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Near~ March 3rd, 2014 3:09 PM

Quote:

Originally Posted by M0ZEPH (Post 8125701)
Above poster: Whilst the layout is nice andit's not too square or any of those cardinal sins, I think the saturation on the lava is slightly too much, they stick out FAR too much.
The best part is the shape of the rock in the centre, how it kinda revolves around the small volcano in the middle. The top part could use some more decoration though, 7/10

http://i.imgur.com/PsD6tFZ.png

This is the region map for my hack. any comments?
the grey areas are affected areas of the virus outbreak the story of my hack is based around.

I really Like it but what is the gray part? But some of it is too straight
Other than that nothing much to say it is a Region map :p8/10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Here is mine for my hack too^^
Name of region:???
Info: Its my first WM
http://i41.*.com/1222mhw.jpg

M0ZEPH March 3rd, 2014 4:29 PM

I said in the description, the grey is the area affected by a pokemon targetting virus which is what my hack is based around! the area is gonna be quarantined in game.

With yours the only thing I can see for starters is how linear it is! I like the shape of the islands though (B&W maps aren't my favourite tbh)

http://i.imgur.com/PiyXZii.png
This is mine, just testing a few pallatte changes. I want it to be more mature/serious so have desaturated some of the colour schemes.

ExitWound March 9th, 2014 3:20 PM

Quote:

Originally Posted by M0ZEPH (Post 8125915)
This is mine, just testing a few pallatte changes. I want it to be more mature/serious so have desaturated some of the colour schemes.


I like it, but that middle island is a bit pointless. You can't even get there it looks like. I'm not sure what this map is for, but I'm not quite sure why you would put a mart in the middle of the ocean either :/
The taller grass also looks out of place. And I see an error in this map. On right side of the largest island, just below it, those two rocks are cut in half. But, without that little rock problem, I'd give this map... a 6.5 out of 10. :) It's pretty good :D

Here's mine (Don't pick apart the black boxes on the buildings, it's supposed to look like that :S):
http://i.imgur.com/29vbWcR.png

This is a forest map, obviously. I tried to make it as random as possible, while still having a path all the way through. It's kinda like Viridian forest, except a lot more random.

Near~ March 9th, 2014 5:03 PM

Quote:


Here's mine (Don't pick apart the black boxes on the buildings, it's supposed to look like that :S):
This is a forest map, obviously. I tried to make it as random as possible, while still having a path all the way through. It's kinda like Viridian forest, except a lot more random.
Review: I really love that map its really good and nothing is wrong with it :3 I like the tall grass tile heh but since it is a really big forest why not use 3 tile trees? Its just an opinion but other than that is looks like a great map 10/10 <3
My map:Base is fire red
Its one of my maps since I improved mapping...
The only flaw I see is that the path tiles are layed out to straight and not natural :/

E.C. March 23rd, 2014 9:21 PM

Quote:

Originally Posted by SynBit (Post 8135810)
Review: I really love that map its really good and nothing is wrong with it :3 I like the tall grass tile heh but since it is a really big forest why not use 3 tile trees? Its just an opinion but other than that is looks like a great map 10/10 <3
My map:Base is fire red
Its one of my maps since I improved mapping...
The only flaw I see is that the path tiles are layed out to straight and not natural :/

So there are a couple of things you could improve in your map. First off, There should be some sort of pavement or floor tile linking to each building seeing as how this is a city after all and not a route. As you mentioned before the mountains are too straight and look unnatural. What I do is draw a random line with any mountain block and later fill it in with the appropriate block like this: http://puu.sh/7HiPI/5e50368c8e.png . You're also going to run into errors on the edges of the map because of the border block (open up your ROM on your emulator and walk around the edges of the map and see what I mean.) When you walk up to the end of the river you're going to see the river ends and you'll see a ton of trees where the river is supposed to continue from. Aside from those things I think the map is pretty good for starters. personally I would add in a couple more trees in the more empty areas to fill in the map more.

Map name: None
Map Game: Firered
Comments: It's the first time I've used the apple tiles so I might have overused it.
Map:

pokepokemon9 April 18th, 2014 1:06 PM

2 Attachment(s)
The map is pretty good, I do agree that you may have used the apples a little too much. I'm assuming that the cave system you have for this is one giant map? Or is it a bunch of little ones? I feel like the random benches may not be necessary for this particular type of map because it's more like a dense forest maze, not really a park you'd sit down in. I also think you may have overused the red flowers, it's just a little....distracting, for lack of a better word with all of these scattered red dots. Overall I give your map an 8/10.

Map Name(s): Trainer Academy/Academy Field/Shreviel Peak
Map Game: Fire Red
Comments: It's the first time i've really made maps before, I'm not good enough to create and change events, or they just aren't working (Can't figure out PKSV). Any help or comments would be great!

Logan April 19th, 2014 9:50 AM

Quote:

Originally Posted by E.C. (Post 8162829)
Map name: None
Map Game: Firered
Comments: It's the first time I've used the apple tiles so I might have overused it.
Map:

The map is certainly visually appealing, and looks stunning at first glance. However, when you delve into the map in more detail you begin to notice some major flaws. The effect of having the tree tiles overlap so much is, frankly, not appealing at all and is something I'd seriously reconsider if I was you. I admire how you've managed to get so many different compartments into your map and I'd love to see the inside of the cave so that I could see exactly how the map plans out. However, one of the major major flaws of this map is its playability; the 1/2 tile spaces are not only a nightmare to play out in-game they're also visually horrible. I usually find that the best rule of thumb is to always allow the player at least 3 tile spaces to move around in, diagonal lines or 1 tile movements are a nightmare. Overall it is a promising map but I'd say it needs some serious work.

Hufen iâ April 20th, 2014 7:20 AM

Quote:

Originally Posted by pokepokemon9 (Post 8203919)
Map Name(s): Trainer Academy/Academy Field/Shreviel Peak
Map Game: Fire Red
Comments: It's the first time i've really made maps before, I'm not good enough to create and change events, or they just aren't working (Can't figure out PKSV). Any help or comments would be great!

There are some things on these Maps that don't make much sense such as the use of four Pokemon Labs each with a sign in front of them and one thing that bugs me is how straight the paths and trees are on the 2nd Map but overall if you do make these changes I think these Maps will turn into something great! Keep up the good work ;)

Now here's a map I made, it's a remake of Littleroot Town, I'm making a remake of R/S in Pokemon Firered and I wanted to keep that style of Mapping going that's why the trees aren't scattered like my other Maps. But I hope you enjoy it, I'm not sure if it turned out good because I don't usually map like this but I hope it did. Thanks!

http://i61.*.com/25s3mur.jpg

Logan April 20th, 2014 9:37 AM

Quote:

Originally Posted by Simba (Post 8206742)
There are some things on these Maps that don't make much sense such as the use of four Pokemon Labs each with a sign in front of them and one thing that bugs me is how straight the paths and trees are on the 2nd Map but overall if you do make these changes I think these Maps will turn into something great! Keep up the good work ;)

Now here's a map I made, it's a remake of Littleroot Town, I'm making a remake of R/S in Pokemon Firered and I wanted to keep that style of Mapping going that's why the trees aren't scattered like my other Maps. But I hope you enjoy it, I'm not sure if it turned out good because I don't usually map like this but I hope it did. Thanks!

http://i61.*.com/25s3mur.jpg

I do like your map, especially as a revamped version of Littleroot Town. However, your map would look much better if you were to fix the tree shadowing on the default FireRed trees. I'm also certainly not a fan of the whole mountains going through the middle of trees style that people go for, but anyhow you'll have a border block error over there. Overall it's a good map and a good starting point but it could be better with some minor, easy improvements.

Danny0317 April 20th, 2014 11:40 AM

Quote:

Originally Posted by Simba (Post 8206742)
There are some things on these Maps that don't make much sense such as the use of four Pokemon Labs each with a sign in front of them and one thing that bugs me is how straight the paths and trees are on the 2nd Map but overall if you do make these changes I think these Maps will turn into something great! Keep up the good work ;)

Now here's a map I made, it's a remake of Littleroot Town, I'm making a remake of R/S in Pokemon Firered and I wanted to keep that style of Mapping going that's why the trees aren't scattered like my other Maps. But I hope you enjoy it, I'm not sure if it turned out good because I don't usually map like this but I hope it did. Thanks!

http://i61.*.com/25s3mur.jpg

That map looks great. I really like the flower tiles that you put, and the map looks much better than Littleroot town. (Also how is the truck scene thing gonna work??) I really like your tree placement but the little jars/jugs things on the player's house look a bit weird (might just be me though, but two of them next to each other look weird) Also, the part where the tree and the mountain meet looks a bit weird. But it's still a really good map, I'll give it a 9/10 :)

Now, my turn.
It's the first town for my hack, and I don't have a name for the town yet. It'son FR by the way. Credits to Femok from WAH for the house tiles.


Here's the link if it doesnt appear https://www.dropbox.com/s/tyiiwf3j00cudm3/The%20town.png?m=

Ewery1 April 20th, 2014 12:59 PM

Quote:

Originally Posted by Ninja Surskit (Post 8207071)
That map looks great. I really like the flower tiles that you put, and the map looks much better than Littleroot town. (Also how is the truck scene thing gonna work??) I really like your tree placement but the little jars/jugs things on the player's house look a bit weird (might just be me though, but two of them next to each other look weird) Also, the part where the tree and the mountain meet looks a bit weird. But it's still a really good map, I'll give it a 9/10 :)

Now, my turn.
It's the first town for my hack, and I don't have a name for the town yet. It'son FR by the way. Credits to Femok from WAH for the house tiles.

It looks pretty good, except the placement of the trees and and flowers looks a little strange, not sure why. Also the paths are too straight, and it seems oddly like there is a lot of free room, you should probably find some way to fill that, but make it look natural. Yup.

Near~ April 21st, 2014 12:58 PM

I uploaded your picture if you don't mind

Your map is too empty oyou should try to add more tiles to help you. Also the paths seem to straight? I would make them look more natural...Another thing is to try using other types of houses, It looks weird, But other than that your pretty good at mapping just remember to make your maps more natural :)


Here is my map, I like to go by the rule of "Make a map you would want to play" And I ended up with this :P

Flugmerkur April 22nd, 2014 6:31 AM

1 Attachment(s)
Quote:

Originally Posted by Syneon (Post 8208970)
I uploaded your picture if you don't mind

Your map is too empty oyou should try to add more tiles to help you. Also the paths seem to straight? I would make them look more natural...Another thing is to try using other types of houses, It looks weird, But other than that your pretty good at mapping just remember to make your maps more natural :)


Here is my map, I like to go by the rule of "Make a map you would want to play" And I ended up with this :P




I like the overall look of this map, especially the color schemes.
However, I think it might be too cluttered in the center, and the park bench seems out of place.
My favorite part is the sandy entrance and exit paths.

My map is the center of an old inactive volcano. You will encounter team rocket scanning the rocks for a strange substance that was left over from the volcano. (Don't mind the top, it is out of view from the player.)

Mana April 22nd, 2014 11:09 AM

Quote:

Originally Posted by Syneon (Post 8208970)
[SIZE=1]Here is my map, I like to go by the rule of "Make a map you would want to play" And I ended up with this :P

I like the overall look you've got going on :) However, there are some areas that are impractical and very narrow. For example: the stairs up the cliff to the left, down the bottom where the pikachu-lady is battling. I realise you might be doing this to 'block off' areas - but that's what scripting is for :) don't be afraid to use it rather than relying on mapping alone.

I also think the swimmers seem a bit out of place - it's a very small lake. Idk, maybe make a bit of a story out of it, have the fisher be a brother/sister/father/whatever. Then maybe it'll work.

8/10!!

Hmm, it's very... plain. The trees are perfectly aligned, there aren't many rocks, and... well it doesn't look like the top of volcano. Perhaps a bit more sculpting with the cliffs - make the path in a bit jagged, make the middle more circular and steep.

Overall... I'd use more mountain and less trees.

4/10

Le pug April 24th, 2014 2:18 AM

Quote:

Originally Posted by Flugmerkur (Post 8210106)
I like the overall look of this map, especially the color schemes.
However, I think it might be too cluttered in the center, and the park bench seems out of place.
My favorite part is the sandy entrance and exit paths.

My map is the center of an old inactive volcano. You will encounter team rocket scanning the rocks for a strange substance that was left over from the volcano. (Don't mind the top, it is out of view from the player.)

For a normal map using the basic tiles, I'd say that the layout looks great. I like the design of the trees, grass, rocks, etc. However you say this is the center of an inactive volcano well....

http://i.imgur.com/De3aZOK.jpg

I don't see how your map would be inside an inactive volcano. All those trees ... vegetation inside the crater of a volcano very unlikely.

Besides that, and that the area with the three flowers looks a little too plain, I think it looks like a nice little map. 7/10

Le pug April 24th, 2014 2:47 PM

Quote:

Originally Posted by Syneon (Post 8208970)
I uploaded your picture if you don't mind

Your map is too empty oyou should try to add more tiles to help you. Also the paths seem to straight? I would make them look more natural...Another thing is to try using other types of houses, It looks weird, But other than that your pretty good at mapping just remember to make your maps more natural :)


Here is my map, I like to go by the rule of "Make a map you would want to play" And I ended up with this :P

My review:
Spoiler:
I like the tiles, tile placement, and colors. Not much more to say. This map is flawless. Love the overworld sprites too everything so good i love it. wow. Good job. 10/10


Alright for my review, I just need a review on it and what I should change if anything.
I'm not looking for a review on this part but this the exterior of the building:
The big building is the one



Alright so these are the levels. You have to run around in the dark. Flash usable, but not yet obtained so it'll be fun. I'll be throwing in a new type of fakemon too (sorry fakehaters) but it'll add to the map trust me and I'll also be throwing in a couple of scare tactics... shadows running past you or stuff jumping out at you.. it'll be a good time. I haven't laid down any of the events yet just making the basic layout let me know what I should do to improve if need be.

First Level:


Second Level: (yes those are holes you can fall in, and let me tell you something when you don't have flash you only have three tiles in diameter ... so moving too fast, you're gonna fall. one of the many things i try to implement ... a way around speed players > : D )



Maglor April 27th, 2014 4:38 AM

Quote:

Originally Posted by Le pug (Post 8214766)

Alright so these are the levels. You have to run around in the dark. Flash usable, but not yet obtained so it'll be fun. I'll be throwing in a new type of fakemon too (sorry fakehaters) but it'll add to the map trust me and I'll also be throwing in a couple of scare tactics... shadows running past you or stuff jumping out at you.. it'll be a good time. I haven't laid down any of the events yet just making the basic layout let me know what I should do to improve if need be.

First Level:


Second Level: (yes those are holes you can fall in, and let me tell you something when you don't have flash you only have three tiles in diameter ... so moving too fast, you're gonna fall. one of the many things i try to implement ... a way around speed players > : D )



First of all, your guide is VERY helpful. Although I haven't succeeded yet due to revising for my exams, the pallete method you have explained pretty much solves everything I've been struggling with. And the expansion of tiles available... I didn't even know that existed. Love it.

Now, to your map review. I really want to test this out when done. As I am still a niblet in mapping, my rating would not be professional, but hey, any feedback is... some kind of feedback.

I really like the concept, and the tiles used fit perfectly. I'm a big fan of the uhm, darker side of pokemon. Mystery, shadows running around as mentioned. I wish to try this map out when it is finished. 9/10. It even eliminated my hate for fakemon and general dungeons with encounters that slow you down.

Now here's my map. This is pre-usingyourepicguidefortileinsertion, so it might come off as a bit boring. However, posting this is pretty much for me to understand what people want in a map, so I'll give it a go. It is nothing but a redesign of the second town. Scripts and such have remained pretty much the same except text as it must fit the plot.


~Justified~ April 28th, 2014 12:58 PM

Quote:

Originally Posted by Maglor (Post 8218978)
First of all, your guide is VERY helpful. Although I haven't succeeded yet due to revising for my exams, the pallete method you have explained pretty much solves everything I've been struggling with. And the expansion of tiles available... I didn't even know that existed. Love it.

Now, to your map review. I really want to test this out when done. As I am still a niblet in mapping, my rating would not be professional, but hey, any feedback is... some kind of feedback.

I really like the concept, and the tiles used fit perfectly. I'm a big fan of the uhm, darker side of pokemon. Mystery, shadows running around as mentioned. I wish to try this map out when it is finished. 9/10. It even eliminated my hate for fakemon and general dungeons with encounters that slow you down.

Now here's my map. This is pre-usingyourepicguidefortileinsertion, so it might come off as a bit boring. However, posting this is pretty much for me to understand what people want in a map, so I'll give it a go. It is nothing but a redesign of the second town. Scripts and such have remained pretty much the same except text as it must fit the plot.


4/10
I like your concept, but I'm going to be honest with you, your map feels somewhat empty. It's missing some things, and has some tile errors. Rather than making the water strictly rectangular, I'd suggest making it more like a real-life body of water, with a less-square shape. The building in the top right corner is not something I would suggest using, as it is rather dull. It also looks to familiar to viridian city, you didn't change much in it. You should add more foliage, and spread it out too. There is also a problem with the building in the bottom right corner of your map, you used the wrong roof and it's missing the sides and a door. I would recommend adding more detail to your map, and instead of just changing tilesets and adding a bridge w/water, make it yours, use your imagination to create a city of your own, it resembles Viridian City way too much.

I have two maps here for review:

Map #01
Map Name: Seaside Village
Original Map: Pallet Town
Notes: I was trying for a small village next to the sea, there's two houses, a forest entrance, and a berry shop with some crates and flowers. Let me know what you think!:)


Map #02
Map Name: Route 41 - North
Original Map: Route 21 (FireRed)
Notes: It's supposed to be small, but I was trying for a small secluded area as the transition from City-to-Route. Let me know what you think of this one too!:)

Flugmerkur April 28th, 2014 2:42 PM

Quote:

Originally Posted by Magic Guard (Post 8221412)
4/10
I like your concept, but I'm going to be honest with you, your map feels somewhat empty. It's missing some things, and has some tile errors. Rather than making the water strictly rectangular, I'd suggest making it more like a real-life body of water, with a less-square shape. The building in the top right corner is not something I would suggest using, as it is rather dull. It also looks to familiar to viridian city, you didn't change much in it. You should add more foliage, and spread it out too. There is also a problem with the building in the bottom right corner of your map, you used the wrong roof and it's missing the sides and a door. I would recommend adding more detail to your map, and instead of just changing tilesets and adding a bridge w/water, make it yours, use your imagination to create a city of your own, it resembles Viridian City way too much.

I have two maps here for review:

Map #01
Map Name: Seaside Village
Original Map: Pallet Town
Notes: I was trying for a small village next to the sea, there's two houses, a forest entrance, and a berry shop with some crates and flowers. Let me know what you think!:)


Map #02
Map Name: Route 41 - North
Original Map: Route 21 (FireRed)
Notes: It's supposed to be small, but I was trying for a small secluded area as the transition from City-to-Route. Let me know what you think of this one too!:)


Nothing showed up for me...

~Justified~ April 28th, 2014 3:59 PM

Quote:

Originally Posted by Flugmerkur (Post 8221569)
Nothing showed up for me...

Not sure why, it's working just fine for me...Did u open the spoilers?

Flugmerkur April 28th, 2014 4:31 PM

Quote:

Originally Posted by Magic Guard (Post 8221704)
Not sure why, it's working just fine for me...Did u open the spoilers?

Yes I did. They expand, but nothing is displayed.

Le pug April 28th, 2014 4:57 PM

Quote:

Originally Posted by Magic Guard (Post 8221412)
4/10
I like your concept, but I'm going to be honest with you, your map feels somewhat empty. It's missing some things, and has some tile errors. Rather than making the water strictly rectangular, I'd suggest making it more like a real-life body of water, with a less-square shape. The building in the top right corner is not something I would suggest using, as it is rather dull. It also looks to familiar to viridian city, you didn't change much in it. You should add more foliage, and spread it out too. There is also a problem with the building in the bottom right corner of your map, you used the wrong roof and it's missing the sides and a door. I would recommend adding more detail to your map, and instead of just changing tilesets and adding a bridge w/water, make it yours, use your imagination to create a city of your own, it resembles Viridian City way too much.

I have two maps here for review:

Map #01
Map Name: Seaside Village
Original Map: Pallet Town
Notes: I was trying for a small village next to the sea, there's two houses, a forest entrance, and a berry shop with some crates and flowers. Let me know what you think!:)


Map #02
Map Name: Route 41 - North
Original Map: Route 21 (FireRed)
Notes: It's supposed to be small, but I was trying for a small secluded area as the transition from City-to-Route. Let me know what you think of this one too!:)

Quote:

Originally Posted by Flugmerkur (Post 8221763)
Yes I did. They expand, but nothing is displayed.

Check out the above quote from the post.. I fixed the links for you or you can visit them in their respective order here:
First pic: http://i.imgur.com/XwFzg4y.png
Second pic: http://i.imgur.com/R2nAwzI.png

Next time you're running into a problem like this, probably best to VM or PM the author of the post or even a mod in order to keep the quick "idk what happened" chats out of the actual page.

~~~~~~~~~~~~~~~ my review:

Spoiler:
With that said, for map #1 I feel that the little rock ledge is out of place and doesn't belong there. Almost like you're just trying to hide free space which I can understand but for this map in particular I'm feeling like it's a flat map and shouldn't have it. 7/10

For map #2 I love the way of the layout, however the right side trees are too linear for my tastes. the upper yellow path looks like a phallus judging by the random placement of the wood logs, wouldn't there be another one of that tile just under the small tree in the top left? and directly across from it on the top right side? Also why does the bottom path only have a wooden log barrier on the left side? just under the top right and left wooden log area the walkway is about 1 tile in height ... a bit off from the rest of your map, maybe extend it a tile? 7/10

~Justified~ April 28th, 2014 5:16 PM

Quote:

Originally Posted by Le pug (Post 8221816)
Check out the above quote from the post.. I fixed the links for you or you can visit them in their respective order here:
First pic: http://i.imgur.com/XwFzg4y.png
Second pic: http://i.imgur.com/R2nAwzI.png

Next time you're running into a problem like this, probably best to VM or PM the author of the post or even a mod in order to keep the quick "idk what happened" chats out of the actual page.

~~~~~~~~~~~~~~~ my review:

Spoiler:
With that said, for map #1 I feel that the little rock ledge is out of place and doesn't belong there. Almost like you're just trying to hide free space which I can understand but for this map in particular I'm feeling like it's a flat map and shouldn't have it. 7/10

For map #2 I love the way of the layout, however the right side trees are too linear for my tastes. the upper yellow path looks like a phallus judging by the random placement of the wood logs, wouldn't there be another one of that tile just under the small tree in the top left? and directly across from it on the top right side? Also why does the bottom path only have a wooden log barrier on the left side? just under the top right and left wooden log area the walkway is about 1 tile in height ... a bit off from the rest of your map, maybe extend it a tile? 7/10

Thanks for helping him with that, the images were working fine for me so I wasn't sure what was wrong. Thanks for the reviews too, I'll edit them a little bit more fixing some of those things:)

Maglor April 29th, 2014 2:06 AM

Quote:

Originally Posted by Magic Guard (Post 8221412)
4/10
I like your concept, but I'm going to be honest with you, your map feels somewhat empty. It's missing some things, and has some tile errors. Rather than making the water strictly rectangular, I'd suggest making it more like a real-life body of water, with a less-square shape. The building in the top right corner is not something I would suggest using, as it is rather dull. It also looks to familiar to viridian city, you didn't change much in it. You should add more foliage, and spread it out too. There is also a problem with the building in the bottom right corner of your map, you used the wrong roof and it's missing the sides and a door. I would recommend adding more detail to your map, and instead of just changing tilesets and adding a bridge w/water, make it yours, use your imagination to create a city of your own, it resembles Viridian City way too much.

Honesty and tips'n tricks is what I am looking for good sir. Cheers for review. :)
Just learned how to insert new tiles thanks to LePug, so expect more creative maps from me in the future. :8:

~Justified~ April 29th, 2014 7:32 AM

Quote:

Originally Posted by Maglor (Post 8222406)
Honesty and tips'n tricks is what I am looking for good sir. Cheers for review. :)
Just learned how to insert new tiles thanks to LePug, so expect more creative maps from me in the future. :8:

Ok, I hope I wasn't too harsh...I tried to be constructive. & Don't worry I'm still learning how to map too lol, you learn some nice tricks along the way as you learn more. Here are some tips for you when creating maps in the future:
-Fill the map with blank tile before starting to make your map
This will allow you to not feel restricted by the map's original layout.

-Most of the time you want to change the dimensions of the map before you make it
This adds to creating the feeling of a new map.

-Linear is bad!
Planting trees, houses, pathways, and bodies of water in linear columns or rectangular shapes is never good, it makes it feel boring and unrealistic (because trees don't grow in straight lines). Try to give it a natural flow that looks like something you would see in the real world.

-Change Tilesets, and most importantly...Be Creative!
Changing tilesets is almost always a must, whether your adding your own or changing to another in-game tileset. It adds to the feeling of it being your own map. Also, free your mind. Let the ideas come to you and make them as they come, you can revise the maps later.

I've also included a link to an advance map tutorial on this forum, it's very helpful especially when you're beginning to learn and it helps me a lot when I'm struggling to make a map:
In-Depth Advanced Map Tutorial

Good luck, I look forward to future creations from you!:)


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