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256/240 color Titlescreen (Firered)
256/240 color Titlescreen (FireRed)
Tools used/required: -NLZ-GBA Advance (for importing the big titlescreen image when done) -UNZL-GBA -APE -NTME -Irfanview (used for indexing and for the palette) -FSF (Free Space Finder) Step 1 – Preparing the titlescreen image We start with making a full titlescreen image, a full titlescreen image is the titlescreen with everything on it. The pokemon, the logo, the press start button and the background. This is a full titlescreen image: http://imageshack.us/a/img153/7042/6neh.png See that’s a “full titlescreen image”, for those who still didn’t get what I was saying. Make sure the image is not bigger then 240×160 if it is crop it to size. Step 2 – Indexing the titlescreen image Now we have to index the image you can do this by opening the image in irfanview. Then go to the menu in irfanview. Go to image -> decrease color depth Then uncheck floyd dithering and set colors to 239. You should get this: http://imageshack.us/a/img39/299/p6ws.png Next while your still in irfanview go to image -> palette -> the edit palette. edit the first color to a bright color by double clicking it. http://imageshack.us/a/img853/3317/gzcx.png Then go to image -> palette -> the export palette. And save the palette. Then save your image with a different name then your unindexed image. Next open the unindexed image and the indexed image in paint. Copy and paste the unindexed image on to the indexed image and hit save. Note, the modern version of Paint distributed in Windows 7 does no longer support indexed files. If you use this version, please find an alternative. Step 3 – Importing the palette to the ROM Open up your ROM in APE and then go to offset 00EAB6C4. Then go to Edit -> Adjusted palette -> import Import the palette you saved in step 2. Then hit replace next go to offset 00EAB6E4 then click the > arrow in the most down index like shown in this screenshot: http://imageshack.us/a/img138/4278/f7p3.png Then go on like that and hit replace until you had all 16 indexes. Here are the offsets and which index they use of the palette you imported. Quote: 00EAB6C4 – Index 1 00EAB6E4 – Index 2 00EAB704 – Index 3 00EAB724 – Index 4 00EAB744 – Index 5 00EAB764 – Index 6 00EAB784 – Index 7 00EAB7A4 – Index 8 00EAB7C4 – Index 9 00EAB7E4 – Index 10 00EAB804 – Index 11 00EAB824 – Index 12 00EAB844 – Index 13 00EAD5E8 – Index 14 00EAE094 – Index 15 Step 4 – Importing the image to the rom First open unzl.gba en load your rom then go to 2009 or 2010 somewhere around that is your Pokemon logo image it should look like this: http://imageshack.us/a/img818/1387/1yh7.png Then copy the image offset in my case (00EAB8C4). Next open NLZ-GBA Advance and load your rom. Then go to offset 00EAB8C4 click it on 256 colors then click import bitmap. Then this popup should appear: http://imageshack.us/a/img14/1833/731w.png I choose the offset to repoint to 800000 since I don’t know how much bytes I need for the titlescreen. This is because the normal of way of checking this through unzl.gba does not work as it crashes unzl.gba. When you clicked ok you should get a message that states that the image is repointed. Next click write to ROM and then close the program. Step 5 – Making the raw Open NTME then click File -> open tileset select the image you saved at step 2 the indexed image. Next in the tilemap area make sure you set the preset size to FR/LG TS. Next in the tile selection menu click on the + for width and height until you have the whole image this way you spare a lot of time making the raw. It will look like this: http://imageshack.us/a/img29/7854/wozi.png Then go to the menu again and click File -> save tilemap and save it as a raw. Step 6 – Importing the raw Next open unzl.gba and load your rom go to the location where the pokemon logo was 2009/2010, then go 1 image further so 2010/2011 then click on file -> load raw and write that to your ROM. It should give you an error as your tilemap size is to big. http://imageshack.us/a/img132/9521/ugym.png Note the compressed size is: 564. This shows how many bytes it needs to be written to the ROM. Now open FSF (Free Space Finder) open your ROM through file -> open ROM. Then select search from offset 700000 and type the 564 in the hex field it will show 1380 in the dec field this is the number of bytes it needs. Next type that number in needed bytes and click search it will show it to you like this: http://imageshack.us/a/img202/5725/xezj.png So now write that offset down/copy it. And go back to unzl.gba to the raw image on number 2011 in 16 colors then load your raw again and this time repoint the image to the offset FSF gave you. Step 7 – Removing blinking and blocks I included a zip file with all replacement images. To remove the blinking you have to go to unzl.gba and open your rom. Then go to offset 140 in 16 colors look around there for the flames if you find them hit 1 time the previous button so that you will see this image: Save that image and then open it in paint. Turn the whole image to the transparent color so in this case the blue. Make sure when you save it that it’s indexed. Or you can use my indexed image and import it through unzl.gba the image file name is: “blinking image.png” Next go to the charizard image around 2010, save the image and then make it 1px in both height and width with only the transparent color. Make sure when you save it that it’s indexed. Or use my included indexed image called: “transparent.png” Next go to the image after charizard and import the transparent image this will make the animation before the titlescreen be black with just a blinking bar that goes through it else you would have wierd kind of blocks there. Then go to the press start gamefreak image which is around 2012 save the image and then make it 1px in both height and width with only the transparent color. Make sure when you save it that it’s indexed. Or use my included indexed image called: “transparent.png” Next go to the image after the gamefreak image and import the transparent image this will make the animation before the titlescreen be black with just a blinking bar that goes through it else you would have wierd kind of blocks there. Once you’ve done all this your titlescreen should work completely have fun! Credits Tutorial - Horus/Seth/Black Charizard(.) (Me ;p) - WilliamGJ (For his tutorial on how to make a 256 color titlescreen from which I have built upon) - X-Buster (For helping with researching some parts) Tutorial Files Click Here! |
Ehh, I don't know if I did something wrong.. But I get this weird screen, which is the normal screen, just with messed up parts of it, it doesn't look like it combines both of them, like the Charizard Picture and the Picture I made, but it's really weird looking.
And I don't know If I just misplaced it, but, where is the files, you include? like, the .raw files and the indexed images.. And I got confused in the 7th step. " Next go to the image after charizard and click raw dump. Open it in NTME with the titlescreen tileset, make the whole image the transparent tile. Or just import the raw I included called: raw2011.raw" On the NTME it's saying it doesn't support Raw Files.. So what should I do? |
What a awesome tut....love it...and the titlescreen is awesome :D
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This means we can make anything have more than 16 colors? Nice titlescreen!
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Wow, great tutorial. I just dont understand one thing.It's the NLZ-GBA part "Import a bitmap....of what?"
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This is a good tut. My only problem with it is that you do lose a lot of creativity with it...I mean there is absolutely no layering, so its very easy. But you do get more colors out of it I suppose.
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What font is used for the "press start" >_< I want to make one in photoshop just for fun
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Awesome Tutorial. I'll try it. Thanks
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Would it work for ruby?
I've read the rules and i think its is fine to post this!
Sorry if this is a bit OFF TOPIC. Hey would this work for ruby? I know it says fire red but I've made a title screen and I've forgot about keeping 16 colors only in my mind. I don't want to redo it because it took me AGES and its my first title screen. Also if i put it in 16 colors it is going to look horrible :(. I've checked ruby tutorials on youtube and they all say different things, on other websites and they say very little explanation and about put it in tiles or something. I've checked the tutorial on poke community for title screen editing for ruby but I don't think it would work because I got a few objects dotted around. May I please try this method for ruby just it case it saves me because my title screen is more than 16 colors. Thanks in advance :) |
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Thank you so much.
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If the emerald is great with it. *I may be strange expressions. Because I used google to translate. My English is not strength. (*๓*) |
I saw a another tutorial like this one and this person also said that he wash trying to find the offsets and stuff for ruby as well.
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Are you a beginner at this scripting stuff and hacking because then your on the same level as me :) Anyways what is you original language? :) EDIT: Check your PM ;) |
that a good tutorial
I really like is a great contribution thanks |
Pre-insertion:
http://i224.photobucket.com/albums/dd251/hockeypanda32/Sweet.png Result: http://i224.photobucket.com/albums/dd251/hockeypanda32/Hmm.png Comments: Alright, I followed every step exactly as written, and I have now attempted this two times. For whatever reason my rom just does not want this to work for me... Both times I have had this result and I am not sure why. In NLZ-GBA after each time that I write my new image to the rom. I check its new offset and the image is screwed up. I know I made tilemap right at 32x20, the TS standard. It's an indexed images as you can tell by the result. Everything should be good. But it's not. |
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Hello teh panda I did it for you with the indexed image and there are no issues here: http://a.imageshack.us/img829/2217/whatlol.png So get on msn soon so we can talk and discuss what you did wrong. |
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I used the picture size 240x160. |
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Now I delete the ROM already. Moment I made to look new again. |
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Sorry, I can not insert.
ht_tp://img687.imageshack.us/img687/87/myex.png |
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You need to make sure you write the raw to the rom and the image to the new offset. |
ht_tp://img718.imageshack.us/img718/1463/ex06.png
I follow all the steps it. This is the second time and then made out to be like this. T.T Thank you very much but I do not recommend that. ^.^ PS: I used google translation might read has changed. |
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It will require credits in your rom hack page like this: Black Charizard./Horus - Title Screen Inserting Help. |
Ummm... I don't know what I did wrong, I followed every step and this happened.
http://img409.imageshack.us/img409/6681/pokemonfireredgba01.png Could someone help me with this, please? ;-; |
Thanks a lot, but no matter I used the hacked emerald.
The tut I can see that it is interesting So I try to do more to experience. ^. ^ Thanks again. |
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This tutorial is really good. Everything works if you follow through step by step. My title screen works fine. Thanks. :)
One thing, though it may be from a perfectionist point of view - just before the static titlescreen image shows (the bit where it fades into grayscale), I get this awful pattern as shown here: http://a.imageshack.us/img256/4278/picture2id.png Is there any way to make this a plain black or is there nothing that can be done? |
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Would this work with Emerald with the right unLZ.GBA numbers and the right offsets?
This might be slightly offtopic but would it be possible to do this with things other than titlescreens like battlegrounds for instance? |
Is this going wrong for everyone? BC has taught me well and i can offer support.
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pallete offsets of emerald
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Thanks in advance. |
Same problem
Amazing discovery mate of 256 colour titlescreen or otherwise I would have been screwed twice over. ;)
Black Charizard or ดูดดื่ม (beacuse you said you fixed it for ~Teh Panda~) I also have a problem :( But I hope you can tell me how to fix it. Once I loaded up my rom I checked the result of insertion and It is EXACTLY how ~ Teh Panda ~'s title screen looked like (messed up logo and rest of the image was a weird repeating pattern) except in different colours and styles of course. Could you please tell me how to fix it which you told or did for ~ Teh Panda ~ because I got the EXACT same problem as him. Many thanks in advance :) EXACTLY like this my problem. (~Teh Panda's~ screenshot) h_tp://i224.photobucket.com/albums/dd251/hockeypanda32/Hmm.png |
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The NTME you set it to 32x32 or box below the size of each version. PS: Nice to meet U, friend. :) |
Nope....
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Do you mean in NTME to set the bottom size to 32 x 32 but the the size becomes custom and not FR/LG Oh yeah, on the last step when you get your result from FSF are you supposed to put to 00 in front of it and uncheck/check anything? By the way nice to talk to you mate ;) |
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See you back at step 5 of the black charizard described. The final step is to put to 00 in front of it and uncheck it only export pallete. |
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Any other things I should do do minimize the errors or troubles? Thanks mate ;) Real help your are :) EDIT: Wait in my NTME 32 x 32 is way to big for my titlescreen is the size supposed (in bottom titleset) to it to be fitting EXACTLY with no extra space? |
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If you have a problem as I edit the raw size, it's ok. Edit: You just adjust the width before adding +2. |
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Sorry mate just don't get you :( |
If so...
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This picture of Black Charizard @ step 5. http://img811.imageshack.us/img811/5325/13048611.png The picture you see red circle. *Must be really sorry. My English is not strong.http://www.pokecommunity.com/images/icons/icon9.gif To pokemonhacker12345 You do the same stinger123. It is normal. |
Still not working
Aww man! I still get screwed up :(
.OK this is what I did. Indexed my full title screen (239 colours.) Got NTME, set size to FR/LG TS and selected the whole titlescreen and put it onto the tile map. There was a bit extra space at the right hand side. Went to NGLZ - Advance Put in image offset and imported my indexed bitmap and repointed thingy to 800000 and the two boxes checked. Went to Unlz-Gba and went to the number where I found my firered logo - 1991 :O and went 1 after that and 16 colours on. Loaded Raw onto 1992 and file to big blah blah 564 FSF Put 700000 and put 564, got 1380 and search and copied the code and shoved it on with 2 00's and only had export palette checked. Clicked OK nothing happened. Loaded up game and I was even more screwed than last time :( Can someone put screen shot's on the NTME bit, importing on Unlz gba specially when you get your result and put the 2 00's on it and checking the boxes and stuff so I can check if mine is correct. Thanks for the people who are helping me :D |
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Try to look at this picture again. I have used images of black charizard. http://img830.imageshack.us/img830/3663/90685576.png |
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Thanks for you help friend :D |
What am I supposed to do if I have Windows 7 Paint?
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XP Paint super super fun zone. Here to all who needs it. Xp paint. This will solve your problem.
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Thanks, guys. I was looking for a copy of MSpaint for XP for my 7 earlier, but i didn't find it.
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Still messed up titlescreens
Aww, 5th time still getting screwed up titlescreens
I still get messed up screens like ~ Teh Panda ~ did. Anyways two people have tried and help me out but I still get messed up titlescreens. Any solution? Very very sorry because I know I am getting very annoying :( |
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Well, I did all of your steps till now, and this is what I get:
*attachment* What did I do wrong??? Please help me.... |
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Anyways since I got the same problem as ~ Teh Panda ~ and few others, do you now how to fix my problem because I think you fixed his for him, so if you helped me it would work since I got the same problem as ~Teh Panda~. Cheers ;) |
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But when I make the tilemap in NTME, (once I've inserted it theres still extra space to the right on FR/LG TS :O) is that supposed to happen? Also when I insert the bitmap into unlz advance thing the logo (firered image offset) has different colors to your instead of dark colors I get lighter colours. Same as ดูดดื่ม's second try when he tried to import the bitmap on unlz advance. ดูดดื่ม's picture http://img718.imageshack.us/img718/1463/ex06.png Same colors as him (different to your screen shot) when I tried to import the bitmap into unlz advance OK when you import the raw and put you FSF image offset are you only supposed to tick export palette? I can post many screen shots if you need to see my problem in more detail :D Many Many thanks ;) |
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Ok thanks, but when I go on unlz gba my logo (for firered ) is 1991 and once I've imported the bitmap and clicked write to rom and stuff, I go back and I go to 1992 its black and got random stuff instead of purple! Is it because I put some patches before I did this? Shall I try on a clean rom then apply the patches? Thanks for helping me :D |
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Now to remove the flames Thanks everyone: Black Charizard and ดูดดื่ม EDIT: Once I removed the charizard and the flames and stuff I got this weird purple thing next to 'press start' while everything else was perfect :O *Sorry about the white background :O* Link: http://i54.*.com/2h493c6.jpg] |
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Link http://i51.*.com/x2q8g5.jpg But after I replace the raw and stuff and gamefreak crap there all gone( the Charizard and blinking thing ) except for that purple thing I showed you before now appears instead of the brown red pixelated thing :O http://i54.*.com/2h493c6.jpg Thanks for replying :) |
U receive the assistance from Black Charizard like this you must do it can come out to succeed certainly.
PS: Can is this its sentence uses? Google translate not straight. These my sentence uses a program helps. :D I want to use the language strongly. I can read but write not good sentence. |
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So now the indexing can be done without windows xp ;p |
You can tell me to get lost because I am an idiot :( :O
But if your willing to help... I know you must find me annoying but I done this like 3 times know and I still get an error :( Do you know how to fix it possibly. Quote:
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Friend, I believe in that you must do it sure. FIGHTING!
************ To Black Charizard In Ruby & Emerald Is it will possible ? if change come to use tilemap of last ground replaces the surface of the word that "pokemon" already replace the surface of the word that "pokemon" with transparent.png at you give to. (I mean tilemap of Groudon in ruby & Rayquaza in emerald.) |
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Only if the tutorial is followed correctly with good reading it can be done good. Quote:
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Alright I will keep trying ... |
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Edit: I have tested it but look as if its color upwards 16bit only. :( I uses tilemap of Rayquaza in emerald in replacing "pokemon". Edit 2: this my picture does it with tilemap of "pokemon" but I try to fine both of enhance and decrease its size then still no come out equal to while before add raw new down go to but a color doesn't be attractive for to get into trouble. Spoiler:
first my picture no add tilemap second my picture adds tilemap into a picture finally is a picture that me uses. Edit 3: Look as if the size of tilemap different bilateral. Can is you have the way corrects it ? http://img18.imageshack.us/img18/118/pokemonraw.png << pokemonlogo_raw rayquaza_raw >>http://img168.imageshack.us/img168/345/rayquazaraw.png **** Friend, I want to help you gives can do it succeeds but I explain it comes out not good make you confused but I will repeat once more that a problem that me is are the size of tilemap(raw) step other my part follows the step that at Black Charizarad explain all want you are careful it every the step don't forget before and after insert tilemap it will must is equal. |
I'm still confused on the last step with replacing transparent tiles.
htt p://i1 96. photo bucket. com/albums/ aa58/darkpidgeot/t estback-1 .png (I can't post links yet apparently =/ ) Here is the title I want. (Ignore the gray since I screenshot it in photoshop.) I don't really know where to load the raw that you provided. (When I loaded them into the number in the name/one after the number, it seemed to change but there are still messed up tiles.) I then tried to make my own raw files but I don't get the NTME part. Any help? |
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also what must be equal before inserting the tilemap? If I still dont get it can you post screenshots or something ? Thanks friend :) Quote:
The NTME has to be set to 32 x 32 and in the Tile Selection bit press the + for width and height until the red rectangle covers the whole picture (there should be no red rectangle after you covered it fully) and put it on the lower screen and you should see it there. Make sure the titlescreen is 240x160 Just asking what is the red thing machine on your titlescreen? Just wondering :O |
Maybe I should be a bit more specific on my question.
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And to answer your question, the red thing is a space marine sprite I found. Edit: Oh yeah, and NTME doesn't let me pick 32x32. I'm only given the option for 32x20 at best, the FR/LG TS size. And my image is 240x160 |
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It's ok?(sentence)http://www.pokecommunity.com/images/icons/icon10.gif |
i'm having trouble... on the step when you are supposed to click on "import a bitmap" in NLZ-GBA Advance, i dont get the screen that is supposed to pop up. what am i doing wrong?
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Then you CLICK write to rom and that 'pop up' you were looking for should come up and then continue following the instructions. Ask me if you have any more problem :) By the way I am post - poneing rom hacking since I found out if you dont have the original rom you cant download it since it is illegal and I cant trade my ruby rom for firered so I will wait till I get it :( See Ya people :( By friend ดูดดื่ม :( Nice to know you lot :) |
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20 posts? Um, listen here, the part he was struggling on is clearly showed in the pictures for the tutorial and I've gone through the process he was struggling on and so did my friend. So I know I've done that bit right. I only give help to the bits It shows clearly and the bits I know I've done right. |
Hey, thanks for this tut. It's clear and nice. However, I can not find the Pokemon logo on nr.'s 2009/2010 or around those numbers. At 2009 there is this pink block. Before and after this number there are credit lines, and other intro things. But no pokemon logo... So where is it, do you know? It does appear when I play the Rom.
http://img80.imageshack.us/img80/7091/pinkblock.png |
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So check around those numbers because it might be different to you also when looking for the Pokemon Logo it should be in 256 colours :) Good luck! |
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anyway, i do have another question about this tut. on the third step, there are a bunch of palette offsets listed with index numbers...what exactly am i supposed to be replacing at this part? my palette over the listed ones or whatever comes up in ape when i enter offset and change the index? |
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open APE http://a.imageshack.us/img256/3130/apepalleteimport.png (Black Charizard's image) Open your rom and copy the first offset and place it in the box with two arrows either side, next to 'offeset (HEX)' and near replace. Go to edit - Changed pallet or adjusted pallet then import. Open your pallet which you imported in ifran view from your titlescreen. On the screenshot can you see right at the bottom where it has '2' and two arrows either side of it? (Note: IT SHOULD be 1 on your screen) It is the number of pallets you have to replace. Ok so hit replace, it wont show any message or anything but it will replace. Then copy the next offset and put it in the top box and go to it. Then goto the bottom box like last time and goto number two and hit replace. Then copy the next offset and put it in the top box and go to it. Then goto the bottom box like last time and goto number three and hit replace. Then keep doing that. Tell me if you have any problems and good luck! :) |
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you fixed both of my other problems. but now i have another: when i write the titlescreen raw into the rom from Unlz, it appears all messed up in-game! And, when i reloaded the raw back into ntme to check it, it looked the same as the messed up in-game screen. what did i mess up on here? or is there something wrong with irfanview? the raw is an irfanview raw file and when i try to open it there i get an error message that says: "decode error: Can't load plugin: FORMAT.DLL" |
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Now, I have tried to do everything right. However, when I play the ROM, following to the Gengar/Nidorino animation the screen goes black and the game freezes. Also, when I press "start" or "A" instead of watching the animation, music continues to play but the screen goes black. The game doesn't react on buttons being pressed. This seems to be a whole different kind of problem than the other ones in this thread. I will try again from the beginning, but I'm quite clueless to what I did wrong. Thanks in advance! EDIT: Well, I tried again with a backup. The same thing happened. I think it has something to do with the right offsets and stuff. I might have overwritten some scripts that keep the intro running..? I will try once again on a completely clean ROM. I assume it will work then, but that's not what I want. We will see. If someone can help me: please! |
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But... Im stuck on that because I didn't encounter that problem. :( You''l have to ask Black Charizard. Redo it again and carefully follow each step slowly and correctly. Good luck and I hope you solve your problem :) |
Okay, I have tried it on a clean ROM, and it worked. There are only these cosmetic things. After the flashing (white bar moving up) for a second this screen comes up:
http://img96.imageshack.us/img96/8308/vba.png [Note: this is not exactly the same as was asked before. I already fixed the RAW file for Charizard.] Which image should I change in UnlzGba to erase these pixel dots? Thanks in advance. |
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I think in your case its a bug or error which you'll have to ask Black Charizard. Sorry mate that I cant help you :( |
I got a problem like this.. :
http://i224.photobucket.com/albums/dd251/hockeypanda32/Hmm.png And I follow it... but I try this 5 times,, It's always looks like that... what should I do? did I do wrong in tilesets? |
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http://img535.imageshack.us/img535/4039/titlescreens.png |
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I still haven't been able to get this tut to work. I'm starting to think that I did something wrong on the indexing step. Can someone clarify for me exactly what I am supposed to do in the "decrease color depth box"? Also, does it matter what bright color I edit the first color in the palette to? And what if that first color is NOT black like in the tut?
Thanks in advance. |
In irfanview click Image>Decrease Color Depth>then that's it..
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..it didnt help me at all. your answer is less helpful than the actual tut. Can someone please answer my question more clearly? |
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