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-   -   5th Gen Black and White - New Natures! (https://www.pokecommunity.com/showthread.php?t=222487)

Numbers June 15th, 2010 10:36 AM

Black and White - New Natures!
 
I was just wondering do you think they will add in new natures to Black and White? I bring this up because I thought of one. The nature would be called 'Reckless' and it would greatly increase attack but also greatly decrease defence as opposed to just increasing and decreasing slightly like adamant.
What do you think? Also if you think it's a good idea you could give some examples.

shot571 June 15th, 2010 10:39 AM

Reminds me of vegeta :p. I think that'd be a good idea but it might make it more annoying to breed if they introduce 5/6 more natures and you dont have an everstone. Other than that no problem imo. How about cautious raises defense but lowers speed.Although that'd be the same as relaxed which is the opposite :s. Maybe the other way around?

Agent Clank June 15th, 2010 11:03 AM

Quote:

Originally Posted by Numbers (Post 5883519)
I was just wondering do you think they will add in new natures to Black and White? I bring this up because I thought of one. The nature would be called 'Reckless' and it would greatly increase attack but also greatly decrease defence as opposed to just increasing and decreasing slightly like adamant.
What do you think? Also if you think it's a good idea you could give some examples.

That nature does sound like Vegeta :D
anyway that nature is a good idea to me.
but I think they will add like 2 or 1 new natures if were lucky.

Serene Grace June 15th, 2010 11:09 AM

Quote:

Originally Posted by Numbers (Post 5883519)
I was just wondering do you think they will add in new natures to Black and White? I bring this up because I thought of one. The nature would be called 'Reckless' and it would greatly increase attack but also greatly decrease defence as opposed to just increasing and decreasing slightly like adamant.
What do you think? Also if you think it's a good idea you could give some examples.

The problem of this is that it greatly decreases the point of using attack increasing moves such as Swords Dance. If this nature was available, too many people would resort to using it and I think it'll make the game a bit easier and less fun. D:

Esper June 15th, 2010 11:41 AM

I'd be a little annoyed if my starting pokemon couldn't compete well in the beginning of the game because it had a drastically lowered attack. I know I could just start again, but I'd be bothered because I was sort of forced to do that. Having to start over because of a noticeable disadvantage would take some of the fun out of it.

bustin June 15th, 2010 11:53 AM

it'd be cool if they made new natures to evolve pokemon to keep canon as in get a reckless eevee to lvl xx to make fighteon or wtv.

Enigma June 15th, 2010 11:55 AM

Quote:

Originally Posted by Scarf (Post 5883674)
I'd be a little annoyed if my starting pokemon couldn't compete well in the beginning of the game because it had a drastically lowered attack. I know I could just start again, but I'd be bothered because I was sort of forced to do that. Having to start over because of a noticeable disadvantage would take some of the fun out of it.

I agree here. Also, I think that there is already enough natures in the games.

Numbers June 15th, 2010 12:21 PM

Quote:

Originally Posted by shot571 (Post 5883532)
Reminds me of vegeta :p. I think that'd be a good idea but it might make it more annoying to breed if they introduce 5/6 more natures and you dont have an everstone. Other than that no problem imo. How about cautious raises defense but lowers speed.Although that'd be the same as relaxed which is the opposite :s. Maybe the other way around?

I never even thought of Vegeta when writing this, good observation :P I agree though, it would be a little more complicated if they added more in.

Quote:

Originally Posted by Serene Grace (Post 5883600)

The problem of this is that it greatly decreases the point of using attack increasing moves such as Swords Dance. If this nature was available, too many people would resort to using it and I think it'll make the game a bit easier and less fun. D:

I agree with this also, although along with the greater increase in attack comes greater decrease in defence which kind of balances it out, you get a fast move in first to someone with this nature, that spells trouble. Also when I say a great increase I mean like how adamant raises it 10%, reckless could raise it 20% so it's not so bad that it's broken, like say... +50% would be.

Quote:

Originally Posted by Scarf (Post 5883674)
I'd be a little annoyed if my starting pokemon couldn't compete well in the beginning of the game because it had a drastically lowered attack. I know I could just start again, but I'd be bothered because I was sort of forced to do that. Having to start over because of a noticeable disadvantage would take some of the fun out of it.

Sure this idea has flaws, It was just something I thought up on the spot and wanted to get other peoples opinions. Maybe perhaps if they introduced these new natures but the only way to get them would be through breeding (So that it's more for the competitive battlers?) that way you couldn't get these types of natures at the start. Do you think that makes it any more appealing?

PiPVoda June 15th, 2010 2:05 PM

Instead of making more natures, I think they need to make the existing natures more noticeable. If you noticed in the battle that they showed how the pokemon were moving around and stuff, well maybe if there is an overhauled battling system natures (with other things such as badges of course) could determine how your pokemon behaves in battle.

shot571 June 15th, 2010 2:22 PM

Yh i think maybe if they hold a certain item 25% chance of getting that nature.The movement one is a good idea but it would be complicted. Took'em long enough to make them have any kind of movement.

rocky505 June 15th, 2010 3:18 PM

I've always wanted HP raising and lowering natures.

Kirbychu June 15th, 2010 3:41 PM

It wouldn't work out too well.

Suppose you have a Pokemon with a moveset composed of only Physical moves. If you had the option to use the Adamant nature or a new nature that "greatly" increases attack and "greatly" lowers special attack, which would you choose?

fenyx4 June 15th, 2010 3:43 PM

Quote:

Originally Posted by rocky505 (Post 5884183)
I've always wanted HP raising and lowering natures.

My thoughts exactly! I always wondered why the developers didn't use that stat in reference to natures altering it... Then again, it seems weird that your personality/nature determines how much energy you have left to fight... :\ Still, I think it would be an interesting implementation... :D

PiPVoda June 15th, 2010 9:51 PM

Quote:

Originally Posted by rocky505 (Post 5884183)
I've always wanted HP raising and lowering natures.

Maybe we don't have it b/c they thought it would make some pokemon too strong (if HP was raised) or make some weak..if not already weak. Good idea though.

Ninja Caterpie June 15th, 2010 11:58 PM

There are no HP-upping natures because, if there were, Blissey would be able to top 800 HP.

Not happening.

rocky505 June 16th, 2010 12:02 AM

Quote:

Originally Posted by Ninja Caterpie (Post 5885331)
There are no HP-upping natures because, if there were, Blissey would be able to top 800 HP.

Not happening.

like it is that hard to KO a Blissey. There are Pokemon that can stall it with toxic,mean look, taunt so it wouldnt be too hard.

Livewire June 16th, 2010 12:04 AM

Quote:

Originally Posted by Numbers (Post 5883519)
I was just wondering do you think they will add in new natures to Black and White? I bring this up because I thought of one. The nature would be called 'Reckless' and it would greatly increase attack but also greatly decrease defence as opposed to just increasing and decreasing slightly like adamant.
What do you think? Also if you think it's a good idea you could give some examples.

if they add natures, they will probably add ones that pertain to HP, seeing as that's the only stat that hasnt been touched yet

and reckless sounds like an awesome ability. you could also call it proud or arrogant. (now that reallly sounds like Vegeta) :D there could be one called cautious or reserved, that greatly boost defense/Sp. def

Quote:

Originally Posted by Ninja Caterpie (Post 5885331)
There are no HP-upping natures because, if there were, Blissey would be able to top 800 HP.

Not happening.

why not? plenty of other pokemon already get HUGE stat increases from the other natures. An adamant natured marowak with the thick club has an attack stat of 568, not counting stat modifiers. higher than attack form deoxys. after a swords dance that doubles. medicham with pure power is in the same ball park.

HP + natures would really help lots of pokemon in the metagame, and it would change a lot of things around in Ubers, OU and UU. thankfully.

from bulbapedia:
"If a level 100 Shuckle uses Power Trick, and is then skill swapped with Pure Power or Huge Power, it would obtain a maximum attack stat of 1228"

blissey isnt that hard to kill really , if you attack smart. blissey, meet my machamp and 100% accuracy, base 100 STAB Dynamic punch. :D

Ninja Caterpie June 16th, 2010 12:25 AM

Quote:

Originally Posted by Live_Wire466 (Post 5885340)
blissey isnt that hard to kill really , if you attack smart. blissey, meet my machamp and 100% accuracy, base 100 STAB Dynamic punch. :D

Machamp, meet my Rotom Heat's delicious immunity and Will-o-Wisp.

There's a reason the other Pokémon you mentioned are in UU rather than OU with their massive attacks - they also have very easily exploitable weaknesses. Marowak's defenses and speed are rather sub-par, so KOing it while it's Swords Dancing is easy. Shuckle is slow as, and its attack stats are horrible, meaning that a single attack after the Power Trick means KO.

Blissey, however, becomes the ultimate wall, tanking almost all unSTAB'd Physical Fightings and even most STAB'd ones. It actually has a chance of surviving your Machamp's Dynamicpunch if it gets a HP nature (as most standard 'champs don't run attack-boosters unless it's a Band).

rocky505 June 16th, 2010 1:12 AM

Yeah but dont forget that a pokemon can only have 1 nature so a HP+ blissey will not have Bold as it's nature so physical moves would hurt it even more.

Phazon June 16th, 2010 1:15 AM

Wouldn't a Shedinja with a -HP nature just die at the start of the battle?

rocky505 June 16th, 2010 1:17 AM

Quote:

Originally Posted by Phazon (Post 5885437)
Wouldn't a Shedinja with a -HP nature just die at the start of the battle?

It probably wouldn't effect Sheddy's HP.

Ninja Caterpie June 16th, 2010 1:19 AM

Quote:

Originally Posted by rocky505 (Post 5885433)
Yeah but dont forget that a pokemon can only have 1 nature so a HP+ blissey will not have Bold as it's nature so physical moves would hurt it even more.

Uhm...yes. I calculated the damage with Blissey having a Modest nature, as it doesn't affect defenses or HP.

Sneeze June 16th, 2010 2:18 AM

The idea itself is pretty sound, but I'm assuming they will have something akin to the time machine in the original G/S/C for trading with previous generations. This means catching a old Pokémon with a new nature renders it untradable, and it's not like a move where you can just delete it or overwrite with a new move, natures are set in stone.

It could happen, and HP raising and lowering natures would be good but it will cause issues with previous generations. Although, I can't think of any real use for a *lowering* nature, one that rises will be good on a mixed tank in but I can't see any point in using one that lowers HP. That doesn't stop it existing though I guess, we do have neutral natures after all.

Numbers June 16th, 2010 2:29 AM

Quote:

Originally Posted by Kirbychu (Post 5884225)
It wouldn't work out too well.

Suppose you have a Pokemon with a moveset composed of only Physical moves. If you had the option to use the Adamant nature or a new nature that "greatly" increases attack and "greatly" lowers special attack, which would you choose?

That's what I thought at the start too but some people might not want a huge decrease in the other stat. Like the one I wrote down for example - Reckless, A 20% increase in attack would be cool but who wants a 20% decrease in defence?

But with your example you're right. For someone like Hitmonlee who only learns a couple of special attacks an ability that
"greatly" increases attack and "greatly" lowers special attack would be chosen everytime over Adamant.

Though one of my ideas was to have the new natures only available through breeding or something like that so that it's more for the experienced players. Like you have a __% chance of getting a Reckless nature instead of Lonely nature, so that it kinda rewards you for your hard work. Then I suppose then you'd get cheaters abusing it of course PLUS the fact that if you got that good nature but didn't get the proper IV's or whatever then you'd have to start over which would be a pain. Ah well, I never said the idea was perfect ;)


Sneeze June 16th, 2010 2:36 AM

^Hmmmmm

That could work if it was done as form of a penalty. Don't have a 20%+ Attack/20%- Sp. Attack cause there's no real disadvantage on a psyical sweeper whereas with defence decrease there is. It wouldn't make and difference on a fragile sweeper though seen as most attacks would OHKO them anyways.


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