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When you begin, the tut tells you to load the first offset on the given list. After you have done this, follow the instructions to load your palette. Notice that the little box in the bottom right hand corner of APE labeled "index" has a one in it. Hit replace just as the tut tells you to do. You have now replaced the palette at index one. Got it? Now load the next offset on the given list. Now all you have to do is click the arrow on the right of the "index" box so that it displays a number two. Hit replace and the palette has been replaced at index two. Continue this pattern. Load the third offset and click the index arrow to make the index box display a number three and replace. And so on. Once you have done this for all 15 offsets you are done. |
When trying to import the titlescreen raw into my rom, I got the error that it was too big. Now, in the tutorial you had a normal number of bytes to look for (564). Mine read "4E4". I tried to type this into the needed bytes on FSF, but it wouldn't let me, considering "E" isn't a number. I tried typing in 4000 (A guess) but this causes my rom to crash when the titlescreen is supposed to appear (black screen with loud screeching noises).
Am I doing something wrong? |
You skipped the part where you convert the hex "4e4" to a decimal number using FSF's converter. Use this: http://www.mathsisfun.com/binary-decimal-hexadecimal-converter.html
or FSF's converter to get the needed dec number, and search for that. Still I can't imagine why it wouldn't work, because you have more than enough free space if you searched for 4000 decimal bytes... Make sure you follow the tutorial carefully, you may have missed something important. |
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Um, is this the image I'm supposed to be editing, I can't tell..
http://uploadir.com/u/405u6b None of the images show the Pokemon Logo clearly like in the screenshot. In the end it turned out like this... http://uploadir.com/u/q58eo4 So I think I changed the wrong image in unLZ-GBA? |
Yeah, that's the Pokemon logo, click the 256 colours button to see it clearly.
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Ok, tried it again.. Uh..
Any ideas why my title screen ends up looking like this in-game? http://uploadir.com/u/8861ku When in NLZ-GBA, I didn't get a message saying it was repointing anything. Nor did the original Pokemon image change, I'm not sure if it's supposed to show the change? I still clicked "Write to ROM" and it said "Finished." |
Thanks for including the blinking part :) I was wondering how to fix that.
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as with most posts on this thread, i have the same problem with the outocme
on pc: http://i614.photobucket.com/albums/tt225/yugimon121/introtryindexed.png?t=1296852807 on game: http://i614.photobucket.com/albums/tt225/yugimon121/lunar.png?t=1296852984 |
Mine's been glitching up like that too, any idea why?
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now what that mistake is however... |
You guys look like your forgetting or at least incorrectly imported your tilemaps. You need to edit the tilemaps to actually show the image, you know... >_>
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i did all the steps on the tutorial :/ |
I do step for step what this tutorial says and mine still f's up.
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wait, i think i know what the problem is
On nlz-gba when importing the bitmap, i find an offset on free space fnder and paste it in. when i click ok, it says amount of pointers found: 0 how do i fix that? |
When I tried to load my rom into NLZ-GBA-Advance, it gave me an error...
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And everyone else: GAWD. Read the whole entire guide. If you get that result, you didn't replace the tile maps. Your tiles weren't aligned yet. |
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sorry, im sort of a noob :P |
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Its in the tut... (Step 5 - Making the raw) the "raw" is the tilemap. just follow the steps. |
Well I rushed this tutorial a bit but all the information that you need is included.
If you follow each step correctly you wont have any issues. About NLZ-GBA it is for importing to big images where unzl.gba chrashes but yes you could use another tool for it to if you know how to use it. |
hey i tried with a clean rom and it worked
though i do think it got something to do with pointers on nlz-gba as with the old rom it used to say "amount of pointers found: 0" and after trying a few different offsets on the clean rom, it finally said "amount of pointers found: 1 (offset-was-here)" thank anyways, its a brilliant tut :) |
well, its\ easy but my only problem is... when i import my palette in APE its said PALETTE not loaded or what then i tried to import it again it said error. pls help?
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hey for some reason i only get the top row of colors, i dont know what happened, could you tell me what to do?
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Thank you!
This was a good tutorial and it works! |
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