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-   -   5th Gen Multiple status problems (https://www.pokecommunity.com/showthread.php?t=220896)

Magmarizer June 2nd, 2010 5:54 PM

Multiple status problems
 
I have wanted pokemon to be able to have multiple status problems ever since i started playing. It has never made since to me. Why does being poisened make you unable to be burned? i know the programing wouldent be that hard, just make the pokemon take damage twice, or say its sleeping and takes damage from burn or whatever.

EDIT:I hope this appears in B/W but i doubt it does.

yaya0 June 2nd, 2010 5:56 PM

Maybe..... Balance issues?

Raikt June 2nd, 2010 6:16 PM

It has nothing to do with programming. It has to do with balance. Yeah, the game is really hard when all you have to do is sleep, burn, and poison every Pokemon you fight, right?

Lightning Sage™ June 2nd, 2010 6:17 PM

Well in some cases I agree with you but if your asleep and get burned your going to wake up, kinda eliminates inducing sleep. Plus you could just teach a pokemon status moves and put to sleep a pokemon, poisin it, burn it, and freeze it. I mean if its just 2 then it still messes up the balance of things.

P.s. I know if I was asleep and got burnt I would wake up lol XD

Elise June 2nd, 2010 6:21 PM

I doubt it highly. Also, if they did I would be driven insane. Could you imagine having a pokemon burned, poisoned, asleep, and frozen? I'd say your chances of winning a battle like this have been slimmed down quite a bit, and I would be very saddened. The poor pokies.... Save them from such cruelty lol :)

Magmarizer June 2nd, 2010 6:23 PM

Quote:

Originally Posted by Elise (Post 5849963)
I doubt it highly. Also, if they did I would be driven insane. Could you imagine having a pokemon burned, poisoned, asleep, and frozen? I'd say your chances of winning a battle like this have been slimmed down quite a bit, and I would be very saddened. The poor pokies.... Save them from such cruelty lol :)


They could put in a system to stop the problems after a while like they did with out of battle poisining.

Lightning Sage™ June 2nd, 2010 6:25 PM

Quote:

Originally Posted by Elise (Post 5849963)
I doubt it highly. Also, if they did I would be driven insane. Could you imagine having a pokemon burned, poisoned, asleep, and frozen? I'd say your chances of winning a battle like this have been slimmed down quite a bit, and I would be very saddened. The poor pokies.... Save them from such cruelty lol :)

Lol my same example XD(random post)

TaylorMcIntire June 2nd, 2010 8:34 PM

I have thought that this happening would be cool too, but the balancing does make sense. It would seem too easy to use Hypnosis and Poison Powder on every Pokemon you meet.

edguitar June 2nd, 2010 8:42 PM

i get mad enough with just one status problem :(

Myles June 2nd, 2010 10:29 PM

Quote:

Originally Posted by Elise (Post 5849963)
Could you imagine having a pokemon burned, poisoned, asleep, and frozen?

I do agree with the balance issues, but it would take like five turns for burned, poisoned and sleep to happen, considering accuracy issues. (Freeze is at best a 1/10 chance.) I don't think any Pokemon can do all of those three moves (and even if they could, they'd have to waste three of their moves for it). Those five turns, put into damaging moves would probably have knocked you out anyway.

billi1000 June 3rd, 2010 12:53 AM

what you're saying is completely logical Magmarizer and it's true you can be burned and poisoned simultaneously and such, but that would make the game just too easy or too difficult. Image you were in a double battle and you had both toxic and will-o-wisp used on one of your Pokemon, do you think its going to be easy to continue the battle. This way many trainers will depend on this aspect in battling. Highly doubt it happening.

Ninja Caterpie June 3rd, 2010 12:59 AM

Logically, it makes sense that you can get both burned and poisoned at the same time and stuff, but there are two reasons why you can't:

Graphically, it would look horrible having multiple statuses stacked together in a Pokemon's battle thing. It looks much better with just a gap for one (that and there isn't actually any room for it without making it look demented.

Balance-wise, it would also kill the game. Poison already does 1/16 per turn, as does burn. Add Sandstorm to it and you take almost a fifth of your HP every turn. If you're sleeped, it means you're helpless to be completely eradicated by status. Not fun. Each status does something different, sleep and freeze make you unable to do anything, paralysis makes you slower and may not be able to attack sometimes. Burn lowers your attack and deals damage, and poison just hurts. With all these different effects, you have to decide which one to use to be most effective. There's no point in that if you can just throw all of them on.

LethalTexture June 3rd, 2010 1:02 AM

It's all down to balance, as people have said. If it didn't unbalance the game, it would already have been implemented by now.

I'm just wondering, are people expecting massive gameplay changes just because the website says "A whole new adventure"? Because you do realise they're just saying that to hype up the game?

Manganum June 3rd, 2010 1:05 AM

This would completely screw the competitive metagame. We need balance, here! :o

Satoshi_poketo monsta June 3rd, 2010 1:11 AM

Haha! But we're already has Double Status problem. But yeah, though we're only has Confusion with Poison/Burn/Freeze/Attract/Paralyze. The main thing is we've never get a Poison with Sleep/Burn/Paralyze/Freeze.

CakeForTheSoul June 3rd, 2010 1:17 AM

Oh yeah thats cool.
Yeah I see someone going in and I come out with Infatuation,Confused,Paralyzed,and Poisoned. Sounds like a FUN TIME(Sarcasm)

Ninja Caterpie June 3rd, 2010 1:21 AM

Quote:

Originally Posted by Satoshi_poketo monsta (Post 5850480)
Haha! But we're already has Double Status problem. But yeah, though we're only has Confusion with Poison/Burn/Freeze/Attract/Paralyze. The main thing is we've never get a Poison with Sleep/Burn/Paralyze/Freeze.

Please do not put font tags on your text. I cannot see it at all on my skin.

Satoshi_poketo monsta June 3rd, 2010 1:26 AM

Quote:

Originally Posted by Ninja Caterpie (Post 5850492)
Please do not put font tags on your text. I cannot see it at all on my skin.

Oh! My bad! Sorry buddy! ;)

hack1 June 3rd, 2010 1:30 AM

I don't see that happening. Far too hard or easy.

myrrh25 June 3rd, 2010 2:05 AM

Won't happen, if this happened, a Parasect with a well timed Spore would ruin your day.

CakeForTheSoul June 3rd, 2010 2:16 AM

I see someone with a move set involving getting you poisoned and burned.
Then using moves that make you flinch or using Protect or Fly or something to get themselves out of the way.
SCENARIO TIME
Seeing you at 100% go down to 92% with a Burn,
then down to 83% or less depending on the poison type move,
then using Fly(Example) down to 65% or so,
Fly Hits and your down to 41% or less depending on your type,
then down to 28%,opponent evades with fly or something and your dead.

I don't know if its just me but I clearly see someone doing that.
Maybe in a challenge if they know there favorite type wont hold up against the opponent.

Germaniac June 3rd, 2010 4:24 AM

Well, we can't get Sleep/Confused

Pokémon Ranger ✩ Moriarty June 3rd, 2010 4:39 AM

Quote:

Originally Posted by Horizon (Post 5850467)
It's all down to balance, as people have said. If it didn't unbalance the game, it would already have been implemented by now.

I'm just wondering, are people expecting massive gameplay changes just because the website says "A whole new adventure"? Because you do realise they're just saying that to hype up the game?

I have to agree. From everything we have seen so far, Black/White look same ol' same ol'. There's nothing wrong with that - if it ain't broke, don't fix it - but people really shouldn't be getting their hopes up that Black/White are going to be revolutionary. In fact, with regards to Pokémon no longer following you, they're a bit of a step back IMO. :|

Hitmondog June 3rd, 2010 5:27 AM

No this makes absolutely no sense. All you have to do is open up the battle with Spore and you win.

Quote:

Originally Posted by CakeForTheSoul (Post 5850544)
I see someone with a move set involving getting you poisoned and burned.
Then using moves that make you flinch or using Protect or Fly or something to get themselves out of the way.
SCENARIO TIME
Seeing you at 100% go down to 92% with a Burn,
then down to 83% or less depending on the poison type move,
then using Fly(Example) down to 65% or so,
Fly Hits and your down to 41% or less depending on your type,
then down to 28%,opponent evades with fly or something and your dead.

I don't know if its just me but I clearly see someone doing that.
Maybe in a challenge if they know there favorite type wont hold up against the opponent.

Why would you stay in on a Fly if you're losing health at ~17% per round? Sounds pretty stupid to me.

PiPVoda June 3rd, 2010 9:01 AM

Some people are saying it wouldn't be balanced...but I think if they only allowed certain multiple status problems to occur at once then it could work. Say for instance you get frozen..your pokemon is also put to sleep till it thaws out.

Say you've been paralyzed..it could cause confusion as well.

If your pokemon has been burned then in some cases an automatic taunt could come into play with the pokemon only using attack moves while having its power boosted. This sounds realistic since who wouldn't be pissed if someone burned them? :D

I'm surpried earthquake doesn't cause confusion. I mean if the earth was really shaking and people got tossed around who wouldn't be dizzy afterwards?

With Game Freak introducing animated battles I think it would be neat if they added more 'realism' to the fights as well.


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