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TMs & HMs Discussion
This is basically to discuss the possible TMs and HMs in Isshu and the order
Knowledge so far: TMs are re-useable in Isshu, just like HMs Personally I love this idea so I don't have to trade for Flamethrowers, and Earthquakes, I think that the move Sky Attack should get a TM tho |
FINALLY. its about time we had reusable TMs. I just hope you can still delete them. It would suck if you couldnt delete them like HMs.
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i have the biggest smile on right now, but i bet game freak is gonna put them in the oddest places or make you abuse the itemfinder to get them.
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This really doesn't affect me, since I've been using AR/the cloning glitch to get by this the last two generations. At least this will give people like me less incentive to hack for these things. I think they'll just add on TMs to the current 90(ish) we have.
I think Ice Shard and Superpower deserve TM slots. |
Just so you know, I'm only allowing this because we don't have a TM/HM discussion thread, so... yeah try to speculate on new TM/HM's rather than just the re-useable tm feature (which, by itself was merged with the CoroCoro scans thread). :x
Also. I actually hope they decrease the amount of TMs, low level ones as mentioned in MRAS' post (bullet seed) are... sort of not necessary. |
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Well yeah, but still, Bullet Seed...was completely pointless. It probably had something to do with the introduction of new berries, but yeah. XD;
I sense a TM overhaul, which is needed, anyway. HMs, however, eliminate everything except Surf, Fly, Strength (wishful thinking). |
^^ Or replace Strength with a bulldozer xD
Some TM's just make me go Lolwut for what they contain... Like, why do we need a Fling TM? |
That would be nice if they can get rid of the other HMs other than those three. Those three and Waterfall, I guess, because that move is pretty powerful in itself. I've never really had any of the other ones on any of my team members.
gah, there was a move that I really wished was a TM, but I forgot it. I'll get back to you guys with that. I do agree in getting rid of some of the pointless ones/the ones that no one had probably ever used anyways. |
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every gen has a TM overhaul.... Anyway, I can sense them making us do a Wi-Fi mission for Eartquake or Giga Impact, I really hope they sell Giga Impact though |
Orealy? That's nice. I remember there was a thread on this, but it's probably dead by now. xD;
Reusuable TM's are good... |
Oh, I mean complete overhaul.
Max 30 TMs. :) I wish And if so, Flamethrower must be included. |
The HMs I think are the better ones are Surf, Fly, Waterfall and Dive, but they'll keep Cut, Surf, Fly, Rock Smash, possibly Waterfall, and maybe Strength, very slight chance of Rock Climb. Inventing Defog as a HM was not right. I also don't get why Flash was demoted, although I never liked it. I think that they should get rid of all except the first 3 I mentioned, and invent 5 new HMs that are good.
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I love flash for the Nostalgia
And @ forever, while finding Tms may be annoying, they are useful because they let Pokemon learn moves they don't usually learn (ex: I can absolutely destroy Lance with Dragon Pulse Rhyperior) |
I think they should definitely keep Surf, Fly, and Waterfall pretty much because they're the best moves.
I don't really like the reusable TMs, it gives me a sign that this game is..... easy. |
i <3 reusable tm's! and i think agility and maybe nasty plot should be tm's i mean we have swords dance.
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Personally, I hate this thing.
IMHO, it's too easy in this way. If they used another way, like buying all TMs, it would be near the same thing, but you have to gain by yourself, to get your Pokèmon stronger (I hope you'll understand). Anyway, I'd like to have Sky Attack, Lava Plume, and Volt Tackle as TMs. And maybe they could use all the past HMs, and something new, to get like 15 HMs! :D |
I wonder if the reusable TMs feature means that you won't be able to buy TMs in the department stores anymore? I mean, if you can use a TM over and over again limitlessly then it kind of defeats the purpose of having certain TMs for sale, because if you can find it in the wild then you'll never need to buy one. Hmm.
Not sure how I feel about this yet. But I do hope that they cut down on the number of HMs. Seriously, four or five is the absolute max there should be... Eight is kind of borderline ridiculous. |
This is the first feature in Black and White that I don't like TBH.
Competitively, it ruins most of the set up. I mean I can now give my entire team Stealth Rock so no matter who comes out first I can set it up. Same with the Over Powered TMs. It also takes away from HM's unique points. As for useless TMs, Multi attacking ones I don't see as useless. I mean If a Grass Pokemon had Technician, you'd love the hell out of Bullet Seed. If they were to remove TMs, I want them to remove the ones that are always on the list and the Auto Hit moves like Aerial Ace. That way they can at least put SOME challenge into raising a Pokemon. Or make the TM unusable until you refresh it like in Pokemon Mystery Dungeon, since the update on it that I saw only says that the TMs don't disappear after use and not, TMs can be used over and over without fail. |
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Don't you ever....say 15 Hms again. Anyway if TMs are still purchaseable, they will probably be more expensive. |
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If there's one thing I just don't understand about Pokemon, it's why there are still HMs. I mean, Pokemon are living, breathing creatures, that can walk, run, fly, climb... you name it. They don't only exist in-battle like Digimon. So why aren't HM moves tied to Pokemon's stats? There's so many ways HMs could be handled without needing to hamstring our movesets and team setups. I mean, what's the point in having a 6 team spaces available if you can only realistically use 5 due to needing an HM slave to learn all the useless moves that are needed just to get to the end of the game?! And to top it all off, the moves can't even be deleted!!!
It would be so much simpler if a Pokemon's stats and natural assets decided whether or not they were able to use an out-of-battle move. For example: Cut could be performed by all Pokemon that have claws or blades, or even teeth, and/or a high enough Attack stat. Fly could be performed by all Pokemon that have wings or can otherwise fly. Surf could be performed by all Pokemon that can swim, including small ones who could tow the player along behind them. Strength could be performed by all Pokemon with a high enough Attack stat. Flash could be performed by all Fire- and Electric-types, as well as a selection of other Pokemon with a high enough Special Attack stat. Rock Smash could be performed by all Pokemon with a high enough Attack stat, and/or big enough fists/tails/claws to break rocks. Rock Climb could be performed by all Pokemon with legs and claws that are big enough to carry a person. Waterfall could be performed by all Pokemon that can swim and have a high enough Speed stat to swim against the flow of a river. Whirlpool could act in the exact same way as Waterfall. Defog could be performed by all Flying-type Pokemon, and all those that have wings. Hell, the bicycle could be replaced by all land-based Pokemon with a high enough Speed stat that are big enough to ride. There could even be different grades of speed so that everyone can ride their favourite; a Rapidash would go at a faster pace than a Swampert, which would in turn go faster than a Snorlax. I mean, who wouldn't rather ride an Arcanine than a bicycle?! This wouldn't even be difficult to design. As it stands all HMs are learnable by a specific list of Pokemon; this idea would just make that list make sense. And to stay in line with the current system whereby you can't use HMs outside of battle until you earn the relevant badge, the following could be implemented: You can't perform Cut outside battle until you earn a licence showing that you are competent enough to perform the dangerous operation of cutting down trees - this licence is achieved by earning the first badge. You can't perform Surf outside battle until you earn a licence showing that you are competent enough to perform the dangerous operation of traversing long stretches of water unaccompanied - this licence is achieved by earning a later badge, etc. etc. In no way am I expecting that this will be implemented in Black and White, but it just makes so much more sense than the current system that I literally tear my hair out at having to keep a bloody Bibarel on every D/P team I have. |
how can we even be sure that there are going to be HMs this time, maybe they gave up on them, and we havent seen any rocks to smash, or trees to cut in the previews :/
Sammuthegreat, well that idea sounds nice, but its of course impossible, beacause it would take too much to design.....buuut +.+ i would kill to see me riding my favorite pokemon |
TMs no longer disappear means no more AR codes for infinite TMs.
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I've already mentioned this idea in a post before, but here it goes again.
Keep HMs in the game, but also make other moves function as HMs out of battle. This means that you would still need the proper badge to use the move outside of battle, just like HMs. Different attacks have different "Overworld Effects," that I like to call "Skills." Say if you had the attack Slash. It would grant you the Skill to "remove shrubbery" on the overworld. The same would be true for Cut, obviously. HMs are merely there so that you can always have an HM to teach to a Pokemon in case you need it, since not all teams might have the right combination of attacks to navigate the world. Pokemon Abilities should also grant Skills, if appropriate. Different moves grant different Skills, as listed below. Remove shrubbery: Cut, Slash, Scratch, Psycho Cut, Night Slash, Air Cutter, Air Slash, X-Scissor, Razor Wind, Magical Leaf and any other move involving cutting or slashing. This will remove the need to use the Cut HM since there are so many cutting moves, but the HM will still be in-game in case you don't have any of those moves on your Pokemon. Move on water: Surf, Muddy Water, Water Sport, etc. There aren't many moves that fit the right description, but Surf is already such a good attack that it's very much preferred. In addition, Pokemon with the Swift Swim ability should be able to bypass requiring a move. Scale waterfalls: Waterfall, Aqua Jet, etc. Move boulders: Strength, Superpower, Bulk Up, Psychic, Confusion, Power Whip, etc. With the addition of Psychic-type moves as well as just pure strength moves, Strength is a lot easier to use on the overworld. In addition, Pokemon with Huge Power or Pure Power, etc. have the ability to do this innately. Dispel darkness: Flash, Flash Cannon, Doom Desire, Signal Beam, Flamethrower, Tail Glow, and any other attack that involves or uses light, barring most electrical attacks. In addition, any Pokemon with Illuminate or Flash Fire has this ability already. Travel to another town: Fly, Teleport, Dig, Sky Attack, Tailwind, etc. Smash boulders: Rock Smash, Cross Chop, Karate Chop, Force Palm (most Fighting-type moves, actually), Crush Grip, Crush Claw, Mega Punch (most punching moves), Head Smash, Rock Wrecker, Rock Blast, etc. Since Rock Smash is greatly useless, it is good to have a lot of bash type moves to compensate for it. Ram a tree: Headbutt, Zen Headbutt, Tackle, Volt Tackle, etc. |
For me, I like it a little bit. I know it makes the games easier, which I kinda like. And also, how can we be absolutely sure that they will last FOREVER like the HMs? Maybe they expire at a certain point.
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Like some people said, it would be too easy if you could use a TM forever. They could make something like, if you use a TM before beating the main storyline, it won't disappear but you won't be able to use it again. After you beat the main storyline, you could "recycle" the TM. Also, limiting the number of times, like 2 "recycles" for every TM would be good.
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The TMs will probably be harder to obtain, now that they are infinite use, I think
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GUys,No matter how"Obvious" your"Logic " or "Ideas" are, it wont happen.
There are somethings that Game Freak has stuck by over the Years,Gyms,TMs,HMs, and an evil team to name a few. We all EXPECT those things because every Generation has had them.Its no turning back on the roots for which the basis was brought upon. Now Get this Logic. THe Point of Having HMs is not for the moveset, but because it KEEPS you from advancing to the parts of the story you arent supposed to.Thats why you can obtain Cut but cant chop a tree yet but use it in battle.Remember in GSC how you could get Whirlpool but couldnt use it because you didnt have Jasmine's badge ?Or yo u obtained Surf from the Kimono girls but didnt have Morty's Badge?IT is for those reasons that you couldnt reach those areas. Now lets think of it on a designers side.You Dont wanna spoil the story, but you somehow test to see what would happen if you gave a person the HM early, or as you would say,Let a Pokemon already know the "skill",It already allows you to access the towns , basically ruining the story line.Game Designing only goes so far and Game Freak uses just about the same scripts every game,just adds a little extra in each Generation.Maybe they havent gotten the technology where they can give that to the pokemon without ruining the story, and to me, it sounds impossible.I Know, its my majoring subject right now.So stop trying to say how supposedly pointless the HMS have been because its suupposed to be SPECULATION in this thread.ITs already been announced that there are TMs and HMS, so please stop. On a new note,I was hoping that the moves with special abilities(I.E.Teleport, Dig,Sweet Scent(from 3rd Gen) would take the place of Hms like Whirlpool because I haven't seen a Sea Route yet.Its could be possible they cut it out.I mean look at the Isshu map...Its basically all land except the islands south of the Starter's town,which only looks accessable by boat. |
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If TM's last forever like HM's, I don't see that being a problem..o o It actually will be a relief for many since the only thing we can do is trade for them or obtain them by spending hours playing Game Corner games or battling the Battle Frontier for points to get them. If they weren't going to last forever I'd be use to it since that's happened all the time. Quote:
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Other than that, nothing you said made any sense. The people were saying that the better TMs (Thunderbolt, Flamethrower, etc.) will be harder to obtain because they are multi-use. Yes, HMs were used for exploration. So? Also, you're forgetting something - you need badges to use HMs. Which, is really irrelevant to the rarity of TMs. |
If you would look at some of the posts on the last page or even Gymnotide's post,You'd see what I'm talking about.This doesn't refer to whoever is speaking about TMs.and BTW it says TMs/ HMs so they can be discussed too.
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Wow. Finally. I love TM reusable idea XD
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I think it would also be cool if they kept the HM system for out of battle purposes, but they should also let you use any move out of battle. These moves might not do anything but maybe a special little graphics show... like, your pokemon uses fire balst and a blast of fire appears in front of you. Now bullet seed would have a purpose, cus you could spit seeds at people (even if it just looks like it though nothing happens) you could also do this to affect the way buildings/trees look while you're there, like burnt trees and puddles! They would disappear when you change route/tpwn though.
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I also don't understand this bull about killing competitive battling. Are you saying trading to get more of a TM kills it? o_o obviously, whoever reckons multiple of the one move on a team overpowers it has never played real competitive battling. 'specially with SR, because nobody in their right mind wastes slots on SR. And I dislike the idea of a complete TM overhaul. It's also not possible, because it's been confirmed (has it?) that we can transfer Pokemon from DPPt/HGSS to this. Thus, we must keep the TMs, or we'd get a billion illegal move combos, like Breloom with Thunderpunch + Poison Heal from DPPt era. |
Personally i think only these should be TMs/HMs:
Attack Moves [37]: Spoiler:
Status Moves [23]: Spoiler:
Basically at least 1physical&special move for each type, a few strategic attack moves. then the most commonly used Status moves, a few nice In-game Status moves, and 7 HMs being turned into TMs: Surf,Waterfall,Strength,Cut,Flash (already done in gen4),Rock Climb,& Dive. feel free to quote& edit to your preferences ^_^ but i did this in a, non-competitive way/ competitive way kept the status moves, but got rid of the over used attacks, & attacks with no effect, no use, or just with bad accuracy. |
There should also be some weaker TMs for the basic staged Pokemon during the early gameplay. Anyway, I really like the fact that you dont have to find more after you use it once, or hack to get 995 of every TM.
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Also, those who say Bullet Seed sucks...well, consider the place that you get it in-game. In RSE, it was really well placed. The only grass move you have at that point is Absorb, which generally sucks more than Bullet Seed. :| In DPPt, it sucked because the grass-types you can find have better moves, but in RSE...it was good.
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Haha... I find it funny how Japan is pretty much the most technically advanced place in the world and then when gamefreak sets the game in New York TMs are improved amazingly.
Also, this will probably take the number of TMs up to 100 or more. That would be cool. And even if they made TMs harder to get or more expensive it would be pointless in the end because you could just make your Gen 4 pokemon hold all the hard to get TMs and send them over after the main storyline. Unless they didn't allow that. |
With tMs not running out training pokemon how I want them to be will be much easier. Much, much better addition to this new gen. I love it!
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Ok... I'm gonna go ahead and quote bits of what you said, and then quote the bits of my previous post that you clearly did not read.
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I would atleast like forgettable HMs, so that if you went into some deep forest, got to the exit, needed cut to get through, and the only pokemon in your party that could use it was your best pokemon (you know, something you don't want to teach cut to) and you don't have to waste your time going to a move deleter and you can just replace it with either a TM or the next move your pokemon learns. Either that or a move deleter item.
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wats the point in HMs then if threy do the same as a TM?
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THe License you are talking about?The badges. Note that after every Gym battle they say, the badges now allows you to use(HM) now.That is already implemented.The license design you speak of would just take up Kilobytes for what could be used for something else. So what you are talking about needing a license for is already done and therefore null.Understand what you say and look at what has been done already. |
Looks like someone actually created a CD player that won't break the CDs...
I like the idea as a competetive battler. When I try to make additions to my team, I find that I use TMs like Earthquake many times. Writing a cheak for 80 battle points is terrible. Getting those is time consuming. A limit to TMs isn't a great idea. There are hundreds of new TMs and people can just trade their Pokemon from HG/SS holding other TMs. I wonder if you'll be able to sell them? |
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That or you wouldn't be able to at all. Although some of the better, rarer ones could be impossible to sell but the useless ones would be sellable (Like the Moonstones in the Earlier games) |
They might just make it harder to get TMs
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Now I can re-use those pesky TM's that only come once. (Drain Punch, Charge Beam) or those that cost BP/coins. (Ice Beam, Earthquake) Uuugh I hated those.
They may just add another 50 new TM's or something. Because that's so many, they don't want to add so ways to recollect them all. |
I hate the itemfinder...they better not make it to where you have to use it more
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I just noticed that 92 plus 8 Hms =100, so They could add either an extra 50 or Change around the ones already made.
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Make every move a TM. No, that would be crazy. but just imagine. also, have more tms available really early, like Return was in Platinum. So i dont have to deal with Scratch for the next 10 levels or so.
Also, I highly doubt you can transfer items over. You couldn't in Pal Park. (to my knowledge) |
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No. You're not listening to me. You still clearly haven't read my whole original post. I have actually played every generation of Pokemon games, and therefore am completely aware that the Badges do what I have suggested the licences could. My licences suggestion was a way of keeping the current system, whereby badges allow HM moves to be used outside of battle - as I stated in this part of the post: Quote:
Again if you'd read my post, you'd know that I only suggested "Licences" because it makes no sense for a Pokemon that could innately swim, for example, to suddenly be able to swim after earning a badge. A Seaking doesn't suddenly learn how to swim when it beats an arbitrary Gym. That's why I suggested licences - your Seaking could swim all along, but you as a trainer are only allowed to ride the Seaking when you've proven yourself to be a strong enough trainer to handle the responsibility of undertaking dangerous sea voyages unaccompanied - that is, by earning a licence proving your competence. The mechanics would remain exactly the same - i.e. to use an out-of-battle move, you have to beat a Gym - and you can call them licences or badges, it really doesn't matter because they perform the exact same function either way. At least my explanation makes sense though, unlike the current one - you shouldn't need to teach a fish how to swim, or to teach a dragon how to use its claws to cut down a tree, or to teach a big strong Pokemon like Machamp how to apply its power to move a stone. Therefore HMs make no sense and should be abolished in favour of innate out-of-battle abilities. There really would be no major upheaval to the game mechanics; my idea would simply remove an unnecessary inconvenience. And how much better would it be to ride an Arcanine or a Suicune across the land than a bike... How much better would it be to actually be towed behind your favourite Squirtle instead of sitting on a random Wailmer sprite when you surf... And most importantly, how much better would it be if your Charmeleon could Cut down a tree using the claws it was born with instead of having to waste a valuable move slot with a useless move!? Quote:
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I want a TM for Signal Beam. It's a Bug move that's actually GOOD for a change... |
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What you are trying to explain is doing nothing but wasting memory on the Game Card.WE ALL KNOW THATS WHAT BADGES ARE FOR.(sorry for caps, I'm Lazy right now.) Why else would Gym Leaders take the time to say "Pokemon up to(insert level cap here)can now obey you."Thats a sign showing that they are capable of listening to you and they show whatever you are talking about enough to use the HM. |
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Badges = Licences. Yes. I get that. I knew that from the start. I honestly don't give a flying !"($* what you call the things, "licence" was just a placeholder name. I wish I'd said badges instead of licences now, because it honestly makes no difference to me, they perform the same function. I want to keep the system whereby you can't use an HM move outside of battle before you earn a certain badge. That wasn't even my original point. Now I've clarified that I already understood from the very beginning everything you've said, I can try to make my actual point a bit more clearly. What I do not like about the game is that you are forced to teach your Pokemon a move in order for them to be capable of performing an action that they should be able to do naturally. It doesn't make any sense to me. To go back to my original example, there's no reason whatsoever that a Seaking should need to be taught how to swim. It's a fish, for God's sake. It knows how to already. Similarly, a Scyther already knows how to cut things; it has scythes for arms. It should not need to be taught how to cut things. A Pidgeot is a bird. It should not need to be taught how to Fly. Now do you understand my point? If there were no HMs, then this bizarre piece of illogic would no longer exist in the games. Your Pidgeot has always been able to Fly, but only once you earn Badge X are you allowed to use it outside of battle. If you have to teach a Pidgeot how to use Fly, then that suggests that the Pidgeot did not know how to fly beforehand, which is ludicrous. Note that this system is exactly the same as the current system in that you need badges (NOT LICENCES, just to avoid confusion) to perform certain actions. But your Seaking ceases to be a fish that doesn't naturally understand how to swim. I'm not suggesting any sort of major overhaul to the battle system, and this would not take up any extra memory on the game chip. I would like the current HM moves - Surf, Strength etc. - to remain in-battle moves. I just do not understand the logic behind making them moves that have to be taught in order for you to use them outside of battle. I hope you understand now. Just please don't quote me and then state how "badge" and "licence" mean the same thing, because I might just have a stroke. |
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I'm gonna say what I said the first time- we'll have the same TM set as the last generation (except maybe some HMs changed to different moves), along with some added TMs. That's the only way they can keep proper continuity with cross-gen transfers. |
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And for Pokemon holding TMs... they could make them not allowed, the way HM knowing Pokemon weren't allowed to transfer to D/P/Pt. |
While I understand Your arguement, As I always have,then what would be the point of straegically having a moveset that only allows for moves?That is part of the strategy of the game.Knowing what HMS are good for what pokemon and having a team that can dominate while having said HMs.Its all apart of the trategy Game Freak has Subliminally designed for us to have.If that was possible, I would feel pretty much cheated that, "Why couldnt Cut be a move? or something?"We know that the HMS are powerful moves and you are making them sound like skills.IIf that were the Case, then we could never be able to use fly in battle because its only four moves a set and with the powerful SURF or FLY out of the way(which is one of my favorite moves),Then it would be a free space for moves.I guess I understand the idea, but it wouldnt just feel right now that game freak is far in the game.
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I think some pokemon should just be able to have the obvious ability, like birds flying and fish swimming. But you have a choice to teach the move! Though that's probably too much to ask and would be weird.
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Aha, now we're getting somewhere. Apologies for getting so worked up if you understood my point all along. As for your point, I agree. Why shouldn't Fly and Cut and Strength all still be moves? I'm totally on board with that, which is what austy14 suggests in this post: Quote:
Again, to hark back to my very first post on the matter, I don't think this will happen in Black and White, if ever. I just personally feel it would make so much more sense than the system GameFreak did decide to use, and I wish they'd used this system way back in Red/Green/Blue. |
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Yeah but that post was in relation to real-life things, such as fish literally swimming, etc.
It could work if it wasn't based entirely on real-life (for that idea, at least). |
Reusable TMs, eh?
This is both good and bad for me. It means we're probably going to have to try a lot harder to find them, but they're reusable. So helpful and harmful. For HMs, as long as we still have access to Surf and Waterfall for (nearly) all Water Pokemon, Fly for all Flying Pokemon, and Strength in some way or another, it's fine with me. |
I wouldn't mind HMs if you could delete them easily, but alas you have to go through nearly the entire game until you get to the move deleter.
I hope the Tms are hard to find though, it will add a challenge. They might put one up as a reward for a Wi-Fi quest. |
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wait, U haven't figured out that nintendo is EVIL yet? They could give a crap who has Wi-Fi, I don't have Wi-Fi and I don't like it one bit. Nintendo would stash away earthquake in a Wi-Fi mission if it made them money. |
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I love this idea--TMs don't disappear after using...
But I don't think we should put up a smile on our faces yet... There are chances that new moves will replace some TMs, and they can be our long-time favorite Ice Beam to the new favorite Stealth Rock :'(... If they are really gon' change the TMs; I just hope they'll take out the useless ones like Bullet Seed, Natural Gift etc... Not the most fav ones!! |
YESSS!!! TMs no longer break after use!!!
Thank you Game Freak!!!!!!! |
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Nintendo isnt evil either, they're a corporation, and they need to make money, just like everybody else. And a nintendo wifi connection isnt that hard to obtain. |
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The TM's thing is a welcome change, I think. Too many TM's for common moves seen in battle - like Toxic, Earthquake, or Ice Beam - are scarcely available in the games, or cost a million BP to get.
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Good idea but will really kill competive battling.
Perhaps introducing a new class, such as STM? (Super--TM) The current tm's would be classified by power and ability. Hyperbeam would be a STM, as would Toxic. While your weak bullet seed would be a regular tm. Regular tms can be reused as much as you like but your STMs would be one time use. Examples of STM's would be hyper beam, solar beam, overheat, toxic, any hp recovery moves, any ohk moves, and certian other moves. Edit - Having the elemental hypers as tm's would be nice. |
I see the benefits for building competitively viable wifi teams and appreciate it, but it does remove a lot of the strategy in picking and choosing attacks for you in-game team, making it a bit too easy imo. Perhaps it could be like all the TMs you get during the main quest will be standard one-time use and all the TMs you have left or that you acquire after the E4 will be infinite use. :P
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yaya! reusable tm's :D
they better be easy to find, it took me forever to get explosion and earthquake in pearl and there was only one of each :( and i think there will be a move to make your opponent freeze, maybe something like icy stare or something :P |
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TMs don't break when you use them. God dammit.
Am I the only one who is extremely dissapointed with this feature? They're making the games waaayyyy too easy these days. |
I'm guessing they'll cut down on the amount of tms.....maybe 50 again, maybe less.
I love this idea though! I'll deffo be getting the games now I know about this and seasons.. |
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