
Rhox Archer Spoiler:
Rhox Axewoman Spoiler:
Ritual of Volts Spoiler:
Riversong Spoiler:
Roaring Wildbear Spoiler:
Sentinel Mine Spoiler:
Shard Barrage Spoiler:
Shimmering Stallion Spoiler:
Shockstrike Spoiler:
Silent Wastes Spoiler:
Sirius, Malice Crow Spoiler:
Skullcrab Spoiler:
Skyward Lightning Spoiler:
Soil Homarid Spoiler:
Soulpurge Angel Spoiler:
Sun's Silence Spoiler:
Swamp Spoiler:
Swordsman Trio Spoiler:
The Lorekeeper's Library Spoiler:
Thyrus, Ojon Wurm Lord Spoiler:
Tusk Fighter Spoiler:
Verdict of Nature Spoiler:
Visut Arachnid Spoiler:
Visut Bonekite Spoiler:
Visut Crow Spoiler:
Visut Deathflare Spoiler:
Visut Fogrusher Spoiler:
Visut Gravesoldier Spoiler:
Visut Lich Spoiler:
Visut Marrowfire Spoiler:
Visut Necromancer Spoiler:
Visut Ranchand Spoiler:
Visut Skullwing Spoiler:
Visut Wildghost Spoiler:
Visut Castle Spoiler:
Volt Elemental Spoiler:
Withering Rain Spoiler:
Wrath of Illis Spoiler:
Wrath of Roots Spoiler:
Yakaza, Cultivator of Lands Spoiler:
Yakaza's Axe Spoiler:
Yggdrasil, Tree of World's Might Spoiler:
Zombie Mob Spoiler:
That's the whole of my first create-a-card set, Varkrallis. I'm currently working on the second set, Neruxia, which has roughly 70-90 cards done. All art credit goes to the fine folks of deviantART. =) |
Accelerated Vegetation
Broken. The idea of untapping lands make it incredibly powerful. This is much better than Lotus Cobra in it that you can store untaps, and that you're actually untapping lands, which is way more powerful than just generating 1 mana. Enchantment means it's tough to get rid of as well. Adilia Sylvith Her first two abilities are identical. Since you can activate only 1 ability at a time, that makes both redundant. Vigilance or first strike would be fine, but flanking occupies much the same role as first strike. Just stick with FS and claim it's red. The ultimate is not really an ultimate that is all that good either. I think you need to go back to the drawing board for this one for both the second and third ability. Ailna Armorminer How is an armor miner one who finds land? In any case, the template would look something like: Mountainmining 2 - 2W. I highly recommend NOT keywording this. I'm a bit concerned about acceleration in colours other than green in general. I don't think white should be able to look for anything but plains. Ailna Berserker Vigilance isn't red. Otherwise good. The concept really works though. If the base card was like a rare, this blatant colour pie break MIGHT be justifiable. Ailna Blazefields 2 life for a loss of tempo on your turn, but a HUGE tempo gain on every turn after that is insane. This definitely needs to go back to the drawing board, unless you are inclined to really have 3 mana creatures on turn 2. o_O Ailna Cultivator Looks fine. Ailna Gatekeeper Looks ok. Just a note on landfall: it makes for really bad drafts. Ailna Headhunter Feels like too many things are going on here (just drop the landmining). Ability should read "Whenever a kithkin creature with landmining is sacrificed, do this." The ability is black (except the artifact creature part, which is red). Otherwise solid. Ailna Outcast Good. I don't like the landmining on this guy much though. Ailna Sledge Could drop it to RW and it would still be ok. Adventuring gear seems better. Ailna Spikedwarf Looks fine, except that poking isn't white and prevention sucks when it isn't instant speed. In fact, when combined with something like Harrow, the poking aspect of the card gets way too powerful. If I were to make one that pokes with landfall, it would be a 4 mana red 2/2. |
Nemealeon
( 4 Stars / EARTH / Beast / Effect Monster ) 1000 / 1200 This monster is unaffected by Spell and Trap cards that specifically target it. While in Attack-position, this monster can only be destroyed by battle with a monster that has the same amount of ATK as it. Lernya ( 3 Stars / WATER / Reptile / Effect Monster ) 0 / 0 This card gains 800 ATK for every "Lernya" on your side of the field. When this card is destroyed by battle, Special Summon it during the End Phase. If this card was Special Summoned from the Graveyard by its own effect, Special Summon 1 "Lernya" from your Hand, Deck, or Graveyard. If this card was Special Summoned except by its own effect, remove it from play. Ceryneiax ( 4 Stars / WIND / Beast / Effect Monster ) 1800 / 1200 If this card were to be destroyed by battle, return it to your hand instead (damage calculation is applied normally). If this card were to be destroyed by a card effect, place it on the bottom of your Deck instead. Aerymanth ( 6 Stars / EARTH / Beast / Effect Monster ) 2400 / 2100 This card inflicts piercing damage. Once per turn, this card is not destroyed by battle. Stympharaos ( 3 Stars / WIND / Winged Beast / Effect Monster ) 200 / 700 When this card is flipped-face up, select 1 monster you opponent controls and inflict damage to your opponent's life points equal to half that monster's DEF. If that monster has less DEF than the ATK of this card, destroy it. Once per turn you can flip this card into face-down defense-position. Kretasar ( 4 Stars / WATER / Beast / Effect Monster ) 1200 / 200 If this card is Tributed, draw 2 cards, then remove it from play. If this card is sent to the Graveyard except as a Tribute, destroy 1 Spell or Trap card your opponent controls. Dio ( 5 Stars / DARK / Warrior / Effect Monster ) 2000 / 1100 Increase the ATK of every Beast, Winged Beast, and Reptile by 400. When this card destroys a monster by battle, you can remove that monster from play and increase the ATK of one of your Beast-type monsters by 700 until your next Standby Phase. Cerbaerian ( 8 Stars / DARK / Beast / Effect Monster ) 1100 / 2500 This card cannot be Special Summoned. This card cannot be Normal Summoned except by Tributing 3 monsters. This card is unaffected by Spell Cards. Twice per turn, this card is not destroyed by battle and you take no battle damage from a battle involving it. This card can attack three times during the same Battle Phase. Stables of Augeas Field-Spell Once per turn, during your Main Phase, you can discard a monster card from your Hand to activate one of the following effects (any player can activate this effect): -- Draw 1 card. -- Increase the ATK of one face-up monster you control by the ATK of the discarded monster. Belt of the Titanqueen Equip Spell The equipped monster gains 200 ATK and DEF. Once per turn, you can negate a Spell or Trap card that specifically targets the equipped monster. Hyperborean Apple Normal Spell Special Summon 1 Beast, Winged Beast, or Reptile-type monster from your Graveyard. It cannot declare an attack this turn. You cannot Normal Summon or Set other monsters this turn. |
Demented Sock Puppet
Dark :: ****** 2100/800 Fiend/Effect If this monster is destroyed by a monster's effect, bring 1 monster back from the graveyard. |
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Indespicable Barrage
Spell Card If your opponent has more than two monsters on their side of the field, than this card is activated automatically from your hand. Your opponent loses the amount of ATK the monsters on their side of the field have. Eh, a bit overpowered. |
The only thing I can think of that comes close is Harpie lady phoenix Formation.
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Damn, DonRoyale, those are some NICE cards.
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I love those cards DonRoyale!
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Puzzle Piece
Spell Card (Quick Play) If the opponent has more than two monsters on the field, you can special summon one monster from your hand that is L5-6. This monster cannot be tributed in order to summon a L7+ monster. |
OK, so I've been fooling around with MSE a bit more and made some new cards. Tri-enemy colors, yay!
Chaotic Ultimatum - GGGUUBB Sorcery Exile all creatures, then each player casts all face-up exiled creature cards they own without paying their mana costs. Unity perfects resolve, so that the goal may be achieved. Earthly Ultimatum - BBBGGWW Sorcery Until end of turn, creatures you control get +3/+3, gain wither and vigilance, and are indestructible. “Our roots, firm to the soil we grace. Our branches, corrupt to the touch. Our resolve, unshakable, even to our dying breath.” —Arkes Vallut Fortunate Ultimatum - RRRWWUU Sorcery Flip a coin until you lose a flip. Take an extra turn after this one for each flip you win. Punishing Ultimatum - WWWBBRR Sorcery Select a creature you control. Each opponent sacrifices a creature and loses 2 life for each other creature you control with converted mana cost less than the selected creature. The cries of the dead shall call to the service of the earth, and the earth shall offer as a tribute those whom the dead judge unworthy to live. Resolute Ultimatum - UUURRGG Sorcery Tap all creatures you control. For each creature tapped this way, gain control of target creature an opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. “The Crux is a river that flows through all of us. The time is now, to shift the tide, and the minds of those whose veins it runs through.” Let me know what you guys think. I also appreciate the support from the last batch, but Ken's pointed some stuff out to me, so in light of that, I'm going over most of them to try and balance them out. |
Elemental Reset
Spell Card (Quick Play) Once this card is in play, for every monster in play that has a different type, add 1000 ATK points to that monster. |
For YGO:
Alien Wing 4/Reptile/Tuner/WIND Atk: 1200 Def: 700 During the turn this card is normal summoned, it can attack your opponent directly. rare Alien Dragon 8/Dragon/Synchro/Effect/LIGHT Atk: 3000 Def: 2000 1 "Alien" Tuner monster + 1 or more non-tuner monsters As long as this card remains face-up on the field, your opponent cannot set monsters face-down. Once per turn, you can destroy all monsters your opponent controls that have A-Counters. Galactic Enforcement normal spell card Remove 2 A-counters from anywhere on the field. Draw 2 cards. Alien World field spell card Once per turn, you can remove 2 A-Counters from anywhere on the field to special summon one level 4 or lower "Alien" monster from your deck. I figured aliens could use more support and their own dragon. With draw power and more synchros, they could become a top-tier deck. |
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Well, Judgment Dragon has a really overpowered effect. So this is the aliens version of Judgemt Dragon. Plus, aliens already have a overlord and a "mothership" (Cosmic Fortress Gol'gar). Most of the good archetypes have a dragon (lightsworns, crystal beasts, Dark counterparts, Harpies, etc.), plus an alien dragon would be uber cool! And he only destroys monsters, not spells or traps, so his attack can still be stopped by a trap. |
http://i337.photobucket.com/albums/n398/donavannj/DiurnalOwl.jpg
http://i337.photobucket.com/albums/n398/donavannj/PurgingFlood.jpg A couple cards I made last spring when I first found out about MSE. Of course, I did forget to put an artist, though I'm pretty sure they're all Gustav Dore works. |
My problem with the Owl is that haste is a red ability, and first strike is something you find on soldiers more than birds. (It's also more a red ability than a white one) Also, you don't need "All" in its activated ability. And though shroud is an ability some green creatures have, it's more of a blue ability than a green one.
Purging Flood should just destroy creatures, for the record. It would make wording the card so much easier...It's also pretty color-intensive, but I think it's costed right. |
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Alien Dragon at least requires an Alien Tuner and/or Alien Material monster, right? |
I really love Time Spiral and Planar Chaos' use of Suspend and Storm, so I'm making a set in MSE based on Suspend/Storm.
Plaguebearer Dragon - 5BBR Creature - Dragon (M) Flying When ~ enters the battlefield, destroy all other creatures. They can't be regenerated. Suspend X - X2RB - X can't be 0. Whenever a time counter is removed from ~ while it's exiled, destroy target creature. It can't be regenerated. 4/4 EDIT: Lowered P/T Sundering Might - WUBRG Sorcery (M) Target creature gains your choice of vigilance, lifelink, flying, shroud, intimidate, deathtouch, first strike, haste, reach or trample until end of turn. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) |
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