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Well I also think that they might also enhance Shedinja's ability to resist sandstorms and hail... it's just sad when it get knocked out with those moves... |
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I think Wonder Guard is fine the way it is.
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but really wonderguard is not fine in this metagame sandstorms and hail are very prevalent and that prevents shedinja from functioning without weahter support so it can and should be improved |
I think Wonder Guard is fine personally...... Shedinja isn't even a strong Pokemon who will never shine anyway.
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"Greenhouse"
And that's off the top of my head! :3 ... (c) Weatherman, Kiyoshi >:3 |
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What if there was one called willpower, and when the Pokemon was at yellow health, it negated crits and no moves were supereffective against it.
There should also be one called Reactor, if the Pokemon is hit by a super-effective move, the foe takes damage |
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ok if it were up to me wonderguard would do what it does already plus negate weather damage i dunno about entry hazards though. |
Nonononononono!
Updated Sturdy will make training in Victory Road much more annoying... Oh, poopdeck... Oh well, I'll never grind my Pokémon anyways xD |
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eh heh heh... I Didn't see this thread when I made a new one of the same idea. Might as well post in the correct place now, eh?My ideas where the following: photographic memory: •the pokemon has five move slots. parrallel spirit: •only special moves can hit it. err no it isnt a rip off of wonder guard. Frozen Aura: •pokemon may freeze in contact with this pokemon Long lived: pokemon with this ability can grow up to level 101. |
I think a Toxic Heal would be cool on 'mons like Muk and Weezing. |
(For marsupial based Pokémon)
Large Pouch: Allows the Pokémon to hold and use two items. If you are holding a Sitrus and Oran Berry, when it's time to use it you are given the option or you have to put them on the Pokémon in an order. |
Pitch Black:
Dark type moves get 1.5x boost during night time. Radiate: Grass moves get 1.5x boost during the day Cultivate: [for grass types] restores HP when hit by water/ground moves, reduces HP when hit by fire moves OR Boosts attack/special attack by 2 stages when hit by ground/water moves, reduces def/sp.def by 2 stages when hit by fire moves |
Burn Restore: Restores 1/8th HP when burned instead of reducing it. Also ignores the Attack lowering side effect of the burn. (it's supposed to be the Burn counterpart to Poison Heal)
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Oversized: When the Pokemon is sent into battle, it shakes the ground causing Pokemon who can be affected by ground types to be damaged.
That would be good for a very large legendary Pokemon. |
PoisonAbsorb: Restores HP if hit by a Poison-type Move.
EffectBounce: Secondary effects of moves will return to the foe. (For example: If the opposing Pokemon used Ice Punch, instead of freezing the recipent, the user will be frozen instead. Similar to Synchronize, however moves like Toxic, Stone Edge do NOT bounce the secondary effect back.) |
Glacier
When an ice Pokemon is hit with a water type move there defense goes up :P you know cause ice freezes water making a sort of coat of ice to protect it... I don't got a good name for this one but when a ice Pokemon is in a hailstorm it could heal there hp (i kinda like ice pokemon O_O) |
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Modified Radiate:
Radiate: raises STAB moves' Base Attack by 1.25 in daytime or sunny weather, If both sunny and daytime, it also prevents stat reduction. Found only on Pokemon who have a strong connection to the sun, such as Groudon, Sunflora, or Solrock. |
Not new abilities, but upgraded:
Normalize: Every Pokemon on the Battle Field will have their type and move change to Normal-type. Lightning Rod: All Electric-type moves will be directed to the Pokemon with this ability (including partners in double/triple battle), also Electric-type moves will have no effect on this Pokemon. Storm Drain: All Water-type moves will be directed to the Pokemon with this ability (including partners in double/triple battle), also Water-type moves will have no effect on this Pokemon. Blaze: The lesser the HP of the Pokemon with this ability, the stronger their Fire-moves. Torrent: The lesser the HP of the Pokemon with this ability, the stronger their Water-moves. Swarm: The lesser the HP of the Pokemon with this ability, the stronger their Bug-moves. Overgrowth: The lesser the HP of the Pokemon with this ability, the stronger their Grass-moves. "New Abilities" PhysicGuard: All Physical moves have no effect to this Pokemon. (Most Ghost-type Pokemon should have this, Ghosts are "untouchable" right? Bulky Steel-types will find this ability useful.) Chiller: All Ice-type moves have 50% chance on freezing opponent. Aimed Rock: Rock-Type moves will not miss with Pokemon having this ability, in exchange Rock-type moves base power will have reduce by 5%. |
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