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Rating: tile errors (10=none, 0=loads).10/10 tile set (where applicable)......8.5/10 creativity............................7.5/10 detail................................. 9/10 planning..............................6.5/10 Total..................................41.5/50.......83% On to my map then, Route 25, road to bills house Base: fire red Hack: Pokemon Rumble Rock now this thing is really giving me problems what ever i do to it, it just does not look at all right, the first time it looked to similar to the old route the second time it just looked weird, now i think its a combination of the two ) : |
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For this one it is almost similar to your previous map so i have nothing much too add only that the house you put on right side which you tried to make it that it is different then the old route is looking bad for me, like a house at random places..lol.. rating 2/10 |
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Map Name: Route 501 Hack Name: Still don't know =P ROM Base: Pokemon Gold Comments: This is the first route in my hack. It has two paths, the walkway has trainers on it (2 Max) which have tough pokemon (Lv.5), and the other path is through the tall grass. Also the brick area is the Enata Ocean Lookout, where people gather and another trainer can be fought. Edit: I forgot to mention the gate houses are a temporary fix for map connections. Spoiler:
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I actually like this, maybe it's just been awhile since I've played Gold though ;P I see some minor tile errors on the brown stones in the water and the corners of the mountain, like I said nothing too big there.. On to the trees and grass, it all looks a bit too square, and some of the edges of the treeline are sharp. If you work to make the nature flow a bit more, I think you'd have yourself a decent route. 4.75/10 My map: Map Name: Second Town ;P Hack Name: Pokemon: Rumble Rock ROM Base: FireRed Comments: This is a version of Viridian (or the second town), in my opinion, it is far better than my last attempt lol. Please share your thoughts. |
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Reason: While there's nothing actually wrong with the map, I find its extreme 'leftness' of the town a little off-putting. Suggestions: Centralise the town a bit more in relation to the paths. Now for mine. Map Name(s): Littleroot Town, Littleroot Garden, Oldale Town, Petalburg Woods ROM Base: Emerald Comments: Littleroot Town: Always having the local professor's lab in the town you started in annoyed me somewhat, so I decided to do something about it. The house that replaced the lab belongs to a retired safari manager Mr. White, who didn't quite want to give up the game. Littleroot Garden: Mr. White's garden south of Littleroot Town. Normally blocked off by those cutable bushes. It contains a couple of species found nowhere else on Hoenn. Oldale Town: With the professor's lab having moved from Littleroot I had to stick it somewhere nearby. Petalburg Woods: My old map still felt too 'square' so I decided to try to make the tree placement even more natural-looking. |
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the second map looks good for a garden,that all i can say about that. the third map looks okay i guess,nothing special going on. and for the fourth map, that is actually your best map that you have posted and i like it way more than the other maps, i like the water that flows to the left of the map it looks awesome, so my rating total would have to be 9/10 map name: none Rom base: pokemon blue comments: i rarely ever do gb maps, since im not so good at them. map: is on attachment |
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2/10 2nd map considering its just a very large garden and not really a route i cant really knock it apart from saying it's a bit large and if the proff is not in the first town be careful you cant access it before you get your first poke. 9/10 3rd map ~ again not a lot changed but the addition of the proffs house and there is not a lot wrong there so again there is not enough changed here to really warrant a rating... 2/10 4th map ~ it was me that reviewed this map last time you posted it and unfortunately you have not taken on my comments very well, my main problem with this map was that it was far to big, and it still is ~ there a big long paths everywhere with nothing on them. So make the map smaller and get rod of them or just put something on them..! 5/10 Now onto my map: This is route 3 from fire red I think it looks pretty good... (=, But I doubt you will )= |
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MY TURN lol Map Name: Sommorite City Map Game: Fire Red Credits: Kyldove Comments:City with the first badge. In this city you battle your second rival, trade a pokemon for another pokemon (not giving out spoilers), meet steven stone and the mysiterious gym leader. Things i need to add are the steel black fences, lamp posts, and flowers and such. The errors i know of are on the top tile of the stairs facing left and right dont have color underneath a part of it Map: |
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The map is quite good, the layout is nice and the placement of the buildings seem perfect. The only that seems off is that grass color seems off but that's more personel preference. Overall I give your map a 8/10. Good job! Map Name: Helita Town Hack Name: None ROM Base: Gold Comments: This is the second town in my nameless hack. It has two location of interest, a magnet train station which is apart of the Omnita Rail Line and the TM Smith who hands out 3 TMs to choose from. To the south of Helita Town is Route 501 and to the left Mt.Junite. @PoisoNinja: The corners of the mountains are apart of the tileset, the only other one is with grass edges which would make it look really awkward on the second level of the mountain. Same with the rock edges, except they remain the same no matter what tileset is used. But I may try to see if I can fix it, but thanks for the rating. ^^ Spoiler:
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I was looking forward to hearing some suggestions because I haven't seen one using the bike road tiles before :) |
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But ill have a look at your map anyway i was going to review this the first time because i liked the idea of using the cycling road tile set... and i think you have a good job with it, i don't see any tile errors as such but the garden next to the mart looks a bit odd. i guess you have left the events on there for a reason so i may as well say you are missing a warp from the mart and cave, also you need to put sign events on all the signs... Oo and one last thing i don't think it is possible to reach the cave because the way the rocks block off the water path (don't know if that's intentional) also there is no path to the beack or the trees at the side... Overall its a gerat idea though..! keep up the good work tile errors (10=none, 0=loads)..9/10 tile set (where applicable)........N/A creativity.............................9/10 detail................................. .7/10 planning...............................3/10 Total..................................28/40.......70% Mind if i bump my map well I am at it? Route 3 from fire, decent map but may as well run it past you lot well I am here |
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i posted a map above and it seems that they are always skipping me, so im going to repost it. map name: none rom base: blue comments: one of the very few gb maps I've made. |
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My Map Map name: Second Town (edited a small bit..) ROM Base: FireRed Comments: I've edited this somewhat from my last submission, just what see how people feel about it.. |
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map name: route 13 rombase: firered comments: i made a not so good version of this map when i was still kinda new at mapping, but i remapped it, and i want to know what other people think about it, stuff about the map: it is an area that constantly rains. map: is on attachment. |
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the first one is the tile error in the landscape of the mountain the other is i think you should find a tile to connect the to ledge tiles both are circled 9/10 |
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--the corners of the ledge pieces leave that huge brown triangle, and it really sticks out to me in comparison to how smooth everything else is. Maybe you could make a new tile/edit it to make it more natural? --At first I was going to say too many puddle, but I'll let it by considering it's a rainy map. --It seems a bit too...simple. There aren't any alternate paths or hidden goodies. Just a small complaint, but they make the map a lot more interesting to play than a straight path. Overall- 8/10 |
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Also I was skipped a few posts up: Quote:
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The only only quirks I have with this map is that there are two cave entrances on the same piece of land which, imo, seems kind of redundant. I also think you need some more flowers in that patch of grass at the far left. Apart from that, this is a really nice map. :3 9/10 |
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it also reminds me of a map i did a loooooooooong time ago.Great job! my only suggestion would be to edit the mountain tile a little,it looks weird in some places. Now my map. Spoiler:
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8/10 for that error. |
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as the poster above mentioned that you will see at the top right the border error no you won;t see it because you can't actually go there its blocked but i lovw this map its a not so big and an good looking map really 10/10 from me:D here is my map the second atempt to map an city and i think it turned good out well but it can be just me thinking this:D caution huge map Spoiler:
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now my map: credits alistair/Tb pro/and elite charizard its a forest:D Spoiler:
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