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Reason:A shading error in the middle, But it's a very nice map but there is maybe room for a house in the left. Suggestions: Fix the shading error and fill some empty space It's a good map! Map Name: Platinum Town Map Game: Pokemon Ruby Comments: Sorry that I post tis map so many times this time did it better and replaced the houses. And the blue things on top right are berries |
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some houses have black shadows and the trees don't match with each other why didnt u try to use the same pall for the tlittle trre as for the bigger tree's?? and those houses have shadows the PC don't have one , and the green houses are outstanding they don;t use the same (or similar)style as the trees and wont match or wont't have a harmony in a map . when u insert tiles try using tiles whihc match more with each other. But well ur mapping how it seems have improved a bit but that lake(pond)is still too square try removing those shadows and using maybe another tree tile or another hosue tile and the map will look better. rating 6/10 |
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Rating:7/10 Now my Map Map Name: Crysel Town Map Game: My new hack, base FireRed Comments: IT's a town i just made and decided to make a hack but i think it won't end up good xD Spoiler:
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Also, you've placed a sign on a tree instead of in front of it. I'd also suggest remove the tall grass behind the most south sign. 6/10 |
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RATING:7/10 Now my Map Map Name: Crysel Town Map Game: My new hack, base FireRed Comments: IT's a town i just made and decided to make a hack but i think it won't end up good xD Spoiler:
@P-Sign i didn't delete the random tiles cuz i 'm gonna insert some pokemon OW's Now the second version of the map.With the review you could tell me which one's better xD Spoiler:
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I know u had another idea how to make them look good but if u would had used those tiles right it would had been looked better than with those black things(obvoiusly missin tile when u edited the block). Well but overall it's not a really bad map it's quite nice just try to make it look more naturally , Or use gamefreak style. map rating 7/10 |
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So, here's my map. I think this is the first one for me to post here. Map Name: Route 4 Base ROM: Pokémon FireRed Tile Credits: Wesley FG, 874521, I'm quite sure that's it. Comments: Yes, it's Kanto's Route 4, remapped. My primary concern is that I'm overusing the flowers to compensate for what I fell is too much emptiness. I'm also aware of the massive unused space towards the bottom that's just full of trees, but that's necessary, because of the path leading into the route. It's pretty large (sorry), so spoilering: Spoiler:
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Just to the left of the large grass patch closest to Cerulean's connection, one column of trees doesn't seem to fit with the others. This is the only instance in the entire map where a column of trees doesn't sync up with it's neighbours, so it is going against the tree-placement style you have set throughout the map. Finally, I think that the mountain wall going immediately down and then to the right around the exit of Mt Moon is a bit too straight. I have absolutely no problem with mountains that seek to emulate a 'nintendo style', but I feel like this part need to be broken up a bit more. Anyway, I think that this is a very nice revamp(?) of Route 4. I like the fact that you can get back to Mt Moon and you have given the player excellent maneuverability. Well done, gira :> It's been a while since I put a map here, so I thought I'd get this one I made a few weeks ago reviewed. Map Name: Fall Town Base ROM: FireRed Tile Credits: PrinceLegendario, kymotonian, lalo0101, BoOmxBiG, rhevarhe_duh, Dewitty, Alucus of Borg, Alistair, Calis Projects, minorthreat0987 Comments: I just did this for fun and to test out tiles, but criticise anything and everything related to mapping :D Spoiler:
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Rating:9/10 Now my map: Map Game:Pokemon Firered hack Map Name:Route 401 Comments:first route in my hack Spoiler:
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Game: Pokemon Fire Red Map Name: Route 3 Comments: It's a desert. Spoiler:
EDIT: The rocks have since been updated to an unused rock in the Rock Tunnel tileset. The ones here are just recolored regular ones :\ |
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7-8/10. (Sorry, can't quote your image, I don't have 15 posts.) Game: Fire Red (Pokemon Awesome is the title I gave it.) Name: Smash Ville Comments: This map is fully functional, in a game that's being released next Wednesday. Someone has already played it on a livestream and loved it. If you like the map, watch for the game's release. |
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and the mountains are on some parts really straight and don't give an natural feeling to it also u hvae a lot of tile errors and u used 1 tile paths that u have should avoided. try to make the mountain shape MORE random and u will get a better map. rating 6/10 |
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other than those few errors its not bad at all 7/10 For my map name route 001 base FR credits calis project alucas And and and an..buja XD anbuja (thanx :) comeents i would like to ask for critisism and comments from you dont be shy to judge the tiles either :) thanx Spoiler:
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Also, for those people who reviewed my map and said there was too much grass, it's based on the Sonoran Desert. See it? |
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seems i didnt insert them really good but and u arent very used to those tree but anyways its a map rating not tile rating. it have a kinda natural feel not much but not very less.... try to make the trees more random and bring in the map like a way or organization and not only trees without any meaning of the placement. ______________________________- heres my map: hack:LoA :map name: midekau city description:te last town city u meet in LoA in the first beta here u will see the second gym leader in his medical center healing pokemons and u can challange her. Spoiler:
credits: booxbig , wesleyfg , ultimospriter |
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This map has a nice, natural feel to it, which is what I'm assuming you were trying to make. I also think that it has a very nice variety of tiles (houses, grass, tress, etc. However, I believe that this map needs more structure and thought put into it. It seems that the scale is too large for this map, so you would be doing yourself a favor if you scaled everything back. For example, in the bottom area with the small pond, there is far too much walking path. If you kept path width to about 3 tiles wide/high, it would help keep everything looking more structured. Now that I'm looking at this more, I actually think that the top-left portion of the map is a good model of how the rest should look. The right side of the map deviates from that style and gets somewhat bloated and bleak, which I've already hinted at. So, basically, my advice is to condense this map to give it a more structured feel. Perhaps trimming the blob of mountains and trees in the center of the map will help accomplish that. I know some people just loooove ratings, so here you go: 4/10 It's very slightly below average in my mind. ---------------------------------------------------------------------------------- Here's my map to be rated: ROM Base: Red Version Name: Route 1? Comments: This is my first shot at mapping in Gen 1. It was a little tedious since I could only use a hex editor, but worth it! The player leaves the first city from the south and makes his/her way to the east exit. I know it can be improved greatly, so the more reviews, the better! |
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I hack only FR and you have more variety in tiles to fill up the place then in Red. So this looks very empty to me. I don't know if you can add some other trees or more different tiles. It has been a long time since I've played pokemon Red so I have no idea if you can improve this. The other thing what bothers me is the grass that is tiled in squares! THATS UGLY! Make it more natural looking. Besides that, it's just a descent route and well set-up so I'll rate this: 5/10 ------ Moving on to my map: I think there's no need to tell what ROM I used based on the tile set but it's FireRed. (For some reason I can't change the tile sets :S) It's called: Rocky City. Pretty obvious, I had lack of inspiration :P Comments: Your house is on the bottom left and you need to "work you way up". There's are a lot of events before you get out of town so you won't get bored :) Don't look at the bottom part, that still needs to be done. Rate and give tips please! |
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also the mountains are very squary , and behind the biggest building is that leading to a route or what? if not that u are able to go behind the pc and mart and will see the border errors. and there are still some very empty spots where u could had added some tree's. rating 5/10 |
I assume, from nothing in the rules contradicting, that I can rate maps that have already been rated?
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First of all, love the basic layout. This looks really fun to play though. Now, unto my first issue--it looks sort of hollow. Now, I imagine that trainers and items will partially fill that up, but some sort of scenery--I don´t know, a travelling circus, a random fence with Pokemon corralled (maybe if a rare pokemon was corralled, like, Ponyta, then you could make that pokemon exclusive to this route) would really help. (I know those require trainer and Pokemon sprites, but I don´t think you may have something like that in mind.) Make these routes unique--help them stand out from the others. I have a few places where I would also change the map a little, maybe a small pond here, a ledge there (on a future route you could have a bait shop or something, just thought of that) or you could even progress the plot here with some event near the end of the route (or maybe at the beginning.) Actually, at this point I´m going off-topic, but you could have the core of the plot (if you don´t have it chosen already) start from here! Other options include the entrance to an area you could reach later, like a forest. (Block it off with water!) All I can really suggest is to make this rote unique, give it character. Quote:
Same thing with the previous route. It has great layout but it´s hollow. It doesn´t really seem "memorable", and for a much more advanced tileset than the original Red, I feel you could replicate it perfectly in Red. Like somebody else says, add more trees or other things (like my Pokemon corralled idea, small things count). It feels too "organized"--I feel the mountains are squarish. Give it something were somebody can say "Hey, isn´t that the city with the burned building?" or "Hey, isn´t that the city with the skyscrapers?" (P.S You can only tile grass in squares in Red) Quote:
9/10 Finally, IT LOOKS NATURAL!!!!! It doesn´t look like it was made for a videogame; it looks like you took a scene from real life and implemented it in a game. I LOVE LOVE LOVE the "modern overtaken by nature" theme. However, it has a HUGE issue that needs to be fixed, and it´s the same one the other two had: How am I "wowed"? (Okay, I was excited, but I mean, what is there here that makes it different from any other city?) Something the main games have that hacks lack is that there is more than "Pokemon Center, Gym". There are unique little features--sometimes simply aesthetic or useless--that make all the difference. Have a person that charges $10k Poke for a useless portrait! |
borisjo
Scripter (XSE, pokescript) Join Date: Mar 2011 Gender: Male Posts: 3 Map rating Quote: Originally Posted by icychill66 Here's my map to be rated: ROM Base: Red Version Name: Route 1? Comments: This is my first shot at mapping in Gen 1. It was a little tedious since I could only use a hex editor, but worth it! The player leaves the first city from the south and makes his/her way to the east exit. I know it can be improved greatly, so the more reviews, the better! I find it really hard to rate this. I hack only FR and you have more variety in tiles to fill up the place then in Red. So this looks very empty to me. I don't know if you can add some other trees or more different tiles. It has been a long time since I've played pokemon Red so I have no idea if you can improve this. The other thing what bothers me is the grass that is tiled in squares! THATS UGLY! Make it more natural looking. Besides that, it's just a descent route and well set-up so I'll rate this: 5/10 ------ Moving on to my map: I think there's no need to tell what ROM I used based on the tile set but it's FireRed. (For some reason I can't change the tile sets :S) It's called: Rocky City. Pretty obvious, I had lack of inspiration Comments: Your house is on the bottom left and you need to "work you way up". There's are a lot of events before you get out of town so you won't get bored Don't look at the bottom part, that still needs to be done. Rate and give tips please! Attached Thumbnails well its not that natural in my opnion its a decent map but needs improvement.. i would try your small trees have errors and so does the paths 5,5\10 ______________________________ my map FR No name comments well just a map i made for fun its very crammped in my opinion... http://i1090.photobucket.com/albums/i369/mikemike53/town2.jpg?t=1311185829 _________________ |
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I had posted my map earlier, but I forgot that I had to rate a map haha. Fail. Anyways, here it is. http://i434.photobucket.com/albums/qq68/mjiznumber1/TwilightVillage.png This is my first map of my first ROM hack ever. I know it's not that great, but hey at least I tried haha. Original Game: Emerald ROM Hack Name: Daydream White/Nightmare Black Map Name: Twilight Village |
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When you have more experience you will look back at this map and understand. My first maps were like this. Firstly, the square shape isn't the most interesting to play and you haven't changed the classic 2 house starter town with a route to the north. Maybe a slight overuse of the red flower? The trees don't look natural in their placement. I like the use of grass tiles though to make it natural looking. The puddle in the middle I have an issue with though as it's a bit on the large side (but a nice shape). Also try adding that lighter grass as paths and maybe some more houses, it looks a bit odd having 2 houses on their own. Sorry for the amount of pointers but I think their constructive. :) Now for mine :D This is Beachfront Isle, the starter town in my hack. I thought it would be interesting to begin on an island then travel on a boat to one of the bigger islands. http://img838.imageshack.us/img838/1329/beachfrontisle.jpg |
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Reason: It's a good map, but there are quite a few tile errors. Suggestions: Just north of the wooden pier, the ledge doesn't blend into the cliff; this ruins the illusion of depth, making parts of that ledge look flat. I'm not quite sure how you could fix that, though. There is a very noticeable block error west of the cave entrance at the center of the map. A ledge literally just... stops. It cuts out. The large building near the center of the map... Its windows are inconsistent with each other, which makes it look somewhat odd. If you use AdvanceMap's Block Editor, you could probably create modified versions of those roof-edge blocks that use the same windows as the wall blocks. I think you are using the wrong blocks for the tree middles. (I can't really tell -- I hate JPEG compression!) There are two sets: one that blends a tree into grass, and another that blends a tree into another tree directly behind it. I think that you're using the latter, when the former would be more appropriate. (I can't tell. Image quality's a bit low.) There are several other tile/block errors, but most of them are fairly minor. Careful examination should allow you to find them. (Pay particular attention to the blocks where the sand meets the water... Some corners are missing.) You will probably have to create custom blocks using AdvanceMap's Block Editor to fix some of them. Final Comments: Despite these criticisms, it's a good-looking map overall. I just have a better eye for the negative than for the positive. :\ |
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Overall, a 5/10 sorta. I know I shouldn't rate the tiles, but they do affect how this looks... |
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-The bridge blends into the sand at the top, but not the bottom -Random ledge extending into the shore tile -Water shore ledges beneath the mountain? (North of the bridge) -The roof on the house in the top left has a tile error on the far right tile -The mountain by the lab-looking thing by the cave in the south has a tile error where the background is black, and not green. -All of the trees have shadows, when the should not, as they are not next to other trees (like in border blocks) -By the stairs on the far right you have mountain ledges with the mountain tile background, when it should be grass. (by the small rock) -You are missing one of the corner water ledges on the far right -The small mountain to the right of the bridge looks weird without Gen 4 and 5's camera angling. -There is a small rock in the water that may be a slip of the mouse? It just doesn't belong. -Your stairs by the sand tiles are missing the stairs tile with the shading. You did it with the other stairs that go onto the mountain, but not with this. Now, positives: -The pathways are well spaced and look natural -The idea of using the darker water for showing where the rocks extend below the water's surface is neat. Rating: 5/10 And my map: I'm worried most about the mountains. Mine never feel natural. Any advice? |
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