![]() |
Fade - An ability only known by few Ghost-Type Pokemon. It allows the user to disappear (sprite fades) and and its evasiveness sharply increases.
|
Quote:
|
Deadlock: no added Status Problems, (Freeze, Burn, etc.), can accur while this Pokemon is in battle. Scyther can get this skill. :)
|
Slippery: The user always escapes from trapping moves like wrap and whirlpool after only 2 turns.
|
Got some more :D
BreakNeck-All damaging moves power is in creased by 20%, however, they also cause the user recoil equal to 10% of the damage caused. Kind of like LifeOrb wrapped up in an ability. Sprint-Attack, Sp.Attack and Speed are 20% higher than the users usual during the first three turns of the battle, then they are returned to normal for one turn, then lowered by 10% for the remained of the battle. Simaliar to SlowStart owned by Regigigas. QuickRecover-Health increasing moves (Recover, Synthesis, GigaDrain) gain 25% extra HP recovery. MemoryLoss-All stat changes are removed three turns after they take effect. ColdBlood-Speed is increased in Sunlight and SandStorm, but decreased in Hail and Rain. That's if for now I guess... |
I came up with another idea. If the Pokemon encounters a Pokemon of its type, all it's non-HP stats are boosted 10% until the Pokemon of its type faints or is recalled (basically as long as the foe is on the field), at which point it reverts to normal.
I had another idea. The ability would make all attacks by it super effective (2x, not 4x) on its target. However, the catch is that all attacks used against it are also super effective. STAB is not calculated in either case. How about an ability that, in sunlight, the Pokemon's speed is multiplied by three, however, in any other weather, it is multiplied by one third. Imagine a better Chlorophyll that also has a downside. Or an ability that randomly picks one of your offensive moves every battle, and the first time you use it, it's power raises by 25%. |
loving the ideas everyone!
i thoguht of this: Darker Side/Corrupted: after the health is down by half the pokemons type becomes dark&all moves are turned to dark&increased by 20% |
Cooler: up's Ice moves by 10 % and adds the effects of hail to it...
|
Hmm... I liked the "Regret" and "Insult" abilities I read about earlier, as well as the ability that randomizes the user's ability each turn. Additionally, earlier I also had ideas similar to that ability about Psych Up+Trace - that's what I envisioned Zoroark having as an ability, to represent his illusory talents.
There are several other nice ideas here, too! :) Personally, I'd like to see an ability that simulates the effect of Foresight, Miracle Eye, and Odor Sleuth - allowing a foe's immunity to be bypassed, regardless of type(s). Since we have Mold Breaker that correlates to abilities, I figured this is permissible as well. This is sort of off-topic, but I'd like to see evasiveness play a bigger role in Pokemon battles - possibly via the effects of new abilities. Yeah, I have an anti-"Double-Teaming Blisseys" stance, but I'd still like to see the stat used in some way, instead of its only mention being "it's banned by Smogon!!1!" in forum threads constantly... I mean, 1HKOs, I can understand banning, because it takes no skill to really use them. But just because you're annoyed by a certain stat's usefulness (in this case, evasiveness) doesn't mean it should be outright banned. :\ Yes, Double Team aggravates me to shreds sometimes. :cer_pissed: But I love the challenge that comes with overcoming any opponents who happen to incorporate Double Team in his/her strategy - it makes the eventual win so much more satisfying. ;) :cer_boogie: |
Freeze Frame: a Porygon exclusive Ability that lowers Speed and raises accuracy.
Deep Freeze: if a Pokemon gets frozen, it's Sp. Attack and Sp. Defense get raised for the remainder of the Freeze. |
chronic freeze- when a pokemon is frozen, it stays frozen for 3 turns and after done, it is completely refreshed
|
Quote:
Keeping with the freeze abilities i'll add this... Chilled: Recovers HP while frozen. The Caveman Pokemon would have this (or maybe Cubone family) and attacks that freeze the user after going off...Like Snorlax and resting... |
Quote:
I like the idea of a breaking through any type immunities ability. A bit of an upgrade on Scrappy. |
I wish the Ability For Zaoroark is Fortunate/Dogform
Fortunate Ability make the Enemy's Level become same as Zoaroark's Level Dogform Ability makes Zaoroark Transform into Entei, Raikou, and Suicune |
HailVision: the users ice type moves are 100% accurate
i was thinking froslass could have that ability and if they do make a freezing move it would probably be very innacurate so this ability would compensate for it |
Quote:
|
Fury-Pokemon's attack and special attack increases greatly at the beginning of the battle if the foe is a type that trumps the user's.
Antivenom-When a normal Pokemon is poisoned, its health is lost. But with Antivenom, the poison just adds hp. WOOT! |
Back again!
Specialism-Moves of the users type are increased in power by 10%, however moves of a different type are 10% less powerful. Observe-Moves of the users type are 100% accurate, but moves of opposing types are 90% less acurate. Obviously owned by Pokemon without 1-hit-KO moves... HoldOut-When this Pokemon uses a defensive move (Protect, Detect), the users Defense and Sp.Defense increase, but Attack and Sp.Attack are lowered. Great for tanks. Preperation-Like above, only Attack and Sp.Attack are increased and Defense and Sp.Defense are lowered. Woot! |
Scream Blast: Lowers Foe's Defense by 3
|
I've thought of a few that would possibly help balance the metagame. (sorry in advance for the unimaginative names)
Drain- Lowers the foes special attack by 1 (like intimidate) Why?- I Think it would defiantly benefit some physical walls who struggle on the special side though it could be overpowering. It would also be quite useful on setup sweepers like lucario to give it some support when swords dancing though this too could be overpowering. (like mence @ Intimidate) Fearless- Stops the user from being subject to taunt and torment. Why?- This would really benefit the lead metagame as leads like Azelf and Aerodactyl would be less useful against it. As it can't be taunted it would have Rocks and possibly have Spikes. As it would be too centralization it would either need- low speed or defence or bad typing. |
Quote:
|
Quote:
2. Nothing changes a stat by 3 stages |
I dont like the idea of creating abilities to please competitive play...
I think it should be something which the actual game doesnt have.. |
Quote:
their BEASTS, god im so sick of that stupid debate >.> go with the official name dammit >.> so oyur ability shoudl be: BeastForme |
I have few:
Iron Boots-Boost's damage from kicks by 20%. Knight(male only)-Protect's female Pokémon in double and triple battles, taking damage instead. Horrifying Stench(what Muk's ablity should be!)-All Pokémon in the field are forced to switch out or flinch when Pokémon with this ablity comes to play. Can't think anything more now :P |
Quote:
Anyways, I had a few ideas. Peril Rush- Maxes out Attack and Sp. Attack when at or below 1/10 of your health. Accurate Precision- Doubles Accuracy when left with exactly 1/2 of their health. Energy Shift- Doubles one stat, and then changes every stat's placement each turn (Oh my god madness). Dilapidating Armor- Triples defense on first turn, then decreases it each turn until your defense can't go lower. Incompetent- Boosts Attack by 1 stage, but causes 30% recoil when a physical move is used. That's all I have for now- ~Prof. W. |
colorblind-more damage is done to pokemon that are the same color as it
|
Aqua Boost - This Pokemon's Attack and Speed are raised when battling while Surfing or fishing
|
There's some good ideas here. I like the one that makes ice moves 100% accuracy.
Now, here's one that may or may not be beneficial. Cower - When hit with a critical hit, the pokemon retreats to the bench. Outside of battle, when the pokemon is in the lead, it prevents pokemon of a higher level from attacking you. |
Quote:
as for cower, not to be thick but i dont really "get" the point of it..would you explain?? |
Quote:
If a Bidoof with the Cower Ability is hit with Slash and it results in a critical hit, the Bidoof would then return. Out of battle, it would repel Pokémon of a higher level. |
Quote:
|
Quote:
|
Cower: Moves with the same type as this Pokemon lose half their damage and gain a chance to cause flinching unless they already have a chance to cause flinching.
Quote:
|
Quote:
your bidoof is about to finish off an opponenets pokemon and then it gets a critical hit and bidoof goes back and say the only other pokemon in your party is luvdisc and it gets sent out and destroyed.. i wouldnt use a pokemon with cower |
Hive Mind - Increases all bug moves used by all bug pokemon, & changes all attacks to bug type (outside battle it attracts bug types&female pokemon)
|
Adrenaline - When you face a Pokemon of a high level, increase your Atk. Sp. Atk and Speed by One Stage.
|
Quote:
like if its 5-20 = 1stage 21-30 = 2stages anythin above goes 3stages |
Quote:
1-5 is one stage. 5-10 is two. >10 is three. But, it also works against you. If you're fighting one at a lower level, you're stats are decreased by the same amount of stages. Also, Volroc, what is it with you and changing types of moves? Since, obviously, Bug Pokemon will have "Hive Mind", then they get STAB out of it. Imagine getting hit by a Scizor with that ability, using Giga Impact. Even if Hive Mind increases it by 50%, that, plus STAB from the Bug-type Giga Impact is 337 BP, with Scizor's 130 base attack stat. That's ridiculous. Even something like X Scissor, base 80, would be boosted to base 180. Or, even worse, would be Return. It wouldn't be too much weaker than Giga Impact, and it could be used every turn... That was really long... |
Quote:
im thinkin early game, like the first bug type in the region early. plus its common snese to have this ability, you should really study your bugs. |
Quote:
|
Quote:
|
Quote:
But, we're kinda getting off topic, so, I'd really rather not keep going back and forth... If you really want to continue it, PMs would be okay, but I'm kinda getting bored of this topic... |
Quote:
how bout this: hive-mind is works like telepathy but only for bugs ^_^ and gives their weaker moves a lil boost |
Quote:
|
how about:
Toxin Absorb: when hit by a poisoned opponent the pokemon with this ability recovers 1/8th of there HP after damage is taken.. what ye think?? |
Ability Modifications
Okay well my good buddy http://pokebeach.com/news/0810/corocoro/corocoro-pages-4-5.jpg
Gigiasu, the rock one has the ability "Sturdy" which prevents OHKO attacks like Fissure, well now it apparently prevents OHKOs( so it can't be taken down in one hit) meaning it will be the worst enemy of trainers, and the best friend of Nuzlockers. Now this drastic change got me to thinking, what other abilities will be changed? SPECULATE |
hopefully Pickup will it needs to have another effect other than picking up items as you go...
Well that new modification of sturdy just made it harder for a person to Ko a Golem with Sturdy...and a lot of other pokemon such as steelix, they are going to become deadlier indeed as most people take them down in one hit at least Golem with grass, and water moves... |
...And time for this thread to be merged with the ability discussion thread!
|
Gravitational Pull -- Makes any attacks you use against your opponent that involve slamming on them (Slam, Body Slam, so on) has a 50% rise in power.
:3 |
Quote:
Well I also think that they might also enhance Shedinja's ability to resist sandstorms and hail... it's just sad when it get knocked out with those moves... |
Quote:
|
I think Wonder Guard is fine the way it is.
|
Quote:
|
Quote:
|
Quote:
but really wonderguard is not fine in this metagame sandstorms and hail are very prevalent and that prevents shedinja from functioning without weahter support so it can and should be improved |
I think Wonder Guard is fine personally...... Shedinja isn't even a strong Pokemon who will never shine anyway.
|
"Greenhouse"
And that's off the top of my head! :3 ... (c) Weatherman, Kiyoshi >:3 |
Quote:
|
Quote:
|
What if there was one called willpower, and when the Pokemon was at yellow health, it negated crits and no moves were supereffective against it.
There should also be one called Reactor, if the Pokemon is hit by a super-effective move, the foe takes damage |
Quote:
ok if it were up to me wonderguard would do what it does already plus negate weather damage i dunno about entry hazards though. |
Nonononononono!
Updated Sturdy will make training in Victory Road much more annoying... Oh, poopdeck... Oh well, I'll never grind my Pokémon anyways xD |
Quote:
|
eh heh heh... I Didn't see this thread when I made a new one of the same idea. Might as well post in the correct place now, eh?My ideas where the following: photographic memory: •the pokemon has five move slots. parrallel spirit: •only special moves can hit it. err no it isnt a rip off of wonder guard. Frozen Aura: •pokemon may freeze in contact with this pokemon Long lived: pokemon with this ability can grow up to level 101. |
I think a Toxic Heal would be cool on 'mons like Muk and Weezing. |
(For marsupial based Pokémon)
Large Pouch: Allows the Pokémon to hold and use two items. If you are holding a Sitrus and Oran Berry, when it's time to use it you are given the option or you have to put them on the Pokémon in an order. |
Pitch Black:
Dark type moves get 1.5x boost during night time. Radiate: Grass moves get 1.5x boost during the day Cultivate: [for grass types] restores HP when hit by water/ground moves, reduces HP when hit by fire moves OR Boosts attack/special attack by 2 stages when hit by ground/water moves, reduces def/sp.def by 2 stages when hit by fire moves |
Burn Restore: Restores 1/8th HP when burned instead of reducing it. Also ignores the Attack lowering side effect of the burn. (it's supposed to be the Burn counterpart to Poison Heal)
|
Oversized: When the Pokemon is sent into battle, it shakes the ground causing Pokemon who can be affected by ground types to be damaged.
That would be good for a very large legendary Pokemon. |
PoisonAbsorb: Restores HP if hit by a Poison-type Move.
EffectBounce: Secondary effects of moves will return to the foe. (For example: If the opposing Pokemon used Ice Punch, instead of freezing the recipent, the user will be frozen instead. Similar to Synchronize, however moves like Toxic, Stone Edge do NOT bounce the secondary effect back.) |
Glacier
When an ice Pokemon is hit with a water type move there defense goes up :P you know cause ice freezes water making a sort of coat of ice to protect it... I don't got a good name for this one but when a ice Pokemon is in a hailstorm it could heal there hp (i kinda like ice pokemon O_O) |
Quote:
|
Modified Radiate:
Radiate: raises STAB moves' Base Attack by 1.25 in daytime or sunny weather, If both sunny and daytime, it also prevents stat reduction. Found only on Pokemon who have a strong connection to the sun, such as Groudon, Sunflora, or Solrock. |
Not new abilities, but upgraded:
Normalize: Every Pokemon on the Battle Field will have their type and move change to Normal-type. Lightning Rod: All Electric-type moves will be directed to the Pokemon with this ability (including partners in double/triple battle), also Electric-type moves will have no effect on this Pokemon. Storm Drain: All Water-type moves will be directed to the Pokemon with this ability (including partners in double/triple battle), also Water-type moves will have no effect on this Pokemon. Blaze: The lesser the HP of the Pokemon with this ability, the stronger their Fire-moves. Torrent: The lesser the HP of the Pokemon with this ability, the stronger their Water-moves. Swarm: The lesser the HP of the Pokemon with this ability, the stronger their Bug-moves. Overgrowth: The lesser the HP of the Pokemon with this ability, the stronger their Grass-moves. "New Abilities" PhysicGuard: All Physical moves have no effect to this Pokemon. (Most Ghost-type Pokemon should have this, Ghosts are "untouchable" right? Bulky Steel-types will find this ability useful.) Chiller: All Ice-type moves have 50% chance on freezing opponent. Aimed Rock: Rock-Type moves will not miss with Pokemon having this ability, in exchange Rock-type moves base power will have reduce by 5%. |
Armored Fortress: when the pokemon has less than half its hp, its sp defense and defense by 30%
and a new ability for kecleon color adaptation: this pokemons type becomes a type strong against the last move type that hit example: Dusknoir vs. Kecleon! Dusknoir uses ice punch! Kecleons type became Fire! Kecleon uses thief? Dusknoir uses Thunder punch! Kecleon becomes ground! |
Quote:
|
I would like to see a fire pokemon have an ability that makes it benefit from sun. I want an Intimidate for Special Attack. Maybe something like Brain Teaser: Lowers the foe’s Special Attack stat.
|
Quote:
|
I can see it now "Beer Belly"--->Snorlax
"Immune to any psychical attacks" Wait in a way that's a great one but to overpowered |
Photosynthesis
Gains a little HP in sunny weather |
Ability name: Transparency
In-game description: Takes no effect from phychical attacks, but doubles the power of special attacks. Additional effect(s): Reduces wild Pokemon encounter rate and damage from Hail and Sandstorm. Ability name: Fighting Spirit In-game description: Boosts speed when hit by a fighting-type attack. Additional effect(s): The Pokemon with this ability is immune to fighting-type attacks. Ability name: Loyalty In-game description: Increases the power of the Pokemon's first attack when a partner is defeated. Additional effect(s): If the Pokemon with this ability is sent out after a teammate is knocked out, the power of its first attack is increased by 50%. |
Close Tie: The Pokemon with this ability will gain happiness quicker, the power of Frustration is halved, the power of Return is multiplied by 1.5.
It also breeds quicker. |
Quote:
Broken Tie: The pokemon would become anger faster, power of Frustration is multiplied by 1.5, etc. :) |
Quote:
Close Tie makes it sound like a draw kind of thing XD. |
Pin-Point
Effect: All Accuracy-reducing attacks are nullified Additional effect: All hidden items will be revealed. |
Focused mind: ups Special attack much like Pure power does to Attack.
|
Quote:
Sponge The power of moves that require charge-up are multiplied by 1.5. This is carried over even if, for example, SolarBeam is used during Sunny Day, and, thus, doesn't need to charge up. Choice Power Powers up the first move used by 10%. Unlike the Choice Items, it doesn't restrict the Pokemon to the first move, though. (It's an ability, so I had to do 10%, or it would be too overpowered.) Scale If moves are used in ascending order by base power, every one after the first one has an added 25%, which is carried over. (In other words, the second move has 125% its normal base power, the third move has 150% its normal base power, and the fourth move has 175% its normal base power). This obviously means that if a Pokemon with this ability has only one offensive move, its ability will never come into play. |
I can't come up with a name at all =/
Let's just call it Trickster or something. Trickster Ineffective moves become not very effective. (So, thunderbolt on ground type becomes 1/2 damage) |
Quote:
Disruption: Any metal or electric Pokemon who enter the field suffer from lower accuracy. (This would be a good one for Porygon) |
New Abilities Discussion
So whats your guys favorite new abilities? Mine is the fact that Ditto now has Eccentric which transforms them automatically so if Dittos appear in the wild they will appear as a wild Pokemon that you own. I think the weight ones are cool, but they aren't all that helpful now... I mean some moves relate to weight, but I don't see that being useful to you... Harvest is also cool as you can use the same berry on that Pokemon every time it triggers... Also you can talk about Dream World abilities and any changes to the Pokemon's old ability to the ability in Gen V.
|
The only thing I have to say about the new abilities is..
LOL @ SEREBII'S SOURCE OF INFORMATION He reported Meguroko's ability as Earthquake Spiral. I told him personally (and his staff multiple times) that it was wrong, and so have multiple other people, and they just completely ignored everyone. So.. Yay for me being right. /smugleaf Anyways.. I like the one where you get poisoned on contact |
Mischevious Heart.
I'm going to love getting one up by using non-attacking moves. Encore, Sleep Powder, Leech Seed, Thunder-wave, Will-o-Wisp...my play style got a whole lot better. |
The new abilites sound epic.
|
Quote:
|
Mischevious Heart increases your move's priority if it is non-offensive. Meaning, its like using a non-damaging Extreme Speed because your move will go first regardless of Speed.
|
Quote:
Well if they can learn Swords dance and know Aqua jet or a move like that that always goes first and attacks it would be dangerous and you wouldn't need to focus on it's Speed Ev's or Iv's... |
Quote:
|
Quote:
|
My least favorite ability would be Weak-kneed. It's a hindering ability, similar to Truant and Slow Start. Your stats being seriously crippled when you reach below 50% health does no good (considering the fact that Aakeosu, who has that ability, has good offensive stats and Speed).
|
| All times are GMT -8. The time now is 8:50 AM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.