The PokéCommunity Forums

The PokéCommunity Forums (https://www.pokecommunity.com/index.php)
-   Previous Generations (https://www.pokecommunity.com/forumdisplay.php?f=200)
-   -   5th Gen New Pokeballs?! (https://www.pokecommunity.com/showthread.php?t=218888)

pkmntrainerpaul June 6th, 2010 2:24 AM

How about these:
Sunny Ball: Higher catch-rate when the weather is sunny.Lower catch-rate when raining.
Rain Ball: Higher catch-rate when raining. Lower catch-rate when sunny.
Sand Ball: Higher catch-rate when in a sandstorm. Lowers the foe's accuracy.

`MorningSun June 6th, 2010 2:47 AM

Or how about a 1337Ball that catches pokemon 100% of the time and when you catch it you get to change its IV's and give it EV's and chose its level. When it goes into battle you can change its type and moves.

On a more serious note, Pokeballs that change catch rate depending on the location like Logiedan's idea. Or bring back Dive ball and add dive again ^^.

Blubber300 June 6th, 2010 7:31 AM

I'm hoping for a Snag Ball, like in XD, and maybe a ball that works better on tall/short pokemon

Flare Riqueza June 6th, 2010 7:35 AM

How about some backstory?

My Idea:


Tectonic movements meant Cinnabar Island was no longer a hotspot. Magma welled up in Slowpoke's Well, this meant the Slowpoke evacuated, and everybody left Azalea. However, Azalea was destroyed, so people were left homeless.

Kurt moved to Isshu, and will make Apricorn PokeBalls for you!

Thunderpunch June 6th, 2010 7:37 AM

well, they could make an opposite of a friendly ball, to make frustration a viable move

I'd actually like balls that had some sort of special effect when you sent the pokemon out, like lightning or fire

Eeohnex June 6th, 2010 7:59 AM

Quote:

Originally Posted by Thunderpunch (Post 5858444)
I'd actually like balls that had some sort of special effect when you sent the pokemon out, like lightning or fire

This.

It would be nice to see a Pokéball for each type of Pokémon (fire, water, dark, ghost, thunder, etc) and the effect added would be to increase the catching rate if used the same type of Pokéball on the Pokémon. I think that would be really interesting.

A Pixy June 6th, 2010 8:38 AM

Random Ball: Catch rates are completely random.

alexsortor June 6th, 2010 8:41 AM

i like the idea of PokéBalls with types, weather advantages, and bringing Kurt to Isshu, maybe there are new varieties of apricorn in Isshu. anyway, giving PokéBalls types and abilities could effectively quadruple or octuple the catch rate of the ball, like say if the Sand Ball was "A Pokéball designed to be used in a Sandstorm and/or on Ground type Pokémon" then the catch rate would be 1 if used anywhere besides a desert, 2 if used in a Sandstorm, but not on a ground type Pokémon, 4 if used on a ground type pokémon, but not in a desert, and 8 if both conditions are met. 8 would be the highest catch rate recorded for a Pokéball

Ho-Oh June 6th, 2010 9:09 AM

An addon to the Poke, Great, Ultra, Master series would be good.

Since imo Poke = 20, Great = 30, Ultra = 40 (all up to) and Master = All, so maybe something for 50/60/70, or around there. Mega ball, lol.

Flare Riqueza June 6th, 2010 9:13 AM

Apprentice Ball??

That would be viable I suppose. Or Champion Ball? (Champion has won pokemon league, Master has caught all pokemon aswell as winning league).

A Pixy June 6th, 2010 9:18 AM

Quote:

Originally Posted by Forever (Post 5858681)
An addon to the Poke, Great, Ultra, Master series would be good.

Since imo Poke = 20, Great = 30, Ultra = 40 (all up to) and Master = All, so maybe something for 50/60/70, or around there. Mega ball, lol.

Or what about the Hyper Ball? That's the original name for the Master Ball. The Americans and Japanese can switch the names.

Same goes with Super Ball. o3o

Cyberglass June 6th, 2010 10:45 AM

Quote:

Originally Posted by Thunderpunch (Post 5858444)
I'd actually like balls that had some sort of special effect when you sent the pokemon out, like lightning or fire

I believe there are ball capsules you can put on any plain ol' Pokeball that will do this for you, after you catch something in them.

alexsortor June 6th, 2010 11:08 AM

Quote:

Originally Posted by Cyberglass (Post 5858890)
I believe there are ball capsules you can put on any plain ol' Pokeball that will do this for you, after you catch something in them.

thats what i was thinking too, and they can add better ones, like a flaming vortex or a whirlpool, imagine how cool a magmar with a flaming vortex seal on its Pokéball would look, or Lugia coming out from a Whirlpool

Oblivion Wing June 6th, 2010 12:03 PM

I've been thinking about this, like a mechanism to catch pokemon, since it's up to the game, and not to the player to catch the pokemon. Here's what i came up with:

A pokemon that has full HP is difficult to catch, and as it gets weaker, it is easier to obtain. Now that is up to the game, to randomly catch the pokemon, and one is pressing buttons, or praying to the game for the pokemon to be catched.

Now, how about if it was up to the player to be able to catch the pokemon, and see how difficult it is to do so. The DS has two screens, well the bottom one we see a pokeball once the pokemon is being captured, but wouldn't it be more "broad" to make a mechanism where one takes the stylis (sorry if typo) and is able to make some movement (around the used pokeball) to catch the pokemon, and one has to "follow" the steps in order to catch the pokemon. And of coarse, it is difficult at first, but as one weakens the pokemon, the pokemon will be easier to catch.

Nina June 6th, 2010 2:20 PM

Quote:

Originally Posted by Pityflame (Post 5805484)
or how about the dead ball. If you have one in your bag and the pokemon faints, it gives you one last chance to try and catch it. It's catch rate would be at its highest since its fainted, but could still escape.

I actually think it should be the opposite. It should have the crappiest catch rate known to man, but it's still a second chance in case you screwed up and killed fainted it. It shouldn't work, but just incase you kill that Shiny legendary maybe luck will be on your side.
Though mechanics wise this would suck ass if you are just killing wild pokemon and it asks all the time, but at the same time if you don't have it activated when you run into something good that would also suck. Unless you can 'activate' it while in battle. May or may not take a turn.
Quote:

Originally Posted by Benjamin510 (Post 5813738)
Shiny Ball: They Catch shinnies without fail. How to get: Pokemart 200P. And at the start of the game your mom bought you some thinking that they make pokemon Shiny. Yes. You DO Get these before Pokéballs.

:/ I agree with a pokeball that maybe has a teeny better chance at catching a shiny, but I don't think they should be 100% and should be pretty high in price.

Speaking of seals, what if there was one that did the same graphic shinys have just to screw with people? xD;

To be quite honest, I just like pokeballs that look cool. I'm like that. Luxury Balls are my friends. (Well, for my contest pokemon anyways.)

HaloSonic June 6th, 2010 3:04 PM

mountain ball - X4 chance of catching when encountered in the mountains.

... that's all I got.

BleuVII June 6th, 2010 3:06 PM

Quote:

Originally Posted by Ferraligator (Post 5859122)
I've been thinking about this, like a mechanism to catch pokemon, since it's up to the game, and not to the player to catch the pokemon. Here's what i came up with:

A pokemon that has full HP is difficult to catch, and as it gets weaker, it is easier to obtain. Now that is up to the game, to randomly catch the pokemon, and one is pressing buttons, or praying to the game for the pokemon to be catched.

Now, how about if it was up to the player to be able to catch the pokemon, and see how difficult it is to do so. The DS has two screens, well the bottom one we see a pokeball once the pokemon is being captured, but wouldn't it be more "broad" to make a mechanism where one takes the stylis (sorry if typo) and is able to make some movement (around the used pokeball) to catch the pokemon, and one has to "follow" the steps in order to catch the pokemon. And of coarse, it is difficult at first, but as one weakens the pokemon, the pokemon will be easier to catch.

Yes. This. Maybe on the touch screen, you have to press in small circles as they come up, and the catch rate determines how long the circles stay on screen, so trying to catch Rayquaza at full health means that the circles just pop up and disappear far too fast for anyone's reaction time. Different pokeballs have different patterns. Of course, we know Game Freak will never oblige us on this, since the whole random change thing seems to be a staple of the series, but we can dream.

BridZworld June 6th, 2010 3:37 PM

I don't really mind what balls are introduced into the new games, but it would be nice if they made something that was better than an ultra ball but not as good as a master ball.

Oblivion Wing June 6th, 2010 3:51 PM

Quote:

Originally Posted by BleuVII (Post 5859541)
Yes. This. Maybe on the touch screen, you have to press in small circles as they come up, and the catch rate determines how long the circles stay on screen, so trying to catch Rayquaza at full health means that the circles just pop up and disappear far too fast for anyone's reaction time. Different pokeballs have different patterns. Of course, we know Game Freak will never oblige us on this, since the whole random change thing seems to be a staple of the series, but we can dream.

Well i had more of a circular motion on the touch screen. You have to go around the pokeball (following the line/arrow) that surrounds the pokeball. The stronger the pokemon, the faster the line. As it gets weaker, the line's reaction will be slower and slower. But you are right, one can dream. ;)

darkcharizard17 June 6th, 2010 4:01 PM

i wish the people that made pokemon would look at forums like these or make their own so that we can contribute and make cook ideas cuz like some of these pokeballs are really cool!!!!

Jerme June 6th, 2010 4:28 PM

why was my post deleted as spam? i just said i like the random ball idea..

they should make it so we can change the pokeball that a pokemon is alredy in so it can be in a more matching one

Hypno June 6th, 2010 4:29 PM

Mexican Ball, the same price of a normal Pokeball but with the catching rate of a Master Ball...gets the work done at a fair price.


jk.

HugSomebody June 6th, 2010 4:39 PM

Quote:

Originally Posted by DoctorFred (Post 5813554)
Suicide ball. The lower the user's HP, the higher the catch rate.

I like this idea. ^^ The Pokeball would be very useful for tough legendary catch attempts.

Maybe they could make more habitat Pokeballs. Seeing a meowth in a city and catching it with a city ball would be fun.

Parallel_Rain June 7th, 2010 3:21 AM

Stick ball- Same as a normal ball, But looks cooler... And its effect..
If its a trainer battle then it can stick to the pokemon thats out and if it faints or retrieved it cant be used again, And if it faints then you get it.
In the wild if it fails then it sticks till the pokemon faints and you can capture it
Example- You see a shiny pokemon, Get its HP down to yellow and deploy a stick ball, It fails then you KO the shiny and it goes in your PC/Team fainted and have to heal it.
Its the same as a premier ball, Except you have to purchase 10 ultra balls at once.

Dragon ball- Same as the ultra ball, But its catch rate is slightly higher if its against a legendary.

pieguy259 June 7th, 2010 4:04 AM

Mega Super Hyper Ball 5000 X-TREME: Is an ordinary Pokeball, except the bottom is blue. BLUE!


All times are GMT -8. The time now is 8:43 AM.


Like our Facebook Page Follow us on Twitter © 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.