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OmegaRuby and AlphaSapphire August 9th, 2010 8:22 AM

Quote:

Originally Posted by Forever (Post 6052895)
...And time for this thread to be merged with the ability discussion thread!

This thread is about speculation though...oh wait never mind good call :)
Well I also think that they might also enhance Shedinja's ability to resist sandstorms and hail... it's just sad when it get knocked out with those moves...

StratusJm August 9th, 2010 9:13 AM

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 6052909)
This thread is about speculation though...oh wait never mind good call :)
Well I also think that they might also enhance Shedinja's ability to resist sandstorms and hail... it's just sad when it get knocked out with those moves...

yay for improved wonderguard!! yay!! id <3 that!!

Surmonter August 9th, 2010 9:18 AM

I think Wonder Guard is fine the way it is.

OmegaRuby and AlphaSapphire August 9th, 2010 9:20 AM

Quote:

Originally Posted by Surmonter (Post 6053130)
I think Wonder Guard is fine the way it is.

I just find it lame that it get knocked out my hail and sandstorm, aright sandstorm is ok as it's rock but hail is ice so it should just face though it and not faint...

Surmonter August 9th, 2010 9:25 AM

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 6053135)

I just find it lame that it get knocked out my hail and sandstorm, aright sandstorm is ok as it's rock but hail is ice so it should just face though it and not faint...

If I throw an ice ball at you, then throw a rock at you, I am certain you will not notice a difference in pain.

StratusJm August 9th, 2010 9:33 AM

Quote:

Originally Posted by Surmonter (Post 6053155)
If I throw an ice ball at you, then throw a rock at you, I am certain you will not notice a difference in pain.

ok guys that REALLY doesnt matter!!

but really wonderguard is not fine in this metagame sandstorms and hail are very prevalent and that prevents shedinja from functioning without weahter support so it can and should be improved

Air Pichu August 9th, 2010 9:39 AM

I think Wonder Guard is fine personally...... Shedinja isn't even a strong Pokemon who will never shine anyway.

Weatherman, Kiyoshi August 9th, 2010 9:48 AM

"Greenhouse"
  • The User with this ability will have an interal stockpile of fire energy, which will increase the base power of a fire move by x1.25 each turn one is not used.


And that's off the top of my head! :3

...

(c) Weatherman, Kiyoshi

>:3

StratusJm August 9th, 2010 9:48 AM

Quote:

Originally Posted by Air Pichu (Post 6053190)
I think Wonder Guard is fine personally...... Shedinja isn't even a strong Pokemon who will never shine anyway.

the reason they made shedinja weak is to balance wonderguard but i think they did a bit too good a job..

OmegaRuby and AlphaSapphire August 9th, 2010 9:49 AM

Quote:

Originally Posted by StratusJm (Post 6053231)
the reason they made shedinja weak is to balance wonderguard but i think they did a bit too good a job..

I think so too, if only it had evolution maybe they give it one in gen 6 ;)

Planetes. August 9th, 2010 9:52 AM

What if there was one called willpower, and when the Pokemon was at yellow health, it negated crits and no moves were supereffective against it.
There should also be one called Reactor, if the Pokemon is hit by a super-effective move, the foe takes damage

StratusJm August 9th, 2010 9:57 AM

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 6053238)
I think so too, if only it had evolution maybe they give it one in gen 6 ;)

even if its stats were equal to ninkasks i would be happy i mean its actually weaker than nincada!!

ok if it were up to me wonderguard would do what it does already plus negate weather damage i dunno about entry hazards though.

Ryu-kun August 9th, 2010 9:59 AM

Nonononononono!
Updated Sturdy will make training in Victory Road much more annoying... Oh, poopdeck...

Oh well, I'll never grind my Pokémon anyways xD

StratusJm August 9th, 2010 10:00 AM

Quote:

Originally Posted by AceDragonite (Post 6053252)
What if there was one called willpower, and when the Pokemon was at yellow health, it negated crits and no moves were supereffective against it.
There should also be one called Reactor, if the Pokemon is hit by a super-effective move, the foe takes damage

and willpower? getting rid of super effective hits? no thank you

Noltron200 August 26th, 2010 8:45 AM

eh heh heh... I Didn't see this thread when I made a new one of the same idea.
Might as well post in the correct place now, eh?

My ideas where the following:

photographic memory:
•the pokemon has five move slots.

parrallel spirit:
•only special moves can hit it.

err no it isnt a rip off of wonder guard.
Frozen Aura:
•pokemon may freeze in contact with this pokemon
Long lived:
pokemon with this ability can grow up to level 101.

Red Mustang August 26th, 2010 8:56 AM

I think a Toxic Heal would be cool on 'mons like Muk and Weezing.

Otherwise I was thinking a Water ability where your water pokemon in battle heals 10% of it's health while in battle while surfing? IDK, lol.


Surmonter August 26th, 2010 4:52 PM

(For marsupial based Pokémon)

Large Pouch: Allows the Pokémon to hold and use two items.

If you are holding a Sitrus and Oran Berry, when it's time to use it you are given the option or you have to put them on the Pokémon in an order.

Livewire August 26th, 2010 7:27 PM

Pitch Black:

Dark type moves get 1.5x boost during night time.



Radiate:

Grass moves get 1.5x boost during the day


Cultivate: [for grass types]

restores HP when hit by water/ground moves, reduces HP when hit by fire moves

OR

Boosts attack/special attack by 2 stages when hit by ground/water moves, reduces def/sp.def by 2 stages when hit by fire moves

PlatinumDude August 27th, 2010 6:39 AM

Burn Restore: Restores 1/8th HP when burned instead of reducing it. Also ignores the Attack lowering side effect of the burn. (it's supposed to be the Burn counterpart to Poison Heal)

Surmonter August 27th, 2010 2:23 PM

Oversized: When the Pokemon is sent into battle, it shakes the ground causing Pokemon who can be affected by ground types to be damaged.

That would be good for a very large legendary Pokemon.

Precious Tears August 27th, 2010 3:13 PM

PoisonAbsorb: Restores HP if hit by a Poison-type Move.

EffectBounce: Secondary effects of moves will return to the foe.
(For example: If the opposing Pokemon used Ice Punch, instead of freezing the recipent, the user will be frozen instead. Similar to Synchronize, however moves like Toxic, Stone Edge do NOT bounce the secondary effect back.)

Shiny Politoed August 27th, 2010 7:48 PM

Glacier

When an ice Pokemon is hit with a water type move there defense goes up :P
you know cause ice freezes water making a sort of coat of ice to protect it...



I don't got a good name for this one but when a ice Pokemon is in a hailstorm it could heal there hp
(i kinda like ice pokemon O_O)

MistahDude August 27th, 2010 7:55 PM

Quote:

Originally Posted by Live_Wire466 (Post 6106375)
Pitch Black:

Dark type moves get 1.5x boost during night time.



Radiate:

Grass moves get 1.5x boost during the day


Cultivate: [for grass types]

restores HP when hit by water/ground moves, reduces HP when hit by fire moves

OR

Boosts attack/special attack by 2 stages when hit by ground/water moves, reduces def/sp.def by 2 stages when hit by fire moves

That cultivate ability has too much of a drawback.

Åzurε August 27th, 2010 8:34 PM

Modified Radiate:

Radiate:
raises STAB moves' Base Attack by 1.25 in daytime or sunny weather, If both sunny and daytime, it also prevents stat reduction. Found only on Pokemon who have a strong connection to the sun, such as Groudon, Sunflora, or Solrock.

Precious Tears August 27th, 2010 9:33 PM

Not new abilities, but upgraded:

Normalize:
Every Pokemon on the Battle Field will have their type and move change to Normal-type.

Lightning Rod:
All Electric-type moves will be directed to the Pokemon with this ability (including partners in double/triple battle), also Electric-type moves will have no effect on this Pokemon.

Storm Drain:
All Water-type moves will be directed to the Pokemon with this ability (including partners in double/triple battle), also Water-type moves will have no effect on this Pokemon.

Blaze:
The lesser the HP of the Pokemon with this ability, the stronger their Fire-moves.

Torrent:
The lesser the HP of the Pokemon with this ability, the stronger their Water-moves.

Swarm:
The lesser the HP of the Pokemon with this ability, the stronger their Bug-moves.

Overgrowth:
The lesser the HP of the Pokemon with this ability, the stronger their Grass-moves.

"New Abilities"

PhysicGuard:
All Physical moves have no effect to this Pokemon. (Most Ghost-type Pokemon should have this, Ghosts are "untouchable" right? Bulky Steel-types will find this ability useful.)

Chiller:
All Ice-type moves have 50% chance on freezing opponent.

Aimed Rock:
Rock-Type moves will not miss with Pokemon having this ability, in exchange Rock-type moves base power will have reduce by 5%.


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