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-   -   5th Gen Ability Discussion (https://www.pokecommunity.com/showthread.php?t=225941)

Haza July 19th, 2010 1:59 AM

Fade - An ability only known by few Ghost-Type Pokemon. It allows the user to disappear (sprite fades) and and its evasiveness sharply increases.

Jerme July 19th, 2010 8:53 AM

Quote:

Originally Posted by Haza (Post 5982370)
Fade - An ability only known by few Ghost-Type Pokemon. It allows the user to disappear (sprite fades) and and its evasiveness sharply increases.

any pokemon with this ability will be "banned" by smogon.....

luigimario94 July 19th, 2010 9:00 AM

Deadlock: no added Status Problems, (Freeze, Burn, etc.), can accur while this Pokemon is in battle. Scyther can get this skill. :)

Cyberglass July 19th, 2010 9:55 AM

Slippery: The user always escapes from trapping moves like wrap and whirlpool after only 2 turns.

GrifSpark July 19th, 2010 10:23 AM

Got some more :D

BreakNeck-All damaging moves power is in creased by 20%, however, they also cause the user recoil equal to 10% of the damage caused. Kind of like LifeOrb wrapped up in an ability.

Sprint-Attack, Sp.Attack and Speed are 20% higher than the users usual during the first three turns of the battle, then they are returned to normal for one turn, then lowered by 10% for the remained of the battle. Simaliar to SlowStart owned by Regigigas.

QuickRecover-Health increasing moves (Recover, Synthesis, GigaDrain) gain 25% extra HP recovery.

MemoryLoss-All stat changes are removed three turns after they take effect.

ColdBlood-Speed is increased in Sunlight and SandStorm, but decreased in Hail and Rain.

That's if for now I guess...

Zeturic July 19th, 2010 11:41 AM

I came up with another idea. If the Pokemon encounters a Pokemon of its type, all it's non-HP stats are boosted 10% until the Pokemon of its type faints or is recalled (basically as long as the foe is on the field), at which point it reverts to normal.

I had another idea. The ability would make all attacks by it super effective (2x, not 4x) on its target. However, the catch is that all attacks used against it are also super effective. STAB is not calculated in either case.

How about an ability that, in sunlight, the Pokemon's speed is multiplied by three, however, in any other weather, it is multiplied by one third. Imagine a better Chlorophyll that also has a downside.

Or an ability that randomly picks one of your offensive moves every battle, and the first time you use it, it's power raises by 25%.

Volroc July 19th, 2010 1:05 PM

loving the ideas everyone!

i thoguht of this:

Darker Side/Corrupted: after the health is down by half the pokemons type becomes dark&all moves are turned to dark&increased by 20%

OmegaRuby and AlphaSapphire July 19th, 2010 1:08 PM

Cooler: up's Ice moves by 10 % and adds the effects of hail to it...

fenyx4 July 19th, 2010 5:40 PM

Hmm... I liked the "Regret" and "Insult" abilities I read about earlier, as well as the ability that randomizes the user's ability each turn. Additionally, earlier I also had ideas similar to that ability about Psych Up+Trace - that's what I envisioned Zoroark having as an ability, to represent his illusory talents.
There are several other nice ideas here, too! :)

Personally, I'd like to see an ability that simulates the effect of Foresight, Miracle Eye, and Odor Sleuth - allowing a foe's immunity to be bypassed, regardless of type(s). Since we have Mold Breaker that correlates to abilities, I figured this is permissible as well.

This is sort of off-topic, but I'd like to see evasiveness play a bigger role in Pokemon battles - possibly via the effects of new abilities. Yeah, I have an anti-"Double-Teaming Blisseys" stance, but I'd still like to see the stat used in some way, instead of its only mention being "it's banned by Smogon!!1!" in forum threads constantly... I mean, 1HKOs, I can understand banning, because it takes no skill to really use them. But just because you're annoyed by a certain stat's usefulness (in this case, evasiveness) doesn't mean it should be outright banned. :\ Yes, Double Team aggravates me to shreds sometimes. :cer_pissed: But I love the challenge that comes with overcoming any opponents who happen to incorporate Double Team in his/her strategy - it makes the eventual win so much more satisfying. ;) :cer_boogie:

luigimario94 July 19th, 2010 6:33 PM

Freeze Frame: a Porygon exclusive Ability that lowers Speed and raises accuracy.
Deep Freeze: if a Pokemon gets frozen, it's Sp. Attack and Sp. Defense get raised for the remainder of the Freeze.

Jerme July 19th, 2010 6:42 PM

chronic freeze- when a pokemon is frozen, it stays frozen for 3 turns and after done, it is completely refreshed

Calder July 19th, 2010 7:48 PM

Quote:

Originally Posted by luigimario94 (Post 5984736)
Freeze Frame: a Porygon exclusive Ability that lowers Speed and raises accuracy.
Deep Freeze: if a Pokemon gets frozen, it's Sp. Attack and Sp. Defense get raised for the remainder of the Freeze.

Why would you need SP ATK while frozen... Should be DEF and SP DEF increased...

Keeping with the freeze abilities i'll add this...

Chilled: Recovers HP while frozen.

The Caveman Pokemon would have this (or maybe Cubone family) and attacks that freeze the user after going off...Like Snorlax and resting...

Ninja Caterpie July 19th, 2010 10:45 PM

Quote:

Originally Posted by Jerme (Post 5982906)
any pokemon with this ability will be "banned" by smogon.....

derp no, that MOVE would just be banned. Just like all evasion and accuracy moves.

I like the idea of a breaking through any type immunities ability. A bit of an upgrade on Scrappy.

Rashdi04 July 20th, 2010 1:05 AM

I wish the Ability For Zaoroark is Fortunate/Dogform
Fortunate Ability make the Enemy's Level become same as Zoaroark's Level
Dogform Ability makes Zaoroark Transform into Entei, Raikou, and Suicune

StratusJm July 20th, 2010 5:21 AM

HailVision: the users ice type moves are 100% accurate

i was thinking froslass could have that ability and if they do make a freezing move it would probably be very innacurate so this ability would compensate for it

PaxAmericana July 20th, 2010 6:15 AM

Quote:

Originally Posted by StratusJm (Post 5985719)
HailVision: the users ice type moves are 100% accurate

That's a very good ability

BigBlastoise July 20th, 2010 6:55 AM

Fury-Pokemon's attack and special attack increases greatly at the beginning of the battle if the foe is a type that trumps the user's.

Antivenom-When a normal Pokemon is poisoned, its health is lost. But with Antivenom, the poison just adds hp. WOOT!

GrifSpark July 20th, 2010 7:08 AM

Back again!

Specialism-Moves of the users type are increased in power by 10%, however moves of a different type are 10% less powerful.

Observe-Moves of the users type are 100% accurate, but moves of opposing types are 90% less acurate. Obviously owned by Pokemon without 1-hit-KO moves...

HoldOut-When this Pokemon uses a defensive move (Protect, Detect), the users Defense and Sp.Defense increase, but Attack and Sp.Attack are lowered. Great for tanks.

Preperation-Like above, only Attack and Sp.Attack are increased and Defense and Sp.Defense are lowered.

Woot!

PaxAmericana July 20th, 2010 7:09 AM

Scream Blast: Lowers Foe's Defense by 3

Shining Meganium July 20th, 2010 7:27 AM

I've thought of a few that would possibly help balance the metagame. (sorry in advance for the unimaginative names)

Drain- Lowers the foes special attack by 1 (like intimidate)

Why?- I Think it would defiantly benefit some physical walls who struggle on the special side though it could be overpowering. It would also be quite useful on setup sweepers like lucario to give it some support when swords dancing though this too could be overpowering. (like mence @ Intimidate)


Fearless- Stops the user from being subject to taunt and torment.

Why?- This would really benefit the lead metagame as leads like Azelf and Aerodactyl would be less useful against it. As it can't be taunted it would have Rocks and possibly have Spikes. As it would be too centralization it would either need- low speed or defence or bad typing.

StratusJm July 20th, 2010 7:34 AM

Quote:

Originally Posted by Reshiram Man (Post 5985848)
That's a very good ability

thanks i liked that idea too its the best i could think of :P

Mana July 20th, 2010 7:44 AM

Quote:

Originally Posted by Reshiram Man (Post 5986056)
Scream Blast: Lowers Foe's Defense by 3

1. This looks more like a move than an ability.
2. Nothing changes a stat by 3 stages

Resultz July 20th, 2010 8:32 AM

I dont like the idea of creating abilities to please competitive play...
I think it should be something which the actual game doesnt have..

Volroc July 20th, 2010 9:26 AM

Quote:

Originally Posted by Rashdi04 (Post 5985383)
I wish the Ability For Zaoroark is Fortunate/Dogform
Fortunate Ability make the Enemy's Level become same as Zoaroark's Level
Dogform Ability makes Zaoroark Transform into Entei, Raikou, and Suicune

1problem- THEIR NOT DOGS!

their BEASTS, god im so sick of that stupid debate >.>
go with the official name dammit >.>

so oyur ability shoudl be:
BeastForme

Pandemonioum July 20th, 2010 1:58 PM

I have few:

Iron Boots-Boost's damage from kicks by 20%.

Knight(male only)-Protect's female Pokémon in double and triple battles, taking damage instead.

Horrifying Stench(what Muk's ablity should be!)-All Pokémon in the field are forced to switch out or flinch when Pokémon with this ablity comes to play.

Can't think anything more now :P

Professor W. July 20th, 2010 5:46 PM

Quote:

Originally Posted by Ninja Caterpie (Post 5985243)
derp no, that MOVE would just be banned. Just like all evasion and accuracy moves.

I like the idea of a breaking through any type immunities ability. A bit of an upgrade on Scrappy.

Derp no to you actually, this is the disscussion of new abilities- qualities of a Pokemon that are always in effect while the Pokemon is in play or occasionally outside of battle (Pickup, Magma Armor, etc.), rather than new moves- an action that a Pokemon carries out during battle. That would be ridiculously overpowerd. Having constantly double boosted evasion? Really?

Anyways, I had a few ideas.

Peril Rush- Maxes out Attack and Sp. Attack when at or below 1/10 of your health.

Accurate Precision- Doubles Accuracy when left with exactly 1/2 of their health.

Energy Shift- Doubles one stat, and then changes every stat's placement each turn (Oh my god madness).

Dilapidating Armor- Triples defense on first turn, then decreases it each turn until your defense can't go lower.

Incompetent- Boosts Attack by 1 stage, but causes 30% recoil when a physical move is used.

That's all I have for now-

~Prof. W.

Jerme July 20th, 2010 8:18 PM

colorblind-more damage is done to pokemon that are the same color as it

MiniM00se July 20th, 2010 8:25 PM

Aqua Boost - This Pokemon's Attack and Speed are raised when battling while Surfing or fishing

BleuVII July 20th, 2010 8:58 PM

There's some good ideas here. I like the one that makes ice moves 100% accuracy.

Now, here's one that may or may not be beneficial.

Cower - When hit with a critical hit, the pokemon retreats to the bench. Outside of battle, when the pokemon is in the lead, it prevents pokemon of a higher level from attacking you.

StratusJm July 21st, 2010 5:25 AM

Quote:

Originally Posted by BleuVII (Post 5988350)
There's some good ideas here. I like the one that makes ice moves 100% accuracy.

Now, here's one that may or may not be beneficial.

Cower - When hit with a critical hit, the pokemon retreats to the bench. Outside of battle, when the pokemon is in the lead, it prevents pokemon of a higher level from attacking you.

haha oh my god the ice 100% accuracy was my idea ha im surprised people seem to like it!! :P

as for cower, not to be thick but i dont really "get" the point of it..would you explain??

Azure-Supernova July 21st, 2010 5:30 AM

Quote:

Originally Posted by StratusJm (Post 5989087)
haha oh my god the ice 100% accuracy was my idea ha im surprised people seem to like it!! :P

as for cower, not to be thick but i dont really "get" the point of it..would you explain??

If I understand it correctly, it goes like this:

If a Bidoof with the Cower Ability is hit with Slash and it results in a critical hit, the Bidoof would then return. Out of battle, it would repel Pokémon of a higher level.

StratusJm July 21st, 2010 5:47 AM

Quote:

Originally Posted by Azure-Supernova (Post 5989101)
If I understand it correctly, it goes like this:

If a Bidoof with the Cower Ability is hit with Slash and it results in a critical hit, the Bidoof would then return. Out of battle, it would repel Pokémon of a higher level.

yes but i dont get it. i mean whats the point of the bidoof returning to your party??

Azure-Supernova July 21st, 2010 12:47 PM

Quote:

Originally Posted by StratusJm (Post 5989145)
yes but i dont get it. i mean whats the point of the bidoof returning to your party??

I guess if you're particularly protective of your Bidoof... it helps... I don't know... I'm seeing it as more of a hinderance ability...

Calder July 21st, 2010 2:38 PM

Cower: Moves with the same type as this Pokemon lose half their damage and gain a chance to cause flinching unless they already have a chance to cause flinching.

Quote:

Originally Posted by BleuVII (Post 5988350)
There's some good ideas here. I like the one that makes ice moves 100% accuracy.

Now, here's one that may or may not be beneficial.

Cower - When hit with a critical hit, the pokemon retreats to the bench. Outside of battle, when the pokemon is in the lead, it prevents pokemon of a higher level from attacking you.

I didn't even see you used the same name as I did but I can't think of another word for mine xD

StratusJm July 22nd, 2010 4:45 AM

Quote:

Originally Posted by Azure-Supernova (Post 5990370)
I guess if you're particularly protective of your Bidoof... it helps... I don't know... I'm seeing it as more of a hinderance ability...

ya i would view it as a hinderance..think about it..

your bidoof is about to finish off an opponenets pokemon and then it gets a critical hit and bidoof goes back and say the only other pokemon in your party is luvdisc and it gets sent out and destroyed..

i wouldnt use a pokemon with cower

Volroc July 22nd, 2010 3:28 PM

Hive Mind - Increases all bug moves used by all bug pokemon, & changes all attacks to bug type (outside battle it attracts bug types&female pokemon)

cipE July 22nd, 2010 3:33 PM

Adrenaline - When you face a Pokemon of a high level, increase your Atk. Sp. Atk and Speed by One Stage.

Volroc July 22nd, 2010 3:36 PM

Quote:

Originally Posted by cipE (Post 5994287)
Adrenaline - When you face a Pokemon of a high level, increase your Atk. Sp. Atk and Speed by One Stage.

depending on the level difference id say between 1-3stages

like if its 5-20 = 1stage
21-30 = 2stages
anythin above goes 3stages

Zeturic July 22nd, 2010 4:01 PM

Quote:

Originally Posted by Volroc (Post 5994292)
depending on the level difference id say between 1-3stages

like if its 5-20 = 1stage
21-30 = 2stages
anythin above goes 3stages

I've a better idea.
1-5 is one stage.
5-10 is two.
>10 is three.

But, it also works against you. If you're fighting one at a lower level, you're stats are decreased by the same amount of stages.

Also, Volroc, what is it with you and changing types of moves? Since, obviously, Bug Pokemon will have "Hive Mind", then they get STAB out of it. Imagine getting hit by a Scizor with that ability, using Giga Impact. Even if Hive Mind increases it by 50%, that, plus STAB from the Bug-type Giga Impact is 337 BP, with Scizor's 130 base attack stat. That's ridiculous. Even something like X Scissor, base 80, would be boosted to base 180. Or, even worse, would be Return. It wouldn't be too much weaker than Giga Impact, and it could be used every turn...

That was really long...

Volroc July 22nd, 2010 4:08 PM

Quote:

Originally Posted by Midnight Bear (Post 5994346)
I've a better idea.
1-5 is one stage.
5-10 is two.
>10 is three.

But, it also works against you. If you're fighting one at a lower level, you're stats are decreased by the same amount of stages.

Also, Volroc, what is it with you and changing types of moves? Since, obviously, Bug Pokemon will have "Hive Mind", then they get STAB out of it. Imagine getting hit by a Scizor with that ability, using Giga Impact. Even if Hive Mind increases it by 50%, that, plus STAB from the Bug-type Giga Impact is 337 BP, with Scizor's 130 base attack stat. That's ridiculous. Even something like X Scissor, base 80, would be boosted to base 180. Or, even worse, would be Return. It wouldn't be too much weaker than Giga Impact, and it could be used every turn...

That was really long...

your thinkin botu late game/ wi fi, which i couldnt care less about

im thinkin early game, like the first bug type in the region early.

plus its common snese to have this ability, you should really study your bugs.

Zeturic July 22nd, 2010 4:34 PM

Quote:

Originally Posted by Volroc (Post 5994358)
your thinkin botu late game/ wi fi, which i couldnt care less about

im thinkin early game, like the first bug type in the region early.

plus its common snese to have this ability, you should really study your bugs.

...Why not just give the Pokemon decent stats so it doesn't need an ability like that to be a viable attacker? If you did that, it could even have a useful ability. It could be strong enough to actually be used in battle, and it would still have an ability to do something.

Volroc July 22nd, 2010 4:37 PM

Quote:

Originally Posted by Midnight Bear (Post 5994425)
...Why not just give the Pokemon decent stats so it doesn't need an ability like that to be a viable attacker? If you did that, it could even have a useful ability. It could be strong enough to actually be used in battle, and it would still have an ability to do something.

cuz if you give a pokemon decent stats, everyone starts pissing & moaning thats it overused, or an uber, exc.

Zeturic July 22nd, 2010 4:46 PM

Quote:

Originally Posted by Volroc (Post 5994439)
cuz if you give a pokemon decent stats, everyone starts pissing & moaning thats it overused, or an uber, exc.

I said decent. As in, it's strong enough to be used, but not overpowered. If someone actually called Ubers just decent, then they have no idea what they're talking about.

But, we're kinda getting off topic, so, I'd really rather not keep going back and forth... If you really want to continue it, PMs would be okay, but I'm kinda getting bored of this topic...

Volroc July 22nd, 2010 4:55 PM

Quote:

Originally Posted by Midnight Bear (Post 5994462)
I said decent. As in, it's strong enough to be used, but not overpowered. If someone actually called Ubers just decent, then they have no idea what they're talking about.

But, we're kinda getting off topic, so, I'd really rather not keep going back and forth... If you really want to continue it, PMs would be okay, but I'm kinda getting bored of this topic...

i was too lol


how bout this:
hive-mind
is works like telepathy but only for bugs ^_^ and gives their weaker moves a lil boost

BleuVII July 22nd, 2010 7:54 PM

Quote:

Originally Posted by Azure-Supernova (Post 5990370)
I guess if you're particularly protective of your Bidoof... it helps... I don't know... I'm seeing it as more of a hinderance ability...

Oh, it IS a hindrance ability. Something to be given to really strong pokemon or really weak pokemon who become awesome when they evolve. That was the whole point. But that added bonus is that having the pokemon in your party is like a reverse repel. If you keep a level 2 pokemon with cower at the front of your party, you won't encounter any random battles.

StratusJm July 23rd, 2010 5:26 AM

how about:

Toxin Absorb: when hit by a poisoned opponent the pokemon with this ability recovers 1/8th of there HP after damage is taken..

what ye think??

Planetes. August 9th, 2010 8:07 AM

Ability Modifications
 
Okay well my good buddy http://pokebeach.com/news/0810/corocoro/corocoro-pages-4-5.jpg
Gigiasu, the rock one has the ability "Sturdy" which prevents OHKO attacks like Fissure, well now it apparently prevents OHKOs( so it can't be taken down in one hit) meaning it will be the worst enemy of trainers, and the best friend of Nuzlockers. Now this drastic change got me to thinking, what other abilities will be changed? SPECULATE

OmegaRuby and AlphaSapphire August 9th, 2010 8:11 AM

hopefully Pickup will it needs to have another effect other than picking up items as you go...
Well that new modification of sturdy just made it harder for a person to Ko a Golem with Sturdy...and a lot of other pokemon such as steelix, they are going to become deadlier indeed as most people take them down in one hit at least Golem with grass, and water moves...

Ho-Oh August 9th, 2010 8:18 AM

...And time for this thread to be merged with the ability discussion thread!

Surmonter August 9th, 2010 8:21 AM

Gravitational Pull -- Makes any attacks you use against your opponent that involve slamming on them (Slam, Body Slam, so on) has a 50% rise in power.

:3

OmegaRuby and AlphaSapphire August 9th, 2010 8:22 AM

Quote:

Originally Posted by Forever (Post 6052895)
...And time for this thread to be merged with the ability discussion thread!

This thread is about speculation though...oh wait never mind good call :)
Well I also think that they might also enhance Shedinja's ability to resist sandstorms and hail... it's just sad when it get knocked out with those moves...

StratusJm August 9th, 2010 9:13 AM

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 6052909)
This thread is about speculation though...oh wait never mind good call :)
Well I also think that they might also enhance Shedinja's ability to resist sandstorms and hail... it's just sad when it get knocked out with those moves...

yay for improved wonderguard!! yay!! id <3 that!!

Surmonter August 9th, 2010 9:18 AM

I think Wonder Guard is fine the way it is.

OmegaRuby and AlphaSapphire August 9th, 2010 9:20 AM

Quote:

Originally Posted by Surmonter (Post 6053130)
I think Wonder Guard is fine the way it is.

I just find it lame that it get knocked out my hail and sandstorm, aright sandstorm is ok as it's rock but hail is ice so it should just face though it and not faint...

Surmonter August 9th, 2010 9:25 AM

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 6053135)

I just find it lame that it get knocked out my hail and sandstorm, aright sandstorm is ok as it's rock but hail is ice so it should just face though it and not faint...

If I throw an ice ball at you, then throw a rock at you, I am certain you will not notice a difference in pain.

StratusJm August 9th, 2010 9:33 AM

Quote:

Originally Posted by Surmonter (Post 6053155)
If I throw an ice ball at you, then throw a rock at you, I am certain you will not notice a difference in pain.

ok guys that REALLY doesnt matter!!

but really wonderguard is not fine in this metagame sandstorms and hail are very prevalent and that prevents shedinja from functioning without weahter support so it can and should be improved

Air Pichu August 9th, 2010 9:39 AM

I think Wonder Guard is fine personally...... Shedinja isn't even a strong Pokemon who will never shine anyway.

Weatherman, Kiyoshi August 9th, 2010 9:48 AM

"Greenhouse"
  • The User with this ability will have an interal stockpile of fire energy, which will increase the base power of a fire move by x1.25 each turn one is not used.


And that's off the top of my head! :3

...

(c) Weatherman, Kiyoshi

>:3

StratusJm August 9th, 2010 9:48 AM

Quote:

Originally Posted by Air Pichu (Post 6053190)
I think Wonder Guard is fine personally...... Shedinja isn't even a strong Pokemon who will never shine anyway.

the reason they made shedinja weak is to balance wonderguard but i think they did a bit too good a job..

OmegaRuby and AlphaSapphire August 9th, 2010 9:49 AM

Quote:

Originally Posted by StratusJm (Post 6053231)
the reason they made shedinja weak is to balance wonderguard but i think they did a bit too good a job..

I think so too, if only it had evolution maybe they give it one in gen 6 ;)

Planetes. August 9th, 2010 9:52 AM

What if there was one called willpower, and when the Pokemon was at yellow health, it negated crits and no moves were supereffective against it.
There should also be one called Reactor, if the Pokemon is hit by a super-effective move, the foe takes damage

StratusJm August 9th, 2010 9:57 AM

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 6053238)
I think so too, if only it had evolution maybe they give it one in gen 6 ;)

even if its stats were equal to ninkasks i would be happy i mean its actually weaker than nincada!!

ok if it were up to me wonderguard would do what it does already plus negate weather damage i dunno about entry hazards though.

Ryu-kun August 9th, 2010 9:59 AM

Nonononononono!
Updated Sturdy will make training in Victory Road much more annoying... Oh, poopdeck...

Oh well, I'll never grind my Pokémon anyways xD

StratusJm August 9th, 2010 10:00 AM

Quote:

Originally Posted by AceDragonite (Post 6053252)
What if there was one called willpower, and when the Pokemon was at yellow health, it negated crits and no moves were supereffective against it.
There should also be one called Reactor, if the Pokemon is hit by a super-effective move, the foe takes damage

and willpower? getting rid of super effective hits? no thank you

Noltron200 August 26th, 2010 8:45 AM

eh heh heh... I Didn't see this thread when I made a new one of the same idea.
Might as well post in the correct place now, eh?

My ideas where the following:

photographic memory:
•the pokemon has five move slots.

parrallel spirit:
•only special moves can hit it.

err no it isnt a rip off of wonder guard.
Frozen Aura:
•pokemon may freeze in contact with this pokemon
Long lived:
pokemon with this ability can grow up to level 101.

Red Mustang August 26th, 2010 8:56 AM

I think a Toxic Heal would be cool on 'mons like Muk and Weezing.

Otherwise I was thinking a Water ability where your water pokemon in battle heals 10% of it's health while in battle while surfing? IDK, lol.


Surmonter August 26th, 2010 4:52 PM

(For marsupial based Pokémon)

Large Pouch: Allows the Pokémon to hold and use two items.

If you are holding a Sitrus and Oran Berry, when it's time to use it you are given the option or you have to put them on the Pokémon in an order.

Livewire August 26th, 2010 7:27 PM

Pitch Black:

Dark type moves get 1.5x boost during night time.



Radiate:

Grass moves get 1.5x boost during the day


Cultivate: [for grass types]

restores HP when hit by water/ground moves, reduces HP when hit by fire moves

OR

Boosts attack/special attack by 2 stages when hit by ground/water moves, reduces def/sp.def by 2 stages when hit by fire moves

PlatinumDude August 27th, 2010 6:39 AM

Burn Restore: Restores 1/8th HP when burned instead of reducing it. Also ignores the Attack lowering side effect of the burn. (it's supposed to be the Burn counterpart to Poison Heal)

Surmonter August 27th, 2010 2:23 PM

Oversized: When the Pokemon is sent into battle, it shakes the ground causing Pokemon who can be affected by ground types to be damaged.

That would be good for a very large legendary Pokemon.

Precious Tears August 27th, 2010 3:13 PM

PoisonAbsorb: Restores HP if hit by a Poison-type Move.

EffectBounce: Secondary effects of moves will return to the foe.
(For example: If the opposing Pokemon used Ice Punch, instead of freezing the recipent, the user will be frozen instead. Similar to Synchronize, however moves like Toxic, Stone Edge do NOT bounce the secondary effect back.)

Shiny Politoed August 27th, 2010 7:48 PM

Glacier

When an ice Pokemon is hit with a water type move there defense goes up :P
you know cause ice freezes water making a sort of coat of ice to protect it...



I don't got a good name for this one but when a ice Pokemon is in a hailstorm it could heal there hp
(i kinda like ice pokemon O_O)

MistahDude August 27th, 2010 7:55 PM

Quote:

Originally Posted by Live_Wire466 (Post 6106375)
Pitch Black:

Dark type moves get 1.5x boost during night time.



Radiate:

Grass moves get 1.5x boost during the day


Cultivate: [for grass types]

restores HP when hit by water/ground moves, reduces HP when hit by fire moves

OR

Boosts attack/special attack by 2 stages when hit by ground/water moves, reduces def/sp.def by 2 stages when hit by fire moves

That cultivate ability has too much of a drawback.

Åzurε August 27th, 2010 8:34 PM

Modified Radiate:

Radiate:
raises STAB moves' Base Attack by 1.25 in daytime or sunny weather, If both sunny and daytime, it also prevents stat reduction. Found only on Pokemon who have a strong connection to the sun, such as Groudon, Sunflora, or Solrock.

Precious Tears August 27th, 2010 9:33 PM

Not new abilities, but upgraded:

Normalize:
Every Pokemon on the Battle Field will have their type and move change to Normal-type.

Lightning Rod:
All Electric-type moves will be directed to the Pokemon with this ability (including partners in double/triple battle), also Electric-type moves will have no effect on this Pokemon.

Storm Drain:
All Water-type moves will be directed to the Pokemon with this ability (including partners in double/triple battle), also Water-type moves will have no effect on this Pokemon.

Blaze:
The lesser the HP of the Pokemon with this ability, the stronger their Fire-moves.

Torrent:
The lesser the HP of the Pokemon with this ability, the stronger their Water-moves.

Swarm:
The lesser the HP of the Pokemon with this ability, the stronger their Bug-moves.

Overgrowth:
The lesser the HP of the Pokemon with this ability, the stronger their Grass-moves.

"New Abilities"

PhysicGuard:
All Physical moves have no effect to this Pokemon. (Most Ghost-type Pokemon should have this, Ghosts are "untouchable" right? Bulky Steel-types will find this ability useful.)

Chiller:
All Ice-type moves have 50% chance on freezing opponent.

Aimed Rock:
Rock-Type moves will not miss with Pokemon having this ability, in exchange Rock-type moves base power will have reduce by 5%.

solarowl August 27th, 2010 9:48 PM

Armored Fortress: when the pokemon has less than half its hp, its sp defense and defense by 30%

and a new ability for kecleon
color adaptation: this pokemons type becomes a type strong against the last move type that hit
example: Dusknoir vs. Kecleon! Dusknoir uses ice punch! Kecleons type became Fire! Kecleon uses thief? Dusknoir uses Thunder punch!
Kecleon becomes ground!

Livewire August 27th, 2010 10:37 PM

Quote:

Originally Posted by MistahDude (Post 6109191)
That cultivate ability has too much of a drawback.

so does klutz, truant, dry skin, solar power, and a bunch of other abilities

Shadow01192 August 28th, 2010 12:15 AM

I would like to see a fire pokemon have an ability that makes it benefit from sun. I want an Intimidate for Special Attack. Maybe something like Brain Teaser: Lowers the foe’s Special Attack stat.

Livewire August 28th, 2010 12:34 AM

Quote:

Originally Posted by Shadow01192 (Post 6109751)
I would like to see a fire pokemon have an ability that makes it benefit from sun. I want an Intimidate for Special Attack. Maybe something like Brain Teaser: Lowers the foe’s Special Attack stat.

I think a specially-based intimidate would be a great, and probably the most likely, new ability we'd get in gen 5. it would certainly help keep certain pokes in check.

Morgnarok August 28th, 2010 12:38 AM

I can see it now "Beer Belly"--->Snorlax

"Immune to any psychical attacks"

Wait in a way that's a great one but to overpowered

King Gumball August 28th, 2010 3:27 AM

Photosynthesis

Gains a little HP in sunny weather

Mr. L August 29th, 2010 1:13 PM

Ability name: Transparency
In-game description: Takes no effect from phychical attacks, but doubles the power of special attacks.
Additional effect(s): Reduces wild Pokemon encounter rate and damage from Hail and Sandstorm.

Ability name: Fighting Spirit
In-game description: Boosts speed when hit by a fighting-type attack.
Additional effect(s): The Pokemon with this ability is immune to fighting-type attacks.

Ability name: Loyalty
In-game description: Increases the power of the Pokemon's first attack when a partner is defeated.
Additional effect(s): If the Pokemon with this ability is sent out after a teammate is knocked out, the power of its first attack is increased by 50%.

Surmonter August 29th, 2010 1:16 PM

Close Tie: The Pokemon with this ability will gain happiness quicker, the power of Frustration is halved, the power of Return is multiplied by 1.5.

It also breeds quicker.

OmegaRuby and AlphaSapphire August 29th, 2010 2:00 PM

Quote:

Originally Posted by Surmonter (Post 6114062)
Close Tie: The Pokemon with this ability will gain happiness quicker, the power of Frustration is halved, the power of Return is multiplied by 1.5.

It also breeds quicker.

The opposite of this would be
Broken Tie: The pokemon would become anger faster, power of Frustration is multiplied by 1.5, etc. :)

Mana August 29th, 2010 2:06 PM

Quote:

Originally Posted by Surmonter (Post 6114062)
Close Tie: The Pokemon with this ability will gain happiness quicker, the power of Frustration is halved, the power of Return is multiplied by 1.5.

It also breeds quicker.

Should probably be Close Bond.

Close Tie makes it sound like a draw kind of thing XD.

Keyaki August 29th, 2010 5:21 PM

Pin-Point
Effect: All Accuracy-reducing attacks are nullified
Additional effect: All hidden items will be revealed.

OmegaRuby and AlphaSapphire August 29th, 2010 6:28 PM

Focused mind: ups Special attack much like Pure power does to Attack.

Zeturic August 29th, 2010 6:37 PM

Quote:

Originally Posted by Keyaki (Post 6114795)
Pin-Point
Effect: All Accuracy-reducing attacks are nullified
Additional effect: All hidden items will be revealed.

Infra-Red or something about Heat Seeking would be a better name. But, then again, Pin-Point has an odd type of appeal...

Sponge
The power of moves that require charge-up are multiplied by 1.5. This is carried over even if, for example, SolarBeam is used during Sunny Day, and, thus, doesn't need to charge up.

Choice Power
Powers up the first move used by 10%. Unlike the Choice Items, it doesn't restrict the Pokemon to the first move, though. (It's an ability, so I had to do 10%, or it would be too overpowered.)

Scale
If moves are used in ascending order by base power, every one after the first one has an added 25%, which is carried over. (In other words, the second move has 125% its normal base power, the third move has 150% its normal base power, and the fourth move has 175% its normal base power). This obviously means that if a Pokemon with this ability has only one offensive move, its ability will never come into play.

FalseDestiny August 29th, 2010 7:45 PM

I can't come up with a name at all =/

Let's just call it Trickster or something.

Trickster
Ineffective moves become not very effective.
(So, thunderbolt on ground type becomes 1/2 damage)

Surmonter August 29th, 2010 7:51 PM

Quote:

Originally Posted by FalseDestiny (Post 6115127)
I can't come up with a name at all =/

Let's just call it Trickster or something.

Trickster
Ineffective moves become not very effective.
(So, thunderbolt on ground type becomes 1/2 damage)

Fake-out would be a nice name.

Disruption: Any metal or electric Pokemon who enter the field suffer from lower accuracy. (This would be a good one for Porygon)

LycaNinja September 22nd, 2010 12:33 PM

New Abilities Discussion
 
So whats your guys favorite new abilities? Mine is the fact that Ditto now has Eccentric which transforms them automatically so if Dittos appear in the wild they will appear as a wild Pokemon that you own. I think the weight ones are cool, but they aren't all that helpful now... I mean some moves relate to weight, but I don't see that being useful to you... Harvest is also cool as you can use the same berry on that Pokemon every time it triggers... Also you can talk about Dream World abilities and any changes to the Pokemon's old ability to the ability in Gen V.

Surmonter September 22nd, 2010 1:11 PM

The only thing I have to say about the new abilities is..

LOL @ SEREBII'S SOURCE OF INFORMATION

He reported Meguroko's ability as Earthquake Spiral. I told him personally (and his staff multiple times) that it was wrong, and so have multiple other people, and they just completely ignored everyone.

So..

Yay for me being right.

/smugleaf

Anyways..

I like the one where you get poisoned on contact

Corruptodile September 22nd, 2010 1:23 PM

Mischevious Heart.

I'm going to love getting one up by using non-attacking moves. Encore, Sleep Powder, Leech Seed, Thunder-wave, Will-o-Wisp...my play style got a whole lot better.

123wert50 September 22nd, 2010 1:46 PM

The new abilites sound epic.

OmegaRuby and AlphaSapphire September 22nd, 2010 2:49 PM

Quote:

Originally Posted by Corruptodile (Post 6174582)
Mischevious Heart.

I'm going to love getting one up by using non-attacking moves. Encore, Sleep Powder, Leech Seed, Thunder-wave, Will-o-Wisp...my play style got a whole lot better.

What does Mischevious heart do again? so many new SA to remember...

Spikey-Eared Pichu September 22nd, 2010 3:31 PM

Mischevious Heart increases your move's priority if it is non-offensive. Meaning, its like using a non-damaging Extreme Speed because your move will go first regardless of Speed.

OmegaRuby and AlphaSapphire September 22nd, 2010 3:36 PM

Quote:

Originally Posted by Spikey-Eared Pichu (Post 6174826)
Mischevious Heart increases your move's priority if it is non-offensive. Meaning, its like using a non-damaging Extreme Speed because your move will go first regardless of Speed.

Oh no I remember what it is :)
Well if they can learn Swords dance and know Aqua jet or a move like that that always goes first and attacks it would be dangerous and you wouldn't need to focus on it's Speed Ev's or Iv's...

Livewire September 22nd, 2010 3:47 PM

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 6174841)

Oh no I remember what it is :)
Well if they can learn Swords dance and know Aqua jet or a move like that that always goes first and attacks it would be dangerous and you wouldn't need to focus on it's Speed Ev's or Iv's...

Exactly. Imagine a speedy Swords Dance + a powerful priority move. :D throw on a focus sash and you're guaranteed a +2 Attack boost and at least one move yourself.

OmegaRuby and AlphaSapphire September 22nd, 2010 4:23 PM

Quote:

Originally Posted by Live_Wire466 (Post 6174866)


Exactly. Imagine a speedy Swords Dance + a powerful priority move. :D throw on a focus sash and you're guaranteed a +2 Attack boost and at least one move yourself.

Yeah...scary when you think about it...

PlatinumDude September 22nd, 2010 10:08 PM

My least favorite ability would be Weak-kneed. It's a hindering ability, similar to Truant and Slow Start. Your stats being seriously crippled when you reach below 50% health does no good (considering the fact that Aakeosu, who has that ability, has good offensive stats and Speed).


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