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Dragon Breath Deck
I know the name is kinda dumb but its what i got for now.
<Deck list> POKEMON: 4-3-4 Kingdra (Three LA and one Prime) 1-1 Blissey Prime (PL Chancey) 2-1 Uxie Lv.x (LA Uxie) 2-2-1 Glaceon Lv.X (RR Eevee and MD Glaceon) T/S/S: 2 Roseanne's Research 3 Engineer's Adjustments 3 Super Scoop Up 1 Night Maintenance 2 Broken Time Space 2 Expert Belt 2 Cynthia's Guidance 1 Luxury Ball 4 Rare Candy 4 Pokemon Communication 3 Warp Point ENERGY: 12 Water Energies |
Pokemon: 21
2 Kingdra LA 2 Kingdra Prime UL 3 Seadra LA 4 Horsea LA 1 Blissey Prime GS (It's okay...but the bench is too cramped) 1 Chansey 2 Uxie LA 2 Claydol GE 2 Baltoy GE 1 Azelf LA 1 Unown [Q] MD (just in case) Trainers: 28 4 Roseanne's Research 1 Pokemon Collector 3 Bebe's Search 1 Cynthia's Feelings (Garchomp safety) 1 Palmer's Contribution 3 Broken Time-Space 2 Expert Belt 1 Luxury Ball 4 Rare Candy 4 Pokemon Communicator 4 Super Scoop Up Energy: 11 7 Water Energy 4 Call Energy |
My buddy runs a Blissey Prime in his Magnevire deck. His Magnezone Lv. X can transfer all the energy to a pokemon with no damage(usually claydol), heal w/o discarding any energy, then transfer it all back. So far, his is the only deck i know of that can run Blissey Prime with no penalty.
I'd love some help with this deck, so if you can spare a moment, check it out! http://www.pokecommunity.com/showthread.php?t=219907 |
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NO, with clydol you draw until you have 6 cards in your hand leaveing you at 6 cards
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Im not stupid i understand how to use claydol and why it can be useful. However, in this deck it is useful to have more than 6 cards in your hand and when using clydol as your draw power that does not happen
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xD Kingdra needs Claydol. You're discarding cards faster than you're drawing them. If you really knew what you were doing, you'd realize Kingdra prefers the Claydol. It doesn't need to discard Energy, so that doesn't matter much either. Call is for good T1 options and somewhat helps against donks.
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What he meant is that even if you have, say, 8 cards in your hand, you can cosmic 2 to the bottom of your deck, leaving you with 6 in your hand, and because you have 6 or more, not draw any(2 for none). Next turn you can Cosmic 2 more. Then draw 2 because your hand size has been reduced to 4. Pokemon rules state that you can do as much as the game will allow you to, even if it's not the whole thing.
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You won't get your hand bigger than that in Kingdra, so play Claydol... >.>;;;
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Do you guys have any other sugestions besides claydol. Like what i should take out for more energy?
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Well, Roseanne's won't be legal come August, so I'd suggest swapping it out for Interviewer's Questions when the time comes, but Roseanne's is still a better card until that point. Engineer's Adjustments is not worth running 3 of, and Blissey Prime doesn't work nearly as well as it would seem at first glance.
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You don't need more Energy. You just need one to attack, and you can discard other things. Blissey is bad, but if he wants it, it's fine. I prefer to not have it, but nothing is really needed too much more.
I'll keep on suggesting Claydol until it's in the deck xP Kingdra is very near unusable next format because of it's absense, so at least use it while it lasts. |
RUN CLAYDOL! Naw man, i'm just playin. I actually prefer IQ over Rosies, but unlike Rosie, it's use is pretty situational. It's obviously not as consistant, but at the same time, it could get you a bunch of energy. I run 2 in my MagLeaf 2.0 and I keep flip flopping Jirachi RR back and forth, in and out of the deck. It's nice because even if i get nothing on IQ, i get to use it again via Detour. Sorry I can't be much more help. I've never run Kingdra and i still fail to see why it has such a cult following. I've reviewed the card many times and it doesn't stick out to me as more than an "average" card.
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.-. A consistant 60 damage and 20 snipe for one energy is nowhere near average. That card is a beast.
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Also i added a bronzong SF to the deck and its running lot smoother now. Quote:
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