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What I don't like, however, is the fact that everything is squished vertically. The player will have very little room to maneuver and that will start to get very frustrating. It also doesn't look good but that's just my opinion. I would recommend doubling the height of the map and stretching everything out to give the player more space to breathe. Additionally, your style of tall grass placement (where the entire map is covered with it) is also very annoying for the player but I can't force you to change that. Other than those two things, though, this map looks pretty good. I like the general concept but the main thing to watch out for is the playability. Also, is there supposed to be a stair tile below the eastern cave opening? It's hard to tell because the map is scaled down but it looks like that's just a normal mountain tile below it. Finally, there seems to be a lack of rocks on the eastern side of the map. There are tons on the western side but they just stop after the central pond. |
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anyway looking at the maps, i have to agree with colcolstyles, the stacks of rocks are unique but for me at the same time weird looking, and not all of them can be seen in-game. The path to walk on is some place squash [ and also some place is 1 tile wide] as it does look long 1 width but not in height, i am very sure if it is longer in height it will look much better and you can make more space for the player to maneuver around the map easily. Map Name: Route 1 Hack of: Pokemon Dimension Legends: Alternate Worlds ROM Base: Fire Red Comments: The first route you will arrive after the first town in my hack. I did check for errors but i might have miss some or most of the errors. Spoiler:
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Sorry no quote but the post above me:
First of I want to say I love the tile set, and the different types of tree's gives good variety however I think having the very tall grass is a bit odd for route 1 (depends on your hack though). The only other concern I have is there is no route back that allows the player to avoid wild battles... all though that is not a major problem.... all in all I am just trying to find things to say because there is not a lot wrong with that map... well done. My map... route 1. fire red. Should have flowers but if it does not its the wrong pic so just ignore the lack of flowers... |
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EDIT: going to post a map. map name: none Rom base: fire red Comments: my favorite map so far. map: is on attachment. |
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Once again let me start by saying nice tile set, specially on the mountains and tree's, but onto the criticism first off i hope the 2 house i highlighted in the light green colour are important because they tend to stand out a bit and if they are you need to put a sign outside the south one. Next I don't quite understand what the need for the path highlighted in blue is as it does not seem to lead anywhere... And finally this is just my opinion but the mountain corner blocks highlighted in red look a bit odd (this might just be me but i know you can make good tile sets so you might want to improve that) Edit: sorry i found more stuff... You might want to look at the paths, this is a established cty with the gym but the paths look wild with changing widths and disappearing all together in some places... Sorry about the pic and the moan i had paint opened and i was bored... But all in all its still a very good looking map and i would defiantly enjoy playing it Now onto my maps Map 1. = elite charzards map annotated... Map 2. = the second floor of victory road... Map 3. = The map i posted before i fixed the Leges with more trees and grass... All maps are from fire red. |
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map name: none Rom base: fire red Comments: no Map: is on attachment. |
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Great job; keep it up! :3 |
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Edit: I just noticed, you have a solid border of trees all the way around the map. That's a no-no imo. Otherwise, still great. ------------------------------ My map: This is my first time ever ever ever ever mapping in Firered... and it's really difficult to do with my style. The fact that the small trees are 3 tiles high, and not being able to make some certain tile edits, makes it really difficult to manage space well, when placing mountains/trees in this style... so I think that's the biggest problem with this map. For example, one of the caves being in the very top row of the map, and a lot of areas being either too empty, or too tight. Oh, and after reading that thread about how long it takes people to map, I decided to time this one. It took around 2.5 hours. It'd probably like an hour shorter if I had been using Emerald though. lol Spoiler:
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Now for my map :D It's in Ruby Spoiler:
It's a cave with a small ice puzzle in it. Not currently in a hack, but I might use it. |
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My Maps: Now keep in mind that I'm a complete mapping noob (not for long though ;P), but here are my first three, which were all done yesterday. They do have flaws, but i am trying to teach myself the basics, and personally I feel they did get progressively better.. I do still need tons of practice though.. I just wanted to see what you guys thought. Oh, I'm using FR, by the way. |
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That in mind the small town map and the route map are packed with tile errors, on the small town map the buildings are made from lots of different tile sets witch just looks odd, And the pathways don't have boarders in places aside from that though the map is set up nicely. Next up there is the route map you did get better on this I like the natural feel you have given to the map, also the rock and flower placement is good its does not look like you have over done it. however once again there is a lot of tile errors specifically on the rock corners and tree tops. all though the map looks good the rock road in the top right seems to serve no purpose... Lastly my favourite of the 3 maps is the large town you have fixed most of your tile errors here and there are just a couple at the ends of the path I like the path up to the gym personally but a lot of people will tell you one tile width paths restrict the player and are a bad idea. and again in my opinion grass in tons is not a bad idea, but once again popular opinion is grass in towns = NO. Keep up the good work, And keep posting and rating it will really help... Right my map, not quite sure weather it works... On fire red route 21 is the route between pallet town and cinbar island that you can only use when you have surf, i have made the first half a lake and made the second half part of the mainland. I dont really know weather it works or not so feel free to tell me its crap... |
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im going to repost my map since no one rated it. map name: none Rom base: fire red comments: none map: is on attachment |
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Overall, I rate this map 8/10. Most things are done well, but it doesn't stand out much and there are a few flaws in design. --------- My next map, a possible contender for starter town in my new hack (though it could easily be repurposed) is quite unique, I hope. Made on Ruby with default tiles. Spoiler:
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Reason: The layouts aren't too bad, but you've got an absolutely huge number of tile errors, especially around the buildings and water. Suggestions: Put a lot of work into fixing those tile errors. Now for mine. Map Name: Petalburg Woods ROM Base: Emerald Comments: Never liked the old woods, they felt too small, so I decided to upsize them. |
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My map: Route 25 from fire red This is the route leading to bills house, i have changed it a bit and added a cave in the south west corner where I plan to put a level 35 ish regirock.... |
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anyway let's get to the rating, Almost everything look squarish, even both the pon is squarish even though there are the same as the original one, i can't say much since you did not really edit it much for me to rate except that the mountain leading to the cave is too blant for me, it is just too empty from the path at the start to the cave, and if i my eyes is not playing tricks on me, there is tile error for the small errors for the background of the small rocks is not for the mountain or maybe it is just my eyes.Since it is 1 am now Rating: 2/10 Here is my map, Map Name: Bliss Canyon Hack of: Pokemon Dimension Legends: Alternate Worlds ROM Base: Fire Red Comments: It is the Canyon you reach after the short rest at the small 2nd town in my hack which is the path to the third town and also a cave to other towns. As you can see many empty spaces around the map, since i map this for my hack i only map the areas which can be seen in-game and it is a hassle to map the rest..lol Spoiler:
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Rating:9.5 Map Name: Nubeta Forest Hack of: Pokemon Firered Rom Base: Firered Comment:I really haven't finished this map yet so there may be a few errors but either way this forest blocks the gateway to Nubeta City hence why there's a gate house,also this forest is home to many exotic Pokemon that are only found in the forest. Spoiler:
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I really like the idea you have going here and it doesn't look too bad.. Some of the tree placements do look a bit odd though (I think its mainly just the way the trees are shaped..), they just have a lot of sharp angles, mainly in the two top corner areas. Same for the pond, the shape looks awkward to me. maybe some trees in the grass, to give more of that natural feel. It has potential, I would like to see it finished.. My Map: ROM: FireRed Info: This is a cave leading up to regirock, followed by the chamber that will hold him.. |
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map name: none rom base:fire red comments: i used the big tree on the outside of the map because it doesn't fit on the border block. Map: is on attachment. |
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Rating:8.9 I'm not to found of gigantic trees well because they're huge and look pretty hard to fit Now it's my turn Map Name: Nubeta Forest Hack of: Pokemon Firered Rom Base: Firered Comment: It took me awhile to map this,but it semi complete in mapping yes but either way I find my map a good grove type map. Spoiler:
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Ok besides some needed tile changes. The mountains, its full of tile errors 1) The mountains arnt connected, which is.. wrong. i mean you can have the mountain stretch off the map, but dont keep it like this 2)the top right, you see the 'top' edge tile, its repeated, dosent look right. The bottom path, is way to large, bland? 5/10 for some other reasons |
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The shape is fabulous, the tiles are pretty, and though this is very natural, there is still quite a bit of playability. :3 I especially like the pond-thingy in the middle. :3 Carry on like this, and I'll convert to a natural mapper. |
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map name: none map game: fire red comments its the second map that i tried to make myself:D mapshot: Spoiler:
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------------------------------------------------------------ Map Name: Route A Map Game: Wouldn't you like to know. Credits: http://altariaking.deviantart.com/journal/39772944/ Comments: First Route of my new yet old hack. On this route, you battle your Rival, catch Pokemon, headbutt trees, read signs, jump off ledges, talk to cool people, and...well that's about it. Map: Spoiler:
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