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-   -   5th Gen Ability Discussion (https://www.pokecommunity.com/showthread.php?t=225941)

King Gumball September 22nd, 2010 11:15 PM

Quote:

Originally Posted by PlatinumDude (Post 6175574)
My least favorite ability would be Weak-kneed. It's a hindering ability, similar to Truant and Slow Start. Your stats being seriously crippled when you reach below 50% health does no good (considering the fact that Aakeosu, who has that ability, has good offensive stats and Speed).

Oh are you serious!! I want Aakeosu on my team! Does it have a second ability?

PlatinumDude September 23rd, 2010 1:53 AM

Quote:

Originally Posted by King Gumball (Post 6175628)
Oh are you serious!! I want Aakeosu on my team! Does it have a second ability?

No. That's the only ability it has.

LycaNinja September 23rd, 2010 12:48 PM

Quote:

Originally Posted by Surmonter (Post 6174568)
The only thing I have to say about the new abilities is..

LOL @ SEREBII'S SOURCE OF INFORMATION

He reported Meguroko's ability as Earthquake Spiral. I told him personally (and his staff multiple times) that it was wrong, and so have multiple other people, and they just completely ignored everyone.

So..

Yay for me being right.

/smugleaf

Anyways..

I like the one where you get poisoned on contact

Serebii said Meguroko's ability was either Intimidate or Overconfidence with DW Ability as Anger Point...

I don't think Earthquake Spiral is even an ability... If it is I've never heard of it xD

I don't think the "Poison on touch" is needed I mean we have Poison Point why not just make Poison Point stronger xD

BTW for everyone that said Seaking having Lightningrod ability was stupid think again... Lightningrod now cancels all damage and increases the Pokemon hit by its Sp Atk

Surmonter September 23rd, 2010 1:13 PM

Quote:

Originally Posted by LycaNinja (Post 6176434)
Serebii said Meguroko's ability was either Intimidate or Overconfidence with DW Ability as Anger Point...

I don't think Earthquake Spiral is even an ability... If it is I've never heard of it xD

I don't think the "Poison on touch" is needed I mean we have Poison Point why not just make Poison Point stronger xD

BTW for everyone that said Seaking having Lightningrod ability was stupid think again... Lightningrod now cancels all damage and increases the Pokemon hit by its Sp Atk

Exactly. He said it was Earthquake Spiral, not Overconfidence. Which was wrong, which is why it's not on the Pokedex.

Livewire September 23rd, 2010 1:32 PM

Quote:

Originally Posted by Surmonter (Post 6176485)
Exactly. He said it was Earthquake Spiral, not Overconfidence. Which was wrong, which is why it's not on the Pokedex.

I've checked Serebii a lot in the past few months, and he had Warubiaru's abilty as earthquake spiral for a long, long time. D: So agreed.

LycaNinja September 23rd, 2010 2:31 PM

You ever ask if it was just a problem with his website? It usual is messy when a new game comes out xD

OmegaRuby and AlphaSapphire September 23rd, 2010 2:39 PM

Quote:

Originally Posted by LycaNinja (Post 6176434)
Serebii said Meguroko's ability was either Intimidate or Overconfidence with DW Ability as Anger Point...

I don't think Earthquake Spiral is even an ability... If it is I've never heard of it xD

I don't think the "Poison on touch" is needed I mean we have Poison Point why not just make Poison Point stronger xD

BTW for everyone that said Seaking having Lightningrod ability was stupid think again... Lightningrod now cancels all damage and increases the Pokemon hit by its Sp Atk

yeah it's cool that Lightningrod got updated the way it did, but Seaking is a Physical fighter not a Special fighter so it's SA bonus when hit by electricity will be less great than if it was a Special fighter...
though the fact that it doesn't get hurt by Electric attacks is cool enough :D

LycaNinja September 23rd, 2010 2:42 PM

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 6176612)

yeah it's cool that Lightningrod got updated the way it did, but Seaking is a Physical fighter not a Special fighter so it's SA bonus when hit by electricity will be less great than if it was a Special fighter...
though the fact that it doesn't get hurt by Electric attacks is cool enough :D

Still if your casual party has Seaking he prob has Surf and if your opponent switches to Elec your opponent's AI will use Elec attacks on Seaking and pump up your Seaking lol

Sprinklers September 23rd, 2010 7:29 PM

Earthquake spiral actually is Overconfidence. The Japanese name for the ability can be translated both ways.

Mischevious heart is awesome. Erufuun looked like a cute pokemon to start with, but it's now among my favorites for this new generation because of that ability. It doesn't get Sleep Powder though... :(

Livewire September 23rd, 2010 10:33 PM

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 6176612)

yeah it's cool that Lightningrod got updated the way it did, but Seaking is a Physical fighter not a Special fighter so it's SA bonus when hit by electricity will be less great than if it was a Special fighter...
though the fact that it doesn't get hurt by Electric attacks is cool enough :D

Storm Drain works the same way now too. Negates damage from water moves and boosts SpA by +1 I think. :)

Surmonter September 24th, 2010 12:56 PM

Quote:

Originally Posted by Live_Wire466 (Post 6177336)


Storm Drain works the same way now too. Negates damage from water moves and boosts SpA by +1 I think. :)

Yes. This is why Gastrodon + Storm Drain is now a win, instead of a fail.

OmegaRuby and AlphaSapphire September 24th, 2010 2:36 PM

Quote:

Originally Posted by Surmonter (Post 6178182)
Yes. This is why Gastrodon + Storm Drain is now a win, instead of a fail.

You know I hated that ability on my (Eastern) Gastrodon as it got hit by my (Western) Gastrodon's water attacks that were meant for the opponent in a double battle... I'm glad they changed it now :)

Devil Flamingo September 24th, 2010 2:45 PM

Quote:

Originally Posted by Surmonter (Post 6178182)
Yes. This is why Gastrodon + Storm Drain is now a win, instead of a fail.

This exactly. I also wish it had gotten Regeneration in DW since Sand Strength seems useless for a defensive thing like him, idk.

Anyways, Archaeos' ability doesn't seem so bad to me, considering he won't last long in battle anyway, given his defenses. He's supposed to get a few hits in and faint a Pokemon or two before going out like a light due to SR weak and meh defenses. *shrug* It could be worse...

StratusJm September 25th, 2010 3:33 AM

perseverity + leaf storm on jaroda is pretty awesome i have to say :)

mineowyn September 26th, 2010 5:20 AM

I don't know if this has been mentioned before, but I found out that Pick-Up actually works during battle too. If your opponent uses a held item like an Oran Berry your pokemon will copy the item and hold onto it.

Also anyone have any idea what Haderia's other ability: Sand Fence/Sand Attack does?

StratusJm September 26th, 2010 5:28 AM

Quote:

Originally Posted by mineowyn (Post 6182908)
I don't know if this has been mentioned before, but I found out that Pick-Up actually works during battle too. If your opponent uses a held item like an Oran Berry your pokemon will copy the item and hold onto it.

Also anyone have any idea what Haderia's other ability: Sand Fence/Sand Attack does?

i think sand attack or whatever its called boosts the power of certain attacks in a sand-storm or something

PlatinumDude September 26th, 2010 5:42 AM

Quote:

Originally Posted by StratusJm (Post 6182920)
i think sand attack or whatever its called boosts the power of certain attacks in a sand-storm or something

It's called "Sand Strength." It boosts the power of Rock, Ground and Steel moves in a sandstorm (according to Smogon). It's really neat that they gave it to Doryuuzu, who gets STAB on Ground and Steel.

Livewire September 26th, 2010 8:24 AM

Quote:

Originally Posted by PlatinumDude (Post 6182934)
It's called "Sand Strength." It boosts the power of Rock, Ground and Steel moves in a sandstorm (according to Smogon). It's really neat that they gave it to Doryuuzu, who gets STAB on Ground and Steel.

And it makes Doryuuzu into a total tank. Add the 'Sand Strength' boost on top of STAB Earthquake, and a base 135 attack stat, and it will hurt many things. :D

It's defenses are meh, but that huge HP stat rounds it out.

Glaceon_ September 26th, 2010 8:47 AM

Quote:

Originally Posted by Live_Wire466 (Post 6183272)
It's defenses are meh, but that huge HP stat rounds it out.

Let's not forget that it also gets a passable base 88 in Speed, which surprised me, because knowing it would be part-Steel kind of made me think it would be extremely slow...

Quote:

Originally Posted by King Gumball (Post 6175628)
Oh are you serious!! I want Aakeosu on my team! Does it have a second ability?

If it bothers you so, you could always use it in Doubles or Triples with a Pokemon that knows Simple Beam, or just outright attack a Desukan, or even! There's a move that changes the target's ability to the same one as the Pokemon using the attack. I forget the name of it, though...

I was actually a little worried about Faint-hearted myself, but I still think Aakeosu is a cool Pokemon, and among my favourites. ^^

Devil Flamingo September 26th, 2010 11:23 AM

If you pair Archaeos with something that knows Gastro Acid, that will cancel out the effect of its ability without getting rid of it or having to switch. Many Pokemon learn it, including Jaroda, who would make effective use of it given its defenses and high speed. You can then proceed to have Jaroda cancel out the foes' abilities. ;P

Corruptodile September 26th, 2010 12:21 PM

Quote:

Originally Posted by Surmonter (Post 6183718)
Here's a fun thing to do with Machamp's new ability No Guard:

In a Double/Triple Battle, send out Machamp and the Shiny Movie Suicune.

Machamp's No Guard makes all moves known by all Pokemon on the field have 100% accuracy. Shiny Movie Suicune knows Sheer Cold (you can use any other Pokemon that knows a similar move.)

Now, here's the best part. Have Machamp use Wide Guard. That is like protect, only it protects all the Pokemon on your side that are out.

Wallah! You can easily take out a few Pokemon with Sheer Cold. :P

Machamp had No Guard last generation, lol :P

EDIT: It's a nice idea competitively, provided OHKO clause isn't on.

I don't know if I mentioned this already, but I'm really liking every pokemon that gets Mischievous Heart. +1 status moves are going to be awesome, like Encore on speed boosters setting up, or Taunt Anti-leads, or even priority sleep:D

Mew~ September 27th, 2010 8:32 AM

I remember one annoying ability alot of trainers pokemon bad earlier in the game, it stopped a pokemon from fainting in one move - very annoying, I know that little cromestone thingee pokemon has it!~

Corruptodile September 27th, 2010 8:33 AM

Quote:

Originally Posted by Mew~ (Post 6185524)
I remember one annoying ability alot of trainers pokemon bad earlier in the game, it stopped a pokemon from fainting in one move - very annoying, I know that little cromestone thingee pokemon has it!~

The all new and improved Sturdy me thinks :)

Mew~ September 27th, 2010 8:38 AM

Quote:

Originally Posted by Corruptodile (Post 6185527)
The all new and improved Sturdy me thinks :)

I feel all nooby because I didn't know that! :O
Well it looks like they've given it to alot of Trainers pokemon in BW for a bit of a challenge, me likes :3

otakulily September 27th, 2010 10:17 AM

Quote:

Originally Posted by PlatinumDude (Post 6175574)
My least favorite ability would be Weak-kneed. It's a hindering ability, similar to Truant and Slow Start. Your stats being seriously crippled when you reach below 50% health does no good (considering the fact that Aakeosu, who has that ability, has good offensive stats and Speed).

Aakeosu's ability is still not nearly as crippling as Truant. Chances are, if you're not able to take down your opponent in one turn, you're going to die anyway, so the ability makes little difference. U-turn is incredibly useful for getting out of situations like this. Afterwards, you can just switch him in when you know he can KO the opponent.

Corruptodile September 27th, 2010 11:41 AM

Quote:

Originally Posted by otakulily (Post 6185660)
Aakeosu's ability is still not nearly as crippling as Truant. Chances are, if you're not able to take down your opponent in one turn, you're going to die anyway, so the ability makes little difference. U-turn is incredibly useful for getting out of situations like this. Afterwards, you can just switch him in when you know he can KO the opponent.

Yep. Not to mention you can keep him reasonably powerful/healthy with a bit of Wish support. Slaking is unfortunately doomed to one turn only.

Samson September 27th, 2010 3:25 PM

Quote:

Originally Posted by Corruptodile (Post 6183803)
Machamp had No Guard last generation, lol :P

EDIT: It's a nice idea competitively, provided OHKO clause isn't on.

I don't know if I mentioned this already, but I'm really liking every pokemon that gets Mischievous Heart. +1 status moves are going to be awesome, like Encore on speed boosters setting up, or Taunt Anti-leads, or even priority sleep:D

totally agree, i used to run scarf + encore sets, but it's not even necessary anymore! =D

fenyx4 September 27th, 2010 4:20 PM

Quote:

Originally Posted by Mew~ (Post 6185534)

I feel all nooby because I didn't know that! :O
Well it looks like they've given it to alot of Trainers pokemon in BW for a bit of a challenge, me likes :3

I'm wondering if that'll turn into Gen 5's version of Protect (as in, there's no point in the foe using it, as you're going to cream them next turn anyway) once your Pokemon are higher-leveled and you're facing low-leveled foes... But early on in the game, it does seem like it would serve as a nice challenge!

Glaceon_ September 28th, 2010 12:42 PM

I just had the most hilarious experience with one of the new abilities of Generation V-- I've started to train a couple Pokemon; Zorua and Meraruba, and decided to train Zorua first and leave Meraruba in the back (slot 4) so that its Flame Body ability can help hatch the Egg I have in slot 5.

Walk into a battle; a wild Mamepato appears!
Go Meraruba!

...wait, what!?
I sat there confused for a bit, until I mentally slapped myself for forgetting Zorua's Illusion ability... xD; I've found it to be an interesting ability, though; you can use it as a makeshift Smoke Ball-- at Level 4, I was able to run away cleanly while holding the Macho Brace, from Pokemon double that with it using Illusion to look like my Level 57 Jaroda.
Zorua are going to be so fun to train~


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