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It was all Crystal, leave Gen III alone!
Ok, I've noticed a lot of people's gripes towards R/S tend to come towards the sheer amount of legends, and how legendary-centric plots have been from then onwards. However, aren't those guys forgetting something?
You could say G/S started it...however I'd disagree, as you didn't have to encounter Ho-oh and Lugia at all to complete the main plotline. In Crystal, however, it all revolved around Suicune, and you had to go into Bell Tower to challenge it before you could go to the Elite Four, as far as I know. So, basically, R/S followed the example of these games. While I'll admit R/S/E were flawed, not due to water, but due to how they were heavily-centred on legends, please, don't be hippocritical whilst you're all rabbiting on about GSC, guys. :) |
The main plot of Crystal was still the defeat of Team Rocket, Suicine was just a sub-plot.
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I actually loved R/S/E and G/S/C I found no flaws in them :D
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That being said, the storyline for the game was just fine IMO. |
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Well, actually, the reason why I liked RSE over GSC was that it kind of took what GSC started [mythology of Legendary Pokemon in the form of the three Pokemon that died and were resurrected by Ho-oh in the Burned Tower] and expanded it greatly to where it took on a huge part of the game. This is further expanded upon in DPPt, and..yeah.
So, basically, I actually liked that Crystal did this.. XD |
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So, people are blaming R/S/E?
I think that D/P/Pt are more to be blamed on such if any of the games. I mean, it's practically the exact same plot- a team obsessed with there being more of some form of mass (and DPPt space) goes and tries to use the power of legendary pokemon. AND, DPPt has a LOT of legendaries. RSE has what, like, five? Lets see... 3 mascots, + Deoxys and Jirachi, which were unobtainable outside of events. |
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