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I'm still confused on the last step with replacing transparent tiles.
htt p://i1 96. photo bucket. com/albums/ aa58/darkpidgeot/t estback-1 .png (I can't post links yet apparently =/ ) Here is the title I want. (Ignore the gray since I screenshot it in photoshop.) I don't really know where to load the raw that you provided. (When I loaded them into the number in the name/one after the number, it seemed to change but there are still messed up tiles.) I then tried to make my own raw files but I don't get the NTME part. Any help? |
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also what must be equal before inserting the tilemap? If I still dont get it can you post screenshots or something ? Thanks friend :) Quote:
The NTME has to be set to 32 x 32 and in the Tile Selection bit press the + for width and height until the red rectangle covers the whole picture (there should be no red rectangle after you covered it fully) and put it on the lower screen and you should see it there. Make sure the titlescreen is 240x160 Just asking what is the red thing machine on your titlescreen? Just wondering :O |
Maybe I should be a bit more specific on my question.
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And to answer your question, the red thing is a space marine sprite I found. Edit: Oh yeah, and NTME doesn't let me pick 32x32. I'm only given the option for 32x20 at best, the FR/LG TS size. And my image is 240x160 |
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It's ok?(sentence)http://www.pokecommunity.com/images/icons/icon10.gif |
i'm having trouble... on the step when you are supposed to click on "import a bitmap" in NLZ-GBA Advance, i dont get the screen that is supposed to pop up. what am i doing wrong?
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Then you CLICK write to rom and that 'pop up' you were looking for should come up and then continue following the instructions. Ask me if you have any more problem :) By the way I am post - poneing rom hacking since I found out if you dont have the original rom you cant download it since it is illegal and I cant trade my ruby rom for firered so I will wait till I get it :( See Ya people :( By friend ดูดดื่ม :( Nice to know you lot :) |
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20 posts? Um, listen here, the part he was struggling on is clearly showed in the pictures for the tutorial and I've gone through the process he was struggling on and so did my friend. So I know I've done that bit right. I only give help to the bits It shows clearly and the bits I know I've done right. |
Hey, thanks for this tut. It's clear and nice. However, I can not find the Pokemon logo on nr.'s 2009/2010 or around those numbers. At 2009 there is this pink block. Before and after this number there are credit lines, and other intro things. But no pokemon logo... So where is it, do you know? It does appear when I play the Rom.
http://img80.imageshack.us/img80/7091/pinkblock.png |
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So check around those numbers because it might be different to you also when looking for the Pokemon Logo it should be in 256 colours :) Good luck! |
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anyway, i do have another question about this tut. on the third step, there are a bunch of palette offsets listed with index numbers...what exactly am i supposed to be replacing at this part? my palette over the listed ones or whatever comes up in ape when i enter offset and change the index? |
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open APE http://a.imageshack.us/img256/3130/apepalleteimport.png (Black Charizard's image) Open your rom and copy the first offset and place it in the box with two arrows either side, next to 'offeset (HEX)' and near replace. Go to edit - Changed pallet or adjusted pallet then import. Open your pallet which you imported in ifran view from your titlescreen. On the screenshot can you see right at the bottom where it has '2' and two arrows either side of it? (Note: IT SHOULD be 1 on your screen) It is the number of pallets you have to replace. Ok so hit replace, it wont show any message or anything but it will replace. Then copy the next offset and put it in the top box and go to it. Then goto the bottom box like last time and goto number two and hit replace. Then copy the next offset and put it in the top box and go to it. Then goto the bottom box like last time and goto number three and hit replace. Then keep doing that. Tell me if you have any problems and good luck! :) |
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you fixed both of my other problems. but now i have another: when i write the titlescreen raw into the rom from Unlz, it appears all messed up in-game! And, when i reloaded the raw back into ntme to check it, it looked the same as the messed up in-game screen. what did i mess up on here? or is there something wrong with irfanview? the raw is an irfanview raw file and when i try to open it there i get an error message that says: "decode error: Can't load plugin: FORMAT.DLL" |
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Now, I have tried to do everything right. However, when I play the ROM, following to the Gengar/Nidorino animation the screen goes black and the game freezes. Also, when I press "start" or "A" instead of watching the animation, music continues to play but the screen goes black. The game doesn't react on buttons being pressed. This seems to be a whole different kind of problem than the other ones in this thread. I will try again from the beginning, but I'm quite clueless to what I did wrong. Thanks in advance! EDIT: Well, I tried again with a backup. The same thing happened. I think it has something to do with the right offsets and stuff. I might have overwritten some scripts that keep the intro running..? I will try once again on a completely clean ROM. I assume it will work then, but that's not what I want. We will see. If someone can help me: please! |
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But... Im stuck on that because I didn't encounter that problem. :( You''l have to ask Black Charizard. Redo it again and carefully follow each step slowly and correctly. Good luck and I hope you solve your problem :) |
Okay, I have tried it on a clean ROM, and it worked. There are only these cosmetic things. After the flashing (white bar moving up) for a second this screen comes up:
http://img96.imageshack.us/img96/8308/vba.png [Note: this is not exactly the same as was asked before. I already fixed the RAW file for Charizard.] Which image should I change in UnlzGba to erase these pixel dots? Thanks in advance. |
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I think in your case its a bug or error which you'll have to ask Black Charizard. Sorry mate that I cant help you :( |
I got a problem like this.. :
http://i224.photobucket.com/albums/dd251/hockeypanda32/Hmm.png And I follow it... but I try this 5 times,, It's always looks like that... what should I do? did I do wrong in tilesets? |
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http://img535.imageshack.us/img535/4039/titlescreens.png |
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I still haven't been able to get this tut to work. I'm starting to think that I did something wrong on the indexing step. Can someone clarify for me exactly what I am supposed to do in the "decrease color depth box"? Also, does it matter what bright color I edit the first color in the palette to? And what if that first color is NOT black like in the tut?
Thanks in advance. |
In irfanview click Image>Decrease Color Depth>then that's it..
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..it didnt help me at all. your answer is less helpful than the actual tut. Can someone please answer my question more clearly? |
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