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-   -   Duskull/Dusclops setup question (https://www.pokecommunity.com/showthread.php?t=22969)

Deaths Jaws November 20th, 2004 6:11 PM

Duskull/Dusclops setup question
 
ok ive been breeding duskulls fo the past 2 days trying to get one with Bold nature and Calm Mind move. ive just got one now (even though his stats are not that great it seems *sob*)

i have got a fair few Calm natured ones (+Spc Def, - Att) this is similar to Bold (+ Def, - Att) now my Calm Duskulls have all got above average stats and now im wondering if my setup can run with a Calm Nature or only a Bold Nature will do?

ok here is the set i intend to use:

Dusclops
- Leftovers/Berry of some sort

Calm Mind
Ice Beam
Rest
Will-O-Wisp

Calm Mind for Spc Def and Spc Att boosts. Ice Beam to take advantage of teh boosts in Spc Att. Will-O-Wisp to screw up Physical Sweepers/annoy anyone else. Rest for recovery and to get rid of ailments.

im thinking a Bold nature would be best but as im playing ingame not NetBattle its going to take a while to get one witht he stats i really want to have.

thanks in advance guys and sorry for this seemingly useless post.

thanks in advance

Jaws...

HellishHades November 20th, 2004 6:37 PM

Better to have the +PhDf nature, since you'll be boosting SpDf, anyway.

Frostweaver November 20th, 2004 6:50 PM

and it certainly works. Seen it done before. However, though it's much stronger in offensive power as well as defense, this Dusclops loses a lot of flexibility seeing how its only damaging move is ice beam.

Deaths Jaws November 20th, 2004 8:22 PM

well he is only really ment to act as my tank for my team so im not all that fussed about opnly having 1 damaging attack....i may oneday make one with toxic instead of Will-O-Wisp and just CM and rest till they die from toxic and Ice Beam when ive maxed CM.

BTW: for the EV's it was going to be: 252 HP 127 (i think thats it...or 128?) in both defences and if any leftover into Spc Att..not that it really matters anyways...


EDIT: ok im wondering what the differance will be with using a Bold vs Calm nature in regards to final level 100 stats assuming NO EV's are gained (leveled to level 100 by use of Rare Candies or Day Care). i think that this will help me make my final decision.

thanks again all

Jaws...

Toothache November 20th, 2004 11:58 PM

Well, since I'm level-training my Dusclops on FR now, and I constantly use one on NB, here's my advice:

[email protected]
EV: 252 HP, 129 Def, 129 Sp Def
Nature: + Def/Sp Def, - Sp Att/Att/Speed
Will-O-Wisp
Mean Look/Double Team/Rest
Confuse Ray/Attract/Rest
Night Shade/Seismic Toss

Double Team + Pressure is a monumental PP waster (shame Dusclops can't learn Spite) especially with Dusclops' massive defences.

I personally use Will-O-Wisp/Confuse Ray/Seismic Toss/Mean Look, but I've replaced Mean Look with Rest recently. Pyrofusion definately works for Dusclops. Can even beat Tauntrados easily enough - as soon as you see Gyarados, spam Seismic Toss until he dies - he'll get at most one Dragon Dance in (he'll go Taunt/Dragon Dance/Taunt, which takes his health down to 20%, easily enough for Seismic Toss to finish), not enough to sweep Dusclops away.

Deaths Jaws November 21st, 2004 1:11 AM

thanks for that mate...thats what i thought at one point but considering i want to CM and conviniently i accidentally got Double Team on all my eggs i hatched i may just use this set on one of my Dusclops's:

Will-o-Wisp
Double Team
Calm Mind
Ice Beam

and the other what you have suggested maybe...ive not got 2 boxes full of the little buggers so im going to have some fun experimenting with different movesets over the next week or so.

thanks again Toothache

Jaws...

HellishHades November 21st, 2004 7:00 AM

Quote:

Originally Posted by Deaths Jaws
EDIT: ok im wondering what the differance will be with using a Bold vs Calm nature in regards to final level 100 stats assuming NO EV's are gained (leveled to level 100 by use of Rare Candies or Day Care). i think that this will help me make my final decision.

thanks again all

Jaws...

No EVs? That's not such a great way to look at it, since you'll be EV training the thing.


Calm
HP: 284
PhAt: 158
PhDf: 328
SpDf: 360
Spd: 86


Bold
HP: 284
PhAt: 158
PhDf: 360
SpDf: 328
Spd: 86


Both are with the 129 PhDf, 129 SpDf, 252 HP EV spread. It's with optimum IVs, too (31). So yours will likely be lower by a bit.

Mana Lugia November 21st, 2004 8:29 AM

Disagree, no rest = bad bad. Sure, you can DT, but what about AA which is like popular? Even if you WoW, they can still get shots in since you can't heal.

Toothache November 21st, 2004 9:10 AM

I've done without Rest for ages, and I can still work well with Dusclops, so I don't see Rest as completely necessary (but he does become a brick wall with Rest)

Mana Lugia November 21st, 2004 1:19 PM

It'd a bad thing when you want to DT up though, because 6 valuable turns of DT can cause you death if you can't heal.

Frostweaver November 21st, 2004 3:02 PM

Dusclops without rest is fine, but not for a Dusclops with double team.

Ice demon November 21st, 2004 6:32 PM

Blah the physical dusclops moveset
Dusclops[+SpDef,-SpAtt/adamant]@leftovers
EVs - hp, SpDef, Att
shadow ball
earthquake/focus punch
will-o-wisp
rest

annoys and gets something done in the process......

u can also consider psychic over will-o-wisp or rest in CMclops but i dont really recommend it.

In the end i'm still a fan of the annoying clops.


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