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Super MarioMon! (Beta available to download)
4 Attachment(s)
Edit: Fixed some non-sensible TM learning capabilities, and an error in Buzzy Beetles evolution line.
Welcome to the Mushroom Kingdom in this all new hack of Pokemon Fire Red. The main feature of this game is the addition of 150 all new pokemon, all based on Super Mario enemies and characters. Goomba, Bob-omb, Bowser...Battle, collect, and train them all in this hack! If you love Pokemon and Mario, then this game is for you. Features: -150 all new MarioMon, including sprites, evolutions, and attacks. -MUCH more balanced gameplay, with each fully evolved MarioMon roughly equaling each other in total stats. -Quality of life edits, such as removing the blackout in Rock Tunnel and the removal of the trainer that teaches you how to catch pokemon. -Minor enviromental and scripting hacks. Story (Not yet implemented): Professor E-gad has developed a new technology for enslaving the various monsters of the Mushroom Kingdom. Using Mario as his spokesperson, he advertises this technology to the humanoid denizens of the Mushroom Kingdom as there cure to the constant invasions by Bowser and as a way for them to secure everlasting peace in their kingdom. Needless to say, the minions of the Mushroom world are in a panic as more and more of them are being enslaved and brainwashed away from the rule of their great King Bowser. Seeing the horrors of this new technology, Bowser breaks into E-gad's lair in order to liberate some of his loyal minions. However, Mario steps in just in time to stop Bowser from saving all of his minions. Wanting to add insult to injuiry, Mario descides to defeat Bowser with one of the very minions who once served him so loyally. Horrified by this, Bowser runs away, seeking a cure to the brainwashing effects of E-gad's twisted technology, and to attempt to liberate the trapped souls of the monsters. You'll play as Mario who will travel in an attempt to stop the "evils" of Bowser, attempting to save his comrades, and secure an everlasting peace for the denizens of the Mushroom Kingdom. Future of the Game: I intend to add a whole new map, story, text, and scripting in a future release, admittedly a while down the road. I also plan on utilizing Fire Red's like 300 something space to add many more MarioMon. You'd be surprised how much you have to work with in the Mario Universe. Screen shots: Attachment 54690 Attachment 54691 Attachment 54692 Attachment 54693 http://img99.imageshack.us/img99/6710/mariomonbeta6.png http://img163.imageshack.us/img163/4539/mariomonbeta5.png http://img17.imageshack.us/img17/6370/mariomonbeta7.png http://img411.imageshack.us/img411/9599/mariomonbeta4.png http://img99.imageshack.us/img99/3715/mariomonbeta1.png http://img231.imageshack.us/img231/7844/mariomonbeta3.png http://img218.imageshack.us/img218/6064/mariomonbeta2.png Preview: http://www.youtube.com/watch?v=uitk9JHkv2c Download: -------------------------------------------------- http://www.megaupload.com/?d=RK12OMP5 -------------------------------------------------- Please feel free to comment. I'm interested in what you guys think. Any glitches or bugs you guys find, report to me. Also, if anyone's really interested in the premise, I'd love some help on mapping and scripting. ^_^ http://i912.photobucket.com/albums/ac324/pandafoxygirl/Saifors%20Album/MarioMonBanner.png |
Some of the sprites have big, bulging black outlines. You should fix that.
Anyways, good luck on this. |
Each sprite has a different style. This isn't good. You should remake all the sprites and at least give them an uniform style.
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Some sprites are sprited differently then otheres. =\ I agree with Teh Baro. Resprite them.
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I see... Now the maps... They look kind of empty, and I see tile errors in the first screen. (The gate to be exact)
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Let's see the problems I noticed before downloading the beta.
> Everything being balanced makes for a dull game. There should be things that are great early on and bad later (Like Butterfree) and things that are bad early but great later (Like Dratini). > Spriting is horrid. > You put a beta that isn't special in any way except edited pokemon and routes up. That being said, I downloaded to further investigate. > If your starter is burned/poisoned in the first rival battle, it will not show up. > The pokemon are not restated. MAYBE you changed the catch rate, but the stats are the same. > You're Onix replacement is named Monkey. It is a Ukieki (Or however it's spelled). > THE SPRITES ARE WORSE THAN WHAT THEY WERE ON THE SCREENSHOTS. Yeah. Those need fixed. EDIT: OH GOOD ARCEUS WHAT IS THAT KOOPA BACKSPRITE? It's... something from my nightmares! D: |
I'm gonna catch me a Bowser XD!
just kidding right now, I'll start with a Goomba, then a Koopa Troopa.... |
games sounds/looks great. gona try this out cause im wondering how Bowser looks.
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> The pokemon are not restated. MAYBE you changed the catch rate, but the stats are the same. Quote:
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I have seen my fairshare of bad spriting but this could end up bad because you probably need to change the backsprite. I used an 8-bit small mario sprite on a torchic and I used the same sprite for front and back but I did not make the sprites face at an angle because you can't put a 2D sprite facing in a 3D direction.
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HP: 60 Atk: 60 Def: 60 Sp Atk: 40 Sp Def: 60 Speed: 70 He's a balanced pokemon. Stats directly from in game. Don't make an assumption based on pokemon natures. ^_^;; All my guys ARE changed. ^_^;; |
Pat, if you're bad at spriting, then why not HIRE a Spriter?
I think you need some logical thinking sometimes. It's that simple. I think you probably need a OW Spriter too. Or else, the Hack's idea itself is pretty good, as I'm a fan of Mario games of all time. |
Haha like the video. Are you going to change the OW to Mario or something?
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Nice thought ! I like the way you thought that ! Good luck ! :D
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Definitely needs sprites in a single style.
Use M&L or something, as that has many different Mario enemies in a uniform style. |
Videogamerpat, You could go to Spriters-Resource and get better Mario sprites from the game Mario- Luigi the superstar saga for GBA or to Mario - Luigi partners in time for Nds ( I know this because i am also trying make a game with Mario sprites) You have to credit the people who ripped them though.
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The solution would obviously be to create my own sprites from scratch. Even though it would dimish the nostalgia significantly, the thing holding me back from that is lack of me finding a willing spriter along with my admittedly poor spriting. ^_^;; Still, I rather like the usage of classic sprites versus drawing new ones. So you guys can say how much I "Need" to change it, but I don't care. =P Granted, I definitely will work to have them all uniformed size and proportional so the art style shift between sprites is less jaring. Quote:
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hey this one looks cool i will have my eyes on this
edit: why is the evo of Koopa cool-koopa wasn't it called Koopa-Troopa the one with sunglasses? |
The sprites are just...no.
BTW "Bat" is called Swooper. Look it up. This would be very good if you ditch those lame sprites, but... |
Blurg
The graphics are far beyond help I see you have tried straches - or - pixel overs and the game sprites form the other mario series dont do Make ur own ones |
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Although I am working on getting the pixel sizes consistent with all the guys. |
I want a Minimouser D: I thought they were called Little Mousers though... either way I love them :P
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