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And Coolboyman added alot of other types too, if you're going to use him as proof you have to refer to all the types and come on, wood? Grass could be renamed (as should be flying) to be plant or something but really Grass covers all flora and fauna. Edit: You've got a point, psychic could be super effective on steel but that has more to do with the strength of the psychic attack and steel. It could go either way in my opinion. I think having Dark and Light mutually effective against eachother makes more sense. And Fighting is seen as the "good guy" counter to Dark as its typing is associated with honour and dependability while Dark is associated with trickery and decete. From a spiritual mindset that's true but with a name like light that will rarely be anyones first impression. If anything they'll imagine light and mirrors. =/ And while it's seen as spiritual being I guess above that of the industrial, the industrial is slowly taking over around the world. So in a sense, the spiritual is losing out to Steel. |
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Also, Bug's one of my favorite types. <3 |
Space types? I mean Rayquaza, Deoxys, Mew, Arceus, etc all live in space, and that's where Pkmn originally came from.
Yesh? No? |
I wouldn't like to see a "light" type, but I would pay for a gravity type. They would look like asteroids, or suns, and be super affective against rock and ground type, but weak against types such as dragon or flying.
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I can see a lot more possibilities than just angel stuff though. That's a pretty western idea, and it's quite limited. The concept of "spiritual" or "divine" in Japanese mythos opens up a realm of creatures, from stuff made to resemble some of the bigger gods (Amaterasu - Fire/Light, for example) to the rabbit-making-mochi-in-the-moon (Rock/Light or some such thing). It could even cover a pokemon that is somewhat based off of a warrior monk, since the same kanji is used in that. Granted, Meditite/Medicham kind of already do that, but I'm just throwing out examples. |
I don't know, if they did introduce a new type then surely the previous pokemon would get some of this, and to do that would take ALOT of time considering there is 493 currently then the new Pokemon for Gen V (Black & White)
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I light type would be unnecissary, considering they have already released to much information at the moment and the announcement of a new type would be going over the top. However, in one case I do agree with having a 'light' type and like previous posters said; it would create a ying - yang effect which Black and White are aiming for. So there are positive and negative points of each side of discussion.
But for me it would be a no, for now at least. :cer_no: |
I couldn't see A new type being added, all of it is already balanced, so it really doesn't need a new type. In the first Generation their was the Psychic type that had no weaknesses and nothing was good against it, but then Generation Two came, and that balanced everything out.
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I have supported and wanted a Light type since Dark was released.
Psychic is not Light. They're not even closely related. The only reason anyone even claims they are is Espeon. If anything, Electric is pretty close to Light. I've thought of potential strengths and weaknesses Light can have. My own concept of a Light type in my head was weak to Poison, simply to balance out the poison type, and was resistant [but not strong against] Fighting, again to balance out the type. I don't have an opinion on its power against Dark, but I am liking the "they're supereffective against each other" concept the most. For strength, I think it could be resistant or strong against Ground to level the playing field when Earthquake is brought in. For logical strengths and weaknesses, it would be strong against Flying, but not very effective against Ice. Also, some Light type abilities could give them effectiveness during Sunny Day, perhaps? As far as previous Pokemon being Light types are concerned, the only Pokemon that jumps out to me is Ampharos and perhaps Togepi's line. But a Light type opens up some new creative ideas, like a candle-based monster [fire/light] or an anthropomorphic strobelight that confuses foes and lowers their speed. Also, who wouldn't want a raver Pokemon? Nintendo seems to be running low on ideas, as they're reusing concepts they've made before. A new type would open up some of these ideas and keep the games fresh. |
i guess it would b cool. as long as they are both super effective to eachother im fine. light legendary would also b pretty cool.
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That and it could result in a change in mechanics (like Hidden Power which relies on types and all) and potentially a change to IVs and hence the game mechanics. Last time the game mechanics changed was from 2nd to 3rd gen, and that meant one couldn't trade between 2nd and 3rd gen. Not exactly a good thing. |
the psychic type is sort of the opposite to dark already. and also, if they put in a light type,
what would be strong against it? the only reason they added the dark and steel types in 2nd gen was to balance out the types. |
I'm with the OP here. I think Light (and to a lesser extent Sound) would be great new types.
To those that are saying the game is balanced, so there's no need to change it - that's clearly not true, otherwise types like Bug, or Poison (Toxic aside), or Normal wouldn't be so scorned and underused. The only reason you're saying the game is "balanced" is because the commonly conceived "strong" types, like Ice or Fire or Dragon, are balanced against each other. But for there to be such stronger and weaker types, the game can't be totally balanced in the first place, by definition. And to those that say the number of possibilities for Light-type Pokemon is limited - what a load of rubbish. How many fire-breathing pigs have you seen in real life? How many seals have you heard of that can spit beams of solid ice? How many creatures of ANY kind do you know of that have psychic powers?! You can't say that the Light type would be limited to only angels or candles, or else you'd have to say that Fire types would be limited to dragons - which don't even exist in the first place - and Electric types would have to be limited to lampshade- and toaster-shaped Pokemon. Bring on Light- and Sound-type Pokemon, I say. It'll be a great way to shake up the series, and a great way to level the playing field by forcing metagamers and competitive players out of their comfort zones. |
I think that the type chart is fine and it doesent need anything.
And for the ones saying that we need light to opposite dark I think is covered by psychic: since genII psychic pokemon were gentle/pure looking: espeon, gardevoir line, chimeco, jirachi...So I say it is unecessary. |
Light type would be fine.
The type chart can be arranged to put one or two new types without unbalancing the game. If you are talking about light and dark as good vs. bad, then they would be super-effective against each other, but if you are taking them as day vs. night, light should super-effective against dark, and dark not very effective against light. Darknessis the absence of light :). Another thing I've been thinking of is that some attacks should be super effective against some pokemon, just because of what they do. It would be like: Bellsprout fell apart!!! Farfetch'd used Cut ----- OR Tangela lost half of its vines!!! |
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Unlike the 2nd generation, new types for this generation isnt needed. They could toss in some new types, but that will kinda throw off the entire balance.
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Light types cud b very cool and boss IF DUN RIGHT! I can't stress that enough. Like make light super effective against dark and poison, and dark/poison average against light. Angel type light Pkmn cud b win only if....again....DUN RIGHT!
I also reiterate my space type suggestion.... |
I could see a couple older Pokemon being upgraded to a light type, such as those fire types that could be Light types, such as Ninetales, or Solrock, any of them.
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Is there an over-powered, broken-like type now? You could argue that dragons need another check, perhaps an immunity, thanks to the sheer power and ferocity they bring to the table with extremely powerful moves like Outrage and Draco Meteor. However, competitive players can keep dragons in check with ice beams and steel-types, so they don't reach the "I got my Alakazam out first, game over" calamity of Gen I. Besides, there are so many other items that help shutter down overpowered things anyway. Would it be interesting to see another type that scares or stuffs dragons? Not going to lie, yeah, but I don't think it's necessary is all.
When people saw the dark-type, they immediately jumped to assumptions like "they'll add more types!" Light-type was born, and we've been going on about this for years. I doubt we'll see it this time too. Also wow, people are even plugging in the overused and dried-up "running out of ideas" excuse for this topic as well? ... Sad. Quote:
What hits dark-types in the gut is their piss-poor power attacks. Best one is 80 base, not that amazing in comparison to a Draco Meteor, huh? Although pursuit and sucker punch do have great effects, I'll give them that. Tyranitar is arguably the mascot for dark-types, since it's the most powerful pokemon with that type. However, many other facts make it great, it's the movepool, brilliant stats, sp. def boost from the sand storm, etc. Is light-type or anything else possible? Anything is. Quote:
Not every type or pokemon is meant to have a strong or even place in the metagame either, some things in this game aren't even meant for competitive play. (see Dunsparce) Normal-type has delivered in cuteness; bug-types are usually weak and our game-starting types, and poison-types have a home with evil teams. Although, to be fair: Normal does have Blissey, Snorlax, and is a pretty good defensive type. Bug-types like Yanmega, Heracross, Forretress, and the popular Scizor..., Poison-types like Roserade suck up Toxic Spikes (despite you putting toxic off, poison does have an effective entry hazard) So underused, I can give you that, but they have their highlights and bright spots, for sure. I'd rather not see new types as I'm satisfied with our current batch, but hey, I'm not in control of what those guys do. If they add some, I'll adapt. |
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On first generation. The only Pokemon that could tackle Alakazam was Gengar but because of it's poison typing and inferiour speed it was also destroyed like every other pokemon as nothing, I repeat nothing resisted it. That's way more broken than anything we have now. Now Normal, Normal is meant to be an average typing. It categorizes everything that can't categorize itself. It also has other ways of dealing with it's lack of super effective coverage. ~With 152 moves, the Normal-type has the most moves. ~There are 10 Normal-type moves with a power of 100 or more, more than any other elemental type. This is normals purpose, to be the essence of diversity. It's lack of weaknesses and few resistances means that you can pair it with pretty much anything. Normal typed moves are often used in movesets to add ultimate coverage. It was never meant to be a high powered, or noticable typing. And finally Poison, you have a very valid point. It's actually a fine defensive typing with only two weaknesses and four resists. The only problem is the ground weakness and the fact it has virtually nothing going for it offensively hurt it, and hurt it bad. I agree with you in the sense that Poison needs a face lift, but I'd suggest reworking the type chart to make it more effective on other things (Water maybe?) but not using a new type to fix it. Also on the quick note of Dragons, Ice types could gain a resistacne to them... That being said as much as I'm against a light type I could live with it even though it's not prefferable. Sound on the other hand...seriously? Really? Every Pokemon can emit sound, the few moves that are sound wave focused are covered by Normal, the type that covers everything that can't be or doesn't have enough substance to cover itself. I.e. Sound. |
A new type is not needed, and the game isn't getting boring nor old, but you've gotta admit that new types, not necessarily light type, could be a grat addition to the game.
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