![]() |
Quote:
|
Quote:
_________________________________________________________________ My map Map name: no name Rom hack: unnamed Info: nothing special, just practicing my mapping. small town with very little happening in it. i feel like the mart kinda feels out of place, but im not so sure. Credits: Nintendo for the rom and tiles. Spoiler:
|
Acealo
Beginning Trainer Join Date: Mar 2011 Gender: Male Posts: 16 Quote: Originally Posted by Fireworks Well first of all the level of the water doesn't make any sense. Might want to fix it. Second, why are the flowers dead? The trees are poorly resized and need a shadow. There are two tile errors behind the lab. It's also very empty and boring, and the lab doesn't seem to fit in. Neither do the paths. Speaking of paths, the sandy one is too square. I could say more but I cba. Yea if this was for testing tiles, honestly i wouldnt use them, but thats my opinion and taste. fireworks is right about most of the things, the mountain and the paths. might wasnt to add in signs and such, another house or two, but assuming this is only a testing map, id give it a 5/10 _________________________________________________________________ My map Map name: no name Rom hack: unnamed Info: nothing special, just practicing my mapping. small town with very little happening in it. i feel like the mart kinda feels out of place, but im not so sure. Credits: Nintendo for the rom and tiles. Spoiler: uhm ja your right just testing tiles.. anyway i have to say it feels a bit empty to me it seems as if you added more tile conections with the old FR tiles i actually never see this so props on that over all not a bad map so 7.5\10 and just curious BERTHA? |
Quote:
I don't really like this map. At some spots you have too much going on.(The trees above the bottom path) While others have nearly nothing. (The top path) The paths also have no business being there either. They are just there. :/ The top one is also a bit too squareish and unnatural, like Fireworks said. Now the lab just seems awkward to be there by it self too. I suggest removing the paths(or changing them to fit better). Try separating the trees a little more too, it'll kind of help with the naturalism. Name: Honor Village 2.0 Rom: Firered Game: None Credits: MasterofPuppets and the people who made the tiles. Comments: I kinda did what was suggested and such by adding more trees, though unfortunately, I couldn't add a mart or Pokecenter with the tiles on the rombase.(They're just too big) Anyways I kinda changed the flower arrangement. Not likely for the better though... The building on the bottom left is the daycare center. (Something I should've said originally) Which explains the enclosure area. The cave on the top leads to a final mission, like Mewtwo in Firered, which would be guarded by someone important, like the Professor of the region.(Who lives North of town. Map: Spoiler:
Edit: I'm also gonna try and make this with better tiles. |
Quote:
Map Score: 4/10 _______________________________________________________________ Map Name: No Name Hack: Unnamed Info: A small seaside town, included a lighthouse just for fun. Credits: Nintendo Spoiler:
|
Quote:
2) What happened to windows? None of the plain houses have any. (They're near the mart tiles.) 3) MAJOR TILE ERROR near the lighthouse. 4) If it's a seaside town, why not include a small beach area? 5) The structure of the town itself is rather appealing. I like it. Overall, 4.5/10. |
Quote:
5/10 Map Name: Unnamed Map Game: Firered Credits: Gamefreak This is the starter town for my hack. Spoiler:
|
Quote:
Quote:
_______________________________________________________________ Map Name: No Name Hack: Unnamed Info: i always thought of the idea for a cliff city, but the sky tiles are lacking. but i noticed on navel rock, it kind of had a pseudo sky, which i used(doesn't look that great.) other then that, this is like a rest stop town before the next route. Next thing, i know there are tons of tile errors, mostly with the trees over mountains. its pretty hard to work with those without major tile editing so, bare with me on those. i did notice on other tile error with the tree on the bottom, i would fix it, but i didn't save this map other then this picture shown. other then those, plz inform me on the others. Spoiler:
|
Quote:
Firstly, you shouldn't open a review with "This map is bad." It's just plain rude. Use other things such as, "I don't like this map very much." First off, the very bottom, the tree is missing a corner. Also, it seems like you used the same FR grass tile in concentrated in many areas. You will also face border errors on both sides of the map, and the bottom. There are no paths in this town, not a single sign that a human's walked from one place to the other. You should add a couple of paths to make it look like someone's actually been through here / there's actually life going on. The flowers are spread too widely and there's very few of them. Try clumping flowers in groups of two and three. There should also be groups of big trees instead of having them single-like and widely spread like that. The mountain shape is good, I do give you credit for that. Also, there is the absence of small trees except for one. A small tree isn't a Mew, therefore there should be more than one in existance. The house and the PokeMart at the bottom of the map... they're inaccessible. What's the point of having them there if you can't even get to it? My advice would simply be to add a staircase to it or move them. Also, the posts at the fence towards the upper part of the map, the brown things are tile errors. If you look closely, it's a square of green grass that shows no blending into the mountain. It's like putting a mountain tile and a grass tile DIRECTLY next to each other, it just doesn't look right. A lot of the corners for the mountains, like where the top right end of the tree meets a corner of the mountain, is glitchy looking. Fix these things, and you should have a decent looking map. Final rating: 2/10 |
Quote:
|
Quote:
~ Name: Breeze Town Game: Fire Red The grass tile is going to be swapped with Emerald Grass. It's a starter town, so it's pretty boring. Spoiler:
|
Quote:
Well, onto your map, I guess I should start with tile errors. The only ones I can spot are in your trees where they are occasionally shadowed wrong. Look at some of the default Fire Red maps to see how tree shading should be done. Or go the cheap way and totally don't do shadowing like me. Hmm. I can't really comment on your grass tiles since you said you're replacing them. However, the paths in this town are entirely too straight. The path you chose is like walked on grass. So, the path should be a bit. Same goes for the sand path. Also, there's a complete absence of the small trees. I think your map could do with a bit more flowers and big trees as well, somewhere throughout the middle. 'Cause, in all honesty, your map is just REALLY square. Also, another thing you could do is, when / if you expand the map, make the houses not line up in rows. Spread them out a bit. It's a very small town, so each house should have a lot of land around it(Kind of like if you roam the countryside, you see that the houses are very spaced out, but each house owns a LOT of land). You could also throw in a bush, or two. Read a mapping tutorial, or simply look at some of the other maps that have gotten high ratings on here so you can see what I mean when I say your map looks man-made and very unnatural. :) You do have potential, though. Everyone does. So, if you take my suggestions to heart and try them, you could be a very good mapper. Remember, don't be afraid to go outside of the box. Try new things and experiment. Envision a beautiful, quaint town in your head and set to work on it using Advance Map as your canvas. :) You can only be as good as your imagination. Final rating: 3/10. |
Quote:
Map name: Scarlet Town Hack: Pokemon SolarLuna comment: this is my starter town, I think there some shading error but otherwise that I think I did a decent job for not hacking for like what, 11 month. BTW ignore the event lol Spoiler:
|
Quote:
Great small town overall, just a few mapping-style remarks. 7/10 ________________________________________________________________ Map Name: No Name Hack: Unnamed Info: small town with a bland beach on the bottom (i couldnt find any beach tiles in firered rom). exiting the city is through the bottom left,through the beach; where you enter a more modern port city. Credits: Nintendo Spoiler:
|
Quote:
Lesson learned I suppose. ;) I think I'm gonna rate this map from the bottom to the top, if you don't mind. Bottom: All of the water, it's a tile error. Notice the corner of mountains in the water, they're a lighter blue, right? Meaning... the darker blue must be deeper water. Water for diving, actually. Also, for the rocks making the border, I feel as if you didn't alternate them enough. The shape of the beach is nice, though. Although, I feel as if it could've been a little more straight. It appears as if you overdid the corners of the beach line. Also, unless the mountain continues on in the map to the right of this map, it looks like you'll be having some border errors. I do rather like the mountain shape that leads to the rest of the village, but, I think(same as the beach) you overdid the corners on the mountain towards the right end. Lastly, on the topic of the bottom of the map, I think you could add grass. Like, using the top of the sand path tiles to cut out some grass formation. If you don't understand what I'm trying to tell you, just VM and I'll explain further. Top: I feel as if the amount of flowers you used was a bit excessive. Also, I like your tree placement. Not too many, not too little. The sand paths, I feel like you should connect them and take the one by the upper-lefthand corner out. Also, to show a bit more depth in your map, you should add another layer of the mountain or make a crater. It could actually look very nice if you do it right. Overall: I think you have a good thing going for this map. With a bit more improvements, it can only get better. Final rating: 5/10. |
Quote:
I don't like this map very much. It has tile errors, border errors, and way too much empty space. What's the point of the beach if it's so empty? Put some beach umbrellas! You might wanna make the town a bit smaller too, so that there's less empty space. And add a road of some kind. Rating: 4/10 |
Quote:
Im going to start with the trees, now mapping "nintendo style", the straight line borders, is an ok way to go, but should be expanded on by the mapper. your trees seem very un natural, in the sense that you see repetitive patterns like on the bottom where there are singles trees to make a corner less square. instead, try adding multiple trees in random groups, extending from the border, or even groups of trees in the middle of maps(if big enough). Next comes buildings. i wouldnt consider these tile errors, and maybe its because you plan to change the grass tiles, but the grass tiles behind top of the houses are solid colors, i think that would be changed though by the addition of the new grass tiles. another repetitive thing i see are the bushes along side the east side of the houses, one even blocks access behind the houses. this seems odd to me, but the mailbox next to the house on top should actually be right next to it, not the tile below. Finally, lets talk space and placement, Winter covered this, but im going to suggest simple ideas that can change and manage space. so as winter said, the houses should have a lot of space around them, but that doesnt mean empty space. in between houses or next to one, add a fenced garden or maybe in the middle of the map, a small plaza-like spot with a signpost. and if the houses are next to the borders, u can even add some kind of tree group to separate them. overall, this is a learning map, where you learn what you need to work on and how to improve.Make sure you keep your mind open to ideas when mapping, anything that may seem crazy or unreasonable can lead to a brilliant map idea. Map Score: 2.5/10. ________________________________________________________________ Map Name: No Name Rom: (Untouched) Firered Info: Small little town i whipped up real quick for practice. i decided not to add a pokemart because it seemed excessive to the idea of a really simplistic town. the only thing that bothers me is the mountain, seems a bit odd, but maybe its me being pessimistic. Credits: Nintendo Note: For future reviews of maps, i (as well as most mappers asking for review, probably) would appreciate if reviews go deep into detail when mentioning errors such as tile errors and etc. i think it would be nice if each review also had a small conclusions providing suggestions, if not already stated. so please take this into mind, its not needed, though it would help many. Spoiler:
|
Quote:
--------------------------------------------------------------- Name: Route 0 (doesn't really have a name, but the mountain kinda looks like a zero) Game: Pokemon Iron and Stone (an old FireRed hack) Credits: Uhh...mostly Alistair lol. Cba looking for my old thread but they're all there. Other info: I think...this may be my best map ever. :O Btw that little bit at the left is supposed to be a Cut tree and Pokeball...I can't use overworlds though. :P Map: Spoiler:
Copy and paste; like a boss. |
well the mountian palletes could be changed but besides that its a good map.i do see a tiny error with the trees the blades that come out look a lil darker.plus you should move the sigh out of the rock. 8 out of 10
rate my map from 0 - 10 please only what you really think and what should improve. thanks http://i56.*.com/294orbq.jpg map name: ending route game:ruby credits: Xiros,alucus,derlo,and R!cci other info: made when really bored and need to know what should be worked on |
Quote:
Any who I like the map, it simple and it has a unique feel to it and I have nothing to say much. 9/10 Map name: Cyan Pathway Hack: Pokemon SolarLunar Comment: I think this is one of my good route map, I surprise that it turn out good, pat on shoulder. Spoiler:
|
Quote:
it's a really really empty map! it kinda good but still there are too manye mepty parts full those with trees or somehting and improve and still it don't ahve a good feeling to it __________________ here my map hack:LoA credits: pricnelegendario , kyledove , ultimospriter boomxbig , rossay! name : Jarurej walley info: me and my friend thinks its my best map ever Spoiler:
|
- anbuja's bloody - i dont like the map the cave does not fit my liking the palletes dont fit toghether and i dont like the styling of the trees sorry.however i do like the water.4/10
Spoiler:
please rate and tell me what you really think. |
Quote:
|
Quote:
Final rating: 2/10 Game: Fire Red Credits: Anbuja's_BlooDy for letting me use his base Comments: Me trying it out. First map I made with it. :) All comments and criticism welcome. :) Mapshot: Spoiler:
|
@winter wonderland: even though its the same pallettes and trees and what not i would have to give this map a 9/10 for it seeming natural.however i dont like so much the flower's but thats just my tast.
@winter wonderland about my map:thanks i see what you mean now i hope my next map will be much better then the past 2. thanks for the advice and criticism. |
| All times are GMT -8. The time now is 10:25 AM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.