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i was wondering if maybe they didnt give you the classic fire grass and water pokemon
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definetly
just to hate on spiritomb, i think it should beat both ghost and dark types. and be weak to dark and bug. why bug? why bug on a dark type, who knows!
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No. No. No. Light wouldn't even be the opposite of Dark. Dark isn't dark. It's called aku あく in the Japanese games and it means 'bad' or 'evil' NOT 'dark' or 'shadow' or anything like that. That's why the Fighting types work against it since they're the 'good' types that fight fair.
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If a Light Type was going to be introduced into the series, then it would have been done since the second generation along with the inclusion of Dark and Steel types. I think just the thought of Umbreon and Espeon counterparting each other kind of proves how Psychic represents the Light type we think about. I personally wouldn't mind one more type, especially a Light type. However, the thought of it unbalancing the system we have now and Psychic types in a way just representing it as a whole kind of makes me think it unecessary. |
A Light-Type isn't necessary. First off, Psychic was overpowered in Gen. I (nothing could beat it) so in Gen II they introduced Dark and Steel (something super-effective against Dark and something Psychic-types can't take out in one hit like Gen I). I think the system we have now is fine. I was initially for the Light-type addition to games, but then I realized that there is no need for it.
IF there were to be a Light-type, it would have to counter Dark and they would both need to be super-effective against each other and Light would have to do normal damage to all other types in order for the game to remain balanced. Also, Light would need to have at least 2 resistances. That would keep the game balanced, in my opinion. |
Light type would only discredit Espeon and the Fighting Type advantage on Dark Types (fighting like, superhero imo)
I'm not against a new type, I'm against something that will mess up balance with the type system. Besides, we have a saying for this: if it ain't broke, don't fix it. This applies here, if nowhere else at all. |
No, there is no NEED for a light type. The game is balanced. The ONLY reason Dark and Steel were made in Gen 2 was to balance out the crazily overpowered Psychic type. Now, all the types are generally balanced, or, atleast nothing's OVER powered.
Besides, can you even TRY to make up a "Light" type pokemon that couldn't be classified as Fire, Psychic, Lightening, or even Flying? Go ahead; try, I dare you. |
If they made a Light type, good for them, I would use it, but I just don't see how they could. Light-type MOVES are conceivable, true, but Light-type Pokemon? What, are we going to introduce a dozen variations of sun-warriors? I can't even think of a Pokemon now that would fall under a Light category... maybe Espeon, and that doesn't really make sense other than the fact that it's Umbreon's counterpart.
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First, I am fully in support of some new types. Otherwise it will just be the same game as the last three. And there are two ideas that I have heard of that I think would be great:
Light and Sound Sound seems like a type that should have been introduced in Gen III (Whimsur's line in specific). There are also tons of moves that could easily be switched to sound-type, like Uproar. Sound could have some sort of relationship with Bug and Poison. Light is something that's needed specifically for Legendary Pokemon. We're always stuck with strange combinations for legendaries like Steel/Dragon and Water/Dragon (Dialga and Palkia) or Psychic/Flying and Fire/Flying (Lugia and Ho-Oh) so that version-exclusive legendaries don't have a type advantage over one another. Since it's likely that Zorua and Zoruark are going to be legendaries, it would be great to have a type that is just as strong and balanced as dark. The real question would be what the strengths and weaknesses of these types would be. Maybe later tonight, I'll try to look at the existing type charts and come up with a good balance for these two new types. |
I pray to kyogre that we don't see any more types, it's perfect as is. :(
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I personally think that to balance the metagame for future players that there should be a new type, but perhaps not "light" for the love of psychic types. I actually think that there should be something that would make a new type triangle that would be each super effective against each other and the one that is weak to another would resist a secondary typing that would impact the games. That is what I think should be done just because of a sort of imbalance to certain Pokemon, and the fact that in a Battle Arcade run with me and my cousin, the opponent was a water-type, yet when it was paralyzed, Ice Beam was super effective.
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past experience tells me there won't be a light type (despite how much I wanted it since Gen II), but then again, Colosseum and XD had the shadow type, albeit only a temporary type.
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^^^^^ ^ I find myself quoting other people more and more because my opinions are so much like theirs. Anyway, if there's anything that will turn me away from B&W, it would be the inclusion of a light type. Why, why, WHY would they throw off something that I've known perfectly (albeit almost perfectly - who knew Rock was neutral to Rock? D:) for the last ten years or so? That just doesn't make sense at all. I'd imply more about why Light-type would be retarded and not make sense but everyone else's posts seem to have covered that so I'll let it go. |
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And sound? Really? Think about it please. How do you categorize that? Every Pokemon that can make a noise (All of them) can make sound. It could maybe possibly work for a move but that's what we have normal for, to categorize the few things that can be seen as exceptions to other types or things that are just plain normal like sound. |
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I agree with the waffle loving dude. More types would just throw a wrench in things. I feel the game is balanced as is.
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And based on his post he won it because of the fact he created something more than just a hack of another game and he had something to sepperate him from his opponents. I haven't played his hack so I don't know how he incorporated it but in the Pokemon that I know I see absolutely no need for it. |
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The majority of steel types can be found in the UU tier of competitive battling, which goes to show just how 'overpowered' they are considered by those outside of the single-player game. |
I like the Idea of a light type but it's true that there is little reason for this other than to make the type capable to slay those pesky dragons... Yeah light slays dragon makes sense since most dragons in western legends live in caves... and should be weak against the light when you think about it... much like bats are...
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I wanted a light type way back in Generation II I don't think I'd want anymore types
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Well, "sound" could be classified better as "Sonic" type, but that would sound like copyright infringement. As Colcolstyles said,
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As for Light type, I still stand behind it. Dark needs a parallel, because with its super-effectiveness against Ghost and its immunity to Psychic, it is really strong. The only reason it's not superpowered is because there are so few pure Dark types. Now, people are thinking of "Light" as in physical light, but maybe it would be helpful to throw in a distinguishing factor. The Japanese for "Dark" is "aku" (あく - 悪), which means "evil" when translated. I am thinking of light as a Nintendo-censorship-standards-safe way of saying "holy", which in Japanese is "Sei" (せい - 聖). That should help to distinguish it from Fire, Electric, and Psychic in peoples' minds. The type chart could be as follows: Spoiler:
Could non-haters check that out and see if you spot any imbalances? :) There are only a few pokemon which I could see being re-typed as Light-types: Blissey (and possibly Chancey) Mawile (to make it an appropriate parallel to Sabeleye) Hopefully that helps clarify why some of us want Light type. |
Dark is not superpowered. It's checked by all sorts of things; you only mentioned it's strengths, which also happen to be its only ones. Sure, it has pretty good neutral coverage but that's about it. Dark doesn't need a parallel, especially when you consider why it was in there in the first place... to combat Psychic superiority, right?
Now, see, the real dominant type right now happens to be Steel. Look at any competitive battling team, and if it doesn't have a Steel-type, it's basically screwed to no end, if not for the 11 or so resistances, but for the only resistance to Dragon in the game. Light doesn't have a reason to exist. |
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I made the type-chart for Light because I would honestly want a pokemon like that in my team. I don't think it's overpowered, and I think it would add something interesting for those of us who are looking for something new. The rest can just ignore it. I mean, heck, I've been ignoring Poison, Bug, and Rock types since Gen I (except for knowing how to kill them) just because they don't interest me. Quote:
Anyway, about Light being super-effective on Steel... how is Fighting super-effective on Dark? Or how is Steel NOT weak to Psychic (especially when the Psychic-enhancing held item is a TWISTED SPOON?!) No real reason, they just needed to balance out the types. The reason Light is super-effective against steel is: 1. Because it needed to be in order to make Light an effective parallel to Dark and 2. If you REALLY need to search, in the Japanese mindset, the "Spiritual" (light/holy type) is seen as being at odds with the "Industrial" (Steel). Just watch Princess Mononoke and you'll understand what I mean. |
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