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I had an idea, The Version-Exclusive Challenge (Or: The Not-in-the-counterpart Challenge):D
A Challenge where you´re only allowed to use pokemons who don´t appear in the counterpart, like Fx using Vileplume in Firered or Victreebel in Leafgreen. If anyone likes the idea i can host it between my other 2 challenges, or if someone else wants to, i would happily join.:D |
I would probably end up doing that because I'm going to do every challenge. The only problem is that in some versions it takes a while to get those Pokemon iirc.
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Here's an idea: 3 Moveslot HM Challenge
This challenge is not intended to cripple game play beyond the below listed rules. We don't want to make it too insanely difficult to play. If you want to make it interesting, offer the more restrictive rules under a 'challenge tier' so that not everyone is bound to them. Additionally this challenge is meant to provide a breath of fresh air to those who are tired of the same old basic challenges which restrict types or number of party Pokemon and such. Naturally, if you choose to host this challenge, I only ask that you follow the host rules. The host rules are in place to preserve the spirit of this challenge, which is simply to be something that is unique but not overly restrictive. Feel free to insert rules to ensure proper updating of the thread about the player's current progress. The rules: 3 Usable Moveslots: (Essentially you must fill the extra moveslot with any HM) 1. This challenge starts officially only after you've obtained your first HM in the game. This gives you time to build a starting team up, trade in usable Pokemon, ect. 1a. No hacked Pokemon please. If you cannot legally obtain it, you must not hack it in. 2a. Any Pokemon who cannot or do not learn that HM must boxed away. 3a. You may carry only one Pokemon which lacks an HM move, but it MUST NOT participate in battle. 4. Upon catching any Pokemon, you must immediately teach it any HM move if it lands in your party. No exceptions. If it goes straight to your PC, it's fine. 4a. If it is unable to learn any of your HMs, you must proceed straight to the next PC. in the game and box it. No exceptions. 5a. Except when all other moves have 0 PP remaining 6a. No Pokemon may know more than one HM move. The HMs must be distributed equally amongst your team. 1. You must not add any rules banning any specific Pokemon which can be legally obtained. 1a. You may tier your challengers based upon the Pokemon they select, but you may not decline any challenger entry based upon the legally obtainable Pokemon they selected. 2a. It is recommended that you include a tier of challengers for which the Optional Challenge Rules do apply. This is not required. |
Wait... Rule 6 says you can't have any HM slaves, but you can only have one HM per battle. What if you need more than 6 HMs?
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Can you cite any areas in any Pokemon game which requires you to carry all 7 HMs?
(I bet you can't because Fly does not open the path to anything you must pass through to complete the game) Additionally, an HM slave is a pokemon that knows more than one HM, and you can't use HMs in battle. Note that there have been several refining edits to the previous post as well, feel free to raise any further concerns |
Oh yeah, I didn't actually think of what the HMs did XD. I guess you don't ever need Fly or Flash/Defog. In Heart Gold and Soul Silver you need Cut, Surf, Strength, Whirlpool, Rock Smash, Waterfall, and Rock Climb though, don't you?
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Actually I think Flash/Defog are useful when you're crawling through caves/areas that are Dark/Foggy, so I wouldn't require people to do without those moves, but if you've played through the game enough already you probably won't always need them in those situations either. xD
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Ok, a list of the first obtainable Version Exclusve pokemons:
Red: Mankey, Before 1. Gym Blue: Meowth, Before 1. Gym Gold/Heart Gold: Spinarak, Before 1. Gym Silver/Soul Silver: Ledyba, Before 1. Gym Ruby: Seedot, Before 1. Gym Sapphire: Lotad, Before 1. Gym Fire Red: Ekans, Before 2. Gym Leaf Green: Sandshrew, Before 2. Gym Diamond: Cranidos, Before 2. Gym Pearl: Shieldon, Before 2. Gym Or, For the ones who use the 3. versions, its enought the pokemon only is missing in 1 of the others: Yellow: Mankey, Before 1. Gym Crystal: Lediba or Spinarak, Before 1. Gym Emerald: Seedot or Lotad, Before 1. Gym Platinum: Shieldon(Last number in ID even) or Cranidos(Last number in ID odd), Before 2. Gym |
I think that challenge would overly limit what Pokemon you can choose, without actually making it much harder.
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I think I agree with Charmageddon. While its a good idea, you'd be limited to like 4 Pokemon per run, which isn't that bad, but still, you're almost doing a solo challenge.
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Hm slave challenge
You would go through with only pokemon that are hm slaves, such as a bibarel with strength, cut, surf, and I forgot what else lol, you must have all pokemon the pat know an hm, and to make it more challenging, ONLY out of battle moves, like sweet scent, hms, dig, etc. |
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Is there any way to give multiple people the ability to edit the original post on threads? I'm pretty sure moderators can delete messages that they find offensive or spam, but can ordinary people be given some kind of special privilege for certain threads without just making an account for the thread and giving each person the password?
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There should be Single Species challenge where you can use only one species of Pokemon. My R/S/E Monotype was like that because I used only Linoones.
More ideas for PMD: -PMD Scramble Challenge -PMD Rercruit First Poke and use it Challenge -PMD Nuzlocke Challenge (You can't use "Dead" team members anymore (Partner doesn't count)) |
Here's the reason I was wondering:
One thing that I wouldn't mind seeing is a big edit of challenges. Like, there is a Monotype for every generation, as well as the ultimate. Same for Solo, and there are many other challenges that cover multi-generations in multiple challenges (Nuzlocke, Color, Gym Leader, etc). I wouldn't mind seeing a big cutdown, and only having one challenge for each of these. The OP would be a little more cluttered, but it could very easily just have one section describing the challenge and a spoiler for every generation (including the Ultimate). The reason I would propose this is that many people who do Ultimate Runs also sign up for the single runs (myself included). They would only have to place their updates in one place, and the number of challenges would drastically decrease and become more organized. Here is an example of what the Monotype Challenge would look like: Monotype Challenge!!! Play through a game using a team consisting of Pokemon that share a type. Rules: Spoiler:
Challengers: RBY: Spoiler:
GSC: Spoiler:
RSE: Spoiler:
FR/LG: Spoiler:
DPPt: Spoiler:
HG/SS: Spoiler:
Ulitimate Monotype Challenge: One game not enough for you? Try this challenge, then. Beat every region with the same type. That means you can choose one game from RBY FR/LG, one from GSC HG/SS, one from RSE, and one from DPPt. Challengers: Spoiler:
This way, all those challenges would be combined into one, easy place for people to go. But we don't want the people who have the challenges to lose their status as OP if they still want to maintain it. So why not let multiple people maintain them (if possible). This will also result in the OP getting updated more frequently, if more people can update it. |
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I dunno, you'd still be able to use Surf, Fly, Strength, Rock Climb, and Waterfall (depending on what game you play) and most Pokemon can learn at least one of those. Cut would be useless, but Flash for lowering accuracy would have a place, and Rock Smash is actually really useful.
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Despite that, they don't have a lot of power. They do damage, but not much. That and you have to consider types and such. Imagine trying to kill a steel type with nothing but HMs. Especially a Steelix in the E4, where the CPU is far more aggressive in it's play.
I've tested that before, pushing an HM slave through the E4, and it's almost impossible to do. The point of my challenge was to be challenging, but not next-to-impossible. (because my idea isn't just for challenge masters, it's meant to be doable by anyone...even a complete Pokemon Challenge novice.) But yeah. Limited type selection and a very limited choice of moves, depending on which pokemon you choose would make it quite difficult to battle against types with resistance to the HM types. You'd be stalled for hours. Personally I think a challenge is a waste of time if it can't be completed in less than 20 hours...I guarantee you it'd take longer than 20 hours if you were only allowed to use HM moves in battle, because of the insane amount of grinding you'd have to do in order to beat the Gym Leaders and E4, not to mention the canon storyline battles with the Rival, and Evil Team(s) of the version. Additionally there are only 6 rules overall to my challenge, but I spent time to flesh the rules out to explain what to do in different situations. |
How about a challenge like a solo run, but you have 6 of that Pokemon?
I think that you be kinda fun. |
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What about a Pokémon Ranger solo run? I mean, only using your partner to catch Pokémon and the rest only to clear targets.
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