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-   -   How to put a D/P or fakemon sprite into your ROM + backsprites (https://www.pokecommunity.com/showthread.php?t=231187)

Tranitar September 2nd, 2010 2:28 PM

How to put a D/P or fakemon sprite into your ROM + backsprites
 
Picture Guide and Video Guide

Tools Required
Irfanview
Advanced Pokemon Sprite Editor
Paint
YAPE (Yet Another Pokemon Editor)
First. Choose your sprite, I will be using Buneary
http://img153.imageshack.us/img153/9969/bunearyunindexed.png
Uploaded with ImageShack.us
Second. the Width and Height, Both at 64 (easily done with attributes)
http://img801.imageshack.us/img801/462/mustbe64x64.png
Uploaded with ImageShack.us
Third. open your sprite with Irfanview
http://img69.imageshack.us/img69/8455/bunearyirfanview.png
Uploaded with ImageShack.us
Fourth. Go to Image and click Decrease Color Depth, 16 Colors
http://img69.imageshack.us/img69/8455/bunearyirfanview.png
Uploaded with ImageShack.us
Fifth. Open pallete click the color closest to <- this side of the screen
and change it to the backround color, on the backround color to ->
this side change it to black.
http://img834.imageshack.us/img834/8450/aerafasefa.png
Uploaded with ImageShack.us
http://img690.imageshack.us/img690/5058/almostover.png
Uploaded with ImageShack.us
Sixth. Save it as a different name then the other one (Preferablly save the first image as -Pokemon Name- Un, and the second one -Pokemon Name- In, Un standing for Unindexed, In standing for Indexed, Unindexed was before we changed the color depth and pallete, Indexed is after we did)

Seventh. So now you should have something two files named something like -Pokemon Name- Un and -Pokemon Name- In, when you open the Indexed one in paint it will look screwed up,Open up a second paint and do this CTRL+A select all and CTRL+C copy it, paste the Unindexed version of it in the Indexed Version of it and save it and delete the unindexed file
save the indexed file as -Pokemon Name- In.http://img121.imageshack.us/img121/9657/easyr.png
Uploaded with ImageShack.us

Eighth.Open Advanced Sprite Editor go to the pokemon you are going to erase, click Edit, Click Import all, Double click the indexed sprite, Click update Sprite Pallette, and click the Button to the left of that, if it says something about aborting click the red X of the box that appeared, but if the bottom 2 sprites on the left are good dont click the button to the left of update sprite pallette. Finally click Okay and then Write to Rom, Click Find Free Space and type the code into the start offset and Click okay.

Ninth. Close Advhttp://img255.imageshack.us/img255/7224/nowyouknowhowtouseyape.th.pnganced Pokemon Sprite Editor, and Open your ROM with YAPE and edit your Pokemon.

For backsprites get a picture of a back sprite, and follow steps 1 - 8, yes the attributes still must be 64 x 64

http://www.youtube.com/watch?v=eQsyRM6_ZIg&feature=channel_video_title

http://www.youtube.com/watch?v=eQsyRM6_ZIg&feature=channel_video_title

francisbb September 17th, 2010 12:49 PM

No offense but this is competely useless tutoriol

Gamer2020 September 17th, 2010 1:09 PM

Quote:

Originally Posted by francisbb (Post 6161730)
No offense but this is competely useless tutoriol

Oh yeah? What makes you the authority on that?
This tutorial is not useless.
If you think it's useless write your own.

*Edit* and learn how to spell.

Ben. September 17th, 2010 1:11 PM

Quote:

Originally Posted by francisbb (Post 6161730)
No offense but this is competely useless tutoriol

Sorry, but it will help alot of people.
No offense, but you are completely useless for posted that comment.

esperance September 17th, 2010 4:07 PM

Paint doesn't work with this due to it not supporting indexed images anymore. A nice alternative is GIMP or Phostshop.

sky_queen3 September 18th, 2010 1:52 AM

Quote:

Originally Posted by agentgeo (Post 6162219)
All these tutorials are useless for vista or newer. I will not tell why.

Huh, I'm on Vista and have done something similar before.

Logan September 18th, 2010 1:58 AM

Quote:

Originally Posted by agentgeo (Post 6162219)
All these tutorials are useless for vista or newer. I will not tell why.

No they're not. I suggest you take your ignorant attitude elsewhere if you're going to act like this. :|

esperance September 18th, 2010 3:40 AM

Well, sorry about the previous comment, you jjst need to reverse some steps, and can work, the problem with the copying and pasting in paint is that paint does not support indexing in newer versions. So, you need to change some steps up for it to work, at least that's what I do.

Quote:

Originally Posted by sky_queen3 (Post 6163160)
Huh, I'm on Vista and have done something similar before.

Oh. and it may work for Vista, but it doesn't work for stuff newer than that.

sky_queen3 September 20th, 2010 12:55 AM

Quote:

Originally Posted by agentgeo (Post 6163321)
Oh. and it may work for Vista, but it doesn't work for stuff newer than that.

Yeah, Windows 7 has a different paint that stuffs about, just get the XP version of paint to get around that issue. :)

esperance September 20th, 2010 11:08 AM

Quote:

Originally Posted by sky_queen3 (Post 6169429)
Yeah, Windows 7 has a different paint that stuffs about, just get the XP version of paint to get around that issue. :)

Yeah, Windows 7 doesn't have have indexing like I said. But, I found a way to get around it.

TheRogueInferno September 20th, 2010 11:30 AM

Will this stuff work with trainer pics or do you have to use different program(s)?

esperance September 20th, 2010 12:26 PM

Quote:

Originally Posted by TheRogueInferno (Post 6170232)
Will this stuff work wit trainer pics or do you have to use different program(s)?

No, same way, the trainer sprites are after the pokemon sprites.

tvoza2 October 26th, 2010 1:37 PM

I followed all the directions, but when i go to test plat to make sure the sprites work, the game won't start. Any advice?

Humm96 October 28th, 2010 5:52 AM

OMG!! thank you soo much :)

Chimchar 9 October 29th, 2010 3:53 PM

This is very useful to the newer hackers as it has all the basics. But you may need to explain it more, because some of them may not understand. Anyway, will there be a new tutorial? Like for example "How to insert a trainer sprite." That's if you know how to do it. I'm only saying because it'll be another Tutorial that'll help the new hackers. :)

Tranitar February 9th, 2011 12:15 PM

Once i figure out the trainer sprite i will do so okay? atm i dont know how and guys thanks for the good stuffs

Tranitar July 1st, 2011 10:51 AM

Not sure if i can revive this cuz its been awhile... but lets find out anyway.

Tranitar July 5th, 2011 9:45 AM

I've added a video guide.

jvpski3 August 28th, 2011 3:19 PM

Dude, thanks!!!! but please gimme a link to download IrfanViewer...

BloodWang August 29th, 2011 8:20 PM

This is great! Thanks man

Tranitar September 12th, 2011 4:27 PM

bump.

Tooooo short. So... Hai!

liladeel11 September 16th, 2011 12:35 PM

This tutorial really did help me out especially the video. Thanks.

Ashdejan October 13th, 2011 6:46 PM

Just what i was looking for , thanks for the tutorial bro :O !
Edit: I'd just like to correct you on 1 thing , the back sprite doesn't need to be 64x64 , i am using bigger then that and it works just fine.

MissDigitalis December 28th, 2011 8:18 PM

Where do you get "Advanced Pokemon Sprite Editor"? I googled it and couldn't find it anywhere.

LucarioLove55 February 23rd, 2013 3:53 PM

can you do this with Platinum too? not just diamond and pearl?


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