The PokéCommunity Forums

The PokéCommunity Forums (https://www.pokecommunity.com/index.php)
-   Previous Generations (https://www.pokecommunity.com/forumdisplay.php?f=200)
-   -   5th Gen Ability Discussion (https://www.pokecommunity.com/showthread.php?t=225941)

Haza July 19th, 2010 1:59 AM

Fade - An ability only known by few Ghost-Type Pokemon. It allows the user to disappear (sprite fades) and and its evasiveness sharply increases.

Jerme July 19th, 2010 8:53 AM

Quote:

Originally Posted by Haza (Post 5982370)
Fade - An ability only known by few Ghost-Type Pokemon. It allows the user to disappear (sprite fades) and and its evasiveness sharply increases.

any pokemon with this ability will be "banned" by smogon.....

luigimario94 July 19th, 2010 9:00 AM

Deadlock: no added Status Problems, (Freeze, Burn, etc.), can accur while this Pokemon is in battle. Scyther can get this skill. :)

Cyberglass July 19th, 2010 9:55 AM

Slippery: The user always escapes from trapping moves like wrap and whirlpool after only 2 turns.

GrifSpark July 19th, 2010 10:23 AM

Got some more :D

BreakNeck-All damaging moves power is in creased by 20%, however, they also cause the user recoil equal to 10% of the damage caused. Kind of like LifeOrb wrapped up in an ability.

Sprint-Attack, Sp.Attack and Speed are 20% higher than the users usual during the first three turns of the battle, then they are returned to normal for one turn, then lowered by 10% for the remained of the battle. Simaliar to SlowStart owned by Regigigas.

QuickRecover-Health increasing moves (Recover, Synthesis, GigaDrain) gain 25% extra HP recovery.

MemoryLoss-All stat changes are removed three turns after they take effect.

ColdBlood-Speed is increased in Sunlight and SandStorm, but decreased in Hail and Rain.

That's if for now I guess...

Zeturic July 19th, 2010 11:41 AM

I came up with another idea. If the Pokemon encounters a Pokemon of its type, all it's non-HP stats are boosted 10% until the Pokemon of its type faints or is recalled (basically as long as the foe is on the field), at which point it reverts to normal.

I had another idea. The ability would make all attacks by it super effective (2x, not 4x) on its target. However, the catch is that all attacks used against it are also super effective. STAB is not calculated in either case.

How about an ability that, in sunlight, the Pokemon's speed is multiplied by three, however, in any other weather, it is multiplied by one third. Imagine a better Chlorophyll that also has a downside.

Or an ability that randomly picks one of your offensive moves every battle, and the first time you use it, it's power raises by 25%.

Volroc July 19th, 2010 1:05 PM

loving the ideas everyone!

i thoguht of this:

Darker Side/Corrupted: after the health is down by half the pokemons type becomes dark&all moves are turned to dark&increased by 20%

OmegaRuby and AlphaSapphire July 19th, 2010 1:08 PM

Cooler: up's Ice moves by 10 % and adds the effects of hail to it...

fenyx4 July 19th, 2010 5:40 PM

Hmm... I liked the "Regret" and "Insult" abilities I read about earlier, as well as the ability that randomizes the user's ability each turn. Additionally, earlier I also had ideas similar to that ability about Psych Up+Trace - that's what I envisioned Zoroark having as an ability, to represent his illusory talents.
There are several other nice ideas here, too! :)

Personally, I'd like to see an ability that simulates the effect of Foresight, Miracle Eye, and Odor Sleuth - allowing a foe's immunity to be bypassed, regardless of type(s). Since we have Mold Breaker that correlates to abilities, I figured this is permissible as well.

This is sort of off-topic, but I'd like to see evasiveness play a bigger role in Pokemon battles - possibly via the effects of new abilities. Yeah, I have an anti-"Double-Teaming Blisseys" stance, but I'd still like to see the stat used in some way, instead of its only mention being "it's banned by Smogon!!1!" in forum threads constantly... I mean, 1HKOs, I can understand banning, because it takes no skill to really use them. But just because you're annoyed by a certain stat's usefulness (in this case, evasiveness) doesn't mean it should be outright banned. :\ Yes, Double Team aggravates me to shreds sometimes. :cer_pissed: But I love the challenge that comes with overcoming any opponents who happen to incorporate Double Team in his/her strategy - it makes the eventual win so much more satisfying. ;) :cer_boogie:

luigimario94 July 19th, 2010 6:33 PM

Freeze Frame: a Porygon exclusive Ability that lowers Speed and raises accuracy.
Deep Freeze: if a Pokemon gets frozen, it's Sp. Attack and Sp. Defense get raised for the remainder of the Freeze.

Jerme July 19th, 2010 6:42 PM

chronic freeze- when a pokemon is frozen, it stays frozen for 3 turns and after done, it is completely refreshed

Calder July 19th, 2010 7:48 PM

Quote:

Originally Posted by luigimario94 (Post 5984736)
Freeze Frame: a Porygon exclusive Ability that lowers Speed and raises accuracy.
Deep Freeze: if a Pokemon gets frozen, it's Sp. Attack and Sp. Defense get raised for the remainder of the Freeze.

Why would you need SP ATK while frozen... Should be DEF and SP DEF increased...

Keeping with the freeze abilities i'll add this...

Chilled: Recovers HP while frozen.

The Caveman Pokemon would have this (or maybe Cubone family) and attacks that freeze the user after going off...Like Snorlax and resting...

Ninja Caterpie July 19th, 2010 10:45 PM

Quote:

Originally Posted by Jerme (Post 5982906)
any pokemon with this ability will be "banned" by smogon.....

derp no, that MOVE would just be banned. Just like all evasion and accuracy moves.

I like the idea of a breaking through any type immunities ability. A bit of an upgrade on Scrappy.

Rashdi04 July 20th, 2010 1:05 AM

I wish the Ability For Zaoroark is Fortunate/Dogform
Fortunate Ability make the Enemy's Level become same as Zoaroark's Level
Dogform Ability makes Zaoroark Transform into Entei, Raikou, and Suicune

StratusJm July 20th, 2010 5:21 AM

HailVision: the users ice type moves are 100% accurate

i was thinking froslass could have that ability and if they do make a freezing move it would probably be very innacurate so this ability would compensate for it

PaxAmericana July 20th, 2010 6:15 AM

Quote:

Originally Posted by StratusJm (Post 5985719)
HailVision: the users ice type moves are 100% accurate

That's a very good ability

BigBlastoise July 20th, 2010 6:55 AM

Fury-Pokemon's attack and special attack increases greatly at the beginning of the battle if the foe is a type that trumps the user's.

Antivenom-When a normal Pokemon is poisoned, its health is lost. But with Antivenom, the poison just adds hp. WOOT!

GrifSpark July 20th, 2010 7:08 AM

Back again!

Specialism-Moves of the users type are increased in power by 10%, however moves of a different type are 10% less powerful.

Observe-Moves of the users type are 100% accurate, but moves of opposing types are 90% less acurate. Obviously owned by Pokemon without 1-hit-KO moves...

HoldOut-When this Pokemon uses a defensive move (Protect, Detect), the users Defense and Sp.Defense increase, but Attack and Sp.Attack are lowered. Great for tanks.

Preperation-Like above, only Attack and Sp.Attack are increased and Defense and Sp.Defense are lowered.

Woot!

PaxAmericana July 20th, 2010 7:09 AM

Scream Blast: Lowers Foe's Defense by 3

Shining Meganium July 20th, 2010 7:27 AM

I've thought of a few that would possibly help balance the metagame. (sorry in advance for the unimaginative names)

Drain- Lowers the foes special attack by 1 (like intimidate)

Why?- I Think it would defiantly benefit some physical walls who struggle on the special side though it could be overpowering. It would also be quite useful on setup sweepers like lucario to give it some support when swords dancing though this too could be overpowering. (like mence @ Intimidate)


Fearless- Stops the user from being subject to taunt and torment.

Why?- This would really benefit the lead metagame as leads like Azelf and Aerodactyl would be less useful against it. As it can't be taunted it would have Rocks and possibly have Spikes. As it would be too centralization it would either need- low speed or defence or bad typing.

StratusJm July 20th, 2010 7:34 AM

Quote:

Originally Posted by Reshiram Man (Post 5985848)
That's a very good ability

thanks i liked that idea too its the best i could think of :P

Mana July 20th, 2010 7:44 AM

Quote:

Originally Posted by Reshiram Man (Post 5986056)
Scream Blast: Lowers Foe's Defense by 3

1. This looks more like a move than an ability.
2. Nothing changes a stat by 3 stages

Resultz July 20th, 2010 8:32 AM

I dont like the idea of creating abilities to please competitive play...
I think it should be something which the actual game doesnt have..

Volroc July 20th, 2010 9:26 AM

Quote:

Originally Posted by Rashdi04 (Post 5985383)
I wish the Ability For Zaoroark is Fortunate/Dogform
Fortunate Ability make the Enemy's Level become same as Zoaroark's Level
Dogform Ability makes Zaoroark Transform into Entei, Raikou, and Suicune

1problem- THEIR NOT DOGS!

their BEASTS, god im so sick of that stupid debate >.>
go with the official name dammit >.>

so oyur ability shoudl be:
BeastForme

Pandemonioum July 20th, 2010 1:58 PM

I have few:

Iron Boots-Boost's damage from kicks by 20%.

Knight(male only)-Protect's female Pokémon in double and triple battles, taking damage instead.

Horrifying Stench(what Muk's ablity should be!)-All Pokémon in the field are forced to switch out or flinch when Pokémon with this ablity comes to play.

Can't think anything more now :P


All times are GMT -8. The time now is 8:50 AM.


Like our Facebook Page Follow us on Twitter © 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.