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Rinnosuke August 23rd, 2009 10:03 AM

Power Tool Dragon/Assault Mode
Machine/Effect
9 Stars/Earth
2800/3000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". Once per turn, during your Main Phase, you can select up to three Equip Spell cards from your Deck, have your opponent pick one of them at random and add it too your hand. Return the remaining card(s) to your Deck. Once per turn, while this card is equipped with an Equip Spell Card(s), you may send all card(s) equipped to this monster to the Graveyard to allow this card to attack twice during the Battle Phase. When this card on the Field is destroyed you can Special Summon one "Power Tool Dragon" from your Graveyard.

Lash September 7th, 2009 7:13 PM

Army Dragon
Dragon/Fusion/Effect
Troop Dragon + 1 or more Troop Dragon's

2600/2400

This card cannot be special summoned except by Fusion Summon. This card can only be fusion summoned with the above monsters. When this monster is destroyed and sent to the graveyard as a result of battle, special summon all "Troop Dragon"'s used to summon this monster to your side of the field.

DonRoyale October 25th, 2009 11:08 PM

Just some stuff I made in Magic Set Editor.

http://i20.photobucket.com/albums/b216/SereneShadows/28-CitanSkyrazor.jpg

http://i20.photobucket.com/albums/b216/SereneShadows/SiriusMaliceCrow.jpg

Let me know what you think! :)

Apple Juice October 26th, 2009 9:18 AM

Tedgad, Gadget King
Earth :: ********
0/0
Machine/Effect

This monster cannot be normal summoned or set. This monster can only be special summoned by removing from play three Gadget monsters. For every Gadget monster removed from play, add 500 ATK & DEF points to this monster. If this monster destroys a defense position monsters, it is removed from play instead. For every Machine monster on the field, this monster gains 1000 ATK points.

TrackerXNinjaX November 16th, 2009 5:01 PM

6, 7, and 8
Spell
While this card is on the field, all monsters with a level of 6 or lower gain 1000 defense points. However, if a player has more than one monster with a level of 7 or higher, all monsters on their side of the field with a level of 8 or more are destroyed.
Not sure yet...

Kenny_C.002 November 17th, 2009 5:19 PM

Quote:

Originally Posted by DonRoyale (Post 5261246)

Sure. Dragon's ok. The wording's a bit off, such as "Whenever a player casts a spell" and what not. It's not terribly exciting, and basically it has been done before in a RB card, minus the flying, 1 toughness, and the EtB ability. Now that I think of it, the guy only damaged players...

Sirius: It's too stretched out, and you basically spelled out all of the 5 abilities in a very complicated manner. It IS WUBRG anyways, so it would have all 5 abilities as it comes into play. I don't think it's broken or anything, though, considering that the emergency button isn't nearly as good as a 5/5 haste, trample, vigilance, flying, and shroud (which is not black).

DonRoyale November 18th, 2009 1:10 PM

I forgot to put the updated versions here. My bad.

Accelerated Vegetation


Adilia Sylvith


Ailna Armorminer


Ailna Berserker


Ailna Blazefields


Ailna Cultivator


Ailna Gatekeeper


Ailna Headhunter


Ailna Outcast


Ailna Sledge


Ailna Spikedwarf


Ailna Stoneplougher


Ailna Vanguard


Airweaver Bear


Arcane Servant


Ardita, Angel of Balance


Armored Homarid


Bane of Existence


Banewolf


Barrierbreaker Eagle


Basin of Yggdrasil


Bayou Blade


Bellowing Sea


Blinding Fury


Blood Mine


Bound Dragon


Bound Tide


Bramble Bear


Citan Aqualung


Citan Centaur


Citan Dragon


Citan Electromancer


Citan Lavashore


Citan Pulsegunner


Citan Skyrazor


Citan Skyscout


Citan Surgesledge


Citan Surgeweaver


Clash of Might


Crimson Homarid


Crusade of Ashes


Dahart, Hero of the Ailna


Debt to the Damned


Dementia Engine


Demonic Devouring


Denied Function


Denied Soaring


Depth of Tides


Dragon Egg


Dragon Slayer


Dusk Zombie


Eivkar Chavrin


Electrovortex


Entwining Ryhthm


Expanseater


Explorer's Pickaxe
Spoiler:
[IMG]http://i20.photobucket.com/albums/b216/SereneShadows/Explorer*****axe.jpg[/IMG]


Faerielily Nurturer


Fainus Raenova


Flightless Crawcutter


Flourishing Expanse


Flying Homarid


Fog Furnace


Fog Serpent


Fog Vampress


Forbidden Life


Forest of Iron


Forest


Frenzied Alligator


Gaia Dragon


Gaia, the Spell of Ending


Gaia Tortoise


Garis Depthreaver


Garis Dragger


Garis Faminewing


Garis Giant


Garis Horror


Garis Wetlands


Garyak, Ojon Basilisk


Giant Grizzly


Goblin Charger


Goblin Frenzymaster


Grizzly Mendmancer


Grove of Chaos


Grove of Yggdrasil


Harvest Blade


Homarid Halfbreed


Hopeless Dule


Horned Golem


Illis, Dragon of Sky's Indignance


Inner Lightning


Iquiri, the Lorekeeper


Island


Junk Drone


Kattra, the Life Gambler


Krazat, Goblin Scout // Zerat, Goblin Brute


Krazav Graal


Land of Confusion


Landfire Pyromancer


Lava Castle


Lava Chain Dragon


Lava Soul Dragon


Lava Spire Dragon


Lava Spire


Malice of Fog


Mana Cannon


Marsh Axe


Marsh Eel


Marsh Trident


Mass Hatching


Massive Moss Crab


Maw of Flames


Mecharachnid


Migration Turtle


Mining Dragon


Mining Engine


Moss Bridge


Mother Nature


Mountain


Mountainclimber Dragon


Naitra Factory


Naitra Junkyard


Naitra Yykan


Neruxia, City of Ailna


Nocturne Nourishment


Oboro Adept


Oboro Angel


Oboro Devourer


Oboro Garyth


Oboro Homarid


Oboro Ironmancer


Oboro Lifemonitor


Oboro Mindwrecker


Oboro Necromancer


Oboro Overseer


Oboro Patroller


Oboro Peon


Oboro Razescout


Oboro Recyclon


Oboro Wastes


Ojon Accelerator


Ojon Archer


Ojon Bird


Ojon Cultivator


Ojon Druid


Ojon Dryad


Ojon Minemaster


Ojon Moss Entity


Ojon Rhox


Ojon Riverbank


Ojon Shaman


Omnirender


Orefinder Dragon


Peaksurge


Plague, Demon of Oboro


Plains


Planter Crow


Plasmasong


Psychosis Emblem


Pulsing Gaia


Rampant Vegetation


Rays of Radiance


Realityrender


Rhox Archer


Rhox Axewoman


Ritual of Volts


Riversong


Roaring Wildbear


Sentinel Mine


Shard Barrage


Shimmering Stallion


Shockstrike


Silent Wastes


Sirius, Malice Crow


Skullcrab


Skyward Lightning


Soil Homarid


Soulpurge Angel


Sun's Silence


Swamp


Swordsman Trio


The Lorekeeper's Library


Thyrus, Ojon Wurm Lord


Tusk Fighter


Verdict of Nature


Visut Arachnid


Visut Bonekite


Visut Crow


Visut Deathflare


Visut Fogrusher


Visut Gravesoldier


Visut Lich


Visut Marrowfire


Visut Necromancer


Visut Ranchand


Visut Skullwing


Visut Wildghost


Visut Castle


Volt Elemental


Withering Rain


Wrath of Illis


Wrath of Roots


Yakaza, Cultivator of Lands


Yakaza's Axe


Yggdrasil, Tree of World's Might


Zombie Mob


That's the whole of my first create-a-card set, Varkrallis. I'm currently working on the second set, Neruxia, which has roughly 70-90 cards done.

All art credit goes to the fine folks of deviantART. =)

Kenny_C.002 November 19th, 2009 1:06 PM

Accelerated Vegetation
Broken. The idea of untapping lands make it incredibly powerful. This is much better than Lotus Cobra in it that you can store untaps, and that you're actually untapping lands, which is way more powerful than just generating 1 mana. Enchantment means it's tough to get rid of as well.

Adilia Sylvith
Her first two abilities are identical. Since you can activate only 1 ability at a time, that makes both redundant. Vigilance or first strike would be fine, but flanking occupies much the same role as first strike. Just stick with FS and claim it's red. The ultimate is not really an ultimate that is all that good either. I think you need to go back to the drawing board for this one for both the second and third ability.

Ailna Armorminer
How is an armor miner one who finds land? In any case, the template would look something like:
Mountainmining 2 - 2W. I highly recommend NOT keywording this. I'm a bit concerned about acceleration in colours other than green in general. I don't think white should be able to look for anything but plains.

Ailna Berserker
Vigilance isn't red. Otherwise good. The concept really works though. If the base card was like a rare, this blatant colour pie break MIGHT be justifiable.

Ailna Blazefields
2 life for a loss of tempo on your turn, but a HUGE tempo gain on every turn after that is insane. This definitely needs to go back to the drawing board, unless you are inclined to really have 3 mana creatures on turn 2. o_O

Ailna Cultivator
Looks fine.

Ailna Gatekeeper
Looks ok. Just a note on landfall: it makes for really bad drafts.

Ailna Headhunter
Feels like too many things are going on here (just drop the landmining). Ability should read "Whenever a kithkin creature with landmining is sacrificed, do this." The ability is black (except the artifact creature part, which is red). Otherwise solid.

Ailna Outcast
Good. I don't like the landmining on this guy much though.

Ailna Sledge
Could drop it to RW and it would still be ok. Adventuring gear seems better.

Ailna Spikedwarf
Looks fine, except that poking isn't white and prevention sucks when it isn't instant speed. In fact, when combined with something like Harrow, the poking aspect of the card gets way too powerful. If I were to make one that pokes with landfall, it would be a 4 mana red 2/2.

Gymnotide November 19th, 2009 7:12 PM

Nemealeon
( 4 Stars / EARTH / Beast / Effect Monster )
1000 / 1200


This monster is unaffected by Spell and Trap cards that specifically target it. While in Attack-position, this monster can only be destroyed by battle with a monster that has the same amount of ATK as it.

Lernya
( 3 Stars / WATER / Reptile / Effect Monster )
0 / 0


This card gains 800 ATK for every "Lernya" on your side of the field. When this card is destroyed by battle, Special Summon it during the End Phase. If this card was Special Summoned from the Graveyard by its own effect, Special Summon 1 "Lernya" from your Hand, Deck, or Graveyard. If this card was Special Summoned except by its own effect, remove it from play.

Ceryneiax
( 4 Stars / WIND / Beast / Effect Monster )
1800 / 1200


If this card were to be destroyed by battle, return it to your hand instead (damage calculation is applied normally). If this card were to be destroyed by a card effect, place it on the bottom of your Deck instead.

Aerymanth
( 6 Stars / EARTH / Beast / Effect Monster )
2400 / 2100


This card inflicts piercing damage. Once per turn, this card is not destroyed by battle.

Stympharaos
( 3 Stars / WIND / Winged Beast / Effect Monster )
200 / 700


When this card is flipped-face up, select 1 monster you opponent controls and inflict damage to your opponent's life points equal to half that monster's DEF. If that monster has less DEF than the ATK of this card, destroy it. Once per turn you can flip this card into face-down defense-position.

Kretasar
( 4 Stars / WATER / Beast / Effect Monster )
1200 / 200


If this card is Tributed, draw 2 cards, then remove it from play. If this card is sent to the Graveyard except as a Tribute, destroy 1 Spell or Trap card your opponent controls.

Dio
( 5 Stars / DARK / Warrior / Effect Monster )
2000 / 1100


Increase the ATK of every Beast, Winged Beast, and Reptile by 400. When this card destroys a monster by battle, you can remove that monster from play and increase the ATK of one of your Beast-type monsters by 700 until your next Standby Phase.

Cerbaerian
( 8 Stars / DARK / Beast / Effect Monster )
1100 / 2500


This card cannot be Special Summoned. This card cannot be Normal Summoned except by Tributing 3 monsters. This card is unaffected by Spell Cards. Twice per turn, this card is not destroyed by battle and you take no battle damage from a battle involving it. This card can attack three times during the same Battle Phase.

Stables of Augeas
Field-Spell
Once per turn, during your Main Phase, you can discard a monster card from your Hand to activate one of the following effects (any player can activate this effect):
-- Draw 1 card.
-- Increase the ATK of one face-up monster you control by the ATK of the discarded monster.

Belt of the Titanqueen
Equip Spell
The equipped monster gains 200 ATK and DEF. Once per turn, you can negate a Spell or Trap card that specifically targets the equipped monster.

Hyperborean Apple
Normal Spell
Special Summon 1 Beast, Winged Beast, or Reptile-type monster from your Graveyard. It cannot declare an attack this turn. You cannot Normal Summon or Set other monsters this turn.

Apple Juice December 5th, 2009 4:03 PM

Demented Sock Puppet
Dark :: ******
2100/800
Fiend/Effect

If this monster is destroyed by a monster's effect, bring 1 monster back from the graveyard.

Relevant December 24th, 2009 8:26 AM

A preview to my union.
http://i50.*.com/4hqwqr.jpg
IMG in card ny Apple Juice.

Apple Juice December 24th, 2009 4:00 PM

Indespicable Barrage
Spell Card

If your opponent has more than two monsters on their side of the field, than this card is activated automatically from your hand. Your opponent loses the amount of ATK the monsters on their side of the field have.

Eh, a bit overpowered.

Halberdier January 7th, 2010 9:52 AM

The only thing I can think of that comes close is Harpie lady phoenix Formation.

Ninja Caterpie January 8th, 2010 3:10 AM

Damn, DonRoyale, those are some NICE cards.

Nytkoi January 8th, 2010 2:48 PM

I love those cards DonRoyale!

Apple Juice January 8th, 2010 2:50 PM

Puzzle Piece
Spell Card (Quick Play)

If the opponent has more than two monsters on the field, you can special summon one monster from your hand that is L5-6. This monster cannot be tributed in order to summon a L7+ monster.

DonRoyale February 21st, 2010 6:43 PM

OK, so I've been fooling around with MSE a bit more and made some new cards. Tri-enemy colors, yay!

Chaotic Ultimatum - GGGUUBB
Sorcery
Exile all creatures, then each player casts all face-up exiled creature cards they own without paying their mana costs.
Unity perfects resolve, so that the goal may be achieved.

Earthly Ultimatum - BBBGGWW
Sorcery
Until end of turn, creatures you control get +3/+3, gain wither and vigilance, and are indestructible.
“Our roots, firm to the soil we grace. Our branches, corrupt to the touch. Our resolve, unshakable, even to our dying breath.”
—Arkes Vallut


Fortunate Ultimatum - RRRWWUU
Sorcery
Flip a coin until you lose a flip. Take an extra turn after this one for each flip you win.

Punishing Ultimatum - WWWBBRR
Sorcery
Select a creature you control. Each opponent sacrifices a creature and loses 2 life for each other creature you control with converted mana cost less than the selected creature.
The cries of the dead shall call to the service of the earth, and the earth shall offer as a tribute those whom the dead judge unworthy to live.

Resolute Ultimatum - UUURRGG
Sorcery
Tap all creatures you control. For each creature tapped this way, gain control of target creature an opponent controls until end of turn. Untap those creatures. They gain haste until end of turn.
“The Crux is a river that flows through all of us. The time is now, to shift the tide, and the minds of those whose veins it runs through.”

Let me know what you guys think.

I also appreciate the support from the last batch, but Ken's pointed some stuff out to me, so in light of that, I'm going over most of them to try and balance them out.

Apple Juice February 28th, 2010 6:42 AM

Elemental Reset
Spell Card (Quick Play)

Once this card is in play, for every monster in play that has a different type, add 1000 ATK points to that monster.

JTrainer March 2nd, 2010 9:24 PM

For YGO:

Alien Wing
4/Reptile/Tuner/WIND
Atk: 1200 Def: 700
During the turn this card is normal summoned, it can attack your opponent directly.
rare


Alien Dragon
8/Dragon/Synchro/Effect/LIGHT
Atk: 3000 Def: 2000
1 "Alien" Tuner monster + 1 or more non-tuner monsters
As long as this card remains face-up on the field, your opponent cannot set monsters face-down. Once per turn, you can destroy all monsters your opponent controls that have A-Counters.


Galactic Enforcement
normal spell card
Remove 2 A-counters from anywhere on the field. Draw 2 cards.


Alien World
field spell card
Once per turn, you can remove 2 A-Counters from anywhere on the field to special summon one level 4 or lower "Alien" monster from your deck.



I figured aliens could use more support and their own dragon. With draw power and more synchros, they could become a top-tier deck.

digi-kun March 2nd, 2010 9:38 PM

Quote:

Originally Posted by JTrainer (Post 5592368)
For YGO:
Alien Dragon
8/Dragon/Synchro/Effect/LIGHT
Atk: 3000 Def: 2000
As long as this card remains face-up on the field, your opponent cannot set monsters face-down. Once per turn, you can destroy all monsters your opponent controls that have A-Counters.
Secret Rare

I figured aliens could use more support and their own dragon. With draw power and more synchros, they could become a top-tier deck.

I think a Mothership or Overlord would make more sense than a dragon. Also, I think at most the destroy all monsters is kind of overpowered seeing as most turns you're going to be pumping out more than one A-token, and there will usually be no defense against a direct hit from the Alien Dragon (with the no-set part). I would either say add "Cannot attack the turn it uses this ability" or change the text to "destroy one monster" or both

JTrainer March 2nd, 2010 10:01 PM

Quote:

Originally Posted by digi-kun (Post 5592393)
I think a Mothership or Overlord would make more sense than a dragon. Also, I think at most the destroy all monsters is kind of overpowered seeing as most turns you're going to be pumping out more than one A-token, and there will usually be no defense against a direct hit from the Alien Dragon (with the no-set part). I would either say add "Cannot attack the turn it uses this ability" or change the text to "destroy one monster" or both


Well, Judgment Dragon has a really overpowered effect. So this is the aliens version of Judgemt Dragon.

Plus, aliens already have a overlord and a "mothership" (Cosmic Fortress Gol'gar). Most of the good archetypes have a dragon (lightsworns, crystal beasts, Dark counterparts, Harpies, etc.), plus an alien dragon would be uber cool!

And he only destroys monsters, not spells or traps, so his attack can still be stopped by a trap.

donavannj March 2nd, 2010 10:04 PM

http://i337.photobucket.com/albums/n398/donavannj/DiurnalOwl.jpg

http://i337.photobucket.com/albums/n398/donavannj/PurgingFlood.jpg

A couple cards I made last spring when I first found out about MSE. Of course, I did forget to put an artist, though I'm pretty sure they're all Gustav Dore works.

DonRoyale March 3rd, 2010 9:57 AM

My problem with the Owl is that haste is a red ability, and first strike is something you find on soldiers more than birds. (It's also more a red ability than a white one) Also, you don't need "All" in its activated ability. And though shroud is an ability some green creatures have, it's more of a blue ability than a green one.

Purging Flood should just destroy creatures, for the record. It would make wording the card so much easier...It's also pretty color-intensive, but I think it's costed right.

digi-kun March 3rd, 2010 11:05 AM

Quote:

Originally Posted by JTrainer (Post 5592425)
Well, Judgment Dragon has a really overpowered effect. So this is the aliens version of Judgemt Dragon.

Plus, aliens already have a overlord and a "mothership" (Cosmic Fortress Gol'gar). Most of the good archetypes have a dragon (lightsworns, crystal beasts, Dark counterparts, Harpies, etc.), plus an alien dragon would be uber cool!

And he only destroys monsters, not spells or traps, so his attack can still be stopped by a trap.

Dragons are overrated, especially with the anime character effect [Black Feather Dragon]

Alien Dragon at least requires an Alien Tuner and/or Alien Material monster, right?

DonRoyale March 3rd, 2010 12:26 PM

I really love Time Spiral and Planar Chaos' use of Suspend and Storm, so I'm making a set in MSE based on Suspend/Storm.

Plaguebearer Dragon - 5BBR
Creature - Dragon (M)
Flying
When ~ enters the battlefield, destroy all other creatures. They can't be regenerated.
Suspend X - X2RB - X can't be 0.
Whenever a time counter is removed from ~ while it's exiled, destroy target creature. It can't be regenerated.
4/4

EDIT: Lowered P/T

Sundering Might - WUBRG
Sorcery (M)
Target creature gains your choice of vigilance, lifelink, flying, shroud, intimidate, deathtouch, first strike, haste, reach or trample until end of turn.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)


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