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-   -   256/240 color Titlescreen (Firered) (https://www.pokecommunity.com/showthread.php?t=228656)

Pachel22 August 10th, 2010 1:16 AM

256/240 color Titlescreen (Firered)
 
256/240 color Titlescreen (FireRed)

Tools used/required:
-NLZ-GBA Advance (for importing the big titlescreen image when done)
-UNZL-GBA
-APE
-NTME
-Irfanview (used for indexing and for the palette)
-FSF (Free Space Finder)

Step 1 – Preparing the titlescreen image

We start with making a full titlescreen image,
a full titlescreen image is the titlescreen with everything on it.
The pokemon, the logo, the press start button and the background.
This is a full titlescreen image:

http://imageshack.us/a/img153/7042/6neh.png

See that’s a “full titlescreen image”, for those who still didn’t get what I was saying.
Make sure the image is not bigger then 240×160 if it is crop it to size.

Step 2 – Indexing the titlescreen image

Now we have to index the image you can do this by opening the image in irfanview.
Then go to the menu in irfanview.
Go to image -> decrease color depth
Then uncheck floyd dithering and set colors to 239.
You should get this:

http://imageshack.us/a/img39/299/p6ws.png

Next while your still in irfanview go to image -> palette -> the edit palette.
edit the first color to a bright color by double clicking it.

http://imageshack.us/a/img853/3317/gzcx.png

Then go to image -> palette -> the export palette.
And save the palette.
Then save your image with a different name then your unindexed image. Next open the unindexed image and the indexed image in paint. Copy and paste the unindexed image on to the indexed image and hit save.

Note, the modern version of Paint distributed in Windows 7 does no longer support indexed files. If you use this version, please find an alternative.

Step 3 – Importing the palette to the ROM

Open up your ROM in APE and then go to offset 00EAB6C4.
Then go to Edit -> Adjusted palette -> import
Import the palette you saved in step 2.

Then hit replace next go to offset 00EAB6E4 then click the > arrow in the most down index like shown in this screenshot:

http://imageshack.us/a/img138/4278/f7p3.png

Then go on like that and hit replace until you had all 16 indexes.

Here are the offsets and which index they use of the palette you imported.
Quote:
00EAB6C4 – Index 1
00EAB6E4 – Index 2
00EAB704 – Index 3
00EAB724 – Index 4
00EAB744 – Index 5
00EAB764 – Index 6
00EAB784 – Index 7
00EAB7A4 – Index 8
00EAB7C4 – Index 9
00EAB7E4 – Index 10
00EAB804 – Index 11
00EAB824 – Index 12
00EAB844 – Index 13
00EAD5E8 – Index 14
00EAE094 – Index 15

Step 4 – Importing the image to the rom

First open unzl.gba en load your rom then go to 2009 or 2010 somewhere around that is your Pokemon logo image it should look like this:

http://imageshack.us/a/img818/1387/1yh7.png

Then copy the image offset in my case (00EAB8C4).
Next open NLZ-GBA Advance and load your rom.
Then go to offset 00EAB8C4 click it on 256 colors then click import bitmap.
Then this popup should appear:

http://imageshack.us/a/img14/1833/731w.png

I choose the offset to repoint to 800000 since I don’t know how much bytes I need for the titlescreen.
This is because the normal of way of checking this through unzl.gba does not work as it crashes unzl.gba.
When you clicked ok you should get a message that states that the image is repointed.
Next click write to ROM and then close the program.

Step 5 – Making the raw

Open NTME then click File -> open tileset select the image you saved at step 2 the indexed image.
Next in the tilemap area make sure you set the preset size to FR/LG TS.
Next in the tile selection menu click on the + for width and height until you have the whole image this way you spare a lot of time making the raw.
It will look like this:

http://imageshack.us/a/img29/7854/wozi.png

Then go to the menu again and click File -> save tilemap and save it as a raw.

Step 6 – Importing the raw

Next open unzl.gba and load your rom go to the location where the pokemon logo was 2009/2010,
then go 1 image further so 2010/2011 then click on file -> load raw and write that to your ROM.
It should give you an error as your tilemap size is to big.

http://imageshack.us/a/img132/9521/ugym.png

Note the compressed size is: 564.
This shows how many bytes it needs to be written to the ROM.
Now open FSF (Free Space Finder) open your ROM through file -> open ROM.
Then select search from offset 700000 and type the 564 in the hex field it will show 1380 in the dec field this is the number of bytes it needs.
Next type that number in needed bytes and click search it will show it to you like this:

http://imageshack.us/a/img202/5725/xezj.png

So now write that offset down/copy it.
And go back to unzl.gba to the raw image on number 2011 in 16 colors then load your raw again and this time repoint the image to the offset FSF gave you.

Step 7 – Removing blinking and blocks

I included a zip file with all replacement images.

To remove the blinking you have to go to unzl.gba and open your rom.
Then go to offset 140 in 16 colors look around there for the flames if you find them hit 1 time the previous button so that you will see this image:

Save that image and then open it in paint. Turn the whole image to the transparent color so in this case the blue.
Make sure when you save it that it’s indexed. Or you can use my indexed image and import it through unzl.gba the image file name is: “blinking image.png”

Next go to the charizard image around 2010, save the image and then make it 1px in both height and width with only the transparent color.
Make sure when you save it that it’s indexed. Or use my included indexed image called: “transparent.png”

Next go to the image after charizard and import the transparent image this will make the animation before the titlescreen be black with just a blinking bar that goes through it else you would have wierd kind of blocks there.

Then go to the press start gamefreak image which is around 2012 save the image and then make it 1px in both height and width with only the transparent color.
Make sure when you save it that it’s indexed. Or use my included indexed image called: “transparent.png”

Next go to the image after the gamefreak image and import the transparent image this will make the animation before the titlescreen be black with just a blinking bar that goes through it else you would have wierd kind of blocks there.

Once you’ve done all this your titlescreen should work completely have fun!

Credits Tutorial

- Horus/Seth/Black Charizard(.) (Me ;p)
- WilliamGJ (For his tutorial on how to make a 256 color titlescreen from which I have built upon)
- X-Buster (For helping with researching some parts)

Tutorial Files

Click Here!

Orangturttle August 11th, 2010 2:21 AM

Ehh, I don't know if I did something wrong.. But I get this weird screen, which is the normal screen, just with messed up parts of it, it doesn't look like it combines both of them, like the Charizard Picture and the Picture I made, but it's really weird looking.
And I don't know If I just misplaced it, but, where is the files, you include? like, the .raw files and the indexed images.. And I got confused in the 7th step.
" Next go to the image after charizard and click raw dump. Open it in NTME with the titlescreen tileset, make the whole image the transparent tile. Or just import the raw I included called: raw2011.raw"
On the NTME it's saying it doesn't support Raw Files.. So what should I do?

tuna97 August 11th, 2010 2:38 AM

What a awesome tut....love it...and the titlescreen is awesome :D

sir.euge August 11th, 2010 6:19 PM

This means we can make anything have more than 16 colors? Nice titlescreen!

Sora's Nobody August 11th, 2010 8:50 PM

Wow, great tutorial. I just dont understand one thing.It's the NLZ-GBA part "Import a bitmap....of what?"

KyotoTushoni August 11th, 2010 10:02 PM

This is a good tut. My only problem with it is that you do lose a lot of creativity with it...I mean there is absolutely no layering, so its very easy. But you do get more colors out of it I suppose.

Geinor August 12th, 2010 3:54 AM

Quote:

Next go to the image after charizard and click raw dump. Open it in NTME with the titlescreen tileset, make the whole image the transparent tile. Or just import the raw I included called: raw2011.raw
I also dont understand this.

Pachel22 August 12th, 2010 7:14 AM

Quote:

Originally Posted by Sora's Nobody (Post 6060729)
Wow, great tutorial. I just dont understand one thing.It's the NLZ-GBA part "Import a bitmap....of what?"

You click on import bitmap and then select the titlescreen image you want in the rom this is because unzl.gba chrashes when trying to write it to the rom.

Quote:

Originally Posted by Orangturttle (Post 6058557)
Ehh, I don't know if I did something wrong.. But I get this weird screen, which is the normal screen, just with messed up parts of it, it doesn't look like it combines both of them, like the Charizard Picture and the Picture I made, but it's really weird looking.
And I don't know If I just misplaced it, but, where is the files, you include? like, the .raw files and the indexed images.. And I got confused in the 7th step.
" Next go to the image after charizard and click raw dump. Open it in NTME with the titlescreen tileset, make the whole image the transparent tile. Or just import the raw I included called: raw2011.raw"
On the NTME it's saying it doesn't support Raw Files.. So what should I do?

The image next to the charizard is the one after you hit the raw dump button on that image then go to NTME click open tileset select your titlescreen and then open that saved raw. or you can use the image raw2011.raw I included.

King Koopa August 12th, 2010 12:58 PM

What font is used for the "press start" >_< I want to make one in photoshop just for fun

Darkerm August 12th, 2010 2:23 PM

Awesome Tutorial. I'll try it. Thanks

KyotoTushoni August 14th, 2010 8:59 AM

Quote:

Originally Posted by King Koopa (Post 6062707)
What font is used for the "press start" >_< I want to make one in photoshop just for fun

Its not a specific Font, Its custom for the screen. If you want you could just screenshot FR/LG and pull the "press start" off the screenshot. Or you can just make your own with some other font that looks decent.

stinger123 August 15th, 2010 3:31 AM

Would it work for ruby?
 
I've read the rules and i think its is fine to post this!
Sorry if this is a bit OFF TOPIC.
Hey would this work for ruby? I know it says fire red but I've made a title screen and I've forgot about keeping 16 colors only in my mind. I don't want to redo it because it took me AGES and its my first title screen. Also if i put it in 16 colors it is going to look horrible :(. I've checked ruby tutorials on youtube and they all say different things, on other websites and they say very little explanation and about put it in tiles or something. I've checked the tutorial on poke community for title screen editing for ruby but I don't think it would work because I got a few objects dotted around. May I please try this method for ruby just it case it saves me because my title screen is more than 16 colors.
Thanks in advance :)

Pachel22 August 16th, 2010 11:18 PM

Quote:

Originally Posted by stinger123 (Post 6072740)
I've read the rules and i think its is fine to post this!
Sorry if this is a bit OFF TOPIC.
Hey would this work for ruby? I know it says fire red but I've made a title screen and I've forgot about keeping 16 colors only in my mind. I don't want to redo it because it took me AGES and its my first title screen. Also if i put it in 16 colors it is going to look horrible :(. I've checked ruby tutorials on youtube and they all say different things, on other websites and they say very little explanation and about put it in tiles or something. I've checked the tutorial on poke community for title screen editing for ruby but I don't think it would work because I got a few objects dotted around. May I please try this method for ruby just it case it saves me because my title screen is more than 16 colors.
Thanks in advance :)

it's possible in the same kind of way for ruby but with different pallete offsets and different unzl.gba numbers I still need find the raw for the titlescreen for ruby.

stinger123 August 17th, 2010 1:55 AM

Quote:

Originally Posted by Black Charizard. (Post 6079215)
it's possible in the same kind of way for ruby but with different pallete offsets and different unzl.gba numbers I still need find the raw for the titlescreen for ruby.

Thanks for replying :). Since i've just become a hacker in scripting and raw stuff and yeah yesterday I dont know what you mean by raw :P I just follow tutorials :D. Anyways so its possible with ruby even 256 colors? But with different offsets and stuff. Is it hard to find the 'raw' for ruby because I can wait as long as you need, no rush. :) By the way I think I know the unlz - gba numbers for ruby (titlescreen bit) Number 78 or 79 for the whole titlescreen to replace without title and press start and bit later on there is the font and the roms name to replace.

ดูดดื่ม August 17th, 2010 5:51 AM

Thank you so much.

Quote:

Originally Posted by stinger123 (Post 6079387)
Thanks for replying :). Since i've just become a hacker in scripting and raw stuff and yeah yesterday I dont know what you mean by raw :P I just follow tutorials :D. Anyways so its possible with ruby even 256 colors? But with different offsets and stuff. Is it hard to find the 'raw' for ruby because I can wait as long as you need, no rush. :) By the way I think I know the unlz - gba numbers for ruby (titlescreen bit) Number 78 or 79 for the whole titlescreen to replace without title and press start and bit later on there is the font and the roms name to replace.

I am interested as well.
If the emerald is great with it.
*I may be strange expressions. Because I used google to translate.
My English is not strength. (*๓*)

stinger123 August 17th, 2010 10:01 AM

I saw a another tutorial like this one and this person also said that he wash trying to find the offsets and stuff for ruby as well.
OFF TOPIC:
Quote:

Originally Posted by ดูดดื่ม (Post 6079693)
Thank you so much.

Eh? Who you saying to and why?
Are you a beginner at this scripting stuff and hacking because then your on the same level as me :)
Anyways what is you original language? :)

EDIT: Check your PM ;)

Neeb August 17th, 2010 2:55 PM

that a good tutorial
I really like is a great contribution
thanks


~Teh Panda~ August 19th, 2010 10:14 PM

Pre-insertion:

http://i224.photobucket.com/albums/dd251/hockeypanda32/Sweet.png

Result:

http://i224.photobucket.com/albums/dd251/hockeypanda32/Hmm.png

Comments:

Alright, I followed every step exactly as written, and I have now attempted this two times. For whatever reason my rom just does not want this to work for me... Both times I have had this result and I am not sure why. In NLZ-GBA after each time that I write my new image to the rom. I check its new offset and the image is screwed up. I know I made tilemap right at 32x20, the TS standard. It's an indexed images as you can tell by the result. Everything should be good. But it's not.

N.D. August 20th, 2010 6:07 AM

Quote:

Alright, I followed every step exactly as written, and I have now attempted this two times. For whatever reason my rom just does not want this to work for me... Both times I have had this result and I am not sure why. In NLZ-GBA after each time that I write my new image to the rom. I check its new offset and the image is screwed up. I know I made tilemap right at 32x20, the TS standard. It's an indexed images as you can tell by the result. Everything should be good. But it's not.
I'm also have this problem.

Pachel22 August 21st, 2010 5:03 AM

Quote:

Originally Posted by ~Teh Panda~ (Post 6088342)
Pre-insertion:

http://i224.photobucket.com/albums/dd251/hockeypanda32/Sweet.png

Result:

http://i224.photobucket.com/albums/dd251/hockeypanda32/Hmm.png

Comments:

Alright, I followed every step exactly as written, and I have now attempted this two times. For whatever reason my rom just does not want this to work for me... Both times I have had this result and I am not sure why. In NLZ-GBA after each time that I write my new image to the rom. I check its new offset and the image is screwed up. I know I made tilemap right at 32x20, the TS standard. It's an indexed images as you can tell by the result. Everything should be good. But it's not.


Hello teh panda I did it for you with the indexed image and there are no issues here:

http://a.imageshack.us/img829/2217/whatlol.png

So get on msn soon so we can talk and discuss what you did wrong.

slawter666 August 21st, 2010 6:47 AM

Quote:

Originally Posted by Orangturttle (Post 6058557)
I get this weird screen, which is the normal screen, just with messed up parts of it

The same thing has happened to me. i did the indexing in photoshop though so that could be the problem...

ดูดดื่ม August 21st, 2010 8:14 AM

Quote:

Originally Posted by ~Teh Panda~ (Post 6088342)
Comments:

Alright, I followed every step exactly as written, and I have now attempted this two times. For whatever reason my rom just does not want this to work for me... Both times I have had this result and I am not sure why. In NLZ-GBA after each time that I write my new image to the rom. I check its new offset and the image is screwed up. I know I made tilemap right at 32x20, the TS standard. It's an indexed images as you can tell by the result. Everything should be good. But it's not.

I can be, too.
I used the picture size 240x160.

Pachel22 August 21st, 2010 11:00 AM

Quote:

Originally Posted by slawter666 (Post 6091475)
The same thing has happened to me. i did the indexing in photoshop though so that could be the problem...

Use irfanview it's recommended and also make sure you don't use windows 7 paint with indexing.

Quote:

Originally Posted by ดูดดื่ม (Post 6091602)
I can be, too.
I used the picture size 240x160.

What do you mean if you follow all steps carefully and good then it will work for sure.

ดูดดื่ม August 21st, 2010 9:46 PM

Quote:

Originally Posted by Black Charizard. (Post 6091931)
What do you mean if you follow all steps carefully and good then it will work for sure.

I made out to be the same ~ Teh Panda ~.
Now I delete the ROM already. Moment I made to look new again.

Pachel22 August 21st, 2010 10:46 PM

Quote:

Originally Posted by ดูดดื่ม (Post 6093408)
I made out to be the same ~ Teh Panda ~.
Now I delete the ROM already. Moment I made to look new again.

I fixed it for ~ Teh Panda ~ with following the steps perfectly correct.

ดูดดื่ม August 21st, 2010 10:50 PM

Sorry, I can not insert.
ht_tp://img687.imageshack.us/img687/87/myex.png

Pachel22 August 21st, 2010 11:07 PM

Quote:

Originally Posted by ดูดดื่ม (Post 6093515)
Sorry, I can not insert.
ht_tp://img687.imageshack.us/img687/87/myex.png

You sure you did the steps alright as it seems not.
You need to make sure you write the raw to the rom and the image to the new offset.

ดูดดื่ม August 21st, 2010 11:23 PM

ht_tp://img718.imageshack.us/img718/1463/ex06.png

I follow all the steps it. This is the second time and then made out to be like this. T.T
Thank you very much but I do not recommend that. ^.^
PS: I used google translation might read has changed.

Pachel22 August 21st, 2010 11:32 PM

Quote:

Originally Posted by ดูดดื่ม (Post 6093559)
ht_tp://img718.imageshack.us/img718/1463/ex06.png

I follow all the steps it. This is the second time and then made out to be like this. T.T
Thank you very much but I do not recommend that. ^.^
PS: I used google translation might read has changed.

Please upload your indexed image and I will insert it for you and will send you the .aps when done.
It will require credits in your rom hack page like this:

Black Charizard./Horus - Title Screen Inserting Help.

Flandre Scarlet August 21st, 2010 11:41 PM

Ummm... I don't know what I did wrong, I followed every step and this happened.

http://img409.imageshack.us/img409/6681/pokemonfireredgba01.png

Could someone help me with this, please? ;-;

ดูดดื่ม August 21st, 2010 11:45 PM

Thanks a lot, but no matter I used the hacked emerald.
The tut I can see that it is interesting So I try to do more to experience. ^. ^
Thanks again.

Pachel22 August 21st, 2010 11:57 PM

Quote:

Originally Posted by Flandre Scarlet (Post 6093588)
Ummm... I don't know what I did wrong, I followed every step and this happened.

http://img409.imageshack.us/img409/6681/pokemonfireredgba01.png

Could someone help me with this, please? ;-;

You need to replace the raw images of the charizard and gamefreak part and the charizard and gamefreak image with the transparent image.

Kip August 22nd, 2010 11:05 AM

This tutorial is really good. Everything works if you follow through step by step. My title screen works fine. Thanks. :)

One thing, though it may be from a perfectionist point of view - just before the static titlescreen image shows (the bit where it fades into grayscale), I get this awful pattern as shown here:

http://a.imageshack.us/img256/4278/picture2id.png

Is there any way to make this a plain black or is there nothing that can be done?

Pachel22 August 23rd, 2010 2:37 AM

Quote:

Originally Posted by Kip (Post 6094748)
This tutorial is really good. Everything works if you follow through step by step. My title screen works fine. Thanks. :)

One thing, though it may be from a perfectionist point of view - just before the static titlescreen image shows (the bit where it fades into grayscale), I get this awful pattern as shown here:

http://a.imageshack.us/img256/4278/picture2id.png

Is there any way to make this a plain black or is there nothing that can be done?

The part before it can be made black when you write the transparent image to the raws.

slawter666 August 23rd, 2010 8:35 AM

Would this work with Emerald with the right unLZ.GBA numbers and the right offsets?

This might be slightly offtopic but would it be possible to do this with things other than titlescreens like battlegrounds for instance?

Sora's Nobody August 25th, 2010 11:53 AM

Is this going wrong for everyone? BC has taught me well and i can offer support.

ดูดดื่ม August 27th, 2010 2:24 AM

pallete offsets of emerald
Quote:

00DDE258
00DDE278
00DDE298
00DDE2B8
00DDE2D8
00DDE2F8
00DDE318
00DDE338
00DDE358
00DDE378
00DDE398
00DDE3B8
00DDE3D8
00DDE3F8
00DDE418
00D85EB0
I'm not sure they are correct all.

Pachel22 August 27th, 2010 4:36 AM

Quote:

Originally Posted by ดูดดื่ม (Post 6106990)
pallete offsets of emerald

I'm not sure they are correct all.

I got the ruby offsets but the raw is the missing part I will look for it when I have time for it.

ดูดดื่ม August 27th, 2010 7:51 AM

Quote:

Originally Posted by Black Charizard. (Post 6107134)
I got the ruby offsets but the raw is the missing part I will look for it when I have time for it.

If you have time left to search the Ruby help with the view of the emerald.
Thanks in advance.

stinger123 August 27th, 2010 7:55 AM

Same problem
 
Amazing discovery mate of 256 colour titlescreen or otherwise I would have been screwed twice over. ;)
Black Charizard or ดูดดื่ม (beacuse you said you fixed it for ~Teh Panda~) I also have a problem :(
But I hope you can tell me how to fix it. Once I loaded up my rom I checked the result of insertion and It is EXACTLY how ~ Teh Panda ~'s title screen looked like (messed up logo and rest of the image was a weird repeating pattern) except in different colours and styles of course. Could you please tell me how to fix it which you told or did for ~ Teh Panda ~ because I got the EXACT same problem as him.

Many thanks in advance :)

EXACTLY like this my problem.
(~Teh Panda's~ screenshot)
h_tp://i224.photobucket.com/albums/dd251/hockeypanda32/Hmm.png

ดูดดื่ม August 27th, 2010 9:38 PM

Quote:

Originally Posted by stinger123 (Post 6107535)
Amazing discovery mate of 256 colour titlescreen or otherwise I would have been screwed twice over. ;)
Black Charizard or ดูดดื่ม (beacuse you said you fixed it for ~Teh Panda~) I also have a problem :(
But I hope you can tell me how to fix it. Once I loaded up my rom I checked the result of insertion and It is EXACTLY how ~ Teh Panda ~'s title screen looked like (messed up logo and rest of the image was a weird repeating pattern) except in different colours and styles of course. Could you please tell me how to fix it which you told or did for ~ Teh Panda ~ because I got the EXACT same problem as him.

Many thanks in advance :)

EXACTLY like this my problem.
(~Teh Panda's~ screenshot)
h_tp://i224.photobucket.com/albums/dd251/hockeypanda32/Hmm.png

Now I can edit it. This problem is caused by a process of tilemap.
The NTME you set it to 32x32 or box below the size of each version.

PS: Nice to meet U, friend. :)

stinger123 August 28th, 2010 3:12 AM

Nope....
 
Quote:

Originally Posted by ดูดดื่ม (Post 6109488)
Now I can edit it. This problem is caused by a process of tilemap.
The NTME you set it to 32x32 or box below the size of each version.

PS: Nice to meet U, friend. :)

Still doesnt work, got the same problem :(.
Do you mean in NTME to set the bottom size to 32 x 32 but the the size becomes custom and not FR/LG
Oh yeah, on the last step when you get your result from FSF are you supposed to put to 00 in front of it and uncheck/check anything?
By the way nice to talk to you mate ;)

ดูดดื่ม August 28th, 2010 6:22 AM

Quote:

Originally Posted by stinger123 (Post 6109974)
Still doesnt work, got the same problem :(.
Do you mean in NTME to set the bottom size to 32 x 32 but the the size becomes custom and not FR/LG
Oh yeah, on the last step when you get your result from FSF are you supposed to put to 00 in front of it and uncheck/check anything?
By the way nice to talk to you mate ;)

It is because the width of it is not enough. If you change it to widen it to normal.
See you back at step 5 of the black charizard described.
The final step is to put to 00 in front of it and uncheck it only export pallete.

stinger123 August 28th, 2010 6:30 AM

Quote:

Originally Posted by ดูดดื่ม (Post 6110303)
It is because the width of it is not enough. If you change it to widen it to normal.
See you back at step 5 of the black charizard described.
The final step is to put to 00 in front of it and uncheck it only export pallete.

Ok so Im supposed to put it to 32 x 32 in NTME and custom size and the final step put 2 00's in front of the result and only have export palette checked?
Any other things I should do do minimize the errors or troubles?
Thanks mate ;) Real help your are :)

EDIT: Wait in my NTME 32 x 32 is way to big for my titlescreen is the size supposed (in bottom titleset) to it to be fitting EXACTLY with no extra space?

ดูดดื่ม August 28th, 2010 6:39 AM

Quote:

Originally Posted by stinger123 (Post 6110317)
Ok so Im supposed to put it to 32 x 32 in NTME and custom size and the final step put 2 00's in front of the result and only have export palette checked?
Any other things I should do do minimize the errors or troubles?
Thanks mate ;) Real help your are :)

Yes.
If you have a problem as I edit the raw size, it's ok.

Edit: You just adjust the width before adding +2.

stinger123 August 28th, 2010 10:08 AM

Quote:

Originally Posted by ดูดดื่ม (Post 6110332)
Yes.
If you have a problem as I edit the raw size, it's ok.

Edit: You just adjust the width before adding +2.

So once it put the titlescreen at 32 x 32 in NTME I +2 to width? :O
Sorry mate just don't get you :(

stinger123 August 28th, 2010 11:18 AM

If so...
 
Quote:

Originally Posted by pokemonhacker12345 (Post 6110607)
I had the same problem. You have to import the titlescreen before the tilemap. You can't screw it up. This fixed my problem.

So is the result like a weird messed up columns without any tile repeated in the bottom box? Also do you put the size to FR/LG TS or do you leave it on custom size? If so what do you do next? Thanks for the info because I've seen this weird columns some where else... :D

ดูดดื่ม August 28th, 2010 8:27 PM

Quote:

Originally Posted by stinger123 (Post 6110492)
So once it put the titlescreen at 32 x 32 in NTME I +2 to width? :O
Sorry mate just don't get you :(

Yes.it's width.
This picture of Black Charizard @ step 5.

http://img811.imageshack.us/img811/5325/13048611.png

The picture you see red circle.

*Must be really sorry. My English is not strong.http://www.pokecommunity.com/images/icons/icon9.gif

To pokemonhacker12345
You do the same stinger123.
It is normal.

stinger123 August 29th, 2010 1:31 AM

Still not working
 
Aww man! I still get screwed up :(
.OK this is what I did.
Indexed my full title screen (239 colours.)
Got NTME, set size to FR/LG TS and selected the whole titlescreen and put it onto the tile map. There was a bit extra space at the right hand side.
Went to NGLZ - Advance Put in image offset and imported my indexed bitmap and repointed thingy to 800000 and the two boxes checked.
Went to Unlz-Gba and went to the number where I found my firered logo - 1991 :O and went 1 after that and 16 colours on. Loaded Raw onto 1992 and file to big blah blah 564
FSF Put 700000 and put 564, got 1380 and search and copied the code and shoved it on with 2 00's and only had export palette checked.
Clicked OK nothing happened. Loaded up game and I was even more screwed than last time :(
Can someone put screen shot's on the NTME bit, importing on Unlz gba specially when you get your result and put the 2 00's on it and checking the boxes and stuff so I can check if mine is correct.
Thanks for the people who are helping me :D

ดูดดื่ม August 29th, 2010 5:26 AM

Quote:

Originally Posted by stinger123 (Post 6112608)
Aww man! I still get screwed up :(
.OK this is what I did.
Indexed my full title screen (239 colours.)
Got NTME, set size to FR/LG TS and selected the whole titlescreen and put it onto the tile map. There was a bit extra space at the right hand side.
Went to NGLZ - Advance Put in image offset and imported my indexed bitmap and repointed thingy to 800000 and the two boxes checked.
Went to Unlz-Gba and went to the number where I found my firered logo - 1991 :O and went 1 after that and 16 colours on. Loaded Raw onto 1992 and file to big blah blah 564
FSF Put 700000 and put 564, got 1380 and search and copied the code and shoved it on with 2 00's and only had export palette checked.
Clicked OK nothing happened. Loaded up game and I was even more screwed than last time :(
Can someone put screen shot's on the NTME bit, importing on Unlz gba specially when you get your result and put the 2 00's on it and checking the boxes and stuff so I can check if mine is correct.
Thanks for the people who are helping me :D

Then you try to gradually increase the size of the raw. It then checks that the size of unlz.gba acted when you have not insert it.
Try to look at this picture again.
I have used images of black charizard.

http://img830.imageshack.us/img830/3663/90685576.png

stinger123 August 29th, 2010 6:28 AM

Quote:

Originally Posted by ดูดดื่ม (Post 6112931)
Then you try to gradually increase the size of the raw. It then checks that the size of unlz.gba acted when you have not insert it.
Try to look at this picture again.
I have used images of black charizard.

http://img830.imageshack.us/img830/3663/90685576.png

Um, can you give me a suggest how much to increase the raw by? :O
Thanks for you help friend :D

starterra August 29th, 2010 4:55 PM

What am I supposed to do if I have Windows 7 Paint?

Flandre Scarlet August 29th, 2010 9:31 PM

Quote:

Originally Posted by starterra (Post 6114722)
What am I supposed to do if I have Windows 7 Paint?

Use Windows XP paint. Just ask someone with XP to get their mspaint.exe from their system or system32 folder (can't remember which) and use that. It worked for me.

Sora's Nobody August 29th, 2010 9:57 PM

1 Attachment(s)
XP Paint super super fun zone. Here to all who needs it. Xp paint. This will solve your problem.

starterra August 30th, 2010 3:31 PM

Thanks, guys. I was looking for a copy of MSpaint for XP for my 7 earlier, but i didn't find it.

Sora's Nobody August 30th, 2010 8:46 PM

Quote:

Originally Posted by starterra (Post 6116828)
Thanks, guys. I was looking for a copy of MSpaint for XP for my 7 earlier, but i didn't find it.

Your welcome. I run 7 too. I took that paint from my moms pc :)

stinger123 September 2nd, 2010 7:29 AM

Still messed up titlescreens
 
Aww, 5th time still getting screwed up titlescreens
I still get messed up screens like ~ Teh Panda ~ did. Anyways two people have tried and help me out but I still get messed up titlescreens.
Any solution?
Very very sorry because I know I am getting very annoying :(

Skull Guardian September 3rd, 2010 9:33 AM

1 Attachment(s)
Well, I did all of your steps till now, and this is what I get:
*attachment*
What did I do wrong??? Please help me....

Pachel22 September 3rd, 2010 11:12 AM

Quote:

Originally Posted by stinger123 (Post 6122688)
Aww, 5th time still getting screwed up titlescreens
I still get messed up screens like ~ Teh Panda ~ did. Anyways two people have tried and help me out but I still get messed up titlescreens.
Any solution?
Very very sorry because I know I am getting very annoying :(

I can help send me a pm with a link to your indexed image and a patch of the rom it needs to be inserted to


Quote:

Originally Posted by Skull Guardian (Post 6125604)
Well, I did all of your steps till now, and this is what I get:
*attachment*
What did I do wrong??? Please help me....

You need to follow the NTME steps carefully.

stinger123 September 3rd, 2010 12:51 PM

Quote:

I can help send me a pm with a link to your indexed image and a patch of the rom it needs to be inserted to
Thanks mate, if is the last resort then I will send you my titlescreen and give credit to you and stuff, but I wanna learn how to do this thing and not screw up. I wanna do something by myself without others doing it for me. You get what I'm saying? :D
Anyways since I got the same problem as ~ Teh Panda ~ and few others, do you now how to fix my problem because I think you fixed his for him, so if you helped me it would work since I got the same problem as ~Teh Panda~.
Cheers ;)

Pachel22 September 4th, 2010 6:01 AM

Quote:

Originally Posted by stinger123 (Post 6126143)
Thanks mate, if is the last resort then I will send you my titlescreen and give credit to you and stuff, but I wanna learn how to do this thing and not screw up. I wanna do something by myself without others doing it for me. You get what I'm saying? :D
Anyways since I got the same problem as ~ Teh Panda ~ and few others, do you now how to fix my problem because I think you fixed his for him, so if you helped me it would work since I got the same problem as ~Teh Panda~.
Cheers ;)

His tilemap wasn't correctly made and the image insertation wasn't good so read those steps again.

stinger123 September 4th, 2010 9:22 AM

Quote:

Originally Posted by Black Charizard. (Post 6128192)
His tilemap wasn't correctly made and the image insertion wasn't good so read those steps again.

Yeah thanks :)
But when I make the tilemap in NTME, (once I've inserted it theres still extra space to the right on FR/LG TS :O) is that supposed to happen? Also when I insert the bitmap into unlz advance thing the logo (firered image offset) has different colors to your instead of dark colors I get lighter colours. Same as ดูดดื่ม's second try when he tried to import the bitmap on unlz advance. ดูดดื่ม's picture http://img718.imageshack.us/img718/1463/ex06.png Same colors as him (different to your screen shot) when I tried to import the bitmap into unlz advance
OK when you import the raw and put you FSF image offset are you only supposed to tick export palette?

I can post many screen shots if you need to see my problem in more detail :D

Many Many thanks ;)

Pachel22 September 4th, 2010 9:27 AM

Quote:

Originally Posted by stinger123 (Post 6128661)
Yeah thanks :)
But when I make the tilemap in NTME, (once I've inserted it theres still extra space to the right on FR/LG TS :O) is that supposed to happen? Also when I insert the bitmap into unlz advance thing the logo (firered image offset) has different colors to your instead of dark colors I get lighter colours. Same as ดูดดื่ม's second try when he tried to import the bitmap on unlz advance. ดูดดื่ม's picture http://img718.imageshack.us/img718/1463/ex06.png Same colors as him (different to your screenshot) when I tried to import the bitmap into unlz advance
Many thanks ;)

Yes it's supposed to be like that and don't forget to click write rom after it!

stinger123 September 4th, 2010 9:36 AM

Quote:

Originally Posted by Black Charizard. (Post 6128676)
Yes it's supposed to be like that and don't forget to click write rom after it!

Crap that was a fast reply oO!
Ok thanks, but when I go on unlz gba my logo (for firered ) is 1991 and once I've imported the bitmap and clicked write to rom and stuff, I go back and I go to 1992 its black and got random stuff instead of purple!
Is it because I put some patches before I did this? Shall I try on a clean rom then apply the patches?

Thanks for helping me :D

Pachel22 September 4th, 2010 9:40 AM

Quote:

Originally Posted by stinger123 (Post 6128701)
Crap that was a fast reply oO!
Ok thanks, but when I go on unlz gba my logo (for firered ) is 1991 and once I've imported the bitmap and clicked write to rom and stuff, I go back and I go to 1992 its black and got random stuff instead of purple!
Is it because I put some patches before I did this? Shall I try on a clean rom then apply the patches?

Thanks for helping me :D

Try a clean rom always before doing it on the actual rom also some images will turn out to be unaviable for the future like those raws but you can always use nlz for them as long as you write down the offset.

stinger123 September 4th, 2010 9:43 AM

Quote:

Originally Posted by Black Charizard. (Post 6128714)
Try a clean rom always before doing it on the actual rom also some images will turn out to be unaviable for the future like those raws but you can always use nlz for them as long as you write down the offset.

YEAHH!!!! It finally worked :D :D :D :)
Now to remove the flames
Thanks everyone: Black Charizard and ดูดดื่ม

EDIT: Once I removed the charizard and the flames and stuff I got this weird purple thing next to 'press start' while everything else was perfect :O

*Sorry about the white background :O*
Link:
http://i54.*.com/2h493c6.jpg]

Pachel22 September 4th, 2010 11:23 PM

Quote:

Originally Posted by stinger123 (Post 6128722)
YEAHH!!!! It finally worked :D :D :D :)
Now to remove the flames
Thanks everyone: Black Charizard and ดูดดื่ม

EDIT: Once I removed the charizard and the flames and stuff I got this weird purple thing next to 'press start' while everything else was perfect :O

*Sorry about the white background :O*
Link:
http://i54.*.com/2h493c6.jpg]

Be sure to clean the charizard and gamefreak raws.

stinger123 September 5th, 2010 2:36 AM

Quote:

Originally Posted by Black Charizard. (Post 6130710)
Be sure to clean the charizard and gamefreak raws.

OK this is once I've inserted my title screen and stuff but BEFORE I replace the Charizard Raws and Gamefreak crap as well it comes up with this at the bottom next to press start:
Link
http://i51.*.com/x2q8g5.jpg
But after I replace the raw and stuff and gamefreak crap there all gone( the Charizard and blinking thing ) except for that purple thing I showed you before now appears instead of the brown red pixelated thing :O

http://i54.*.com/2h493c6.jpg

Thanks for replying :)

ดูดดื่ม September 5th, 2010 9:02 AM

U receive the assistance from Black Charizard like this you must do it can come out to succeed certainly.

PS: Can is this its sentence uses?
Google translate not straight. These my sentence uses a program helps. :D
I want to use the language strongly. I can read but write not good sentence.

Pachel22 September 9th, 2010 8:25 AM

Quote:

Originally Posted by Sora's Nobody (Post 6115334)
XP Paint super super fun zone. Here to all who needs it. Xp paint. This will solve your problem.

Awesome this one works ;p
So now the indexing can be done without windows xp ;p

stinger123 September 10th, 2010 7:29 AM

You can tell me to get lost because I am an idiot :( :O
But if your willing to help...
I know you must find me annoying but I done this like 3 times know and I still get an error
:( Do you know how to fix it possibly.

Quote:

Originally Posted by stinger123 (Post 6130912)
OK this is once I've inserted my title screen and stuff but BEFORE I replace the Charizard Raws and Gamefreak crap as well it comes up with this at the bottom next to press start:
Link
http://i51.*.com/x2q8g5.jpg
But after I replace the raw and stuff and gamefreak crap there all gone( the Charizard and blinking thing ) except for that purple thing I showed you before now appears instead of the brown red pixelated thing :O

http://i54.*.com/2h493c6.jpg

Thanks for replying :)


ดูดดื่ม September 11th, 2010 1:17 AM

Friend, I believe in that you must do it sure. FIGHTING!


************

To Black Charizard

In Ruby & Emerald
Is it will possible ? if change come to use tilemap of last ground replaces the surface of the word that "pokemon" already replace the surface of the word that "pokemon" with transparent.png at you give to.
(I mean tilemap of Groudon in ruby & Rayquaza in emerald.)

Pachel22 September 11th, 2010 1:35 PM

Quote:

Originally Posted by stinger123 (Post 6142926)
You can tell me to get lost because I am an idiot :( :O
But if your willing to help...
I know you must find me annoying but I done this like 3 times know and I still get an error
:( Do you know how to fix it possibly.

You do know that I was offering to help you for more as 2 times already but you don't want it you want to do it your own.
Only if the tutorial is followed correctly with good reading it can be done good.

Quote:

Originally Posted by ดูดดื่ม (Post 6145317)
Friend, I believe in that you must do it sure. FIGHTING!


************

To Black Charizard

In Ruby & Emerald
Is it will possible ? if change come to use tilemap of last ground replaces the surface of the word that "pokemon" already replace the surface of the word that "pokemon" with transparent.png at you give to.
(I mean tilemap of Groudon in ruby & Rayquaza in emerald.)

It will be possible when me or someone else found the ruby/emerald raw offset for the titlescreen.

stinger123 September 11th, 2010 1:56 PM

Quote:

Originally Posted by ดูดดื่ม (Post 6145317)
Friend, I believe in that you must do it sure. FIGHTING!

Ahh Lol, its sure good to have you as a friend :D ;)
Alright I will keep trying ...

ดูดดื่ม September 11th, 2010 10:57 PM

Quote:

Originally Posted by Black Charizard. (Post 6147134)
It will be possible when me or someone else found the ruby/emerald raw offset for the titlescreen.

ok, I will test it in emerald if it will effective I come to tell once more. :)

Edit: I have tested it but look as if its color upwards 16bit only. :( I uses tilemap of Rayquaza in emerald in replacing "pokemon".

Edit 2: this my picture does it with tilemap of "pokemon" but I try to fine both of enhance and decrease its size then still no come out equal to while before add raw new down go to but a color doesn't be attractive for to get into trouble.

first my picture no add tilemap second my picture adds tilemap into a picture finally is a picture that me uses.

Edit 3: Look as if the size of tilemap different bilateral. Can is you have the way corrects it ?
http://img18.imageshack.us/img18/118/pokemonraw.png << pokemonlogo_raw rayquaza_raw >>http://img168.imageshack.us/img168/345/rayquazaraw.png

****

Friend,
I want to help you gives can do it succeeds but I explain it comes out not good make you confused but I will repeat once more that a problem that me is are the size of tilemap(raw) step other my part follows the step that at Black Charizarad explain all want you are careful it every the step don't forget before and after insert tilemap it will must is equal.

Potatoman1287 September 13th, 2010 8:28 PM

I'm still confused on the last step with replacing transparent tiles.

htt p://i1 96. photo bucket. com/albums/ aa58/darkpidgeot/t estback-1 .png
(I can't post links yet apparently =/ )
Here is the title I want. (Ignore the gray since I screenshot it in photoshop.)

I don't really know where to load the raw that you provided. (When I loaded them into the number in the name/one after the number, it seemed to change but there are still messed up tiles.)

I then tried to make my own raw files but I don't get the NTME part. Any help?

stinger123 September 15th, 2010 7:32 AM

Quote:

Originally Posted by ดูดดื่ม (Post 6148476)
ok, I will test it in emerald if it will effective I come to tell once more. :)

Edit: I have tested it but look as if its color upwards 16bit only. :( I uses tilemap of Rayquaza in emerald in replacing "pokemon".

Edit 2: this my picture does it with tilemap of "pokemon" but I try to fine both of enhance and decrease its size then still no come out equal to while before add raw new down go to but a color doesn't be attractive for to get into trouble.

first my picture no add tilemap second my picture adds tilemap into a picture finally is a picture that me uses.

Edit 3: Look as if the size of tilemap different bilateral. Can is you have the way corrects it ?
http://img18.imageshack.us/img18/118/pokemonraw.png << pokemonlogo_raw rayquaza_raw >>http://img168.imageshack.us/img168/345/rayquazaraw.png

****

Friend,
I want to help you gives can do it succeeds but I explain it comes out not good make you confused but I will repeat once more that a problem that me is are the size of tilemap(raw) step other my part follows the step that at Black Charizarad explain all want you are careful it every the step don't forget before and after insert tilemap it will must is equal.

What? I understand a bit though. Lol it must be a translator :( What translator are you using?
also what must be equal before inserting the tilemap?
If I still dont get it can you post screenshots or something ?
Thanks friend :)

Quote:

Originally Posted by Potatoman1287 (Post 6153705)
I'm still confused on the last step with replacing transparent tiles.

htt p://i1 96. photo bucket. com/albums/ aa58/darkpidgeot/t estback-1 .png
(I can't post links yet apparently =/ )
Here is the title I want. (Ignore the gray since I screenshot it in photoshop.)

I don't really know where to load the raw that you provided. (When I loaded them into the number in the name/one after the number, it seemed to change but there are still messed up tiles.)

I then tried to make my own raw files but I don't get the NTME part. Any help?

yeah it WILL change but just replace them in 16 colour bit.
The NTME has to be set to 32 x 32 and in the Tile Selection bit press the + for width and height until the red rectangle covers the whole picture (there should be no red rectangle after you covered it fully) and put it on the lower screen and you should see it there. Make sure the titlescreen is 240x160

Just asking what is the red thing machine on your titlescreen? Just wondering :O

Potatoman1287 September 15th, 2010 12:12 PM

Maybe I should be a bit more specific on my question.

Quote:

Originally Posted by Black Charizard. (Post 6055594)

To remove the blinking you have to go to unzl.gba and open your rom.
Then go to offset 140 in 16 colors look around there for the flames if you find them hit 1 time the previous button so that you will see this image:

Save that image and then open it in paint. Turn the whole image to the transparent color so in this case the blue.

I found the image, no problem. Turned it to transparent color. Indexed, no problem.

Quote:

Originally Posted by Black Charizard. (Post 6055594)

Next go to the charizard image around 2010, save the image and then make
it 1px in both height and width with only the transparent color.

Did this too, no problem.
Quote:

Originally Posted by Black Charizard. (Post 6055594)
Next go to the image after charizard and click raw dump.

Did that.
Quote:

Originally Posted by Black Charizard. (Post 6055594)
Open it in NTME
with the titlescreen tileset, make the whole image the transparent
tile.

This is where I start getting confused. I open my picture as the tileset in NTME then loaded the RAW file I just dumped. What is the making the entire image the transparent tile? Or am I supposed to load the transparent tile as the tileset and then load the RAW I dumped?

And to answer your question, the red thing is a space marine sprite I found.

Edit: Oh yeah, and NTME doesn't let me pick 32x32. I'm only given the option for 32x20 at best, the FR/LG TS size. And my image is 240x160

ดูดดื่ม September 15th, 2010 9:18 PM

Quote:

Originally Posted by stinger123 (Post 6156520)
What? I understand a bit though. Lol it must be a translator :( What translator are you using?
also what must be equal before inserting the tilemap?
If I still dont get it can you post screenshots or something ?
Thanks friend :)

I test it in emerald. First problem is if I use tilemap of Rayquaza its color will see 16 just a color but at its picture has no a problem second problem is if I come back to use tilemap of "pokemon" its color has no a problem but can not fine its size just enoughly third me bring raw of rayquaza with "pokemon" come to compare with it sees different.
It's ok?(sentence)http://www.pokecommunity.com/images/icons/icon10.gif

shinyabsol1 September 16th, 2010 7:17 PM

i'm having trouble... on the step when you are supposed to click on "import a bitmap" in NLZ-GBA Advance, i dont get the screen that is supposed to pop up. what am i doing wrong?

stinger123 September 19th, 2010 4:46 AM

Quote:

Originally Posted by shinyabsol1 (Post 6160163)
i'm having trouble... on the step when you are supposed to click on "import a bitmap" in NLZ-GBA Advance, i dont get the screen that is supposed to pop up. what am i doing wrong?

When you click import bitmap a open box should pop up and you have to open up your INDEXED titlescreen to import.
Then you CLICK write to rom and that 'pop up' you were looking for should come up and then continue following the instructions.
Ask me if you have any more problem :)

By the way I am post - poneing rom hacking since I found out if you dont have the original rom you cant download it since it is illegal and I cant trade my ruby rom for firered so I will wait till I get it :(
See Ya people :(
By friend ดูดดื่ม :(
Nice to know you lot :)

Sora's Nobody September 19th, 2010 2:49 PM

Quote:

Originally Posted by stinger123 (Post 6166787)
When you click import bitmap a open box should pop up and you have to open up your INDEXED titlescreen to import.
Then you CLICK write to rom and that 'pop up' you were looking for should come up and then continue following the instructions.
Ask me if you have any more problem :)

By the way I am post - poneing rom hacking since I found out if you dont have the original rom you cant download it since it is illegal and I cant trade my ruby rom for firered so I will wait till I get it :(
See Ya people :(
By friend ดูดดื่ม :(
Nice to know you lot :)

Well, thats ironic! You used 3 pages on the thread and atleast 20 posts because you were desperaty strugling, and know your offering to HELP?

stinger123 September 20th, 2010 8:49 AM

Quote:

Originally Posted by Sora's Nobody (Post 6168457)
Well, thats ironic! You used 3 pages on the thread and atleast 20 posts because you were desperaty strugling, and know your offering to HELP?

...
20 posts?
Um, listen here, the part he was struggling on is clearly showed in the pictures for the tutorial and I've gone through the process he was struggling on and so did my friend. So I know I've done that bit right.
I only give help to the bits It shows clearly and the bits I know I've done right.

Dr. POP September 20th, 2010 11:24 AM

Hey, thanks for this tut. It's clear and nice. However, I can not find the Pokemon logo on nr.'s 2009/2010 or around those numbers. At 2009 there is this pink block. Before and after this number there are credit lines, and other intro things. But no pokemon logo... So where is it, do you know? It does appear when I play the Rom.
http://img80.imageshack.us/img80/7091/pinkblock.png

stinger123 September 21st, 2010 7:24 AM

Quote:

Originally Posted by Jm20 (Post 6170220)
Hey, thanks for this tut. It's clear and nice. However, I can not find the Pokemon logo on nr.'s 2009/2010 or around those numbers. At 2009 there is this pink block. Before and after this number there are credit lines, and other intro things. But no pokemon logo... So where is it, do you know? It does appear when I play the Rom.
http://img80.imageshack.us/img80/7091/pinkblock.png

Hey, it might not be around 2009/2010 because mine was 1991 !!
So check around those numbers because it might be different to you also when looking for the Pokemon Logo it should be in 256 colours :)
Good luck!

shinyabsol1 September 21st, 2010 4:54 PM

Quote:

When you click import bitmap a open box should pop up and you have to open up your INDEXED titlescreen to import.
Then you CLICK write to rom and that 'pop up' you were looking for should come up and then continue following the instructions.
Ask me if you have any more problem
thanks for answering my question Stinger123! after three days of checking for a response i didnt think that anyone was going to help me...

anyway, i do have another question about this tut.

on the third step, there are a bunch of palette offsets listed with index numbers...what exactly am i supposed to be replacing at this part? my palette over the listed ones or whatever comes up in ape when i enter offset and change the index?

stinger123 September 22nd, 2010 8:58 AM

Quote:

Originally Posted by shinyabsol1 (Post 6173123)
thanks for answering my question Stinger123! after three days of checking for a response i didnt think that anyone was going to help me...

anyway, i do have another question about this tut.

on the third step, there are a bunch of palette offsets listed with index numbers...what exactly am i supposed to be replacing at this part? my palette over the listed ones or whatever comes up in ape when i enter offset and change the index?

Ok on the tut he has a quote an it comes out with all the pallets and offsets Right?
open APE
http://a.imageshack.us/img256/3130/apepalleteimport.png
(Black Charizard's image)

Open your rom and copy the first offset and place it in the box with two arrows either side, next to 'offeset (HEX)' and near replace.
Go to edit - Changed pallet or adjusted pallet then import. Open your pallet which you imported in ifran view from your titlescreen.

On the screenshot can you see right at the bottom where it has '2' and two arrows either side of it? (Note: IT SHOULD be 1 on your screen) It is the number of pallets you have to replace.
Ok so hit replace, it wont show any message or anything but it will replace.
Then copy the next offset and put it in the top box and go to it.
Then goto the bottom box like last time and goto number two and hit replace.
Then copy the next offset and put it in the top box and go to it.
Then goto the bottom box like last time and goto number three and hit replace.
Then keep doing that.

Tell me if you have any problems and good luck!
:)

shinyabsol1 September 23rd, 2010 7:08 PM

Quote:

Open your rom and copy the first offset and place it in the box with two arrows either side, next to 'offeset (HEX)' and near replace.
Go to edit - Changed pallet or adjusted pallet then import. Open your pallet which you imported in ifran view from your titlescreen.

On the screenshot can you see right at the bottom where it has '2' and two arrows either side of it? (Note: IT SHOULD be 1 on your screen) It is the number of pallets you have to replace.
Ok so hit replace, it wont show any message or anything but it will replace.
Then copy the next offset and put it in the top box and go to it.
Then goto the bottom box like last time and goto number two and hit replace.
Then copy the next offset and put it in the top box and go to it.
Then goto the bottom box like last time and goto number three and hit replace.
Then keep doing that.

Tell me if you have any problems and good luck!
thank you for your help once again, Stinger123!

you fixed both of my other problems. but now i have another:

when i write the titlescreen raw into the rom from Unlz, it appears all messed up in-game! And, when i reloaded the raw back into ntme to check it, it looked the same as the messed up in-game screen. what did i mess up on here? or is there something wrong with irfanview? the raw is an irfanview raw file and when i try to open it there i get an error message that says:

"decode error: Can't load plugin: FORMAT.DLL"

Dr. POP September 24th, 2010 4:57 AM

Quote:

Originally Posted by stinger123 (Post 6172020)
Hey, it might not be around 2009/2010 because mine was 1991 !!
So check around those numbers because it might be different to you also when looking for the Pokemon Logo it should be in 256 colours :)
Good luck!

Yeah the problem was that 256 mode was off.

Now, I have tried to do everything right. However, when I play the ROM, following to the Gengar/Nidorino animation the screen goes black and the game freezes. Also, when I press "start" or "A" instead of watching the animation, music continues to play but the screen goes black. The game doesn't react on buttons being pressed. This seems to be a whole different kind of problem than the other ones in this thread.

I will try again from the beginning, but I'm quite clueless to what I did wrong.

Thanks in advance!

EDIT: Well, I tried again with a backup. The same thing happened. I think it has something to do with the right offsets and stuff. I might have overwritten some scripts that keep the intro running..? I will try once again on a completely clean ROM. I assume it will work then, but that's not what I want. We will see. If someone can help me: please!

stinger123 September 24th, 2010 7:04 AM

Quote:

Originally Posted by Jm20 (Post 6177575)
Yeah the problem was that 256 mode was off.

Now, I have tried to do everything right. However, when I play the ROM, following to the Gengar/Nidorino animation the screen goes black and the game freezes. Also, when I press "start" or "A" instead of watching the animation, music continues to play but the screen goes black. The game doesn't react on buttons being pressed. This seems to be a whole different kind of problem than the other ones in this thread.

I will try again from the beginning, but I'm quite clueless to what I did wrong.

Thanks in advance!

Glad I could solve your other two problems :)
But...
Im stuck on that because I didn't encounter that problem. :(
You''l have to ask Black Charizard.
Redo it again and carefully follow each step slowly and correctly.
Good luck and I hope you solve your problem :)

Dr. POP September 24th, 2010 10:04 AM

Okay, I have tried it on a clean ROM, and it worked. There are only these cosmetic things. After the flashing (white bar moving up) for a second this screen comes up:
http://img96.imageshack.us/img96/8308/vba.png
[Note: this is not exactly the same as was asked before. I already fixed the RAW file for Charizard.]
Which image should I change in UnlzGba to erase these pixel dots?
Thanks in advance.

stinger123 September 25th, 2010 4:12 AM

Quote:

Originally Posted by Jm20 (Post 6177871)
Okay, I have tried it on a clean ROM, and it worked. There are only these cosmetic things. After the flashing (white bar moving up) for a second this screen comes up:
http://img96.imageshack.us/img96/8308/vba.png
[Note: this is not exactly the same as was asked before. I already fixed the RAW file for Charizard.]
Which image should I change in UnlzGba to erase these pixel dots?
Thanks in advance.

Errm there is no thing to erase the pixel dots, its only for the flame's and chaziard and gamefreak thing.
I think in your case its a bug or error which you'll have to ask Black Charizard.
Sorry mate that I cant help you :(

aSeRo141414 September 25th, 2010 8:49 PM

I got a problem like this.. :
http://i224.photobucket.com/albums/dd251/hockeypanda32/Hmm.png

And I follow it... but I try this 5 times,, It's always looks like that... what should I do? did I do wrong in tilesets?

stinger123 September 26th, 2010 12:43 PM

Quote:

Originally Posted by aSeRo141414 (Post 6182242)
I got a problem like this.. :
http://i224.photobucket.com/albums/dd251/hockeypanda32/Hmm.png

And I follow it... but I try this 5 times,, It's always looks like that... what should I do? did I do wrong in tilesets?

I got the exact same problem and I fixed it, refer to all of my old posts ;)

aSeRo141414 September 28th, 2010 4:52 PM

Quote:

Originally Posted by stinger123 (Post 6183886)
I got the exact same problem and I fixed it, refer to all of my old posts ;)

It's fix now for me.. :)
http://img535.imageshack.us/img535/4039/titlescreens.png

stinger123 September 30th, 2010 7:39 AM

Quote:

Originally Posted by aSeRo141414 (Post 6189175)

So my old posts helped you :)

aSeRo141414 September 30th, 2010 2:45 PM

Quote:

Originally Posted by stinger123 (Post 6192794)
So my old posts helped you :)

I think so, I just click automatically fix pointers when in the raw... :)

shinyabsol1 September 30th, 2010 3:46 PM

I still haven't been able to get this tut to work. I'm starting to think that I did something wrong on the indexing step. Can someone clarify for me exactly what I am supposed to do in the "decrease color depth box"? Also, does it matter what bright color I edit the first color in the palette to? And what if that first color is NOT black like in the tut?

Thanks in advance.

aSeRo141414 October 1st, 2010 2:27 AM

In irfanview click Image>Decrease Color Depth>then that's it..

shinyabsol1 October 1st, 2010 6:21 PM

Quote:

In irfanview click Image>Decrease Color Depth>then that's it..
I assume that this post was ment to answer my question...but...

..it didnt help me at all. your answer is less helpful than the actual tut.

Can someone please answer my question more clearly?


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