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MAp:route rom:Fr Game: just testing Map: Spoiler:
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Ikadohayarouto
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I find very little fault in this one, if at all. The map is well done, with well-balanced proportions of grass and open space. The trees look like they're placed naturally instead of forming obvious barriers like in gamefreak. The tileset is wonderful as well-- I couldn't believe my eyes when I first saw the water. ^.^ All in all, it doesn't even look like firered. You have done a splendid job there, sir. A wonderful eye-candy. But the fenced-off flower bed is quite strange and doesn't seem to *fit in* with the rest of the map for some reason. It doesn't really make much sense. As I haven't reached the big 15 yet, mine will be as attachments. Here is the data. Spoiler'd for length. It contains data that might help in how you rate the maps. Rom Base: BPRE [Fire Red] hack Touhoumon 1.8 Game: Touhoumon Phantom [In-Progress] Spoiler:
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The map is nice, but the rock placement makes it look a bit messy. Lots of rocks on the right side of the mountain part, but none on the left side. The map in general is too stuffy, as you have almost no room to move. Also, look at the upper right side of the map where it goes from rocky to grassy. See the how bad that looks? Fix that, and you got yourself an awesome map! -------------------------------------------------------------- Map Maker: Khazadar Map Name: Verdant City ROM: Pokémon Delta Tileset: Pokémon Fire Red Titles. Description: It's a starting city, because I'm tired of the small starting towns. you start in the house longest to the left, and move down to get to the next town. When you get surf, you get the chance to battle the rocket grunt in front of the water to cross the water and continue through the cave. There is no official poke center in this city as you enter your own house for healing. Image: Separate file |
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Rating: 7/10 :-) Reason: Well, first off, props for making a starting city that's different to the average starting city. I like how you essentially 'unlock more' as you progress through the game- it's a pretty cool idea. I like the urban theme to it too, and the layout is pretty good. Having said that, I do think sometimes the trees etc. stand out a bit too much against the urban tiles, and maybe you could find something to fill their space instead- perhaps small, non-enter-able houses? You could try maybe expanding the lower section too so it's a bit taller to compensate. I just think the bottom bit is a tad bland at the moment since there's not much too it- the other sections seem fine however. Suggestions: Less greenery mixed in with the urban tiles. More space at the bottom. ---- Spoiler:
Map Name: Cobblestone City Map Game: Pokemon FireRed Comments: This is where the first Gym (look to my signature and avatar for the Gym Leader ;D) is. It is one of the first more urban-like cities in my hack, and it is pretty evident. To the north-east is an old, abandoned and apparently rumored-to-be haunted mansion. The Gym Leader likes to visit the mansion and play games with her friends there, being quite young and immature. The city has a refined taste that is hopefully expressed through the map, while still having quite a rocky and natural influence to it, hence the name. :) I am planning to add my own tiles at some point, so the old FireRed tiles are mostly just placeholders at the moment. :) |
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I like the map, it's filled but not on purpose (where people start putting in random stuff to fill up the map). Very good map ;)! My map: Spoiler:
Map Name: No name, it's just a sample map I made some days ago. ROM: Pokemon Fire Red. Description: Just a sample map, as said before. It's the first map I made in some time, so it could have some errors I didn't see ;) It's meant to be a forest on a mountain. I know the water is square, just thought of that too.... |
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4/10. Happy mapping! |
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Map Name: No name, it's just a sample map I made some days ago. ROM: Pokemon Fire Red. Your map I'm afraid is far too square and unnatural as said previously. I like the layout however, there is a potential there, but the layout and design would be boring to play, as the map would be oh so very repetitive. Overall: 5/10 - Look at my map, take some tips from how to make a map look natural from there :)[/spoiler] My Map Map Name: Some Region... Hack of: Firered Credits: Me for mapping, Ray Maverick for this intense tileset. - Note I am aware of some Tile errors, I just cant be bothered to fix them.. http://i1133.photobucket.com/albums/m583/daleh7711/Region-1_zpsce3b769b.png |
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9/10. |
My Map
Map Name: Some Region... Hack of: Firered Credits: Me for mapping, Ray Maverick for this intense tileset. - Note I am aware of some Tile errors, I just cant be bothered to fix them.. http://i1133.photobucket.com/albums/m583/daleh7711/Region-1_zpsce3b769b.png Rating: 9.5/10 Reason: For the most part, I think you hit the nail on the head here. There's a lot of space to work with here and I think you filled it nearly perfectly. The only thing I can say that I don't like is how the pattern of the trees changes towards the top left corner. It's quite a noticeable change in the style of tree and it seems to break the flow of the map. Suggestion: Change the pattern of the trees in the top left corner to match that of the rest of the map. My Map: Map Name: doesn't have one, based off Petalburg City Map Game: Fire Red Comments: This is my first map so I was a little hesistant to change too much. The open area in the tree line along the bottom of the map contains an item. http://i.imgur.com/x2qUh.png |
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Reason: Unless you were trying to go for the nintendo style mapping, i don't really like the looks of it. Well it depends on everyone opinion and for me i would like to see something different so i gave you a 1 for at least trying to map and for your first map. The map is simply empty. yeah just my opinion. Try to do better..:) My Map: Map name: Route 1 Hack of : Fire Red Credits: To the tile artist and anyone needed credits to.. Note: This is from my old hack. So ignore the empty spaces since i mapped this for the hack purpose so i left those blank since the player wont see it. Spoiler:
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9/10
I really like your mapping style. I do think some of the paths are a bit narrow though, that's what's holding you back from getting a 10. XD Anyway awesome job, and keep working like this. |
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Map : 7/10 Reasons: This is really a big map..and it looks stunning from first glance since it is so big i was lazy to scan the whole map. for the sake of rating i did..haha..Well how many maps is this exactly? haha..anyway the mountain really look very nice but i think you can make more improvements on them like the different level of the mountain should be look different, at least abit different instead the same shape, it will look more nice if it is different and more trees.. Now the map itself looks filled, at first glance but there is still many empty spaces which you can add something. For the trees, i don't know why you use two styles, the top look squarish(placement of trees) while the rest looks scattered. You can combine both but the way i see it does not blend together that well. All in all...haha..it is a very good map..:) Note: Forgive my bad english. It is not really my first language..xD and all this is my opinion, some other people might have other opinions.. Now is my map!!! Map Name: Give me a cool name for it..xD Map game: Fire Red Notes: This is the third town of my old hack if i am not wrong. It is meant to be a simple town so yeah..:) and i map it for my hack so ignore the tile error at some of the place because the player wont be able to see them...and ignore the border...haha Spoiler:
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Rating: Map by Crimson Stardust
The whole thing looks really nice, I like the custom tiles everywhere and the greenery is placed very naturally for a small town. The only problem I have is with the building at the bottom right, it doesn't seem like it's being viewed from the same angle, like how the other houses you can see the tops of them at an angle, while this building you seem to be looking at head-on. Other than that, great map! 8/10 My map: name: Pallet Town game: FR notes: I'm not trying to base this off of any kind of animated version/realistic depiction of Pallet Town, I just like the idea of having maps that are much bigger than their original size, while still being similar to the original in the game. The player's house is on the top left, the two top right houses are Blue's and Red's, along with Oak's lab in the corner. http://i30.photobucket.com/albums/c304/starkat_/PALLETTOWN_zps2c9e807e.png |
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I'm always a fan of large maps. As for yours I think you made a solid start. Unfortunately it seems a bit empty. To big a big map like that you must ensure it's playable. My advice perhaps fill it in with more green life to fill up the map. Other suggestions & views a) Love the waterfall and the way its constructed well done b) try to eliminate one box pathways to the lab cause I think Oak would of invested on proper path ways to his lab :) c) Like the fact that you included oaks backyard there well done d) Not really sure what that bridge is for cause its a pathway to nowhere as far as I can see Other than that like I said I like big maps... Just fill it up a bit more and I think it'll be perfect Rating: I don't rate All the best my friend |
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The left blue house should've have a path leading to its door as all other houses too, doesn't really make sense not having one. I can also see that you used alot of 1 tile paths like the one to reach to Oak's lab or the waterfall on the left side, or after you cross the bridge,try to avoid 1 tile paths as much as you can, since they down the playability of a map alot. My sugguestion would be to fill some places more with trees like some where u left them entirely alone and some ponds would'nt hurt the map. In Oaks backyard you coul maybe close it entirely and add some wild grass to make it more appealing but that is just my style. Overall a well thought map but with some things that got forgotten, keep up the work and you might get alot better at mapping then you already are :> |
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Overall a really good map 9/10 Right ho, I have not made a map in at least a year so this was kind of a test run to see if I have completely lost it... =p (sorry cant post pictures or url's yet, so here is the deviant art link.) Spoiler:
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I love this map... simple as that.. this is exactly what a route should look like. the sheer randomness of the tree placement really shows the traits of a mapper that is aware of his/her surroundings the grass has been placed perfectly too. It just a simple well done map. Nothing much that one can comment further well done Changes Personally say 5 more flowers randomly placed would be more than enough That's all I can add it seems pretty flawless from my computer screen...... Rating: Don't rate but I really enjoyed your map you haven't lost your touch at all. |
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But still it feels on some parts pretty empty, for example when you come in the map from left an when you're almost at the middle it feels empty the most there, maybe some more natural palced trees could fit in there or your best option would be a sand path that kind of leads through the map, since the player wouldnt know where to go along. Also between the spaces of the trees feels empty too for example the tree formation at bottom right, might want to fill some random little rocks, since mountains are close or even little trees. The beach top right feels a little bit empty and unnaturaly mapped too. Those little flowers kind off hurt my eyes when i look at them (might be just my eyes) but since it doesn't have todo with pallete lets skip it lol, but if they would be replaced with the red flowers everyone would see that theyre sometimes placed too close each other. And i can see right now like 4 tile errors(Top Middle tree on sand,Bottom mountains here and tehre some) which aren't some errors that are unfixable though. Overall pretty decent map, and no you didn't lost it, just gotta get the flow back;> |
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Diagonal maps don't really work well for Pokemon. The map would be better for any game that doesn't use a grid-based system. So overall, it's playability is pretty bad. Rating: 3.5/10 |
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Also you have done a great job of making the cliffs look natural, but then the edges of the map form a perfect square, it might be best to go with the natural look or the tradition look instead of mixing them. --------------------------------------------------------------------------------------------------------------------------- Taking on the criticisms of the last map posted was kind of difficult as hinkage rightly said it hard to make a playable diagonal map so i scraped that completely and started again. It is meant to be a mid game route, There is probably some tile errors on the tree's I cleaned a lot of them up but I doubt I found them all at this time of night, and I am aware of the huge tile error on the back of the house but unless I decided to insert this is to a hack is not worth fixing. (Warning fairly big map - 60x70) Spoiler:
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the map above, is realy good i like the tiles but the trees seem to be spread out a little much.but im back from a long time of not mapping or rom hacking so dont take my word for it ;D
map name:none game:ruby credits:go to everyone from pokemon lght platnum( i legit just used the tiles and palletes, not goig into a real game so it shouldn't matter much) extra: first map in a long time, go easy and let me know what you all think. :D Spoiler:
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Rating map by X80relianthop: It's a pretty good base, but you could use a bit more to fill it up, like some trees in the blank spaces, also it has a mart and pokecenter, so id assume there would be people there to use them, so maybe a little house or two. These are all just things that could be added, its a nice set up for now. the only thing i dont particularly like is the bottom right where there's grass for wild pkmn in the small corner, i would say either add more throughout the map, or at least make it stand out more than being secluded in a corner.
my rating: 6/10 My map: FR hack name: pallet, route1, viridian city, route 22, route 2, pewter city This will be my map for the demo that i will soon be releasing for my hack, the demo will go up through pewter city, viridian forest is also included, its the grouping of trees on route 2. I threw them all together to get an overall rating. im just trying to keep most of the original cities, but with maps edited to what i personally like, or edited for storyline purposes. Let me know what you think! http://i30.photobucket.com/albums/c304/starkat_/GAMEMAP_zps8d6717cc.png also, i know its pretty small, feel free to save it so you can take a better look at it, if you wish. but if you know the kanto map, it should be pretty easy to tell what's what |
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Oh, and another thing I noticed is that you're editing existing maps. It's OK to do so and there's no problem with it, but when it's noticeable it seems a little sub par. Maybe if you changed the map connections? Like instead of the home town branching up, and the second town branching up...ect like the default Fire Red game. You should change it :) Yeah, I can't rate you without a clear map but from what I can see it looks pretty good. My turn! Spoiler:
EDIT: Credits to Kyledove and Cope for tiles BTW You initially go from left to right |
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I like the layout of it. The trees are pretty natural, but not so much that it hinders the player. It's like Game Freak style. It wouldn't hurt to add a tiny bit more variety with the trees, tho, such as with the ones above the ledge in the bottom left. The splotches of sand contribute nicely, but the middle area is still pretty empty, so I'd make the sand a lot bigger there. Or, you could remove that part, and replace the other sand tiles with those light-green grass ones. (Like the pathways in Pallet, Idfk what they really are.) Also: -Grass is too blocky and unnatural. -Random fence in bottom left is out of place. I know you did it cuz of the ledge, but you can do treetop + ledge if you do some tile editing. -Flower placement doesn't flow very well. I dunno, they just look weird to me. My own usually look pretty weird to me too tho, no idea how GF makes it look good. Rating: It reminds me sorta of Route 102 and 29. It's simple, but pretty cool, so I'd have to give it an elephant/10; toaster/10 with fixes. |
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