![]() |
Quote:
Other than that nothing much to say it is a Region map :p8/10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here is mine for my hack too^^ Name of region:??? Info: Its my first WM http://i41.*.com/1222mhw.jpg |
I said in the description, the grey is the area affected by a pokemon targetting virus which is what my hack is based around! the area is gonna be quarantined in game.
With yours the only thing I can see for starters is how linear it is! I like the shape of the islands though (B&W maps aren't my favourite tbh) http://i.imgur.com/PiyXZii.png This is mine, just testing a few pallatte changes. I want it to be more mature/serious so have desaturated some of the colour schemes. |
Quote:
I like it, but that middle island is a bit pointless. You can't even get there it looks like. I'm not sure what this map is for, but I'm not quite sure why you would put a mart in the middle of the ocean either :/ The taller grass also looks out of place. And I see an error in this map. On right side of the largest island, just below it, those two rocks are cut in half. But, without that little rock problem, I'd give this map... a 6.5 out of 10. :) It's pretty good :D Here's mine (Don't pick apart the black boxes on the buildings, it's supposed to look like that :S): http://i.imgur.com/29vbWcR.png This is a forest map, obviously. I tried to make it as random as possible, while still having a path all the way through. It's kinda like Viridian forest, except a lot more random. |
Quote:
My map:Base is fire red Its one of my maps since I improved mapping... The only flaw I see is that the path tiles are layed out to straight and not natural :/ Spoiler:
|
Quote:
Map name: None Map Game: Firered Comments: It's the first time I've used the apple tiles so I might have overused it. Map: Spoiler:
|
2 Attachment(s)
The map is pretty good, I do agree that you may have used the apples a little too much. I'm assuming that the cave system you have for this is one giant map? Or is it a bunch of little ones? I feel like the random benches may not be necessary for this particular type of map because it's more like a dense forest maze, not really a park you'd sit down in. I also think you may have overused the red flowers, it's just a little....distracting, for lack of a better word with all of these scattered red dots. Overall I give your map an 8/10.
Map Name(s): Trainer Academy/Academy Field/Shreviel Peak Map Game: Fire Red Comments: It's the first time i've really made maps before, I'm not good enough to create and change events, or they just aren't working (Can't figure out PKSV). Any help or comments would be great! |
Quote:
|
Quote:
Now here's a map I made, it's a remake of Littleroot Town, I'm making a remake of R/S in Pokemon Firered and I wanted to keep that style of Mapping going that's why the trees aren't scattered like my other Maps. But I hope you enjoy it, I'm not sure if it turned out good because I don't usually map like this but I hope it did. Thanks! http://i61.*.com/25s3mur.jpg |
Quote:
|
Quote:
Now, my turn. It's the first town for my hack, and I don't have a name for the town yet. It'son FR by the way. Credits to Femok from WAH for the house tiles. Spoiler:
Here's the link if it doesnt appear https://www.dropbox.com/s/tyiiwf3j00cudm3/The%20town.png?m= |
Quote:
|
I uploaded your picture if you don't mind
Spoiler:
Your map is too empty oyou should try to add more tiles to help you. Also the paths seem to straight? I would make them look more natural...Another thing is to try using other types of houses, It looks weird, But other than that your pretty good at mapping just remember to make your maps more natural :) Here is my map, I like to go by the rule of "Make a map you would want to play" And I ended up with this :P Spoiler:
|
1 Attachment(s)
Quote:
I like the overall look of this map, especially the color schemes. However, I think it might be too cluttered in the center, and the park bench seems out of place. My favorite part is the sandy entrance and exit paths. My map is the center of an old inactive volcano. You will encounter team rocket scanning the rocks for a strange substance that was left over from the volcano. (Don't mind the top, it is out of view from the player.) |
Quote:
I also think the swimmers seem a bit out of place - it's a very small lake. Idk, maybe make a bit of a story out of it, have the fisher be a brother/sister/father/whatever. Then maybe it'll work. 8/10!! Hmm, it's very... plain. The trees are perfectly aligned, there aren't many rocks, and... well it doesn't look like the top of volcano. Perhaps a bit more sculpting with the cliffs - make the path in a bit jagged, make the middle more circular and steep. Overall... I'd use more mountain and less trees. 4/10 |
Quote:
http://i.imgur.com/De3aZOK.jpg I don't see how your map would be inside an inactive volcano. All those trees ... vegetation inside the crater of a volcano very unlikely. Besides that, and that the area with the three flowers looks a little too plain, I think it looks like a nice little map. 7/10 |
Quote:
Spoiler:
Alright for my review, I just need a review on it and what I should change if anything. I'm not looking for a review on this part but this the exterior of the building: The big building is the one Spoiler:
Alright so these are the levels. You have to run around in the dark. Flash usable, but not yet obtained so it'll be fun. I'll be throwing in a new type of fakemon too (sorry fakehaters) but it'll add to the map trust me and I'll also be throwing in a couple of scare tactics... shadows running past you or stuff jumping out at you.. it'll be a good time. I haven't laid down any of the events yet just making the basic layout let me know what I should do to improve if need be. First Level: Spoiler:
Second Level: (yes those are holes you can fall in, and let me tell you something when you don't have flash you only have three tiles in diameter ... so moving too fast, you're gonna fall. one of the many things i try to implement ... a way around speed players > : D ) Spoiler:
Spoiler:
|
Quote:
Now, to your map review. I really want to test this out when done. As I am still a niblet in mapping, my rating would not be professional, but hey, any feedback is... some kind of feedback. I really like the concept, and the tiles used fit perfectly. I'm a big fan of the uhm, darker side of pokemon. Mystery, shadows running around as mentioned. I wish to try this map out when it is finished. 9/10. It even eliminated my hate for fakemon and general dungeons with encounters that slow you down. Now here's my map. This is pre-usingyourepicguidefortileinsertion, so it might come off as a bit boring. However, posting this is pretty much for me to understand what people want in a map, so I'll give it a go. It is nothing but a redesign of the second town. Scripts and such have remained pretty much the same except text as it must fit the plot. Spoiler:
|
Quote:
I like your concept, but I'm going to be honest with you, your map feels somewhat empty. It's missing some things, and has some tile errors. Rather than making the water strictly rectangular, I'd suggest making it more like a real-life body of water, with a less-square shape. The building in the top right corner is not something I would suggest using, as it is rather dull. It also looks to familiar to viridian city, you didn't change much in it. You should add more foliage, and spread it out too. There is also a problem with the building in the bottom right corner of your map, you used the wrong roof and it's missing the sides and a door. I would recommend adding more detail to your map, and instead of just changing tilesets and adding a bridge w/water, make it yours, use your imagination to create a city of your own, it resembles Viridian City way too much. I have two maps here for review: Map #01 Map Name: Seaside Village Original Map: Pallet Town Notes: I was trying for a small village next to the sea, there's two houses, a forest entrance, and a berry shop with some crates and flowers. Let me know what you think!:) Spoiler:
Map #02 Map Name: Route 41 - North Original Map: Route 21 (FireRed) Notes: It's supposed to be small, but I was trying for a small secluded area as the transition from City-to-Route. Let me know what you think of this one too!:) Spoiler:
|
Quote:
Nothing showed up for me... |
Quote:
|
Quote:
|
Quote:
Quote:
First pic: http://i.imgur.com/XwFzg4y.png Second pic: http://i.imgur.com/R2nAwzI.png Next time you're running into a problem like this, probably best to VM or PM the author of the post or even a mod in order to keep the quick "idk what happened" chats out of the actual page. ~~~~~~~~~~~~~~~ my review: Spoiler:
|
Quote:
|
Quote:
Just learned how to insert new tiles thanks to LePug, so expect more creative maps from me in the future. :8: |
Quote:
-Fill the map with blank tile before starting to make your map This will allow you to not feel restricted by the map's original layout. -Most of the time you want to change the dimensions of the map before you make it This adds to creating the feeling of a new map. -Linear is bad! Planting trees, houses, pathways, and bodies of water in linear columns or rectangular shapes is never good, it makes it feel boring and unrealistic (because trees don't grow in straight lines). Try to give it a natural flow that looks like something you would see in the real world. -Change Tilesets, and most importantly...Be Creative! Changing tilesets is almost always a must, whether your adding your own or changing to another in-game tileset. It adds to the feeling of it being your own map. Also, free your mind. Let the ideas come to you and make them as they come, you can revise the maps later. I've also included a link to an advance map tutorial on this forum, it's very helpful especially when you're beginning to learn and it helps me a lot when I'm struggling to make a map: In-Depth Advanced Map Tutorial Good luck, I look forward to future creations from you!:) |
| All times are GMT -8. The time now is 10:25 AM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.