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Aggron
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Ok, nothing much to say. But I trained it to use non Sp moves, cause we all know its Sp sucks =P. God, you would think it learns Rock Slide, Meteor Mash and Earthquake by itself... I was thinking of teaching it Aerial Ace to back up for its nasty x4 fighting weakness.
Lv:100 Ability:Rock Head Holding:Leftovers Double Edge Iron Tail Rock Tomb Earthquake |
Um... not the best thing to do having iron tail. Low accuracy, and its special effect of lowering defense does not help out at all (they can simply switch or curse to remove it). Not to mention steel attacks are very very poor in terms of elemental advantages and disadvantages...
Aggron- adamant @ leftovers -double edge (gotta love the improved version of Return :) ) -earthquake -rest -roar not every pokemon needs a STAB attack... in fact there's plenty of pokemon who doesn't have a STAB attack at all. (ex: Feraligatr/Swampert, Gyarados, dancing Kingdra, Dusclops, and etc) |
OK here goes
Aggron [email protected] -Earthquake -Double Edge/Take Down -Brick break -Double Team/Toxic/Roar |
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If I ain't wrong. DUDE!!! |
Double-Edge (Level: 63)
Earthquake (TM: 26 <or> Egg: Marshtomp/Swampert, Rhyhorn/Rhydon {Level}) Iron Tail (Level: 29) Iron Defense (Level: 17) Iron Tail has crap accuracy, but is there for the STAB, bringing it to 150 base power, if I'm not mistaken Iron Defence. Why not? If your opponent is a physical attacker, this will be very handy to to. Double-Edge.... with the ability, Rock Head, you won't take any damage from Double-Edge. It's also a pretty powerful attack Earthquake, just in case of Steel, Rock, and Ghost types, which Earthquake will deal with swiftly. Double Edge sucks against those types, so Earthquake is there for support..... and sheer power |
Iron Tail, 100 damage with 15 pp and 70 accuracy. 70 is above avarage so no it not logicaly a bad-miss-all-the-time-attack. Just think, not every move will be 100 power and accuracy like everyones fave Earthquake. I studied the use of Iron Tail, it missed 2 time throughout my battle with the Pokemon League. Wanted to say this a long, long time ago.
Steel Advantage:Ice, Rock. Not Very Effective By:Normal, Dark, Psychic, Rock, Grass, Ice, Flying, Bug, Dragon. Not Very Effective Against:Fire, Water, Electric, Steel. No Effect:Poison (No Toxic/Sludge Bomb). Disadvantage:Ground, Fighting, Fire (the most with its low Sp.Def. Looking at this, we can see its got almost the same stuff as Rock. Steel has high Def but low Sp status. If it Sp becomes better in further games then Steel could possibly be very good. |
Exactly why Metagross boarders on cheap as far as non-legendaries go
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He totally is. His Psychic/steel type gives him an advantage against Fighting, which once used to be a disadvantage.
And I said as far as non-legendaries go, not compared to the real legendaries. Same goes with Salamence |
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There is Flamethrower, but Metagrosses not-so-crappy Sp. Def will be able to tough it out if not used by a Fire type. If it happens to be a Fire type using it, Earthquake would own it.
Yes there's the dreaded Earthquake that can kil him, but one weakness as opposed to numerous weaknesses of an average pokemon? Metagross is cheap. Salamence could easily bust off a Flamethrower if Ice Beam is being used by a pure ice type, which there aren't many popular non-legendary ones. |
Metagross is one of the most non-cheap Pokemon ever. You pretty much know what Metagross's moveset is if you come across one.
Metagross- brave @ leftovers -rest -meteor mash -psychic -earthquake it's almost always this moveset... metagross isn't half as fearful as it is. I don't see any point of leaving a metagross out in battle against a fire types in anyway possible even if the opponent isn't a Charizard (however i would stay against Ninetales). Metagross is guranteed to strike last pretty much, and to let the fire type get one free hit to blast you all the way down to red hp is not very good. Even if you manage to knock out the fire type after suriviving flamethrower, you won't have the speed to pull off rest immediately next turn. So either way you are doomed (just matter of order). I doubt if there is a single team in the world that doesn't have one earthquake in it... ranging from Gyarados to Meganium, Thyplosion to Lugia, everyone has earthquake. To have a ground weakness is quite a disadvantage. Metagross is no exception. In fact almost all dancers have earthquake on them. Metagross may have powerful stats but certainly not even close to being cheap. Umbreon, Dusclops, Blissey, Snorlax and Misdreavous all have much higher potential to go in the "cheap" category. The only ice type used nowadays is only one- Regiice as the anti dancer. All ice beams/punches come from psychic types, water types and normal types. For all of them. Salamence have no strong super effective move against them. Now back to Aggron... Iron Tail is way below average in terms of accuracy. Anything below accuracy of 85 is completely not usable unless there's strategies to improve accuracy such as mind reader. Where's rest? For a pokemon with such high physical endurance it would be a complete waste not to put a recovery move on it... we do want to rid the body slam and will o wisp do we... his physical defense is high enough. we don't need to buff it more. Aggron is completely defenseless against special attack. You'll be finding yourself doing a lot of switches with aggron to take out the evil egg to block those thunderbolts. And through switching, you just wasted many precious turns on iron defense which isn't even used in the end. |
For starters:
1) RS makes EV distro confusing 2) Metagross's stats does NOT allow it to utilize all the EVs and make it uberstrong in everything. A generic Metagross always goes for the attack stat, and leave the rest less. 3) Going by the similar argument on attackers, then it would be true that generally, attack > Defense in RS. And following through, Metagross's defenses wouldn't be so high that pokemon can't break through because its defense would be less than the opposing attack power. 4) Hence, Metagross isn't the best 5) Skarmory can stall out Metagross awesomely |
When I as raising my Aggron, I gave him the best mobes that I had.
He was undefeted, and I went to the finels ( Elite 4 ) and won with him. i was very pruod and it was truely worth the training. |
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If you don't see what i mean... this is what i mean. A chikorita can sweep the entire GSC Elite 4 alone by herself, including the flyers and the 3 dragonites. Believe it or not, this is how bad ingame battles are. |
wher do u get leftovers??????????????????????????????????
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This is the Aggron I use at Lv. 100.
Aggron @ Leftovers / Chesto Berry -Earthquake -Brick Break -Aerial Ace -Rest I use it in my Ruby Version. It's never let me down before. |
Why are you people even suggesting Rest? Aggron Def/Sp.Defence sucks like crazy... By the time it wakes up its close to dead... Wonder if anyone ever thought of that. I mean alot of Pokemon have hidden Sp moves (my Electabuzz knows Psychic), Aggron is and always be a head on charge. Just like Sharpedo.
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And first of all Electabuzz has thunderbolt anyway as its sp.attack. Aggron will much rather take a blast of psychic from Electabuzz than thunderbolt...
Aggron's sp.def maybe low, but its defense is amazing unlike what you said. 400+ def is certainly very high. That is why you put rest. It has very high endurance. It may fall prey to special attack, and so this is the time where you need good sense of judgement. You need to know what the opponent will most likely have as an attack (should not be a hard thing to do as RS is pretty much totally explored by now). Also you will need rest to fight off will o wisp and the paralyzation too. Unlike Sharpedo, Aggron doesn't have any speed at all. Also Aggron's attack power is lower than Sharpedo's. Aggron- 319 attack, 199 speed (no personality bonus, max EV) Sharpedo- 339 attack, 289 speed (no personality bonus, max EV) You'll die before you start charging... Aggron takes a lot of knowledge to use from the trainer. The trainer must know every single common moveset very well, knowing which ones have special attacks and which one doesn't, and pick Aggron's opponents carefully. |
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Hm... can't quote a quote... guess I'll just comment them without quoting then.
Nothing is hidden in Ru/Sa game anymore. We KNOW these so called "hidden sp.attack." By studying common movesets, you should know what these tm/egg moves are. For example, it is common sense for a Starmie to have either ice beam, thunderbolt, surf or psychic up for its disposal (so you run in advance to ANY of these attacks). However you do know that a Crobat cannot have any possible sp.attack (if it does then this Crobat ought to be shot), so that's the time you use Aggron against it. It's not like anyone in the world will not use tms on his/her/its Pokemon. Only a very few Pokemon in the game does not need any assistance from egg moves and tm/hms. We do use Blissey with its physical defense like crap. It has the lowest physical defense in the game. So a "good player" will just unleash a powerful physical attack and it would be the end of Blissey, right? However a real good player knows when it's the time to run, and when it's the time to stay. There is a reason for Blissey to be so feared off- its high special defense regardless of the stinky physical defense. You have to know what moves the opponent have, pull out Blissey at the right time to block the sp.att, and let the game continue. If the opponent is sending out a physical attacker, you run for your life. Same applies to Aggron. Pull it out against a physical attacker, and switch it out when it's a special attacker. By reading through numerous posts, fixes, and comments from other experienced player, I believe that it's safe for me to call myself someone who knows what the common movesets are. Unless it is a new and original moveset for the opponent's pokemon, I should be able to predict what move the opponent is going to use. Even Hidden Power can be taken into calculation, as you will not be seeing a Ludicolo with Hidden Power of any element. With knowledge similar to these, a trainer can safely call out when it's the time to send out a physically strong Pokemon in defense, or a sp.defensive Pokemon. And now regarding your last argument, it is rather weak... with a low speed it's very difficult to unleash a final attack before the opponents finish you off (catching a Pokemon on a switch is another story though.) Plus with so much other Pokemon with rest out there, it's not surprising to see both Pokemon using rest at the same time, resulting in both Pokemon going back to full health without taking any damage during the sleep time. When the opponent is using rest, also use rest to your advantage. If you still think that Aggron isn't endurable enough to have rest, then you have a lot of people to persuade regarding Sceptile having rest... I don't have much more to say if you are still not convinced. |
You see, everyone knows when its time to run. but you can't run forever, I seen people switching out constantly on Netbattle. Trying to get that x2 weakness you, for example.
Charizard, it doing good and is ready for your next move. my opponent send out Blastoise, I decide to run a switch to Electabuzz. You switch to Dugtrio, and it keeps going on getting cheat hits on every switch. Thats not a battle thats just dodging. But thats nowhere near how I play. Sure you can be playing buy elements and calculation, but thats not always the way to win. Let me show you how I take advantage of a slow thinker. Charizard, it doing good and is ready for your next move. my opponent send out Blastoise, I decide to run a switch to Electabuzz. But I know my opponent plays by using the elements to beat there challangers, he thinks im gonna Thunder his Blastoise but Im 2 steps ahead. Knowing Electric has only 1 weakness (Ground) I will factor that in and know hes gonna send out his Dugtrio to cancel out and Electric attack, or a tough Grass type. but I know that and instead of trying to attack Blastoise with Thunder I will use Ice Punch, my opponent switches to Dugtrio. I land that Ice Punch which does some good damage, since he just swiches and im way faster I get a second attack. Thats game for him. See, there is a time to run and a time to attack. But you gotta know how to think ahead, being smart got me throught Netbattle. In other words, a smart trainer is a real trainer. |
A few things with your theory, Spike:
1) Belly drum on Blastoise's switch in = bye bye blasty, provided blasty's not at full health at the time. 2) Blasty's trainer CAN predict you using Ice punch AND use Earthquake for a quick hit/KO. 3) I never saw you on NB :( What name do you go by there? |
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2) Same thing, I could attack him again. 3) Names F.S. there. |
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