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Duskull/Dusclops setup question
ok ive been breeding duskulls fo the past 2 days trying to get one with Bold nature and Calm Mind move. ive just got one now (even though his stats are not that great it seems *sob*)
i have got a fair few Calm natured ones (+Spc Def, - Att) this is similar to Bold (+ Def, - Att) now my Calm Duskulls have all got above average stats and now im wondering if my setup can run with a Calm Nature or only a Bold Nature will do? ok here is the set i intend to use: Dusclops - Leftovers/Berry of some sort Calm Mind Ice Beam Rest Will-O-Wisp Calm Mind for Spc Def and Spc Att boosts. Ice Beam to take advantage of teh boosts in Spc Att. Will-O-Wisp to screw up Physical Sweepers/annoy anyone else. Rest for recovery and to get rid of ailments. im thinking a Bold nature would be best but as im playing ingame not NetBattle its going to take a while to get one witht he stats i really want to have. thanks in advance guys and sorry for this seemingly useless post. thanks in advance Jaws... |
Better to have the +PhDf nature, since you'll be boosting SpDf, anyway.
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and it certainly works. Seen it done before. However, though it's much stronger in offensive power as well as defense, this Dusclops loses a lot of flexibility seeing how its only damaging move is ice beam.
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well he is only really ment to act as my tank for my team so im not all that fussed about opnly having 1 damaging attack....i may oneday make one with toxic instead of Will-O-Wisp and just CM and rest till they die from toxic and Ice Beam when ive maxed CM.
BTW: for the EV's it was going to be: 252 HP 127 (i think thats it...or 128?) in both defences and if any leftover into Spc Att..not that it really matters anyways... EDIT: ok im wondering what the differance will be with using a Bold vs Calm nature in regards to final level 100 stats assuming NO EV's are gained (leveled to level 100 by use of Rare Candies or Day Care). i think that this will help me make my final decision. thanks again all Jaws... |
Well, since I'm level-training my Dusclops on FR now, and I constantly use one on NB, here's my advice:
[email protected] EV: 252 HP, 129 Def, 129 Sp Def Nature: + Def/Sp Def, - Sp Att/Att/Speed Will-O-Wisp Mean Look/Double Team/Rest Confuse Ray/Attract/Rest Night Shade/Seismic Toss Double Team + Pressure is a monumental PP waster (shame Dusclops can't learn Spite) especially with Dusclops' massive defences. I personally use Will-O-Wisp/Confuse Ray/Seismic Toss/Mean Look, but I've replaced Mean Look with Rest recently. Pyrofusion definately works for Dusclops. Can even beat Tauntrados easily enough - as soon as you see Gyarados, spam Seismic Toss until he dies - he'll get at most one Dragon Dance in (he'll go Taunt/Dragon Dance/Taunt, which takes his health down to 20%, easily enough for Seismic Toss to finish), not enough to sweep Dusclops away. |
thanks for that mate...thats what i thought at one point but considering i want to CM and conviniently i accidentally got Double Team on all my eggs i hatched i may just use this set on one of my Dusclops's:
Will-o-Wisp Double Team Calm Mind Ice Beam and the other what you have suggested maybe...ive not got 2 boxes full of the little buggers so im going to have some fun experimenting with different movesets over the next week or so. thanks again Toothache Jaws... |
Quote:
Calm HP: 284 PhAt: 158 PhDf: 328 SpDf: 360 Spd: 86 Bold HP: 284 PhAt: 158 PhDf: 360 SpDf: 328 Spd: 86 Both are with the 129 PhDf, 129 SpDf, 252 HP EV spread. It's with optimum IVs, too (31). So yours will likely be lower by a bit. |
Disagree, no rest = bad bad. Sure, you can DT, but what about AA which is like popular? Even if you WoW, they can still get shots in since you can't heal.
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I've done without Rest for ages, and I can still work well with Dusclops, so I don't see Rest as completely necessary (but he does become a brick wall with Rest)
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It'd a bad thing when you want to DT up though, because 6 valuable turns of DT can cause you death if you can't heal.
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Dusclops without rest is fine, but not for a Dusclops with double team.
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Blah the physical dusclops moveset
Dusclops[+SpDef,-SpAtt/adamant]@leftovers EVs - hp, SpDef, Att shadow ball earthquake/focus punch will-o-wisp rest annoys and gets something done in the process...... u can also consider psychic over will-o-wisp or rest in CMclops but i dont really recommend it. In the end i'm still a fan of the annoying clops. |
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