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-   -   Infernape Deck...sorry, no creative name yet. (https://www.pokecommunity.com/showthread.php?t=221942)

MagmaGrowth876 June 11th, 2010 1:39 PM

MagApe
 
Completely reworked this deck(seems like I'm doing that alot lately....go figure) and would like to get the final result critiqued. So without much further ado, here goes. *Takes deep breath*

Pokemanz: 19
3-2-3-1 Infernape Lv. X (2 PL Ape, 1 SF/2 PL Monferno/3 D&P Chimchar
2-2 Magmortar SW
2-2 Claydol GE
1 Uxie LA
1 Azelf LA

Trainers/Supporters/Stadiums: 28
4 Roseanne's Research
3 Bebe's Search
4 Felicity's Drawing(To maximize discard power in leiu of Ninetales)
2 Interviewer's Questions
2 Judge(A leftover from when i had said Ninetales to prevent decking. Any suggestions for replacements, or should i maybe leave in?)
4 Candy(Rare, that is!)
1 Premier Ball
1 Luxury Ball
2 Good Rod
1 E-Brake(Expert Belt)
2 Warp Point
2 Night Maintenance

Energy:
12 Fire
1 Double Colorless(For Infernape SF)

Strategy: Strategy has been completely reworked. Very tentatively: To start with Magmar, attach energies, and poison till I evolve. When this happens, attack with Fireball Bazooka and heal off dmg by attaching energies. When Magmortar eventually eats it, hopefully that's at least 5 or so energies in the d-pile. Send out Infernape(who should've hopefully already been built on the bench) and start discarding further with Rushing Flames/Spreading Fire/Felicity's. This new strategy seems, at least in theory, to have a lot more late game potential, because i have not wasted my Supporters on discarding the energies, or used them on getting Ninetales on the bench. I literally thought of this idea at 1AM last night before i went to bed so I have no clue whether or not it'll work. Have not tested deck yet, I'm just waiting to see if there are any glaring flaws first.

SnorlaxFTW!! June 12th, 2010 11:05 AM

i thik you should run 2-2 hs ninetales, the key is judges. When you get close to decking out just judge you massive hand back into your deck. Also you should use engineer's adjustments instead of felecitiys because you only have to discard 1 energy for four cards. And lastly you might think about running Alakazam MT as a tehc, its pokepower lets you discard two cards (preferably energies in your deck) to block one of your opponents poke powers. with all of this in play you can discard 4 cards per turn meaning you can do flare up every two turns

MagmaGrowth876 June 13th, 2010 11:03 AM

Love the Alakazam idea! Only thing is, that my bench space would get very cramped so if i was to put in Zam I probably wouldn't run the 2nd HGSS Tales...although I do have a second and have no problem trying it out. Other thing is that, currently, there is no Kadabra, which i guess isn't so much of a bad thing since i'm running Candy's anyways. Also you think it's worth it to get rid of Dol? I most likely won't have the space if i run a Zam, and 2 Tales. Also, I thought about replacing the Felicity's with EA, but I like the fact that I don't HAVE to discard energy if i can't. FD means that if i'm not using it to ditch energies, i can use it for draw power late in the game and ditch a Sableye or an Absol which I don't need and still get cards. Thanks for your help!

SnorlaxFTW!! June 13th, 2010 12:24 PM

We should play over webcam some time, id love to see this deck in action.

SnorlaxFTW!! June 13th, 2010 12:48 PM

Your probably right the only way you could flare up every two turns is under perfect conditions which probably wont happen. But, if you focus more on discarding energies you can defientrly do it more than once per game. In my old kindra deck i could discard 4-6 energies a turn.

MagmaGrowth876 June 13th, 2010 1:56 PM

Yeah. The only other thing I'm not sure about is what to replace for a 2nd Ninetales. I will probably keep Claydol in just for card draw, even though i hate "jumping onboard the bandwagon" so to speak. But whatever. Like I said, this deck is pretty much finished, it just needs a couple of finishing touches to make it better.

SnorlaxFTW!! June 13th, 2010 4:05 PM

I really dont think you need the claydol, my friend runs a charizard deck with two ninetales and no claydol and it works just great. but its your deck and your choice.

MagmaGrowth876 June 13th, 2010 8:12 PM

Well that's refreshing to hear, especially since Claydol won't be legal for much longer. I'll try it both ways and see what happens. BTW, which Charizard does he run? I'm not aware of any Charizard decks that actually benefit from energy in the d-pile.

donavannj June 13th, 2010 8:40 PM

Quote:

Originally Posted by MagmaGrowth876 (Post 5879917)
Well that's refreshing to hear, especially since Claydol won't be legal for much longer. I'll try it both ways and see what happens. BTW, which Charizard does he run? I'm not aware of any Charizard decks that actually benefit from energy in the d-pile.

Probably Charizard Arceus. It gets a damage bonus for each Fire-type you have, and it usually is used in combo with Typhlosion and HGSS Ninetales to give the deck a heavy hitter.

SnorlaxFTW!! June 14th, 2010 1:53 PM

Yeah its aresus. It doesnt benefit from having energy in the disacrd but it does benefit from having fire pokemon on the bench and the draw power is good.

Quote:

Originally Posted by donavannj (Post 5879980)
Probably Charizard Arceus. It gets a damage bonus for each Fire-type you have, and it usually is used in combo with Typhlosion and HGSS Ninetales to give the deck a heavy hitter.

What do you mean to give it a heavy hitter? Charizard is the heavy hitter.

donavannj June 14th, 2010 2:28 PM

Quote:

Originally Posted by SnorlaxFTW!! (Post 5881998)
Yeah its aresus. It doesnt benefit from having energy in the disacrd but it does benefit from having fire pokemon on the bench and the draw power is good.



What do you mean to give it a heavy hitter? Charizard is the heavy hitter.

What I meant was that Ninetales and Typhlosion don't have very high damage attacks, and Charizard gives them that.

FurretFTW!!1! June 14th, 2010 4:08 PM

Quote:

Originally Posted by SnorlaxFTW!! (Post 5878813)
We should play over webcam some time, id love to see this deck in action.

LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL

Anyways, the deck looks fine except for the trainers. Take out the Claydol and add in a 1-1 Ninetales GS, no Smeargle, no Sableye, no Absol, take out one Uxie, and make the trainers like:

Trainers: 30
4 Roseanne's Research
4 Bebe's Search
2 Broken Time-Space
1 Expert Belt
1 Luxury Ball
4 Rare Candy
2 Night Maintenance

Fill in the rest with draw trainers ;P

SnorlaxFTW!! June 14th, 2010 4:18 PM

Quote:

Originally Posted by donavannj (Post 5882099)
What I meant was that Ninetales and Typhlosion don't have very high damage attacks, and Charizard gives them that.

whats the point of the tyflosion?

donavannj June 14th, 2010 4:20 PM

Quote:

Originally Posted by SnorlaxFTW!! (Post 5882422)
whats the point of the tyflosion?

To dump energy onto Charizard. And by Typhlosion, I mean Typhlosion Prime, since the non-Prime HGSS Typhlosion is the boring one (though it can still do 120 damage for 3 energy, which is something it has over the Prime card).

MagmaGrowth876 June 14th, 2010 5:30 PM

Um..i'm certanly not rocking Charizard in this deck...the theme is Infernape, so I have absolutely no room for it. I've already ditched both Uxie's for sake of room. I'm not sure why i'd want to get rid of Smeargle either, since if i get energy screwed I have no other way of getting energy. I could ditch Absol and Sableye, but i've just put them in and haven't tested them out at all yet.

SnorlaxFTW!! June 14th, 2010 9:40 PM

Sorry for bringing up charizard that was off topic, we werent sugesting that you run it just talking about the card. I agree that you should lose the absol though.

BTW you should take a look at my deck http://www.pokecommunity.com/showthread.php?t=222404

FurretFTW!!1! June 15th, 2010 10:33 AM

Fisherman is nice recovery in anything using Ninetales =\ Try one. The rest is not needed.

MagmaGrowth876 June 15th, 2010 11:18 AM

Yeah. I realized that after reviewing it. Sorry.

BTW, Furret, do you think it's worth running Judges? Snorlax suggested I run them to minimize decking. To sum up, there's no way in hell i'm running 2 HGSS Tales w/o some safeguard to prevent decking, because with 2 of them, it happens. Quickly. In like 8 turns quickly if i get the energies i need.

donavannj June 15th, 2010 1:19 PM

Quote:

Originally Posted by MagmaGrowth876 (Post 5883622)
BTW, Furret, do you think it's worth running Judges? Snorlax suggested I run them to minimize decking. To sum up, there's no way in hell i'm running 2 HGSS Tales w/o some safeguard to prevent decking, because with 2 of them, it happens. Quickly. In like 8 turns quickly if i get the energies i need.

I know I wasn't asked, but I'll give my thoughts on it anyways... I think Judge is a solid means of staying decking, as well as a decent interrupt for your opponent, but Copycat and Professor Oak's New Theory may also be worth a look, since sometimes you don't want to give your opponent a boost by refreshing their hand for them.

MagmaGrowth876 June 15th, 2010 1:47 PM

Yeah I love PONT, Copycat not so much. It's just if i'm running 2-2 Ninetales HGSS i can guarentee that i'll deck myself w/o some way of preventing it and didn't know if people used a more concrete method. I suppose Looker's Investigation would work here as well, since IMO, Looker's is the best way to both refresh your hand, and mess up your opponent since it's the only card that lets you choose based on what you see that your opponent has.

SnorlaxFTW!! June 15th, 2010 4:04 PM

Any card that lets you shuffle your hand back into your deck is going to help you here, judge just happens to be my personal favorite.

MagmaGrowth876 June 15th, 2010 6:21 PM

Yeah. There seems to be a very fine line between messing your opponent up, and providing a free refresh when they really need it. This is why Looker's seems to have the most advantage.

Rocket_Executive June 17th, 2010 9:34 PM

For deck replenishing, I would say the best three options are PONT, Judge, and Team Galactic's Wager. PONT if you just want to straigt up keep yourself from decking, either of the other two if you want to simultaneously disrupt your opponent. I would play it safe and go with PONT, because drawing six cards instead of three or four gives you a better chance of drawing into an energy and keeping your engine running. I think you can do without claydol as long as you have two ninetales (I mean two HGSS ninetales, leave out the PL), and two uxies is overkill for the same reason, plus it will clutter your bench and leave you with two 70HP pokemon to get picked off by your opponent for easy prizes. Absol doesn't work anywhere in this deck, switch it out for another chimchar and your deck will be more focused.

If I were you, I would be focusing on the discarding more than anything else. You already have 2 gone with each ninetales, if you had a regi (either regice LA or registeel LA) that's 2 more, letting you do 150 every other turn with felicity to back up the discarding if you lose one of those pokemon. I'd say the biggest problem is getting the energy back into your hand to discard it once you've shuffled them back into your deck.

MagmaGrowth876 June 18th, 2010 9:16 AM

I actually bought 2 Registeel LA just for that occasion, although i find most people ignore it, and because of it's high retreat cost, just set up on me. It works great if i get the necessary energy, but otherwise it's just a burden. I would be willing to try it again though.

Rocket_Executive June 19th, 2010 8:53 PM

The key is to never get registeel onto the bench, and if it does get there, use something like warp point to get it out as fast as possible. Your opponent can drag it up to the front if you don't have any warp points or super scoop ups, that's its main drawback.


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