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-   -   Dragon Breath Deck (https://www.pokecommunity.com/showthread.php?t=222404)

SnorlaxFTW!! June 14th, 2010 2:22 PM

Dragon Breath Deck
 
I know the name is kinda dumb but its what i got for now.

<Deck list>

POKEMON:
4-3-4 Kingdra (Three LA and one Prime)
1-1 Blissey Prime (PL Chancey)
2-1 Uxie Lv.x (LA Uxie)
2-2-1 Glaceon Lv.X (RR Eevee and MD Glaceon)

T/S/S:

2 Roseanne's Research
3 Engineer's Adjustments
3 Super Scoop Up
1 Night Maintenance
2 Broken Time Space
2 Expert Belt
2 Cynthia's Guidance
1 Luxury Ball
4 Rare Candy
4 Pokemon Communication
3 Warp Point

ENERGY:

12 Water Energies

FurretFTW!!1! June 15th, 2010 10:42 AM

Pokemon: 21
2 Kingdra LA
2 Kingdra Prime UL
3 Seadra LA
4 Horsea LA
1 Blissey Prime GS (It's okay...but the bench is too cramped)
1 Chansey
2 Uxie LA
2 Claydol GE
2 Baltoy GE
1 Azelf LA
1 Unown [Q] MD (just in case)

Trainers: 28
4 Roseanne's Research
1 Pokemon Collector
3 Bebe's Search
1 Cynthia's Feelings (Garchomp safety)
1 Palmer's Contribution
3 Broken Time-Space
2 Expert Belt
1 Luxury Ball
4 Rare Candy
4 Pokemon Communicator
4 Super Scoop Up

Energy: 11
7 Water Energy
4 Call Energy

MagmaGrowth876 June 15th, 2010 11:21 AM

My buddy runs a Blissey Prime in his Magnevire deck. His Magnezone Lv. X can transfer all the energy to a pokemon with no damage(usually claydol), heal w/o discarding any energy, then transfer it all back. So far, his is the only deck i know of that can run Blissey Prime with no penalty.
I'd love some help with this deck, so if you can spare a moment, check it out!
http://www.pokecommunity.com/showthread.php?t=219907

SnorlaxFTW!! June 15th, 2010 3:42 PM

Quote:

Originally Posted by FurretFTW!!1! (Post 5883540)
Pokemon: 21
2 Kingdra LA
2 Kingdra Prime UL
3 Seadra LA
4 Horsea LA
1 Blissey Prime GS (It's okay...but the bench is too cramped)
1 Chansey
2 Uxie LA
2 Claydol GE
2 Baltoy GE
1 Azelf LA
1 Unown [Q] MD (just in case)

Trainers: 28
4 Roseanne's Research
1 Pokemon Collector
3 Bebe's Search
1 Cynthia's Feelings (Garchomp safety)
1 Palmer's Contribution
3 Broken Time-Space
2 Expert Belt
1 Luxury Ball
4 Rare Candy
4 Pokemon Communicator
4 Super Scoop Up

Energy: 11
7 Water Energy
4 Call Energy

Its not cramped if i dont have any claydols, and i dont need them because the game is ussually over before they become useful and i dont like that they limmit your hand to 6 cards. The idea is to use kingdra's water recycleing attack so 7 energies is not going to work and call energies are not needed because i ussally drop alot on the nech to set up for more. If anything i need more water energies not less.

Quote:

Originally Posted by MagmaGrowth876 (Post 5883630)
My buddy runs a Blissey Prime in his Magnevire deck. His Magnezone Lv. X can transfer all the energy to a pokemon with no damage(usually claydol), heal w/o discarding any energy, then transfer it all back. So far, his is the only deck i know of that can run Blissey Prime with no penalty.
I'd love some help with this deck, so if you can spare a moment, check it out!
http://www.pokecommunity.com/showthread.php?t=219907

The whole point of Blissey in this deck is to discard water energies so im not worried about that. Kingdra LA has a move that benefits from having alot of water energy in the discard. I will definetly take a look :)

donavannj June 15th, 2010 4:53 PM

Quote:

Originally Posted by SnorlaxFTW!! (Post 5884231)
Its not cramped if i dont have any claydols, and i dont need them because the game is ussually over before they become useful and i dont like that they limmit your hand to 6 cards. The idea is to use kingdra's water recycleing attack so 7 energies is not going to work and call energies are not needed because i ussally drop alot on the nech to set up for more. If anything i need more water energies not less.

Claydol is staple draw power, and it doesn't specifically limit your hand to 6, and you can send cards down to the bottom of your deck without drawing any, even if you have 6 or more cards, if you need that draw power as quickly as possible. Call Energies are mostly just to prevent donks.

SnorlaxFTW!! June 15th, 2010 5:22 PM

NO, with clydol you draw until you have 6 cards in your hand leaveing you at 6 cards

donavannj June 15th, 2010 5:32 PM

Quote:

Originally Posted by SnorlaxFTW!! (Post 5884492)
NO, with clydol you draw until you have 6 cards in your hand leaveing you at 6 cards

That's exactly what I said. You can actually use Claydol to put the cards that you don't need back into your deck, and later get something that'd actually be useful. Many times I've found myself using its ability just so I could get a couple cards when I did it next. It's useful in that sense, and also prevents against decking.

SnorlaxFTW!! June 15th, 2010 6:06 PM

Im not stupid i understand how to use claydol and why it can be useful. However, in this deck it is useful to have more than 6 cards in your hand and when using clydol as your draw power that does not happen

donavannj June 15th, 2010 6:24 PM

Quote:

Originally Posted by SnorlaxFTW!! (Post 5884612)
Im not stupid i understand how to use claydol and why it can be useful. However, in this deck it is useful to have more than 6 cards in your hand and when using clydol as your draw power that does not happen

Well, try it without, then. I'm almost certain your results will make you reconsider not running any Claydol, at least until it gets phased out of Modified.

SnorlaxFTW!! June 15th, 2010 6:31 PM

Quote:

Originally Posted by donavannj (Post 5884666)
Well, try it without, then. I'm almost certain your results will make you reconsider not running any Claydol, at least until it gets phased out of Modified.

I can't try it without because its not in there, and it runs much smoother since i took him out.

donavannj June 15th, 2010 6:32 PM

Quote:

Originally Posted by SnorlaxFTW!! (Post 5884681)
I can't try it without because its not in there, and it runs much smoother since i took him out.

What kind of decks are you running up against?

SnorlaxFTW!! June 15th, 2010 6:38 PM

Quote:

Originally Posted by donavannj (Post 5884686)
What kind of decks are you running up against?

um charizard, gardivoir, SP, Gyradyos, T-tar/Darkrai, Grass, and Lanturn are the ones i play the most.

donavannj June 15th, 2010 7:24 PM

Quote:

Originally Posted by SnorlaxFTW!! (Post 5884694)
um charizard, gardivoir, SP, Gyradyos, T-tar/Darkrai, Grass, and Lanturn are the ones i play the most.

Then I guess you really have been testing it against top tier decks.

FurretFTW!!1! June 15th, 2010 7:35 PM

xD Kingdra needs Claydol. You're discarding cards faster than you're drawing them. If you really knew what you were doing, you'd realize Kingdra prefers the Claydol. It doesn't need to discard Energy, so that doesn't matter much either. Call is for good T1 options and somewhat helps against donks.

MagmaGrowth876 June 16th, 2010 10:09 AM

What he meant is that even if you have, say, 8 cards in your hand, you can cosmic 2 to the bottom of your deck, leaving you with 6 in your hand, and because you have 6 or more, not draw any(2 for none). Next turn you can Cosmic 2 more. Then draw 2 because your hand size has been reduced to 4. Pokemon rules state that you can do as much as the game will allow you to, even if it's not the whole thing.

SnorlaxFTW!! June 16th, 2010 1:30 PM

Quote:

Originally Posted by MagmaGrowth876 (Post 5886527)
What he meant is that even if you have, say, 8 cards in your hand, you can cosmic 2 to the bottom of your deck, leaving you with 6 in your hand, and because you have 6 or more, not draw any(2 for none). Next turn you can Cosmic 2 more. Then draw 2 because your hand size has been reduced to 4. Pokemon rules state that you can do as much as the game will allow you to, even if it's not the whole thing.

Right, thats what im saying, you always end up back at 6 cards, i perfer to like my hand get bigger than 6

FurretFTW!!1! June 16th, 2010 8:32 PM

You won't get your hand bigger than that in Kingdra, so play Claydol... >.>;;;

SnorlaxFTW!! June 16th, 2010 9:22 PM

Do you guys have any other sugestions besides claydol. Like what i should take out for more energy?

donavannj June 17th, 2010 7:29 AM

Well, Roseanne's won't be legal come August, so I'd suggest swapping it out for Interviewer's Questions when the time comes, but Roseanne's is still a better card until that point. Engineer's Adjustments is not worth running 3 of, and Blissey Prime doesn't work nearly as well as it would seem at first glance.

FurretFTW!!1! June 17th, 2010 4:38 PM

You don't need more Energy. You just need one to attack, and you can discard other things. Blissey is bad, but if he wants it, it's fine. I prefer to not have it, but nothing is really needed too much more.

I'll keep on suggesting Claydol until it's in the deck xP Kingdra is very near unusable next format because of it's absense, so at least use it while it lasts.

MagmaGrowth876 June 17th, 2010 5:16 PM

RUN CLAYDOL! Naw man, i'm just playin. I actually prefer IQ over Rosies, but unlike Rosie, it's use is pretty situational. It's obviously not as consistant, but at the same time, it could get you a bunch of energy. I run 2 in my MagLeaf 2.0 and I keep flip flopping Jirachi RR back and forth, in and out of the deck. It's nice because even if i get nothing on IQ, i get to use it again via Detour. Sorry I can't be much more help. I've never run Kingdra and i still fail to see why it has such a cult following. I've reviewed the card many times and it doesn't stick out to me as more than an "average" card.

FurretFTW!!1! June 18th, 2010 8:24 AM

.-. A consistant 60 damage and 20 snipe for one energy is nowhere near average. That card is a beast.

SnorlaxFTW!! June 18th, 2010 8:42 PM

Quote:

Originally Posted by FurretFTW!!1! (Post 5889834)
You don't need more Energy. You just need one to attack, and you can discard other things. Blissey is bad, but if he wants it, it's fine. I prefer to not have it, but nothing is really needed too much more.

I'll keep on suggesting Claydol until it's in the deck xP Kingdra is very near unusable next format because of it's absense, so at least use it while it lasts.

I do need more energy. Discarding something besides energy is pointless, it helps you do more damage and it also can be easily retrived.

Also i added a bronzong SF to the deck and its running lot smoother now.

Quote:

Originally Posted by donavannj (Post 5888828)
Well, Roseanne's won't be legal come August, so I'd suggest swapping it out for Interviewer's Questions when the time comes, but Roseanne's is still a better card until that point. Engineer's Adjustments is not worth running 3 of, and Blissey Prime doesn't work nearly as well as it would seem at first glance.

Thanks, i took out the roseannes. And the EAs are great because they give me good draw power and help kingdra discard energies. I am thinking about taking out the blissey but i like that it also helps me discard energies. If you have any sugestions for what else i could put in i would be happy to take it out.

Quote:

Originally Posted by FurretFTW!!1! (Post 5891749)
.-. A consistant 60 damage and 20 snipe for one energy is nowhere near average. That card is a beast.

True Dat. Also its other attack can do massive amounts of damage and retuens energies to the deck.

donavannj June 18th, 2010 8:57 PM

Quote:

Originally Posted by SnorlaxFTW!! (Post 5893201)
Thanks, i took out the roseannes. And the EAs are great because they give me good draw power and help kingdra discard energies. I am thinking about taking out the blissey but i like that it also helps me discard energies. If you have any sugestions for what else i could put in i would be happy to take it out.

Well, thing is, it just eats up Bench space, unless you've got some way of returning it to your hand or your deck, and it's otherwise pretty useless.

SnorlaxFTW!! June 18th, 2010 9:10 PM

Quote:

Originally Posted by donavannj (Post 5893262)
Well, thing is, it just eats up Bench space, unless you've got some way of returning it to your hand or your deck, and it's otherwise pretty useless.

Well i have super scoops, but the flip is annoying. Most of the time the game is almost over when i use it anyways so its not that bad. Like i said though i would take it out it i had something better to put in.


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