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Now, for my map. ;) Game: Fire Red Comments: I haven't posted a map on here for about a year or so now, and I figured why not post a map and improve my mapping like it was back in the day. I'm also using the style Neti tutored me. Credits: Neti - For his rombase. MapShot: Spoiler:
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map name:route 1 hack:none Rombase:firered comments: it's 2 routes in 1, the route on the right is the route connecting to the starter town, and in that same route, there is a forest up ahead (the two weirdly placed flowers) |
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My map Name: One-of-my-routes-;D Hack: None Game: Fire Red Credits: Anbuja's_BlooDy for letting me use his base. :) Comments: Just another route. Be brutally honest. :) Mapshot: Spoiler:
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@winter wonderland..lmao brutfully honest... i likt the map but i dont like the stuff floating on the water.........i think the map could have a litttle more of a twist but its good either way6/10
map name:route 194 rom:pokemon legends ebb Spoiler:
please tell me the truth. |
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Game: Fire Red. Comments: This is other map I posted but improved. Please rate. :) Credits: Neti for his rombase. Mapshots: Spoiler:
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9/10 :) Very well done. Now for mine. Map name: Thunderfalls Town Map Game: Leaf Green (With original tiles) Comments: I wasn't really sure which tiles to use on the side of the waterfall. Also one of my first maps, It seems really empty I'm not sure what else to put in it. Spoiler:
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Reason: Given that this is an early map, I have to say you've done some decent work. The overall layout is well done, but I would change a few things. Try making the coast of the water a bit more rounded (espically if you're going for a natural feel). The waterfalls look nice, but the small pool in the middle seems a little off to me. Perhaps, If you're looking to make the middle water fall look further back Try setting up the tiles like: ...... ______ ____|........|_____ (dots are there to keep it shaped properly) To try and fill up the map a bit more, I would use the smaller trees (lightly; maybe 5-8 at most). And maybe some more fences (along part of the border of the town, or some of the path way.) I'd also suggest a few more rocks in the water. Don't be afraid of using the detail blocks (fencing, flowers, bushes, etc.), But don't clog the map up to the point you can't get around. I try to cover about 10% of my open space with details in towns and cities, 20% for average routes and 30% for rugged wild areas. Try to use the details to explain what your area is like (less yet orderly for more urban areas, and more naturally and randomly placed for more Rural areas, more rocks in mountains, and more flowers in Fields.) I do have to tell you of the shading errors, and also you have the wrong tile on the left corner of the base of the left waterfall. (I hope I wan't too harsh sounding, and I apologize if I was) Well, Here's my Map: Game: personal Project of mine ROM: Fire Red Comments: Route Four wraps around the base of a large mountain, you can walk the low road around across the lakes, or the high road on the side of the mountain. (warning it's a large map) Map Spoiler:
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you're using the wrong ledge tile near the cave, and you have quite a few tree shading errors. the mountain with waterfalls looks a bit square too. you've got tile errors at the back of the GYM and the rock in the middle of the water below the cave. on the bright side, it seems to be a pretty good map for a beginner. the only main problem I see with it is that it's a bit too empty. :D -------------------------------------------------------- Name: Route 1 Game: FR Comments: A simple route at the beginning of the game. ignore the tree shading errors, i've fixed them. :3 Spoiler:
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4/5 out of 10 |
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The trees on the left side of the map could be rounded off, Tried writing a diagram. (lines are trees) | | |---- | | should be more like | |- |----- |-- | The pathway along the upper right side of the map should be wider(?) Try not making any pathways just one step wide. Also, the tree stump should be moved away from the ledge, so people can't jump onto it and probably get stuck. Same applies to the sign under the ledge on the right. 5/10- can be bumbed to a ~7 with modifications. |
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There's far to many flowers maybe it's coz there yellow and more notable but also there isnt enough tall grass to make it a proper route. The player could probally get through their with no battle at all. |
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OK, first of all, you seem to have one-tile puddles all over the map and it looks just plain weird. There also are quite a few tree shading errors. But really other than that the map looks excellent 10/10 good job! Map name: _____ Town Map game: Pokemon _________ Version Rom: Fire Red Credits: Mitchel1, Alistair, Kyledove |
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it seems as you may have some border errors but i dont think they will be vissible for the player i like the natural style of the trees and usage of the plants 10\10 my map name map 1 game .... no name just to test Spoiler:
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Reviewed Map: Look very good for Route 101.... But for a route with trainers with pokemon level 20-100 it is very small and empty. Flowers: There are a smallnumber of yello flowers and they never are few together. So change the pallete color if you can and make the blue or red or another color. Logs: Those logs are not well placed. Well take a look at the photo adove so you may understand what i want to ay to you..... Spoiler:
----------------------------------------------------------------------------- Map Name: Radien City Map Game: Pokemon Ruby (Time Traveler) Comments: A new city with new houses a raido station. (Rightthe entrance to Team Tim HQ) Spoiler:
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It's really bad coloring and tiles IMO... If you redo the pallets and tiles it might be good. I also looks kinda dull and boring, but you got the basics and at least attempted editing tiles. |
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Now for my map: http://www.pokecommunity.com/attachment.php?attachmentid=61085&stc=1&d=1310165243 It's a forest I made for a now-defunct hack for my old hacking team. I'd say it's one of my most natural looking works, as most of my maps are GF-style. |
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4/10 |
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Now my map: Credits:NETI for his rombase. Game:FireRed Frozen Rombase Map name:No Name Additional Comments:Well i haven't made a map for a year now so i decided make one fast so it's probably gonna be weird. Spoiler:
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Reason: A really nice map, maybe a more natural style, like less straigt cliffs. And a tile error in the right corner Suggestions: like I said less straight cliffs or less blocky grass And this is mine: Map Name: Platinum Town Map Game: Pokemon Ruby Comments: The first town in my hack, credits to Wesley FG, Alistar and Red-Ex Mapshot: Spoiler:
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Rating: 5/10 |
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Map Name: n/a Map Game: Fire Red Comments: This map brought me the win in a mapping contest on a German ROM hacking board ^^ Mapshot: See attachment below, since I don't have enough posts to post URLs :x |
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this mapp look very very very very very good:) it have an amazing structure. At some parts u used one tile paths try avoiding those a little more because it hinders the movement of the player , otherwise really great map:) |
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--------------------------------- Name: Cobalt City Game: FR Comments: the second city in the game. I made this in 30 minutes, so there are probably some tree shading errors. D: Spoiler:
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