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Ability Discussion
I havent seen a thread bout this so if there is one already my apologies.
Any ideas on new abilities? I was thinkin that Electrode, & other Explosive pokemon could have an ability where they dont lose all their HP when they go boom, it would also cut the damage by say.... 50%, and youd only use 50-75% of your HP and a counter part to toxic heal, except its for burn, & one for sleep (like a reverse nightmare called Sweet Dreams) |
I would see Snorlax with that Sweet Dreams ability xD
Sandy feet: Speed doubles during a sandstorm. |
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"Determined"or "Anger":
Whenever you are hit with an attack, your attack is raised but your evasiveness is lowered. |
Scavenge: When the Pokemon is sent out all entry hazards are sent to the opposite side.
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How about an ability that negates all the active Pokemon's immunity to weather such as Hail or Sandstorm (It probably wouldn't usually be too helpful...).
Or a set of abilities that acts basically like Wonder Guard, but only for one type. (No, I'm not wanting a Garchomp with an Ice Immunity, that would not be fun.) |
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I think that Determination idea would be good, but only if said Pokemon had defenses like Infernape, where it could take like two hits from anything at max. |
im totally loving everyones ideas :D
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His name is Rankurusu... He has an ability called Dust Proof... Congratz.... |
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I don't have a name for it but I would love an ability that would increase the Accuracy of moves that of the same type as the user by 25%. The name could involve genetics or something.
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i think an ability that gives STAB to non-STAB attacks the pokemon knows would be awesome, then a normal type pokemon would be just plain AWESOME (LInoone FTW!)
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and it would weaken stab moves in return, so itd be balanced lol |
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I've got another Idea... an ability that makes a Pokemon completely immune to moves that are of the same type as they are... idk, I'm bad at this! |
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and dual type pokemon usually learn 8-10 and NO legendary would ever have this ability, nor would a pseudo-legend it woudl be the kind of ability placed on Linoone ♥ , exc. |
How about the opposite of "normalize," which makes all moves normal type.
Specialize. Makes normal-type moves the same type as the user. |
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giga impact turns into dragon/ground ice/dragon type takes an epic x8 damage XD |
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Competitively, every Pokemon often runs multiple non-stab attacks. If these are powered up, who needs STABs? Gyarados gets better moves of other types than water moves. What's going to happen? GYARADOS USED OUTRAGE! IT HAS STAB! YOU SCREWED BRO. |
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whats wrong with givin NU pokemon a fightin chance? :P |
Linoone can learn Pin Missile, Gunk Shot and Grass Knot, too. Bug, Poison, Grass.
There's nothing wrong with boosting NU Pokemon. Just you give it to the wrong Pokemon and it overpowers them. I mean, Linoone then gets STAB Gunk Shot, Iron Tail, Seed Bomb and Shadow Claw, coming off a base attack which can be Belly Drummed. |
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true, thats why i think only the first normal types like sentret, linoone, exc. would get it |
The thing is, Normal-types like Furret, Linoone and stuff get a very, very large variety of moves.
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To water down that "Specialize" ability I'd make it randomly chose a type do be if the user is a Dual-Type, or just pick the primary type.
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I agree too. And I'm kind of thinking that only mono-type pokemon would have that ability.
I actually created the ability to go with a ???-type Pokemon I created called Tanichi, whose type changes based on the day of the week. See it in my Showcase thread (link in sig). A pseudo-legendary with that ability though?! That's just broken. |
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i like the flying squirrel idea i saw more <3 but it doesnt matter to me i just want my pachee to be truly appreicated <3 |
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Still, it is not possible to counter all Pokemon with just a team of 6, but you should get the point from now. Get the best coverage you can. No. Quote:
Sleep: Sleep Talk Elecctrode: Lol. You did know boom uses half of the defense point of the enemy to calc the damage right? Kinda broken. No. Quote:
Evasiness doesn't mean anything in comp. battling and it's usually banned, and so forth noob moves. Ever faced a double team shuckle? No. Quote:
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Still, pokemon getting random immunities is out of the place. No. Quote:
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Nope. Quote:
Nah. Quote:
Nope. Quote:
NO WAY. Quote:
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Oh and water is one of the best offensive types. Gyara doesn't need outrage. +1 Adamant DD already tears stuff apart. Only if you wanna get walled by Skarm. Quote:
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You ALWAYS like this, KT? Also, uh, I never said the Anger/Determination Pokemon had to be Infernape exactly, just with Infernape Defenses. >_> Y'know, meaning they can't take a hit from anything stronger than Luvdisc? That and they don't have to be fast or anything, etc.
Also, if you can't stop SD Ape, "maybe you're just bad?" Any Pokemon can be "barely stoppable" when they're supported properly, etc. |
Actually with SD Ape's power and coverage finding a safe switch in except a counter is hard.
I never said I CAN'T stop it. I said that it's hard to stop. I'm not such a good player myself, but my brother made me learn a bit and really.. SD Ape owns so much.. It's really strong. Luvdisc is always stopabble. |
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Then tell me, who Belly Drum passes, let alone on Luvdisk?
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Pyromaniac - The pokemon's non-fire attacks have a chance to deal additional fire damage.
Piecing Cold - Pokemon's Ice attacks are unaffected by the opponents resistant. Enrage - Chance on hit, pokemon's defense and special defense stats are lowered and the pokemon's attack and speed stats rises. Cute and Cuddly - Chance on hit, What hit? it's too cute to hit! Rainbow strikes - Attacks types resistant to the opposing Pokemon become STAB moves. |
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i said heal health without the raise in power you fail. sleep talk doesnt heal you while you sleep,it allows you to attack while asleep so EPIC FAIL! |
I think an ability that works simaliar to FlashFire or WaterAbsorb for Grass-Types should be in order.
Botany-When the user it hit by a Grass-Type move, damage is negated, and users defense (Or Sp.Defense, I can't decide) increases. Scream-While the user is active, all soundbased moves damage is increased. A possible extra ability for Whismur line. SweetDreams-When asleep, the user regains health. |
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Snorlax's health would like never go down! Rest is the sleep+recover move, with Sweet Dreams Snorlax (imagine WITH leftovers) would be gaining health a lot. With a Sleeptalk + Return or some other combo it would be even harder to take down :\. |
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that would mean the only pokemon capable of killin it would be Mantis my Scizor >:] i was thinkin more along the lines of Whismur line, or a new pokemon like Munna& Musharna that focus on sleep/dreams EDIT: and why does everyone automatically assume that it HAS to be on an older pokemon? this is about abilities NOT about abilities that go to older pokemon,or newer pokemon its called being flexible :P plus i HATE snorlax,i got the idea from him, but id NEVER imagine actually puttin it on that accursed tank >.< |
Yep, but no-one really adapted on it other than it would be a counterpart to Nightmare. Ooh... And another three!
FrostBite-Contact with the user may cause the Freeze conditon. Solid-Defense cannot be lowered. (Counterpart to HyperCutter and KeenEye) Dryout-When in Rain, speed is lowered. But when in Sun, speed is increased. (Counterpart to DrySkin, only with Speed rather than HP) SteelKick-Raises power of all kick-based moves, (Counterpart to IronFist) I'll post more once I think of them. Tally-ho! Quote:
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especially Frostbite, i could see Froslass havin it >:] |
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Munna and it's Evo already HAVE abilities, so they won't be getting any more. Snorlax's however are subject to change. Quote:
I agree with the idea for Solid however :) How about an ability that helps regain PP? It would be useful in game for those long explorations or after a string of battles to recover some PP without using items. "When hit by moves of the same time [as the user] each move gains 1 PP" Can't think of a name though. |
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i know,but it would be a great ability for them thats even more broken especially on kecleon O.o" but it reminds me of the ability i thoguht for Smeargle: Canvas: if Sketch fails its PP is refilled, and if sketch is successful, it relearns it if it levels up this battle |
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Smeargle doesn't really need to learn Sketch any more times, but I like the first bit of the ability. (And wonderguard would only be broken if the Pokémon had only one (or two) weaknesses or a proper amount of health instead of one.) |
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i know,but it would speed up the learning egg moves,without runnin to the move releaner after every battle :P Shedinja is broken, cuz i love it :P plus how many hackers dont have Wondereye/tomb? lol |
Photon.
Electric type moves ignore type matchups. Dependance. IF a move turns critical, half its PP(rounded up) is restored. Potency. Allows poison moves to affect steel types for neutral damage. Karma. Attack is slightly boosted, but if a critical hit is made, HP is lost. choice guard. The user is immune to the first attack used on it until switched out. the brains.. Sp.Atk is increased by 20%, and defense lowered by 20% ..the brawn Attack is increased by 20%, and Sp.Def lowered by 20% i cant think of any more |
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True, although at lvl 21 (which if you are breeding and things is probably pretty easy to get to) Smeargle already has 3 Sketchs, but I guess it would make things easier. It would be nice to see a non-legend have Drizzle or Drought, or maybe a weaker version. Shower: When the Pokémon enters battle rain starts, lasting for three turns. Clear Skies: When the Pokémon enters battle sunlight persists, lasting for three turns. Quote:
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i use mine at lv10, along with my female cyndaquil at lv10 lol i agree, i could see lotad using drizzle |
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Anyway, when discussing these new types, you guys gotta remember that any ability given to an inappropriate pokemon could be broken. Wonder Guard is absolutely essential to making Ninjask Shedinja what it is, but the same ability on a Sableye is broken. Adaptability is a great ability for Eevee, making it viable to keep it as a normal type, but giving that move to ANY dragon would be awful. So let's keep things in context. ..........though I admit a Magikarp with Pressure would be really funny............. |
I'm pretty sure it's Shedinja with WonderGuard, not Ninjask...
Hold on... Magikarp with WonderGuard, sweet. Anyways, I've got some more Abilities for you guys! :D Shade-Powers up Ghost-Type moves when health is below 1/3rd (A counterpart to; Blaze, Torrent, OverGrow and Swarm). Only owned by Ghost Pokemon. Regret-If the foe uses a negative stat move on the user, the foe is effected by it too. Used mainly by Dark/Ghost-Types. DoubleTake-Increases the damage of moves that hit more than once per-turn (Eg. FuryAttack, DoubleKick). Primarily owned by Pokemon like Girafarig and Ambipom. Mirage-Halfs damage from Physical moves inflicted on the user, but doubles damage from Special moves. Primarily owned by Ghost-Types *Note* Must think of better name... As I said earlier, I'll post more as I think of 'em. |
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So Cute and Cuddly is just a repeat of what we have before. Quote:
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and ive got one in my head,but my camera sucks, and i suck in paint :P so ya im not even gonna screw up my fav Electric type lol if you want my full opinion on it here: Spoiler:
ya i need one too :( i make sum epic failures in paint lol ------------------------- now on subject im loving the ability ideas for ghosts XD Regret should be used by emotional pokemon,like Baby pokemon, Ralts, exc. it would make more sense, since Dark types ARENT evil,and neither are ghosts :P i was thinkin bout this: Blow Back- Pokemon that uses Explode/Self destruct loses half their attack power (leaving its power at 200/250), and both survive with 1/16th their health in game description: Blow Back - Explosion&Selfdestruct blows both targets back,but doesnt knock either out. (electrode with quick attack = pwnage lol) |
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Shadow rush: rises the power of dark and ghost moves in a pinch ;) |
but sunkern can actually fight for itself..
transfusion.. Gives the user a softboiled like function recouperate when switched out, 1/5 the PP of each move is restored consistency Increases power of all moves slightly, but weakens super effective and critical hits forager each turn after attacking, theres a chance a berry may be found, and used. If not needed, is placed into the berry pocket (berries can be Oran/sitrus/cheri/pecha/leppa/aspear/rawst) Specialist Physical attacks become special based. Fighter Special attacks become physical based Oscilloscope Reduces damage from ground attacks and makes Magnitude fail. Toxin if user poisons opponent, theres a chance of poison damage increasing to 1/4 each turn (approx 20% chance) and yeah i suppoe choice guard may be a tad overpowered, but it could work more as an item rather than an ability |
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@Results, Choice Guard would only work if it worked like all other choice items - you can only use one move. Otherwise, that'd still be overpowered. |
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toxic its already a move, and its raises even faster :P |
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(Man! Haven't online for a looong time.) New Ability? Lets see...I guess something like Power up the user moves when they have a bad condition. Like when they have Poisoned, Their moves goes up!
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EPIC PWNAGE!!!!! XD me wants lol |
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ooo a fire type ability: Over-Heat basically if the pokemon uses fire-type attacks a certain amount of times (random each battle) they will over heat and be unable to use any fire attacks for a few turns, and the next fire attack it uses has it power tripled :D |
I'd like to see an ability sorta like Psych Up and Trace put together.
*Insert ability name here* : Copies all opponent's stat changes upon switching in. |
I really like the FrostBite ability that someone mentioned.
I'd like to see an ability that, basically, heals the Pokemon somewhat (maybe 10%) upon switching out. Or an ability that works like Poison Point, only for Toxic Poisoning. How about an ability that, for types that the Pokemon is immune to (such as a Normal-type attack used against a Ghost-type) heals HP, rather than doing nothing? I also had another idea that would be fun to play around with: The ability changes every turn, randomly selecting any other ability. Most of the time you wouldn't notice it, but occasionally it may work... |
I would love to see a version of IronFist that applies to the "Fang" moves... bite, crunch, thunder fang, ice fang, etc.
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I think that for some Dragon pokemon should have an ability that boosts every third DRAGON move
P.S: the picture above me is awesome! |
I wish there was an ability which halved the opponent's chances to inflict secondary effects against you, basically the opposite of Serene Grace.
It would come in handy against pokemon that rely on Flinch and Burn. |
Would be pretty cool if, on some otherwise weak Pokemon, there was an ability that negated all non-attacking moves by the opponent? Basically, Taunt in an ability.
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I'm back! After reading a few of peoples comments, I thought I'd adapt on them, and add some ideas I've had while sleeping and stuff.
Observation-When the user is sent into battle, it gains all of the foes stat changes. Both positive and negative. Psychic-Types would primarily have this. Rampage-When the foe lowers the users stats (Eg, when using TailWhip), the users Attack is increased slightly. Used by Tyranitar or Tauros, something that gets angry a lot. StrongJaw-Increases damage from Bite-based moves. (Bite, Crunch, ThunderFang, IceFang, FireFang). Could be used by Hippopatas. Stable-Stat based moves have no effect on the owner of this ability. (I have a feeling this ablity already exists...) (EDIT-Yep, it's called WhiteSmoke, although it is only owned by Torkoal) Overload-Increases the power of moves that have to charge at the beginning of the turn (SolarBeam) or have to rest afterwards (HyperBeam... Oh dear god, the horror!). Possibly used by Magnemite/Porygon ThickSkull-Increases the damage of Headbutt based moves. (IronHead, ZenHeadbutt, Headbutt). Could be used by Cranidos/Sheilodon. WaterProof-Damage from Water and Electric-Type deal 50% of their normal damage. A counter part to ThickFat. Could be used by Chinchou. Insult-Opponent is limited to attack moves only. Wynaut anyone? Basics-Lowers the likelyness of foes moves secondary ability happening. (Lowers likelyness of Flinch/Burn on attack moves). Can't think of a Pokemon that can use it now, possibly Clefairy Evo-line. That's all folks! |
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but Toxin it works with regular poison, theres a random chance the poison damage for THAT turn would increase to 1/4, making it more feared. also, sunkern doesnt feel like it has 30 for every stat. |
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Well, no. In that situation its attack would remain the same.
What would be meant to happen would be this... Growlithe uses TailWhip on Tauros. Tauros's ability kicks in. Tauros's attack increases. That kind of thing, but like I said, in the case of attack being lowered, the move would have no effect what so ever. |
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i'm not good at naming, but
brains-pokemon can use man-made items (potions) too heal itself in battle (except for full restores?) no miss- pokemon doesnt lose PP if a move misses |
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i was thinking of this: pollen- raises grass moves accuracy |
I was just thinking about things like this... and I was wondering, should every ability have a positive and negative side to it? Such as how 'Dry Skin' reduces HP in sunshine but restores HP in rain for example.
Maybe not every ability, but some of the more powerful ones... such as Technician. |
Which part?
Resiliant The chances of hitting self or being fully paralysed while under the aliments are decreased by 1/3 Poison and Burn damage is reduced to 1/16 The chance of thawing out while frozen increases to 50% Quote:
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ive got some
guardian -2v2 battle if partner is weak like (delcatty lower atk/def) pokemon with this abiltity takes 1/2 of the damage madness-random move random target (can target self) greatly increased att and sp.att Gatling-multi hit move get massive increase reloader-moves that need recharge don't but can't be use more than 2 times fairgaurd-super effective be comes normal damage normal becomes 1/2 and 1/2 becomes immune gratitude- sooner its sent out the more of a over all stat increase it recieves patience - the later it is sent out the better basically a reverse of the above negative- streaths and weakness reversed ex. ice<grass<water weather call- every sound based move causes random weather (good for a rooster pokemon) |
I would like to see ability which increases damage from every move (that inflicts damage ~~) for 50% if HP goes less than 1/5 of all (for example: Ember would jump from 40 to 60 damage, or water pulse from 60 to 90 etc.). Ability for all types
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The drawback is it only works on moves of 60BP or less. |
NitroBurner- turns all attacks into Fire type& boosts them by 50%
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WHOA WHOA WHOA!
That is just way, WAY overpowered. The only Pokemon that should get that is a Fire-type, and turning all moves into Fire-type means they already get 50% boost through STAB, and then another? That's just way overpowered. Say hello to 205BP Returns. No thanks. Even on something with horrible base stats, that kind of ability doesn't deserve thinking of. It's pretty much "increase all moves power by 125%" |
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