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Volroc July 16th, 2010 9:32 AM

Ability Discussion
 
I havent seen a thread bout this so if there is one already my apologies.

Any ideas on new abilities?

I was thinkin that Electrode, & other Explosive pokemon could have an ability where they dont lose all their HP when they go boom, it would also cut the damage by say.... 50%, and youd only use 50-75% of your HP

and a counter part to toxic heal, except its for burn, & one for sleep (like a reverse nightmare called Sweet Dreams)

rocky505 July 16th, 2010 9:36 AM

I would see Snorlax with that Sweet Dreams ability xD

Sandy feet: Speed doubles during a sandstorm.

Volroc July 16th, 2010 9:37 AM

Quote:

Originally Posted by rocky505 (Post 5974669)
I would see Snorlax with that Sweet Dreams ability xD

thats where i got the idea XD lol

Totaldile July 16th, 2010 12:57 PM

"Determined"or "Anger":
Whenever you are hit with an attack, your attack is raised but your evasiveness is lowered.

rocky505 July 16th, 2010 12:59 PM

Scavenge: When the Pokemon is sent out all entry hazards are sent to the opposite side.

Jerme July 16th, 2010 1:00 PM

Quote:

Originally Posted by Totaldile (Post 5975102)
"Determined"or "Anger":
Whenever you are hit with an attack, your attack is raised but your evasiveness is lowered.

that would be so overpowered. lowering evasioness allows more hits and then the attack stat may skyrocket. how about it lowers accuracy?

Calder July 16th, 2010 1:01 PM

Quote:

Originally Posted by rocky505 (Post 5975109)
Scavenge: When the Pokemon is sent out all entry hazards are sent to the opposite side.

Yeah because that isn't broken in meta-game xD 1 Pokemon with Scavenge with crappy stats instantly OU because of that xD

OmegaRuby and AlphaSapphire July 16th, 2010 1:01 PM

Quote:

Originally Posted by rocky505 (Post 5975109)
Scavenge: When the Pokemon is sent out all entry hazards are sent to the opposite side.

I would love this ability :)

rocky505 July 16th, 2010 1:03 PM

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 5975124)

I would love this ability :)

They should've made Pick up do this in battle.

OmegaRuby and AlphaSapphire July 16th, 2010 1:04 PM

Quote:

Originally Posted by rocky505 (Post 5975132)
They should've made Pick up do this in battle.

Yeah or at least neutralize Entry hazards...

Zeturic July 16th, 2010 7:25 PM

How about an ability that negates all the active Pokemon's immunity to weather such as Hail or Sandstorm (It probably wouldn't usually be too helpful...).

Or a set of abilities that acts basically like Wonder Guard, but only for one type. (No, I'm not wanting a Garchomp with an Ice Immunity, that would not be fun.)

Ninja Caterpie July 16th, 2010 7:29 PM

Quote:

Originally Posted by Midnight Bear (Post 5976265)
Or a set of abilities that acts basically like Wonder Guard, but only for one type. (No, I'm not wanting a Garchomp with an Ice Immunity, that would not be fun.)

We already have Ghost-type Pokemon, Dark-type Pokemon, Normal-type Pokemon, Ground-type Pokemon, Flash Fire, Volt Absorb and Water Absorb. Any more would seem tacky. "Mind Absorb"? "Ice Shield"? Nah.

I think that Determination idea would be good, but only if said Pokemon had defenses like Infernape, where it could take like two hits from anything at max.

Volroc July 16th, 2010 7:29 PM

im totally loving everyones ideas :D

Livewire July 16th, 2010 7:36 PM

Quote:

Originally Posted by Jerme (Post 5975117)
that would be so overpowered. lowering evasioness allows more hits and then the attack stat may skyrocket. how about it lowers accuracy?

its not that overpowered, Anger point makes your attack automatically +6 if you get hit by a crit. if you survive, you can tear teams apart with it. i think he meant it lowers your own evasiveness, so you're more seceptable to attacks

Calder July 16th, 2010 7:49 PM

Quote:

Originally Posted by Midnight Bear (Post 5976265)
How about an ability that negates all the active Pokemon's immunity to weather such as Hail or Sandstorm (It probably wouldn't usually be too helpful...).

I'd like to introduce you to the awesome Pokemon in my avatar...

His name is Rankurusu...

He has an ability called Dust Proof...

Congratz....

Zeturic July 16th, 2010 7:53 PM

Quote:

Originally Posted by Live_Wire466 (Post 5976289)
its not that overpowered, Anger point makes your attack automatically +6 if you get hit by a crit. if you survive, you can tear teams apart with it. i think he meant it lowers your own evasiveness, so you're more seceptable to attacks

That is what he meant. Everyone knew that. It's still overpowered. Evasion rarely plays a factor. Jerme is saying that if every time the Pokemon is hit, it raises its attack and lowers its evasiveness. If the Pokemon loses evasiveness, it'll get hit again and gets more powerful and back and forth like that. A vicious circle.

Quote:

Originally Posted by Calder (Post 5976313)
I'd like to introduce you to the awesome Pokemon in my avatar...

His name is Rankurusu...

He has an ability called Dust Proof...

Congratz....

...I feel so stupid now. I completely forgot about Dust Proof.

Ninja Caterpie July 16th, 2010 7:56 PM

Quote:

Originally Posted by Midnight Bear (Post 5976324)
That is what he meant. Everyone knew that. It's still overpowered. Evasion rarely plays a factor. Jerme is saying that if every time the Pokemon is hit, it raises its attack and lowers its evasiveness. If the Pokemon loses evasiveness, it'll get hit again and gets more powerful and back and forth like that. A vicious circle.

Not if it has tiny defenses. One hit, attack increase, sure. Next hit, dead. :|

Haza July 16th, 2010 8:59 PM

I don't have a name for it but I would love an ability that would increase the Accuracy of moves that of the same type as the user by 25%. The name could involve genetics or something.

Volroc July 16th, 2010 9:01 PM

i think an ability that gives STAB to non-STAB attacks the pokemon knows would be awesome, then a normal type pokemon would be just plain AWESOME (LInoone FTW!)

Ninja Caterpie July 16th, 2010 9:02 PM

Quote:

Originally Posted by Volroc (Post 5976494)
i think an ability that gives STAB to non-STAB attacks the pokemon knows would be awesome, then a normal type pokemon would be just plain AWESOME (LInoone FTW!)

So, what, an ability that boosts the power of all moves? That'd be so overpowered. Technician is bad enough with moves under 60 BP, you want it for everything? o_O

Volroc July 16th, 2010 9:04 PM

Quote:

Originally Posted by Ninja Caterpie (Post 5976499)
So, what, an ability that boosts the power of all moves? That'd be so overpowered. Technician is bad enough with moves under 60 BP, you want it for everything? o_O

no not at all, it would only work for attacks that dont get stab on that pokemon
and it would weaken stab moves in return, so itd be balanced lol

Haza July 16th, 2010 9:09 PM

Quote:

Originally Posted by Haza (Post 5976487)
I don't have a name for it but I would love an ability that would increase the Accuracy of moves that of the same type as the user by 25%. The name could involve genetics or something.

Instinctive Aim?

I've got another Idea... an ability that makes a Pokemon completely immune to moves that are of the same type as they are... idk, I'm bad at this!

Ninja Caterpie July 16th, 2010 9:12 PM

Quote:

Originally Posted by Volroc (Post 5976504)
no not at all, it would only work for attacks that dont get stab on that pokemon
and it would weaken stab moves in return, so itd be balanced lol

Okay, so it boosts the power of all moves except of the same type. That's still 14/15 types that ARE boosted. That's still overpowered.

Volroc July 16th, 2010 9:22 PM

Quote:

Originally Posted by Ninja Caterpie (Post 5976519)
Okay, so it boosts the power of all moves except of the same type. That's still 14/15 types that ARE boosted. That's still overpowered.

but most pokemon that are single typed can only learn 4-6types
and dual type pokemon usually learn 8-10
and NO legendary would ever have this ability, nor would a pseudo-legend
it woudl be the kind of ability placed on Linoone ♥ , exc.

BleuVII July 16th, 2010 9:26 PM

How about the opposite of "normalize," which makes all moves normal type.

Specialize. Makes normal-type moves the same type as the user.

Volroc July 16th, 2010 9:28 PM

Quote:

Originally Posted by BleuVII (Post 5976560)
How about the opposite of "normalize," which makes all moves normal type.

Specialize. Makes normal-type moves the same type as the user.

Garchomp use giga impact!
giga impact turns into dragon/ground
ice/dragon type takes an epic x8 damage XD

Ninja Caterpie July 16th, 2010 9:30 PM

Quote:

Originally Posted by Volroc (Post 5976548)
but most pokemon that are single typed can only learn 4-6types
and dual type pokemon usually learn 8-10
and NO legendary would ever have this ability, nor would a pseudo-legend
it woudl be the kind of ability placed on Linoone ♥ , exc.

What I'm saying is it's every single move aside from moves of the same type that are boosted. STAB is logical, it adds to stuff of the same type. At most, a Pokemon gets 2 types of moves boosted. This is just adding to every other move that said Pokemon has. And most Pokemon learn a lot of different moves. Linoone learns 13, I think, different types.

Competitively, every Pokemon often runs multiple non-stab attacks. If these are powered up, who needs STABs? Gyarados gets better moves of other types than water moves. What's going to happen? GYARADOS USED OUTRAGE! IT HAS STAB! YOU SCREWED BRO.

Volroc July 16th, 2010 9:33 PM

Quote:

Originally Posted by Ninja Caterpie (Post 5976573)
What I'm saying is it's every single move aside from moves of the same type that are boosted. STAB is logical, it adds to stuff of the same type. At most, a Pokemon gets 2 types of moves boosted. This is just adding to every other move that said Pokemon has. And most Pokemon learn a lot of different moves. Linoone learns 13, I think, different types.

ground, ghost,dark, normal,water,fighting,electric,flying,steel,psychic,&ice i believe ^_^
whats wrong with givin NU pokemon a fightin chance? :P

Ninja Caterpie July 16th, 2010 9:35 PM

Linoone can learn Pin Missile, Gunk Shot and Grass Knot, too. Bug, Poison, Grass.

There's nothing wrong with boosting NU Pokemon. Just you give it to the wrong Pokemon and it overpowers them. I mean, Linoone then gets STAB Gunk Shot, Iron Tail, Seed Bomb and Shadow Claw, coming off a base attack which can be Belly Drummed.

Volroc July 16th, 2010 9:39 PM

Quote:

Originally Posted by Ninja Caterpie (Post 5976591)
Linoone can learn Pin Missile, Gunk Shot and Grass Knot, too. Bug, Poison, Grass.

There's nothing wrong with boosting NU Pokemon. Just you give it to the wrong Pokemon and it overpowers them.

totally forgot bout that, & it learns seed bomb cuz i just taught bandit seed bomb ♥

true, thats why i think only the first normal types like sentret, linoone, exc. would get it

Ninja Caterpie July 16th, 2010 9:40 PM

The thing is, Normal-types like Furret, Linoone and stuff get a very, very large variety of moves.

Volroc July 16th, 2010 9:51 PM

Quote:

Originally Posted by Ninja Caterpie (Post 5976607)
The thing is, Normal-types like Furret, Linoone and stuff get a very, very large variety of moves.

thats why i love them ♥♥♥♥♥ their so cute, yet awesome XD

Haza July 16th, 2010 9:54 PM

Quote:

Originally Posted by BleuVII (Post 5976560)
How about the opposite of "normalize," which makes all moves normal type.

Specialize. Makes normal-type moves the same type as the user.

Oh my goodness, that's terrifying!

Volroc July 16th, 2010 9:56 PM

Quote:

Originally Posted by Haza (Post 5976650)


Oh my goodness, that's terrifying!

i know XD that would be so EPIC, talk botu PWNED XD

Haza July 16th, 2010 10:01 PM

To water down that "Specialize" ability I'd make it randomly chose a type do be if the user is a Dual-Type, or just pick the primary type.

Volroc July 16th, 2010 10:03 PM

Quote:

Originally Posted by Haza (Post 5976664)
To water down that "Specialize" ability I'd make it randomly chose a type do be if the user is a Dual-Type, or just pick the primary type.

i agree, cuz then itd be an evil pseudo-legend thing muhahahahaha >:]

BleuVII July 16th, 2010 10:24 PM

I agree too. And I'm kind of thinking that only mono-type pokemon would have that ability.

I actually created the ability to go with a ???-type Pokemon I created called Tanichi, whose type changes based on the day of the week. See it in my Showcase thread (link in sig).

A pseudo-legendary with that ability though?! That's just broken.

Volroc July 16th, 2010 10:28 PM

Quote:

Originally Posted by BleuVII (Post 5976731)
I agree too. And I'm kind of thinking that only mono-type pokemon would have that ability.

I actually created the ability to go with a ???-type Pokemon I created called Tanichi, whose type changes based on the day of the week. See it in my Showcase thread (link in sig).

A pseudo-legendary with that ability though?! That's just broken.

no offense but ur pachee evolution is ugly :(
i like the flying squirrel idea i saw more <3
but it doesnt matter to me i just want my pachee to be truly appreicated <3

KanadeTenshi July 17th, 2010 3:44 AM

Quote:

Originally Posted by rocky505 (Post 5974669)
I would see Snorlax with that Sweet Dreams ability xD

Sandy feet: Speed doubles during a sandstorm.

No thank you. I already worry enough about sandstorm teams I don't need some rain dance / sunny day sandstorm to pop up to worry about.

Still, it is not possible to counter all Pokemon with just a team of 6, but you should get the point from now. Get the best coverage you can.


No.


Quote:

Originally Posted by Volroc (Post 5974656)
I havent seen a thread bout this so if there is one already my apologies.

Any ideas on new abilities?

I was thinkin that Electrode, & other Explosive pokemon could have an ability where they dont lose all their HP when they go boom, it would also cut the damage by say.... 50%, and youd only use 50-75% of your HP

and a counter part to toxic heal, except its for burn, & one for sleep (like a reverse nightmare called Sweet Dreams)

Burn: Flash Fire
Sleep: Sleep Talk

Elecctrode: Lol. You did know boom uses half of the defense point of the enemy to calc the damage right? Kinda broken.

No.

Quote:

Originally Posted by Totaldile (Post 5975102)
"Determined"or "Anger":
Whenever you are hit with an attack, your attack is raised but your evasiveness is lowered.

What the hell?
Evasiness doesn't mean anything in comp. battling and it's usually banned, and so forth noob moves. Ever faced a double team shuckle?

No.

Quote:

Originally Posted by rocky505 (Post 5975109)
Scavenge: When the Pokemon is sent out all entry hazards are sent to the opposite side.

So much for stall...

No.

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 5975134)

Yeah or at least neutralize Entry hazards...

Then you hurt all the playstyles in the world.. stall.. heavy offense.. even BALANCED teams take damage.

No.


Quote:

Originally Posted by Midnight Bear (Post 5976265)
How about an ability that negates all the active Pokemon's immunity to weather such as Hail or Sandstorm (It probably wouldn't usually be too helpful...).

Or a set of abilities that acts basically like Wonder Guard, but only for one type. (No, I'm not wanting a Garchomp with an Ice Immunity, that would not be fun.)

Gosh you're the only one that wins in this thread. Chomp is banned but Ice Immune Rayquaza would be epic lol.

Still, pokemon getting random immunities is out of the place.

No.

Quote:

Originally Posted by Ninja Caterpie (Post 5976273)
We already have Ghost-type Pokemon, Dark-type Pokemon, Normal-type Pokemon, Ground-type Pokemon, Flash Fire, Volt Absorb and Water Absorb. Any more would seem tacky. "Mind Absorb"? "Ice Shield"? Nah.

I think that Determination idea would be good, but only if said Pokemon had defenses like Infernape, where it could take like two hits from anything at max.

The one that gives you +1 Atk and -1 Evs? So much for Intimidate. You know that SD Ape (Which is one of the most underrated Pokemon in the metagame like CB Gyara and such) is barely stopabble?

No.

Quote:

Originally Posted by Live_Wire466 (Post 5976289)
its not that overpowered, Anger point makes your attack automatically +6 if you get hit by a crit. if you survive, you can tear teams apart with it. i think he meant it lowers your own evasiveness, so you're more seceptable to attacks

Anger point is perfectly balanced. Really what is the chance of getting a crit? 6.25%? Only Pokemon with Super Luck is Absol and Honchkrow, none are common except Absol which is an UU beast.

Nope.

Quote:

Originally Posted by Volroc (Post 5976494)
i think an ability that gives STAB to non-STAB attacks the pokemon knows would be awesome, then a normal type pokemon would be just plain AWESOME (LInoone FTW!)

Normal STAB is terrible and lets you get walled by Heracross. I see only Furret getting this because Furret has crap base SpA and great special movepool. Linoone already has ultimate one turn setup so he doesn't need that. And STAB extremespeed is lethal enough.

Nah.

Quote:

Originally Posted by Volroc (Post 5976504)
no not at all, it would only work for attacks that dont get stab on that pokemon
and it would weaken stab moves in return, so itd be balanced lol

I already said Normal STAB is terrible. I dunno why I quoted this.. but just for the case...:

Nope.

Quote:

Originally Posted by BleuVII (Post 5976560)
How about the opposite of "normalize," which makes all moves normal type.

Specialize. Makes normal-type moves the same type as the user.

Rayquaza won't get it but STAB, priority extremespeed is HIDEOUS.

NO WAY.

Quote:

Originally Posted by Volroc (Post 5976568)
Garchomp use giga impact!
giga impact turns into dragon/ground
ice/dragon type takes an epic x8 damage XD

Quote:

Originally Posted by Ninja Caterpie (Post 5976573)
What I'm saying is it's every single move aside from moves of the same type that are boosted. STAB is logical, it adds to stuff of the same type. At most, a Pokemon gets 2 types of moves boosted. This is just adding to every other move that said Pokemon has. And most Pokemon learn a lot of different moves. Linoone learns 13, I think, different types.

Competitively, every Pokemon often runs multiple non-stab attacks. If these are powered up, who needs STABs? Gyarados gets better moves of other types than water moves. What's going to happen? GYARADOS USED OUTRAGE! IT HAS STAB! YOU SCREWED BRO.

Do you love getting walled by Skarm?
Oh and water is one of the best offensive types. Gyara doesn't need outrage. +1 Adamant DD already tears stuff apart.

Only if you wanna get walled by Skarm.

Quote:

Originally Posted by Ninja Caterpie (Post 5976607)
The thing is, Normal-types like Furret, Linoone and stuff get a very, very large variety of moves.

And the inability to use them effectively.

Quote:

Originally Posted by BleuVII (Post 5976731)
I agree too. And I'm kind of thinking that only mono-type pokemon would have that ability.

I actually created the ability to go with a ???-type Pokemon I created called Tanichi, whose type changes based on the day of the week. See it in my Showcase thread (link in sig).

A pseudo-legendary with that ability though?! That's just broken.

What..? I don't get it.

Ninja Caterpie July 17th, 2010 3:58 AM

You ALWAYS like this, KT? Also, uh, I never said the Anger/Determination Pokemon had to be Infernape exactly, just with Infernape Defenses. >_> Y'know, meaning they can't take a hit from anything stronger than Luvdisc? That and they don't have to be fast or anything, etc.

Also, if you can't stop SD Ape, "maybe you're just bad?" Any Pokemon can be "barely stoppable" when they're supported properly, etc.

KanadeTenshi July 17th, 2010 4:12 AM

Actually with SD Ape's power and coverage finding a safe switch in except a counter is hard.
I never said I CAN'T stop it. I said that it's hard to stop. I'm not such a good player myself, but my brother made me learn a bit and really.. SD Ape owns so much.. It's really strong.


Luvdisc is always stopabble.

Ninja Caterpie July 17th, 2010 4:40 AM

Quote:

Originally Posted by KanadeTenshi (Post 5977141)
Actually with SD Ape's power and coverage finding a safe switch in except a counter is hard.
I never said I CAN'T stop it. I said that it's hard to stop. I'm not such a good player myself, but my brother made me learn a bit and really.. SD Ape owns so much.. It's really strong.


Luvdisc is always stopabble.

Not with Belly Drum Baton Pass + Flail and...Waterfall or something.

KanadeTenshi July 17th, 2010 5:08 AM

Then tell me, who Belly Drum passes, let alone on Luvdisk?

Hydrath July 17th, 2010 5:40 AM

Pyromaniac - The pokemon's non-fire attacks have a chance to deal additional fire damage.

Piecing Cold - Pokemon's Ice attacks are unaffected by the opponents resistant.

Enrage - Chance on hit, pokemon's defense and special defense stats are lowered and the pokemon's attack and speed stats rises.

Cute and Cuddly - Chance on hit, What hit? it's too cute to hit!

Rainbow strikes - Attacks types resistant to the opposing Pokemon become STAB moves.

Volroc July 17th, 2010 6:37 AM

Quote:

Originally Posted by KanadeTenshi (Post 5977102)
Burn: Flash Fire
Sleep: Sleep Talk

Flash Fire negates damage and raises fire power

i said heal health without the raise in power

you fail.

sleep talk doesnt heal you while you sleep,it allows you to attack while asleep so EPIC FAIL!

GrifSpark July 17th, 2010 7:34 AM

I think an ability that works simaliar to FlashFire or WaterAbsorb for Grass-Types should be in order.

Botany-When the user it hit by a Grass-Type move, damage is negated, and users defense (Or Sp.Defense, I can't decide) increases.

Scream-While the user is active, all soundbased moves damage is increased. A possible extra ability for Whismur line.

SweetDreams-When asleep, the user regains health.

Volroc July 17th, 2010 7:38 AM

Quote:

Originally Posted by GrifSpark (Post 5977476)
I think an ability that works simaliar to FlashFire or WaterAbsorb for Grass-Types should be in order.

Botany-When the user it hit by a Grass-Type move, damage is negated, and users defense (Or Sp.Defense, I can't decide) increases.

Scream-While the user is active, all soundbased moves damage is increased. A possible extra ability for Whismur line.

SweetDreams-When asleep, the user regains health.

sweet dreams was my idea :P

Mana July 17th, 2010 7:50 AM

Quote:

Originally Posted by Volroc (Post 5977487)
sweet dreams was my idea :P

Sweet Dreams would be a bad idea.

Snorlax's health would like never go down! Rest is the sleep+recover move, with Sweet Dreams Snorlax (imagine WITH leftovers) would be gaining health a lot.

With a Sleeptalk + Return or some other combo it would be even harder to take down :\.

Volroc July 17th, 2010 7:53 AM

Quote:

Originally Posted by SwiftSign (Post 5977512)
Sweet Dreams would be a bad idea.

Snorlax's health would like never go down! Rest is the sleep+recover move, with Sweet Dreams Snorlax (imagine WITH leftovers) would be gaining health a lot.

With a Sleeptalk + Return or some other combo it would be even harder to take down :\.

who said snorlax had to get it?

that would mean the only pokemon capable of killin it would be Mantis my Scizor >:]

i was thinkin more along the lines of Whismur line, or a new pokemon like Munna& Musharna
that focus on sleep/dreams

EDIT: and why does everyone automatically assume that it HAS to be on an older pokemon? this is about abilities NOT about abilities that go to older pokemon,or newer pokemon its called being flexible :P
plus i HATE snorlax,i got the idea from him, but id NEVER imagine actually puttin it on that accursed tank >.<

GrifSpark July 17th, 2010 7:54 AM

Yep, but no-one really adapted on it other than it would be a counterpart to Nightmare. Ooh... And another three!

FrostBite-Contact with the user may cause the Freeze conditon.

Solid-Defense cannot be lowered. (Counterpart to HyperCutter and KeenEye)

Dryout-When in Rain, speed is lowered. But when in Sun, speed is increased. (Counterpart to DrySkin, only with Speed rather than HP)

SteelKick-Raises power of all kick-based moves, (Counterpart to IronFist)

I'll post more once I think of them.
Tally-ho!

Quote:

Originally Posted by Volroc (Post 5977521)
who said snorlax had to get it?

that would mean the only pokemon capable of killin it would be Mantis my Scizor >:]

i was thinkin more along the lines of Whismur line, or a new pokemon like Munna& Musharna
that focus on sleep/dreams

Or my HitmonChan, IronFist ability FTW!

Volroc July 17th, 2010 7:58 AM

Quote:

Originally Posted by GrifSpark (Post 5977522)
Yep, but no-one really adapted on it other than it would be a counterpart to Nightmare. Ooh... And another three!

FrostBite-Contact with the user may cause the Freeze conditon.

Solid-Defense cannot be lowered. (Counterpart to HyperCutter and KeenEye)

Dryout-When in Rain, speed is lowered. But when in Sun, speed is increased. (Counterpart to DrySkin, only with Speed rather than HP)

I'll post more once I think of them.
Tally-ho!

i love it XD those are just too cool XD
especially Frostbite, i could see Froslass havin it >:]

Mana July 17th, 2010 8:00 AM

Quote:

Originally Posted by Volroc (Post 5977521)
who said snorlax had to get it?

that would mean the only pokemon capable of killin it would be Mantis my Scizor >:]

i was thinkin more along the lines of Whismur line, or a new pokemon like Munna& Musharna that focus on sleep/dreams

Sleeping is what the Snorlax line does best. Therefore I was using it as an example as to why it's broken.

Munna and it's Evo already HAVE abilities, so they won't be getting any more. Snorlax's however are subject to change.

Quote:

FrostBite-Contact with the user may cause the Freeze conditon.

Solid-Defense cannot be lowered. (Counterpart to HyperCutter and KeenEye)

Dryout-When in Rain, speed is lowered. But when in Sun, speed is increased. (Counterpart to DrySkin, only with Speed rather than HP)
At the moment I think FrostBite is a bit of a pain... Freeze is such a rare condition and it's the one that is the most hinderant as the Pokémon can't do anything. Perhaps if it raised the chance of Ice-Type moves to freeze instead?

I agree with the idea for Solid however :)


How about an ability that helps regain PP? It would be useful in game for those long explorations or after a string of battles to recover some PP without using items.

"When hit by moves of the same time [as the user] each move gains 1 PP"

Can't think of a name though.

Volroc July 17th, 2010 8:09 AM

Quote:

Originally Posted by SwiftSign (Post 5977542)
Sleeping is what the Snorlax line does best. Therefore I was using it as an example as to why it's broken.

Munna and it's Evo already HAVE abilities, so they won't be getting any more. Snorlax's however are subject to change.

How about an ability that helps regain PP? It would be useful in game for those long explorations or after a string of battles to recover some PP without using items.

"When hit by moves of the same time [as the user] each move gains 1 PP"

Can't think of a name though.

of course its broken, so is wonder guard lol

i know,but it would be a great ability for them

thats even more broken especially on kecleon O.o"

but it reminds me of the ability i thoguht for Smeargle:
Canvas:
if Sketch fails its PP is refilled, and if sketch is successful, it relearns it if it levels up this battle

Mana July 17th, 2010 8:17 AM

Quote:

Originally Posted by Volroc (Post 5977566)
of course its broken, so is wonder guard lol

i know,but it would be a great ability for them

thats even more broken especially on kecleon O.o"

but it reminds me of the ability i thoguht for Smeargle:
Canvas:
if Sketch fails its PP is refilled, and if sketch is successful, it relearns it if it levels up this battle

Excuse me but it can't be broken on Kecleon as his ABILITY is colour change, he can't have both active :P

Smeargle doesn't really need to learn Sketch any more times, but I like the first bit of the ability.

(And wonderguard would only be broken if the Pokémon had only one (or two) weaknesses or a proper amount of health instead of one.)

Volroc July 17th, 2010 8:36 AM

Quote:

Originally Posted by SwiftSign (Post 5977587)
Excuse me but it can't be broken on Kecleon as his ABILITY is colour change, he can't have both active :P

Smeargle doesn't really need to learn Sketch any more times, but I like the first bit of the ability.

(And wonderguard would only be broken if the Pokémon had only one (or two) weaknesses or a proper amount of health instead of one.)

ya didnt think that through lol but if he could it would be awesome :P

i know,but it would speed up the learning egg moves,without runnin to the move releaner after every battle :P

Shedinja is broken, cuz i love it :P
plus how many hackers dont have Wondereye/tomb? lol

Resultz July 17th, 2010 8:42 AM

Photon.
Electric type moves ignore type matchups.


Dependance.
IF a move turns critical, half its PP(rounded up) is restored.

Potency.
Allows poison moves to affect steel types for neutral damage.

Karma.
Attack is slightly boosted, but if a critical hit is made, HP is lost.

choice guard.
The user is immune to the first attack used on it until switched out.

the brains..
Sp.Atk is increased by 20%, and defense lowered by 20%

..the brawn
Attack is increased by 20%, and Sp.Def lowered by 20%

i cant think of any more

Mana July 17th, 2010 8:47 AM

Quote:

Originally Posted by Volroc (Post 5977634)
ya didnt think that through lol but if he could it would be awesome :P

i know,but it would speed up the learning egg moves,without runnin to the move releaner after every battle :P

Shedinja is broken, cuz i love it :P
plus how many hackers dont have Wondereye/tomb? lol

I don't think we can include hackers to decide if things are broken XD

True, although at lvl 21 (which if you are breeding and things is probably pretty easy to get to) Smeargle already has 3 Sketchs, but I guess it would make things easier.

It would be nice to see a non-legend have Drizzle or Drought, or maybe a weaker version.

Shower: When the Pokémon enters battle rain starts, lasting for three turns.
Clear Skies: When the Pokémon enters battle sunlight persists, lasting for three turns.


Quote:

Originally Posted by Resultz (Post 5977644)
Photon.
Electric type moves ignore type matchups. ~ If this means no Super Effective hits also, then this might be ok.

Dependance.
IF a move turns critical, half its PP(rounded up) is restored. *likes*

Potency.
Allows poison moves to affect steel types for neutral damage. Poison types do have quite a disadvantage with typings.

Karma.
Attack is slightly boosted, but if a critical hit is made, HP is lost. Not too sure about this

choice guard.
The user is immune to the first attack used on it until switched out. Don't like this, it means a free switch in = bad for competitive.

the brains..
Sp.Atk is increased by 20%, and defense lowered by 20% Seems ok, but I think both defenses should be lowered

..the brawn
Attack is increased by 20%, and Sp.Def lowered by 20% Same as above

i cant think of any more


Volroc July 17th, 2010 8:58 AM

Quote:

Originally Posted by SwiftSign (Post 5977660)
I don't think we can include hackers to decide if things are broken XD

True, although at lvl 21 (which if you are breeding and things is probably pretty easy to get to) Smeargle already has 3 Sketchs, but I guess it would make things easier.

It would be nice to see a non-legend have Drizzle or Drought, or maybe a weaker version.

Shower: When the Pokémon enters battle rain starts, lasting for three turns.
Clear Skies: When the Pokémon enters battle sunlight persists, lasting for three turns.

can too :P

i use mine at lv10, along with my female cyndaquil at lv10 lol

i agree, i could see lotad using drizzle

BleuVII July 17th, 2010 9:10 AM

Quote:

Originally Posted by Volroc (Post 5976744)
no offense but ur pachee evolution is ugly :(
i like the flying squirrel idea i saw more <3
but it doesnt matter to me i just want my pachee to be truly appreicated <3

How is that not offensive? I have never seen a flying squirrel version of Pachi that I remotely liked, so I specifically created it to not be a flying squirrel. Anyway, there is one valid criticism of that pic, and that's that the linework is shaky. I did it with a mouse, and it's convinced me that I need to invest in a tablet.

Quote:

Originally Posted by KanadeTenshi (Post 5977102)
What..? I don't get it.

Believe me, after that incredibly long post where you bashed everyone's ideas, there's not a single one of us that doubts that.

Anyway, when discussing these new types, you guys gotta remember that any ability given to an inappropriate pokemon could be broken. Wonder Guard is absolutely essential to making Ninjask Shedinja what it is, but the same ability on a Sableye is broken. Adaptability is a great ability for Eevee, making it viable to keep it as a normal type, but giving that move to ANY dragon would be awful. So let's keep things in context.

..........though I admit a Magikarp with Pressure would be really funny.............

GrifSpark July 17th, 2010 9:38 AM

I'm pretty sure it's Shedinja with WonderGuard, not Ninjask...
Hold on... Magikarp with WonderGuard, sweet.

Anyways, I've got some more Abilities for you guys! :D

Shade-Powers up Ghost-Type moves when health is below 1/3rd (A counterpart to; Blaze, Torrent, OverGrow and Swarm). Only owned by Ghost Pokemon.

Regret-If the foe uses a negative stat move on the user, the foe is effected by it too. Used mainly by Dark/Ghost-Types.

DoubleTake-Increases the damage of moves that hit more than once per-turn (Eg. FuryAttack, DoubleKick). Primarily owned by Pokemon like Girafarig and Ambipom.

Mirage-Halfs damage from Physical moves inflicted on the user, but doubles damage from Special moves. Primarily owned by Ghost-Types
*Note* Must think of better name...

As I said earlier, I'll post more as I think of 'em.

TDCass July 17th, 2010 9:44 AM

Quote:

Originally Posted by Hydrath (Post 5977236)
Cute and Cuddly - Chance on hit, What hit? it's too cute to hit!

Um, Attract? Causes infatuation, and I think in R/S/E, a pokemon had an ability to that effect, where if the pokemon was hit, it would cause infatuation. Not at all.

Astinus July 17th, 2010 11:14 AM

Quote:

Originally Posted by TDCass (Post 5977763)


Um, Attract? Causes infatuation, and I think in R/S/E, a pokemon had an ability to that effect, where if the pokemon was hit, it would cause infatuation. Not at all.

That would be Cute Charm. When a Pokemon has Cute Charm, if hit with a Direct Attack, there's a 30% chance that the opponent will become infatuated.

So Cute and Cuddly is just a repeat of what we have before.

Quote:

choice guard.
The user is immune to the first attack used on it until switched out.
Agreeing with SwiftSign on this. That would be kind of cheap in competitive play, where switching happens often.

BleuVII July 17th, 2010 12:16 PM

Quote:

Originally Posted by GrifSpark (Post 5977753)
I'm pretty sure it's Shedinja with WonderGuard, not Ninjask...
Hold on... Magikarp with WonderGuard, sweet.

Dang it. I always get those two mixed up. :P But the great part about Magikarp is that you can give it any ability in the game, and it's still useless.

Volroc July 17th, 2010 12:23 PM

Quote:

Originally Posted by BleuVII (Post 5977714)
How is that not offensive? I have never seen a flying squirrel version of Pachi that I remotely liked, so I specifically created it to not be a flying squirrel. Anyway, there is one valid criticism of that pic, and that's that the linework is shaky. I did it with a mouse, and it's convinced me that I need to invest in a tablet.

well i saw this REALLY good one, its probably in the Gen5 speculation thread (the original one ♥)
and ive got one in my head,but my camera sucks, and i suck in paint :P so ya im not even gonna screw up my fav Electric type lol
if you want my full opinion on it here:
Spoiler:

i just done like the tail, whys it gotta be a thunder bolt? you basically made it a defensive pikachu :( i like Pachirisu cuz its a squirrel, its got great defenses, nice speed,& if raised correctly you can own the Sinnoh E4 with it, ask my lv61 Pachirisu from Diamond ♥


ya i need one too :( i make sum epic failures in paint lol
-------------------------

now on subject im loving the ability ideas for ghosts XD

Regret should be used by emotional pokemon,like Baby pokemon, Ralts, exc.
it would make more sense, since Dark types ARENT evil,and neither are ghosts :P

i was thinkin bout this:
Blow Back- Pokemon that uses Explode/Self destruct loses half their attack power (leaving its power at 200/250), and both survive with 1/16th their health

in game description: Blow Back - Explosion&Selfdestruct blows both targets back,but doesnt knock either out.
(electrode with quick attack = pwnage lol)

OmegaRuby and AlphaSapphire July 17th, 2010 12:23 PM

Quote:

Originally Posted by BleuVII (Post 5978268)
Dang it. I always get those two mixed up. :P But the great part about Magikarp is that you can give it any ability in the game, and it's still useless.

Magikarp won't be as useless if it had a good move pool, it's not the pokemon with the lowest stats in the Game that title belongs to Sunkern :P
Shadow rush: rises the power of dark and ghost moves in a pinch ;)

Resultz July 17th, 2010 3:48 PM

but sunkern can actually fight for itself..

transfusion..
Gives the user a softboiled like function

recouperate
when switched out, 1/5 the PP of each move is restored

consistency
Increases power of all moves slightly, but weakens super effective and critical hits

forager
each turn after attacking, theres a chance a berry may be found, and used. If not needed, is placed into the berry pocket
(berries can be Oran/sitrus/cheri/pecha/leppa/aspear/rawst)

Specialist
Physical attacks become special based.

Fighter
Special attacks become physical based

Oscilloscope
Reduces damage from ground attacks and makes Magnitude fail.

Toxin
if user poisons opponent, theres a chance of poison damage increasing to 1/4 each turn (approx 20% chance)

and yeah i suppoe choice guard may be a tad overpowered, but it could work more as an item rather than an ability

Ninja Caterpie July 17th, 2010 4:20 PM

Quote:

Originally Posted by BleuVII (Post 5978268)
But the great part about Magikarp is that you can give it any ability in the game, and it's still useless.

Nop. Give it Drought or that thing that Kyogre has and it'll suddenly be on every second OU Rain Dance/Sunny Day team for the rain/sun that lasts forever.

@Results, Choice Guard would only work if it worked like all other choice items - you can only use one move. Otherwise, that'd still be overpowered.

solastalgia July 17th, 2010 4:43 PM

Quote:

Originally Posted by SwiftSign (Post 5977542)
At the moment I think FrostBite is a bit of a pain... Freeze is such a rare condition and it's the one that is the most hinderant as the Pokémon can't do anything. Perhaps if it raised the chance of Ice-Type moves to freeze instead?

I would love this ability. <3 Freeze is far too uncommon.

Volroc July 17th, 2010 4:43 PM

Quote:

Originally Posted by Resultz (Post 5978727)
but sunkern can actually fight for itself..

Oscilloscope
Reduces damage from ground attacks and makes Magnitude fail.

Toxin
if user poisons opponent, theres a chance of poison damage increasing to 1/4 each turn (approx 20% chance)

called Levitate mate :P

toxic its already a move, and its raises even faster :P

OmegaRuby and AlphaSapphire July 17th, 2010 4:55 PM

Quote:

Originally Posted by Resultz (Post 5978727)
but sunkern can actually fight for itself..

transfusion..
Gives the user a softboiled like function

recouperate
when switched out, 1/5 the PP of each move is restored

consistency
Increases power of all moves slightly, but weakens super effective and critical hits

forager
each turn after attacking, theres a chance a berry may be found, and used. If not needed, is placed into the berry pocket
(berries can be Oran/sitrus/cheri/pecha/leppa/aspear/rawst)

Specialist
Physical attacks become special based.

Fighter
Special attacks become physical based

Oscilloscope
Reduces damage from ground attacks and makes Magnitude fail.

Toxin
if user poisons opponent, theres a chance of poison damage increasing to 1/4 each turn (approx 20% chance)

and yeah i suppoe choice guard may be a tad overpowered, but it could work more as an item rather than an ability

Yeah but that's only because it has a better moveset than Magikarp, give magikarp tm's and Hm's and moves like sunkerns except water it would be more used than Sunkern is :P

Volroc July 17th, 2010 4:57 PM

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 5978893)

Yeah but that's only because it has a better moveset than Magikarp, give magikarp tm's and Hm's and moves like sunkerns except water it would be more used than Sunkern is :P

im the only person who uses sunkern :(

Hibaru July 17th, 2010 5:09 PM

(Man! Haven't online for a looong time.) New Ability? Lets see...I guess something like Power up the user moves when they have a bad condition. Like when they have Poisoned, Their moves goes up!

Volroc July 17th, 2010 5:15 PM

Quote:

Originally Posted by Hibaru (Post 5978939)
(Man! Haven't online for a looong time.) New Ability? Lets see...I guess something like Power up the user moves when they have a bad condition. Like when they have Poisoned, Their moves goes up!

... Linoone + Toxic Orb + ability + Facade....

EPIC PWNAGE!!!!! XD me wants lol

Hibaru July 17th, 2010 5:26 PM

Quote:

Originally Posted by Volroc (Post 5978965)
... Linoone + Toxic Orb + ability + Facade....

EPIC PWNAGE!!!!! XD me wants lol

Oh yeah! Almost forgot there's Toxic Orb! Man! How can I not notice?

Volroc July 17th, 2010 5:31 PM

Quote:

Originally Posted by Hibaru (Post 5978994)
Oh yeah! Almost forgot there's Toxic Orb! Man! How can I not notice?

XD we all have those moments

Hibaru July 17th, 2010 5:41 PM

Quote:

Originally Posted by Volroc (Post 5979012)
XD we all have those moments

Hahahaha! Totally. I can see that too.

Volroc July 17th, 2010 5:50 PM

Quote:

Originally Posted by Hibaru (Post 5979037)
Hahahaha! Totally. I can see that too.

i have them everyday XD


ooo a fire type ability:
Over-Heat
basically if the pokemon uses fire-type attacks a certain amount of times (random each battle) they will over heat and be unable to use any fire attacks for a few turns, and the next fire attack it uses has it power tripled :D

Alternative July 17th, 2010 5:53 PM

I'd like to see an ability sorta like Psych Up and Trace put together.

*Insert ability name here* : Copies all opponent's stat changes upon switching in.

Zeturic July 17th, 2010 6:41 PM

I really like the FrostBite ability that someone mentioned.

I'd like to see an ability that, basically, heals the Pokemon somewhat (maybe 10%) upon switching out.

Or an ability that works like Poison Point, only for Toxic Poisoning.

How about an ability that, for types that the Pokemon is immune to (such as a Normal-type attack used against a Ghost-type) heals HP, rather than doing nothing?

I also had another idea that would be fun to play around with: The ability changes every turn, randomly selecting any other ability. Most of the time you wouldn't notice it, but occasionally it may work...

BleuVII July 17th, 2010 8:44 PM

I would love to see a version of IronFist that applies to the "Fang" moves... bite, crunch, thunder fang, ice fang, etc.

Noonster July 17th, 2010 10:02 PM

I think that for some Dragon pokemon should have an ability that boosts every third DRAGON move
P.S: the picture above me is awesome!

MistahDude July 17th, 2010 10:09 PM

I wish there was an ability which halved the opponent's chances to inflict secondary effects against you, basically the opposite of Serene Grace.

It would come in handy against pokemon that rely on Flinch and Burn.

Ninja Caterpie July 17th, 2010 11:39 PM

Would be pretty cool if, on some otherwise weak Pokemon, there was an ability that negated all non-attacking moves by the opponent? Basically, Taunt in an ability.

Volroc July 18th, 2010 1:08 AM

Quote:

Originally Posted by BleuVII (Post 5979364)
I would love to see a version of IronFist that applies to the "Fang" moves... bite, crunch, thunder fang, ice fang, etc.

EPIC WIN!

Quote:

Originally Posted by Ninja Caterpie (Post 5979558)
Would be pretty cool if, on some otherwise weak Pokemon, there was an ability that negated all non-attacking moves by the opponent? Basically, Taunt in an ability.

this would be AWESOME, but makes wynaut even uber-er lol

GrifSpark July 18th, 2010 2:16 AM

I'm back! After reading a few of peoples comments, I thought I'd adapt on them, and add some ideas I've had while sleeping and stuff.

Observation-When the user is sent into battle, it gains all of the foes stat changes. Both positive and negative. Psychic-Types would primarily have this.

Rampage-When the foe lowers the users stats (Eg, when using TailWhip), the users Attack is increased slightly. Used by Tyranitar or Tauros, something that gets angry a lot.

StrongJaw-Increases damage from Bite-based moves. (Bite, Crunch, ThunderFang, IceFang, FireFang). Could be used by Hippopatas.

Stable-Stat based moves have no effect on the owner of this ability. (I have a feeling this ablity already exists...)
(EDIT-Yep, it's called WhiteSmoke, although it is only owned by Torkoal)

Overload-Increases the power of moves that have to charge at the beginning of the turn (SolarBeam) or have to rest afterwards (HyperBeam... Oh dear god, the horror!). Possibly used by Magnemite/Porygon

ThickSkull-Increases the damage of Headbutt based moves. (IronHead, ZenHeadbutt, Headbutt). Could be used by Cranidos/Sheilodon.

WaterProof-Damage from Water and Electric-Type deal 50% of their normal damage. A counter part to ThickFat. Could be used by Chinchou.

Insult-Opponent is limited to attack moves only. Wynaut anyone?

Basics-Lowers the likelyness of foes moves secondary ability happening. (Lowers likelyness of Flinch/Burn on attack moves). Can't think of a Pokemon that can use it now, possibly Clefairy Evo-line.

That's all folks!

Resultz July 18th, 2010 3:27 AM

Quote:

Originally Posted by Volroc (Post 5978861)
called Levitate mate :P

toxic its already a move, and its raises even faster :P

ohh crud yeah i just realised that lol.

but Toxin it works with regular poison, theres a random chance the poison damage for THAT turn would increase to 1/4, making it more feared.

also, sunkern doesnt feel like it has 30 for every stat.

Ninja Caterpie July 18th, 2010 4:52 AM

Quote:

Originally Posted by GrifSpark (Post 5979709)
I'm back! After reading a few of peoples comments, I thought I'd adapt on them, and add some ideas I've had while sleeping and stuff.

Observation-When the user is sent into battle, it gains all of the foes stat changes. Both positive and negative. Psychic-Types would primarily have this.

Rampage-When the foe lowers the users stats (Eg, when using TailWhip), the users Attack is increased slightly. Used by Tyranitar or Tauros, something that gets angry a lot.

StrongJaw-Increases damage from Bite-based moves. (Bite, Crunch, ThunderFang, IceFang, FireFang). Could be used by Hippopatas.

Stable-Stat based moves have no effect on the owner of this ability. (I have a feeling this ablity already exists...)
(EDIT-Yep, it's called WhiteSmoke, although it is only owned by Torkoal)

Overload-Increases the power of moves that have to charge at the beginning of the turn (SolarBeam) or have to rest afterwards (HyperBeam... Oh dear god, the horror!). Possibly used by Magnemite/Porygon

ThickSkull-Increases the damage of Headbutt based moves. (IronHead, ZenHeadbutt, Headbutt). Could be used by Cranidos/Sheilodon.

WaterProof-Damage from Water and Electric-Type deal 50% of their normal damage. A counter part to ThickFat. Could be used by Chinchou.

Insult-Opponent is limited to attack moves only. Wynaut anyone?

Basics-Lowers the likelyness of foes moves secondary ability happening. (Lowers likelyness of Flinch/Burn on attack moves). Can't think of a Pokemon that can use it now, possibly Clefairy Evo-line.

That's all folks!

Overload could be could called Supercharge instead. Doubles power of Charge/Recharge moves. It's not that overpowered considering it's most likely an Electric type that learns it and they can probably only get Hyper Beam which is easily blocked by Ghosts.

Zeturic July 18th, 2010 7:02 AM

Quote:

Originally Posted by GrifSpark (Post 5979709)

Rampage-When the foe lowers the users stats (Eg, when using TailWhip), the users Attack is increased slightly. Used by Tyranitar or Tauros, something that gets angry a lot.
!

Are you honestly suggesting that the Pokemon's attack would increase by having its attack decreased?

GrifSpark July 18th, 2010 7:09 AM

Well, no. In that situation its attack would remain the same.
What would be meant to happen would be this...

Growlithe uses TailWhip on Tauros.
Tauros's ability kicks in.
Tauros's attack increases.

That kind of thing, but like I said, in the case of attack being lowered, the move would have no effect what so ever.

Cyberglass July 18th, 2010 10:03 AM

Quote:

Originally Posted by GrifSpark (Post 5979709)

Stable-Stat based moves have no effect on the owner of this ability. (I have a feeling this ablity already exists...)
(EDIT-Yep, it's called WhiteSmoke, although it is only owned by Torkoal)

Clear Body, owned by Tentacool and the Regi among others, also has the same effect.

Jerme July 18th, 2010 10:23 AM

i'm not good at naming, but

brains-pokemon can use man-made items (potions) too heal itself in battle (except for full restores?)

no miss- pokemon doesnt lose PP if a move misses

Volroc July 18th, 2010 10:33 AM

Quote:

Originally Posted by Resultz (Post 5979781)
ohh crud yeah i just realised that lol.

but Toxin it works with regular poison, theres a random chance the poison damage for THAT turn would increase to 1/4, making it more feared.

also, sunkern doesnt feel like it has 30 for every stat.

true mate


i was thinking of this:

pollen- raises grass moves accuracy

Azure-Supernova July 18th, 2010 10:54 AM

I was just thinking about things like this... and I was wondering, should every ability have a positive and negative side to it? Such as how 'Dry Skin' reduces HP in sunshine but restores HP in rain for example.

Maybe not every ability, but some of the more powerful ones... such as Technician.

Resultz July 18th, 2010 10:57 AM

Which part?

Resiliant
The chances of hitting self or being fully paralysed while under the aliments are decreased by 1/3
Poison and Burn damage is reduced to 1/16
The chance of thawing out while frozen increases to 50%



Quote:

Originally Posted by Azure-Supernova (Post 5980490)
I was just thinking about things like this... and I was wondering, should every ability have a positive and negative side to it? Such as how 'Dry Skin' reduces HP in sunshine but restores HP in rain for example.

Maybe not every ability, but some of the more powerful ones... such as Technician.

what like moves with over 120BP are halved?

Azure-Supernova July 18th, 2010 11:43 AM

Quote:

Originally Posted by Resultz (Post 5980495)
what like moves with over 120BP are halved?

Something like that yeah. I can't think of another one right now, I do have a few in mind though, just can't remember them right now :P

ninjaman July 18th, 2010 1:09 PM

ive got some
guardian -2v2 battle if partner is weak like (delcatty lower atk/def) pokemon with this abiltity takes 1/2 of the damage
madness-random move random target (can target self) greatly increased att and sp.att
Gatling-multi hit move get massive increase
reloader-moves that need recharge don't but can't be use more than 2 times
fairgaurd-super effective be comes normal damage normal becomes 1/2 and 1/2 becomes immune
gratitude- sooner its sent out the more of a over all stat increase it recieves
patience - the later it is sent out the better basically a reverse of the above
negative- streaths and weakness reversed ex. ice<grass<water
weather call- every sound based move causes random weather (good for a rooster pokemon)

Aether★ July 18th, 2010 1:15 PM

I would like to see ability which increases damage from every move (that inflicts damage ~~) for 50% if HP goes less than 1/5 of all (for example: Ember would jump from 40 to 60 damage, or water pulse from 60 to 90 etc.). Ability for all types

Ninja Caterpie July 18th, 2010 4:58 PM

Quote:

Originally Posted by Azure-Supernova (Post 5980490)
I was just thinking about things like this... and I was wondering, should every ability have a positive and negative side to it? Such as how 'Dry Skin' reduces HP in sunshine but restores HP in rain for example.

Maybe not every ability, but some of the more powerful ones... such as Technician.

Technicians ability is increasing the power of moves by 1.5x.
The drawback is it only works on moves of 60BP or less.

Volroc July 19th, 2010 1:46 AM

NitroBurner- turns all attacks into Fire type& boosts them by 50%

Ninja Caterpie July 19th, 2010 1:51 AM

WHOA WHOA WHOA!

That is just way, WAY overpowered. The only Pokemon that should get that is a Fire-type, and turning all moves into Fire-type means they already get 50% boost through STAB, and then another? That's just way overpowered. Say hello to 205BP Returns. No thanks. Even on something with horrible base stats, that kind of ability doesn't deserve thinking of. It's pretty much "increase all moves power by 125%"


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