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How about these:
Sunny Ball: Higher catch-rate when the weather is sunny.Lower catch-rate when raining. Rain Ball: Higher catch-rate when raining. Lower catch-rate when sunny. Sand Ball: Higher catch-rate when in a sandstorm. Lowers the foe's accuracy. |
Or how about a 1337Ball that catches pokemon 100% of the time and when you catch it you get to change its IV's and give it EV's and chose its level. When it goes into battle you can change its type and moves.
On a more serious note, Pokeballs that change catch rate depending on the location like Logiedan's idea. Or bring back Dive ball and add dive again ^^. |
I'm hoping for a Snag Ball, like in XD, and maybe a ball that works better on tall/short pokemon
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How about some backstory?
My Idea: Tectonic movements meant Cinnabar Island was no longer a hotspot. Magma welled up in Slowpoke's Well, this meant the Slowpoke evacuated, and everybody left Azalea. However, Azalea was destroyed, so people were left homeless. Kurt moved to Isshu, and will make Apricorn PokeBalls for you! |
well, they could make an opposite of a friendly ball, to make frustration a viable move
I'd actually like balls that had some sort of special effect when you sent the pokemon out, like lightning or fire |
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It would be nice to see a Pokéball for each type of Pokémon (fire, water, dark, ghost, thunder, etc) and the effect added would be to increase the catching rate if used the same type of Pokéball on the Pokémon. I think that would be really interesting. |
Random Ball: Catch rates are completely random.
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i like the idea of PokéBalls with types, weather advantages, and bringing Kurt to Isshu, maybe there are new varieties of apricorn in Isshu. anyway, giving PokéBalls types and abilities could effectively quadruple or octuple the catch rate of the ball, like say if the Sand Ball was "A Pokéball designed to be used in a Sandstorm and/or on Ground type Pokémon" then the catch rate would be 1 if used anywhere besides a desert, 2 if used in a Sandstorm, but not on a ground type Pokémon, 4 if used on a ground type pokémon, but not in a desert, and 8 if both conditions are met. 8 would be the highest catch rate recorded for a Pokéball
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An addon to the Poke, Great, Ultra, Master series would be good.
Since imo Poke = 20, Great = 30, Ultra = 40 (all up to) and Master = All, so maybe something for 50/60/70, or around there. Mega ball, lol. |
Apprentice Ball??
That would be viable I suppose. Or Champion Ball? (Champion has won pokemon league, Master has caught all pokemon aswell as winning league). |
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Same goes with Super Ball. o3o |
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I've been thinking about this, like a mechanism to catch pokemon, since it's up to the game, and not to the player to catch the pokemon. Here's what i came up with:
A pokemon that has full HP is difficult to catch, and as it gets weaker, it is easier to obtain. Now that is up to the game, to randomly catch the pokemon, and one is pressing buttons, or praying to the game for the pokemon to be catched. Now, how about if it was up to the player to be able to catch the pokemon, and see how difficult it is to do so. The DS has two screens, well the bottom one we see a pokeball once the pokemon is being captured, but wouldn't it be more "broad" to make a mechanism where one takes the stylis (sorry if typo) and is able to make some movement (around the used pokeball) to catch the pokemon, and one has to "follow" the steps in order to catch the pokemon. And of coarse, it is difficult at first, but as one weakens the pokemon, the pokemon will be easier to catch. |
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Though mechanics wise this would suck ass if you are just killing wild pokemon and it asks all the time, but at the same time if you don't have it activated when you run into something good that would also suck. Unless you can 'activate' it while in battle. May or may not take a turn. Quote:
Speaking of seals, what if there was one that did the same graphic shinys have just to screw with people? xD; To be quite honest, I just like pokeballs that look cool. I'm like that. Luxury Balls are my friends. (Well, for my contest pokemon anyways.) |
mountain ball - X4 chance of catching when encountered in the mountains.
... that's all I got. |
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I don't really mind what balls are introduced into the new games, but it would be nice if they made something that was better than an ultra ball but not as good as a master ball.
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i wish the people that made pokemon would look at forums like these or make their own so that we can contribute and make cook ideas cuz like some of these pokeballs are really cool!!!!
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why was my post deleted as spam? i just said i like the random ball idea..
they should make it so we can change the pokeball that a pokemon is alredy in so it can be in a more matching one |
Mexican Ball, the same price of a normal Pokeball but with the catching rate of a Master Ball...gets the work done at a fair price.
jk. |
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Maybe they could make more habitat Pokeballs. Seeing a meowth in a city and catching it with a city ball would be fun. |
Stick ball- Same as a normal ball, But looks cooler... And its effect..
If its a trainer battle then it can stick to the pokemon thats out and if it faints or retrieved it cant be used again, And if it faints then you get it. In the wild if it fails then it sticks till the pokemon faints and you can capture it Example- You see a shiny pokemon, Get its HP down to yellow and deploy a stick ball, It fails then you KO the shiny and it goes in your PC/Team fainted and have to heal it. Its the same as a premier ball, Except you have to purchase 10 ultra balls at once. Dragon ball- Same as the ultra ball, But its catch rate is slightly higher if its against a legendary. |
Mega Super Hyper Ball 5000 X-TREME: Is an ordinary Pokeball, except the bottom is blue. BLUE!
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