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That or you wouldn't be able to at all. Although some of the better, rarer ones could be impossible to sell but the useless ones would be sellable (Like the Moonstones in the Earlier games) |
They might just make it harder to get TMs
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Now I can re-use those pesky TM's that only come once. (Drain Punch, Charge Beam) or those that cost BP/coins. (Ice Beam, Earthquake) Uuugh I hated those.
They may just add another 50 new TM's or something. Because that's so many, they don't want to add so ways to recollect them all. |
I hate the itemfinder...they better not make it to where you have to use it more
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I just noticed that 92 plus 8 Hms =100, so They could add either an extra 50 or Change around the ones already made.
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Make every move a TM. No, that would be crazy. but just imagine. also, have more tms available really early, like Return was in Platinum. So i dont have to deal with Scratch for the next 10 levels or so.
Also, I highly doubt you can transfer items over. You couldn't in Pal Park. (to my knowledge) |
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No. You're not listening to me. You still clearly haven't read my whole original post. I have actually played every generation of Pokemon games, and therefore am completely aware that the Badges do what I have suggested the licences could. My licences suggestion was a way of keeping the current system, whereby badges allow HM moves to be used outside of battle - as I stated in this part of the post: Quote:
Again if you'd read my post, you'd know that I only suggested "Licences" because it makes no sense for a Pokemon that could innately swim, for example, to suddenly be able to swim after earning a badge. A Seaking doesn't suddenly learn how to swim when it beats an arbitrary Gym. That's why I suggested licences - your Seaking could swim all along, but you as a trainer are only allowed to ride the Seaking when you've proven yourself to be a strong enough trainer to handle the responsibility of undertaking dangerous sea voyages unaccompanied - that is, by earning a licence proving your competence. The mechanics would remain exactly the same - i.e. to use an out-of-battle move, you have to beat a Gym - and you can call them licences or badges, it really doesn't matter because they perform the exact same function either way. At least my explanation makes sense though, unlike the current one - you shouldn't need to teach a fish how to swim, or to teach a dragon how to use its claws to cut down a tree, or to teach a big strong Pokemon like Machamp how to apply its power to move a stone. Therefore HMs make no sense and should be abolished in favour of innate out-of-battle abilities. There really would be no major upheaval to the game mechanics; my idea would simply remove an unnecessary inconvenience. And how much better would it be to ride an Arcanine or a Suicune across the land than a bike... How much better would it be to actually be towed behind your favourite Squirtle instead of sitting on a random Wailmer sprite when you surf... And most importantly, how much better would it be if your Charmeleon could Cut down a tree using the claws it was born with instead of having to waste a valuable move slot with a useless move!? Quote:
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I want a TM for Signal Beam. It's a Bug move that's actually GOOD for a change... |
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What you are trying to explain is doing nothing but wasting memory on the Game Card.WE ALL KNOW THATS WHAT BADGES ARE FOR.(sorry for caps, I'm Lazy right now.) Why else would Gym Leaders take the time to say "Pokemon up to(insert level cap here)can now obey you."Thats a sign showing that they are capable of listening to you and they show whatever you are talking about enough to use the HM. |
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Badges = Licences. Yes. I get that. I knew that from the start. I honestly don't give a flying !"($* what you call the things, "licence" was just a placeholder name. I wish I'd said badges instead of licences now, because it honestly makes no difference to me, they perform the same function. I want to keep the system whereby you can't use an HM move outside of battle before you earn a certain badge. That wasn't even my original point. Now I've clarified that I already understood from the very beginning everything you've said, I can try to make my actual point a bit more clearly. What I do not like about the game is that you are forced to teach your Pokemon a move in order for them to be capable of performing an action that they should be able to do naturally. It doesn't make any sense to me. To go back to my original example, there's no reason whatsoever that a Seaking should need to be taught how to swim. It's a fish, for God's sake. It knows how to already. Similarly, a Scyther already knows how to cut things; it has scythes for arms. It should not need to be taught how to cut things. A Pidgeot is a bird. It should not need to be taught how to Fly. Now do you understand my point? If there were no HMs, then this bizarre piece of illogic would no longer exist in the games. Your Pidgeot has always been able to Fly, but only once you earn Badge X are you allowed to use it outside of battle. If you have to teach a Pidgeot how to use Fly, then that suggests that the Pidgeot did not know how to fly beforehand, which is ludicrous. Note that this system is exactly the same as the current system in that you need badges (NOT LICENCES, just to avoid confusion) to perform certain actions. But your Seaking ceases to be a fish that doesn't naturally understand how to swim. I'm not suggesting any sort of major overhaul to the battle system, and this would not take up any extra memory on the game chip. I would like the current HM moves - Surf, Strength etc. - to remain in-battle moves. I just do not understand the logic behind making them moves that have to be taught in order for you to use them outside of battle. I hope you understand now. Just please don't quote me and then state how "badge" and "licence" mean the same thing, because I might just have a stroke. |
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I'm gonna say what I said the first time- we'll have the same TM set as the last generation (except maybe some HMs changed to different moves), along with some added TMs. That's the only way they can keep proper continuity with cross-gen transfers. |
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And for Pokemon holding TMs... they could make them not allowed, the way HM knowing Pokemon weren't allowed to transfer to D/P/Pt. |
While I understand Your arguement, As I always have,then what would be the point of straegically having a moveset that only allows for moves?That is part of the strategy of the game.Knowing what HMS are good for what pokemon and having a team that can dominate while having said HMs.Its all apart of the trategy Game Freak has Subliminally designed for us to have.If that was possible, I would feel pretty much cheated that, "Why couldnt Cut be a move? or something?"We know that the HMS are powerful moves and you are making them sound like skills.IIf that were the Case, then we could never be able to use fly in battle because its only four moves a set and with the powerful SURF or FLY out of the way(which is one of my favorite moves),Then it would be a free space for moves.I guess I understand the idea, but it wouldnt just feel right now that game freak is far in the game.
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I think some pokemon should just be able to have the obvious ability, like birds flying and fish swimming. But you have a choice to teach the move! Though that's probably too much to ask and would be weird.
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Aha, now we're getting somewhere. Apologies for getting so worked up if you understood my point all along. As for your point, I agree. Why shouldn't Fly and Cut and Strength all still be moves? I'm totally on board with that, which is what austy14 suggests in this post: Quote:
Again, to hark back to my very first post on the matter, I don't think this will happen in Black and White, if ever. I just personally feel it would make so much more sense than the system GameFreak did decide to use, and I wish they'd used this system way back in Red/Green/Blue. |
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Yeah but that post was in relation to real-life things, such as fish literally swimming, etc.
It could work if it wasn't based entirely on real-life (for that idea, at least). |
Reusable TMs, eh?
This is both good and bad for me. It means we're probably going to have to try a lot harder to find them, but they're reusable. So helpful and harmful. For HMs, as long as we still have access to Surf and Waterfall for (nearly) all Water Pokemon, Fly for all Flying Pokemon, and Strength in some way or another, it's fine with me. |
I wouldn't mind HMs if you could delete them easily, but alas you have to go through nearly the entire game until you get to the move deleter.
I hope the Tms are hard to find though, it will add a challenge. They might put one up as a reward for a Wi-Fi quest. |
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wait, U haven't figured out that nintendo is EVIL yet? They could give a crap who has Wi-Fi, I don't have Wi-Fi and I don't like it one bit. Nintendo would stash away earthquake in a Wi-Fi mission if it made them money. |
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