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Black and White - New Natures!
I was just wondering do you think they will add in new natures to Black and White? I bring this up because I thought of one. The nature would be called 'Reckless' and it would greatly increase attack but also greatly decrease defence as opposed to just increasing and decreasing slightly like adamant.
What do you think? Also if you think it's a good idea you could give some examples. |
Reminds me of vegeta :p. I think that'd be a good idea but it might make it more annoying to breed if they introduce 5/6 more natures and you dont have an everstone. Other than that no problem imo. How about cautious raises defense but lowers speed.Although that'd be the same as relaxed which is the opposite :s. Maybe the other way around?
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anyway that nature is a good idea to me. but I think they will add like 2 or 1 new natures if were lucky. |
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I'd be a little annoyed if my starting pokemon couldn't compete well in the beginning of the game because it had a drastically lowered attack. I know I could just start again, but I'd be bothered because I was sort of forced to do that. Having to start over because of a noticeable disadvantage would take some of the fun out of it.
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it'd be cool if they made new natures to evolve pokemon to keep canon as in get a reckless eevee to lvl xx to make fighteon or wtv.
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Instead of making more natures, I think they need to make the existing natures more noticeable. If you noticed in the battle that they showed how the pokemon were moving around and stuff, well maybe if there is an overhauled battling system natures (with other things such as badges of course) could determine how your pokemon behaves in battle.
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Yh i think maybe if they hold a certain item 25% chance of getting that nature.The movement one is a good idea but it would be complicted. Took'em long enough to make them have any kind of movement.
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I've always wanted HP raising and lowering natures.
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It wouldn't work out too well.
Suppose you have a Pokemon with a moveset composed of only Physical moves. If you had the option to use the Adamant nature or a new nature that "greatly" increases attack and "greatly" lowers special attack, which would you choose? |
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There are no HP-upping natures because, if there were, Blissey would be able to top 800 HP.
Not happening. |
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and reckless sounds like an awesome ability. you could also call it proud or arrogant. (now that reallly sounds like Vegeta) :D there could be one called cautious or reserved, that greatly boost defense/Sp. def Quote:
HP + natures would really help lots of pokemon in the metagame, and it would change a lot of things around in Ubers, OU and UU. thankfully. from bulbapedia: "If a level 100 Shuckle uses Power Trick, and is then skill swapped with Pure Power or Huge Power, it would obtain a maximum attack stat of 1228" blissey isnt that hard to kill really , if you attack smart. blissey, meet my machamp and 100% accuracy, base 100 STAB Dynamic punch. :D |
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There's a reason the other Pokémon you mentioned are in UU rather than OU with their massive attacks - they also have very easily exploitable weaknesses. Marowak's defenses and speed are rather sub-par, so KOing it while it's Swords Dancing is easy. Shuckle is slow as, and its attack stats are horrible, meaning that a single attack after the Power Trick means KO. Blissey, however, becomes the ultimate wall, tanking almost all unSTAB'd Physical Fightings and even most STAB'd ones. It actually has a chance of surviving your Machamp's Dynamicpunch if it gets a HP nature (as most standard 'champs don't run attack-boosters unless it's a Band). |
Yeah but dont forget that a pokemon can only have 1 nature so a HP+ blissey will not have Bold as it's nature so physical moves would hurt it even more.
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Wouldn't a Shedinja with a -HP nature just die at the start of the battle?
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The idea itself is pretty sound, but I'm assuming they will have something akin to the time machine in the original G/S/C for trading with previous generations. This means catching a old Pokémon with a new nature renders it untradable, and it's not like a move where you can just delete it or overwrite with a new move, natures are set in stone.
It could happen, and HP raising and lowering natures would be good but it will cause issues with previous generations. Although, I can't think of any real use for a *lowering* nature, one that rises will be good on a mixed tank in but I can't see any point in using one that lowers HP. That doesn't stop it existing though I guess, we do have neutral natures after all. |
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But with your example you're right. For someone like Hitmonlee who only learns a couple of special attacks an ability that "greatly" increases attack and "greatly" lowers special attack would be chosen everytime over Adamant. Though one of my ideas was to have the new natures only available through breeding or something like that so that it's more for the experienced players. Like you have a __% chance of getting a Reckless nature instead of Lonely nature, so that it kinda rewards you for your hard work. Then I suppose then you'd get cheaters abusing it of course PLUS the fact that if you got that good nature but didn't get the proper IV's or whatever then you'd have to start over which would be a pain. Ah well, I never said the idea was perfect ;) |
^Hmmmmm
That could work if it was done as form of a penalty. Don't have a 20%+ Attack/20%- Sp. Attack cause there's no real disadvantage on a psyical sweeper whereas with defence decrease there is. It wouldn't make and difference on a fragile sweeper though seen as most attacks would OHKO them anyways. |
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