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Gordonator123 July 19th, 2010 8:58 AM

Item Ideas
 
I didn't see a thread for this, so sorry if one already exists...

I want to see, what items can we come up with...


Mine would be:

Items that change types, maybe something like Arceus's plates.

An item that gives you Kecleon's ability.

Last, but not least, an item that randomizes weather, like, when you first throw the pokemon holding the item, he can create a sandstorm, or make it rain, etc.

What are your ideas??

rocky505 July 19th, 2010 8:59 AM

Common Candy: Decreases your Pokemon's level by 1.

luigimario94 July 19th, 2010 9:18 AM

Sharp edge: Raises Attack, lowers Defense.
Solid Plate: Raises Defense, lowers speed.
Light Band: Raises Speed, lowers Attack.

Gordonator123 July 19th, 2010 9:49 AM

Quote:

Originally Posted by rocky505 (Post 5982919)
Common Candy: Decreases your Pokemon's level by 1.

this seems interesting, I would have never thought of it xD.

Another item that would come in handy is, something like lets you catch pokemon easier, like, it boosts your luck to catch a pokemon...

orange discontent July 19th, 2010 10:22 AM

Quote:

Originally Posted by Gordonator123
Another item that would come in handy is, something like lets you catch pokemon easier, like, it boosts your luck to catch a pokemon...

You mean like a Great Ball? Ultra Ball?

BleuVII July 19th, 2010 10:26 AM

Stabilizer - Allows pokemon to maintain the form it has at the end of its first battle until the Stabilizer is unequipped. That way, Castform, Kecklon, Ditto... they can maintain a permanent form change.

Gordonator123 July 19th, 2010 5:32 PM

Quote:

Originally Posted by orange discontent (Post 5983148)
You mean like a Great Ball? Ultra Ball?

No, something that gives you a greater chance to catch a Pokemon, apart from the advantage that gives you great balls, ultra balls, etc.

.-Notched July 19th, 2010 5:39 PM

Quote:

Originally Posted by Gordonator123 (Post 5983058)
Another item that would come in handy is, something like lets you catch pokemon easier, like, it boosts your luck to catch a pokemon...

Poké Ball=1
Great Ball=2
Ultra Ball=3.5
Master Ball=Always.

etc. No need for that type of item.

An item idea would be an item to keep a Pokémon from leveling or gaining exp, if you want it as a trophy in mint condition.

Tyrant626 July 19th, 2010 6:01 PM

Mood Ring: An item to be held by a pokemon. It changes the user's type to the move it uses, before the move is used.

Ex- Scizor became a FIGHTING type.

Scizor used Brick Break.

.-Notched July 19th, 2010 8:56 PM

Quote:

Originally Posted by Tyrant626 (Post 5984592)
Mood Ring: An item to be held by a pokemon. It changes the user's type to the move it uses, before the move is used.

Ex- Scizor became a FIGHTING type.

Scizor used Brick Break.

How would it know what move you're going to use before you use it?

Zeturic July 19th, 2010 9:16 PM

Quote:

Originally Posted by .-Notched (Post 5985105)
How would it know what move you're going to use before you use it?

He's talking about after you select it, but before the move is used.

But, no. An item that gives every move STAB is not fun. I don't like it. Too overpowered.

The only item I could possibly want is an item, that when given to a Pokemon, the Pokemon is more likely to have an Egg in the Day Care. I'm usually really unlucky with the creation of eggs, so that would be nice.

Well, an item that makes the Pokemon disobedient (like when you don't have enough badges) would be interesting, if frustrating and, ultimately, useless.

Jaiyke July 19th, 2010 9:27 PM

Quote:

Originally Posted by Gordonator123 (Post 5983058)
Another item that would come in handy is, something like lets you catch pokemon easier, like, it boosts your luck to catch a pokemon...

i actually find it quite easy to catch Pokemon now...
i was hoping they would actually make it harder to catch them =\

uhmm i've always wanted to have like Throw items like the way you would Throw Rocks in the First Safari Zone =P just to piss the pokemon off xDD

or have like Status Problem items or Damage items so it's different from Berries
Lightning Crown: Gives 5 Damage and inflicts Paralysis of hit by a Super Effective Move
Flame Wristband: Gives 5 Damage and induces a Burn if hit by a Super Effective Move
and ect. =D

Shadow_Aura_64 July 19th, 2010 11:39 PM

An item that reverses evolution. You know, a novelty item you'll never actually use.

Ho-Oh July 20th, 2010 12:56 AM

...kay I hope this post isn't too confusing.

Quote:

Originally Posted by rocky505 (Post 5982919)
Common Candy: Decreases your Pokemon's level by 1.

Decreases? That would have no real point at all, considering if you kept the item on it, you could bring your Pokemon down to level 1 and... I don't see the point in that, unless your Pokemon is too strong to assist you in capturing a legendary, but you could just use another Pokemon.

Besides, when your Pokemon increase a level, they grow up (it's like birthdays for us, I guess) and it helps you supposedly bond with them - as you battled together, gained the experience together... and plus it boosts your EVs/IVs/etc. So effectively, you'd just be reversing your hard work for no actual reason.

And in-game, besides in battle frontier or wifi battles (or anything where experience doesn't count), you always gain levels, rather than decrease levels, which is why rare candy fits into the game well.

I really don't think this will ever happen, since in Pokemon you try to be the strongest, battle, capture, beat other trainers and with decreasing levels, that goal is unattainable. By all means you can wish for this to happen, just that the idea is sort of flawed.

Quote:

Originally Posted by Shadow_Aura_64 (Post 5985306)
An item that reverses evolution. You know, a novelty item you'll never actually use.

As interesting as this is, I don't think it'll happen. I'll avoid bringing religion into this by saying that once a species changes, it can't go back to its previous form, because biologically over time its genes (and other things) have changed. For example, animals have evolved. They were once larger and looked different. Due to the environment, etc, and other influences, they have undergone these changes and are the animals we know today.

In real life, animals can't undo the changes that have occured within them and in Pokemon, it's the same.

Then again, this is just my opinion based on real life examples, but who knows, Pokemon could go against the way nature works if it really wants to.

Esper July 20th, 2010 1:05 AM

I wouldn't mind an item that could be given to eggs to make them hatch faster. Something like the equivalent to having a Slugma in your party. Even better would be a key item that affected all your eggs.

Shinjiro July 20th, 2010 3:38 AM

Battle Items :
- Quick Fencer : Raise up Attack and Speed in Battle (Rare Item).
- Hard Stone : Sharply raise up Defense (Rare Item).

Held Items :
- Hawk Eye : Raise up Accuracy of Flying type Pokemon in Battles if held.
- Mike of Love : Extend the user's moves with the effect of Sleep when held this Items.

Shinjiro July 20th, 2010 3:51 AM

Quote:

Originally Posted by Hiroshi Sotomura (Post 5985553)
That Hawk Eye? It'd probably throw the perceived balance in the battle system off (not that the upcoming changes won't already do that). Besides, Pokémon such as Pidgeot have Keen Eye. And the rarity of an item like the "Quick Jack" you suggested wouldn't do jack (excuse the pun), because people could just trade millions of them or hack them. That, and people would find it useless anyway (in the competitive scene, at least) since you can't use non-Held items in battle.

(Also, Hard Stone is already an item name. Haha.)

Shoot! You're right. Hard Stone is already a name of an existing Items in Pokemon series! GOSH! How can I not notice? But, That Quick Jack...Did I said that earlier?

Ho-Oh July 20th, 2010 3:59 AM

Can't that be covered by Red Flute, Jake?

Shinjiro July 20th, 2010 4:03 AM

Quote:

Originally Posted by Hiroshi Sotomura (Post 5985565)
Thanks to you, now I'm making mistakes. Haha.

As much as Mental Herb is useful in the Pokémon games, we need some item (or ability) that limits infatuation somehow and DOESN'T disappear after use. Infatuation is probably THE most annoying status condition (especially when coupled with Mean Look!)

Yeah, you're right about that Limits Infatuation things. We need more Items that can't disappear after using it. That's the best kind of Items~

EDIT : @Hiroshi Sotomura
Umm...Yeah you're right. Sorry for my silly wish~

Jerme July 20th, 2010 7:41 AM

Quote:

Originally Posted by Hiroshi Sotomura (Post 5985572)
Again, Battle items are useless in non-bot matches.

there's berries for that instead, i think.

MistahDude July 20th, 2010 8:18 AM

Quote:

Originally Posted by rocky505 (Post 5982919)
Common Candy: Decreases your Pokemon's level by 1.

That would be useless and useful at the same time. I could use a bunch of those to get an old move without using Heart Scales.

Sage Harpuia July 20th, 2010 8:37 AM

Quote:

Originally Posted by Hiroshi Sotomura (Post 5985364)
Or, a "gift" item that you can pass around that eventually, after an unknown amount of turns in a battle, heals or explodes (like Present?)

I like this idea, it would be a lot fun in 3vs3 battles: the items moves randomly between the pokemon in battle without you noticing, and explode after a number of turns, or if the pokemon that helds it is hit by a fire attack, or it gaigns a few extra turns if is hit by water attack...also there could be special move with this item...However on the other hand, this could be too random in wi-fi battles, especially random ones...

Gordonator123 July 20th, 2010 11:03 AM

Quote:

Originally Posted by Hiroshi Sotomura (Post 5985364)
Or, a "gift" item that you can pass around that eventually, after an unknown amount of turns in a battle, heals or explodes (like Present?)

This would be really useful, just for the lolz, did the game hot potato have anything to do with this move?? xD

I would like to see an item that when comes in contact with a pokemon, it causes the pokemon to disobey his trainer, just like when you don't have enough badges, they disobey you.

Jerme July 20th, 2010 11:25 AM

PokeRoids (battle item)-boost each pokemon stat by 100 for 3 turns but after 3 turns, pokemons stats become half of its normal stats

Calder July 20th, 2010 11:44 AM

Quote:

Originally Posted by rocky505 (Post 5982919)
Common Candy: Decreases your Pokemon's level by 1.

Yes.... Except...

Sweet Candy: Decreases your Pokemon's level by one. Increases friendship by a great amount.

Bitter Candy: Increases your Pokemon's level by one. Decreases friendship by a great amount.

Replacing Rare Candy altogether...

GF seriously already PLEASE do this...

Clipper: Replaces need for HM Cut.
Icarus Wings: Replaces need for HM Fly.
Surf Board: Replaces need for HM Surf. (Make Surf a TM or level up move instead so no fans cry about it... <.<)
Power Gloves: Replaces need for HM Strength. (Same as Surf)
Paper Fan: Replaces need for HM Defog.
???: Replaces need for HM Whirlpool.
Drill: Replaces need for HM Rock Smash.
Grapple Hook: Replaces need for HM Waterfall and HM Rock Climb.

They could also replace some HM requirements altogether and make different ones... But with items as well...


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