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-   -   5th Gen Ability Discussion (https://www.pokecommunity.com/showthread.php?t=225941)

solarowl August 27th, 2010 9:48 PM

Armored Fortress: when the pokemon has less than half its hp, its sp defense and defense by 30%

and a new ability for kecleon
color adaptation: this pokemons type becomes a type strong against the last move type that hit
example: Dusknoir vs. Kecleon! Dusknoir uses ice punch! Kecleons type became Fire! Kecleon uses thief? Dusknoir uses Thunder punch!
Kecleon becomes ground!

Livewire August 27th, 2010 10:37 PM

Quote:

Originally Posted by MistahDude (Post 6109191)
That cultivate ability has too much of a drawback.

so does klutz, truant, dry skin, solar power, and a bunch of other abilities

Shadow01192 August 28th, 2010 12:15 AM

I would like to see a fire pokemon have an ability that makes it benefit from sun. I want an Intimidate for Special Attack. Maybe something like Brain Teaser: Lowers the foe’s Special Attack stat.

Livewire August 28th, 2010 12:34 AM

Quote:

Originally Posted by Shadow01192 (Post 6109751)
I would like to see a fire pokemon have an ability that makes it benefit from sun. I want an Intimidate for Special Attack. Maybe something like Brain Teaser: Lowers the foe’s Special Attack stat.

I think a specially-based intimidate would be a great, and probably the most likely, new ability we'd get in gen 5. it would certainly help keep certain pokes in check.

Morgnarok August 28th, 2010 12:38 AM

I can see it now "Beer Belly"--->Snorlax

"Immune to any psychical attacks"

Wait in a way that's a great one but to overpowered

King Gumball August 28th, 2010 3:27 AM

Photosynthesis

Gains a little HP in sunny weather

Mr. L August 29th, 2010 1:13 PM

Ability name: Transparency
In-game description: Takes no effect from phychical attacks, but doubles the power of special attacks.
Additional effect(s): Reduces wild Pokemon encounter rate and damage from Hail and Sandstorm.

Ability name: Fighting Spirit
In-game description: Boosts speed when hit by a fighting-type attack.
Additional effect(s): The Pokemon with this ability is immune to fighting-type attacks.

Ability name: Loyalty
In-game description: Increases the power of the Pokemon's first attack when a partner is defeated.
Additional effect(s): If the Pokemon with this ability is sent out after a teammate is knocked out, the power of its first attack is increased by 50%.

Surmonter August 29th, 2010 1:16 PM

Close Tie: The Pokemon with this ability will gain happiness quicker, the power of Frustration is halved, the power of Return is multiplied by 1.5.

It also breeds quicker.

OmegaRuby and AlphaSapphire August 29th, 2010 2:00 PM

Quote:

Originally Posted by Surmonter (Post 6114062)
Close Tie: The Pokemon with this ability will gain happiness quicker, the power of Frustration is halved, the power of Return is multiplied by 1.5.

It also breeds quicker.

The opposite of this would be
Broken Tie: The pokemon would become anger faster, power of Frustration is multiplied by 1.5, etc. :)

Mana August 29th, 2010 2:06 PM

Quote:

Originally Posted by Surmonter (Post 6114062)
Close Tie: The Pokemon with this ability will gain happiness quicker, the power of Frustration is halved, the power of Return is multiplied by 1.5.

It also breeds quicker.

Should probably be Close Bond.

Close Tie makes it sound like a draw kind of thing XD.

Keyaki August 29th, 2010 5:21 PM

Pin-Point
Effect: All Accuracy-reducing attacks are nullified
Additional effect: All hidden items will be revealed.

OmegaRuby and AlphaSapphire August 29th, 2010 6:28 PM

Focused mind: ups Special attack much like Pure power does to Attack.

Zeturic August 29th, 2010 6:37 PM

Quote:

Originally Posted by Keyaki (Post 6114795)
Pin-Point
Effect: All Accuracy-reducing attacks are nullified
Additional effect: All hidden items will be revealed.

Infra-Red or something about Heat Seeking would be a better name. But, then again, Pin-Point has an odd type of appeal...

Sponge
The power of moves that require charge-up are multiplied by 1.5. This is carried over even if, for example, SolarBeam is used during Sunny Day, and, thus, doesn't need to charge up.

Choice Power
Powers up the first move used by 10%. Unlike the Choice Items, it doesn't restrict the Pokemon to the first move, though. (It's an ability, so I had to do 10%, or it would be too overpowered.)

Scale
If moves are used in ascending order by base power, every one after the first one has an added 25%, which is carried over. (In other words, the second move has 125% its normal base power, the third move has 150% its normal base power, and the fourth move has 175% its normal base power). This obviously means that if a Pokemon with this ability has only one offensive move, its ability will never come into play.

FalseDestiny August 29th, 2010 7:45 PM

I can't come up with a name at all =/

Let's just call it Trickster or something.

Trickster
Ineffective moves become not very effective.
(So, thunderbolt on ground type becomes 1/2 damage)

Surmonter August 29th, 2010 7:51 PM

Quote:

Originally Posted by FalseDestiny (Post 6115127)
I can't come up with a name at all =/

Let's just call it Trickster or something.

Trickster
Ineffective moves become not very effective.
(So, thunderbolt on ground type becomes 1/2 damage)

Fake-out would be a nice name.

Disruption: Any metal or electric Pokemon who enter the field suffer from lower accuracy. (This would be a good one for Porygon)

LycaNinja September 22nd, 2010 12:33 PM

New Abilities Discussion
 
So whats your guys favorite new abilities? Mine is the fact that Ditto now has Eccentric which transforms them automatically so if Dittos appear in the wild they will appear as a wild Pokemon that you own. I think the weight ones are cool, but they aren't all that helpful now... I mean some moves relate to weight, but I don't see that being useful to you... Harvest is also cool as you can use the same berry on that Pokemon every time it triggers... Also you can talk about Dream World abilities and any changes to the Pokemon's old ability to the ability in Gen V.

Surmonter September 22nd, 2010 1:11 PM

The only thing I have to say about the new abilities is..

LOL @ SEREBII'S SOURCE OF INFORMATION

He reported Meguroko's ability as Earthquake Spiral. I told him personally (and his staff multiple times) that it was wrong, and so have multiple other people, and they just completely ignored everyone.

So..

Yay for me being right.

/smugleaf

Anyways..

I like the one where you get poisoned on contact

Corruptodile September 22nd, 2010 1:23 PM

Mischevious Heart.

I'm going to love getting one up by using non-attacking moves. Encore, Sleep Powder, Leech Seed, Thunder-wave, Will-o-Wisp...my play style got a whole lot better.

123wert50 September 22nd, 2010 1:46 PM

The new abilites sound epic.

OmegaRuby and AlphaSapphire September 22nd, 2010 2:49 PM

Quote:

Originally Posted by Corruptodile (Post 6174582)
Mischevious Heart.

I'm going to love getting one up by using non-attacking moves. Encore, Sleep Powder, Leech Seed, Thunder-wave, Will-o-Wisp...my play style got a whole lot better.

What does Mischevious heart do again? so many new SA to remember...

Spikey-Eared Pichu September 22nd, 2010 3:31 PM

Mischevious Heart increases your move's priority if it is non-offensive. Meaning, its like using a non-damaging Extreme Speed because your move will go first regardless of Speed.

OmegaRuby and AlphaSapphire September 22nd, 2010 3:36 PM

Quote:

Originally Posted by Spikey-Eared Pichu (Post 6174826)
Mischevious Heart increases your move's priority if it is non-offensive. Meaning, its like using a non-damaging Extreme Speed because your move will go first regardless of Speed.

Oh no I remember what it is :)
Well if they can learn Swords dance and know Aqua jet or a move like that that always goes first and attacks it would be dangerous and you wouldn't need to focus on it's Speed Ev's or Iv's...

Livewire September 22nd, 2010 3:47 PM

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 6174841)

Oh no I remember what it is :)
Well if they can learn Swords dance and know Aqua jet or a move like that that always goes first and attacks it would be dangerous and you wouldn't need to focus on it's Speed Ev's or Iv's...

Exactly. Imagine a speedy Swords Dance + a powerful priority move. :D throw on a focus sash and you're guaranteed a +2 Attack boost and at least one move yourself.

OmegaRuby and AlphaSapphire September 22nd, 2010 4:23 PM

Quote:

Originally Posted by Live_Wire466 (Post 6174866)


Exactly. Imagine a speedy Swords Dance + a powerful priority move. :D throw on a focus sash and you're guaranteed a +2 Attack boost and at least one move yourself.

Yeah...scary when you think about it...

PlatinumDude September 22nd, 2010 10:08 PM

My least favorite ability would be Weak-kneed. It's a hindering ability, similar to Truant and Slow Start. Your stats being seriously crippled when you reach below 50% health does no good (considering the fact that Aakeosu, who has that ability, has good offensive stats and Speed).


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