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Pokémon Requiem [Beta 1 Released]
2 Attachment(s)
http://img837.imageshack.us/img837/6117/661287690275.png Spoiler:
http://img201.imageshack.us/img201/2959/141287690390.png
http://img201.imageshack.us/img201/4943/711287690430.png Spoiler:
http://img717.imageshack.us/img717/5743/671292643123.png Spoiler:
http://img507.imageshack.us/img507/9936/91292793294.png Spoiler:
http://img253.imageshack.us/img253/2004/711287690558.png Spoiler:
Credits
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Okay I'll just give my opinions on this. And why did you quit Shattered Dreams? ;_;
I read your story; It's pretty nice. Good introduction with the background and setting is always pleasing. I like the idea of the new legendaries. I can't wait to see their sprites more than anything. It's not much of a lively story though. Let's hope that the 'POKeMON GRAND NATIONAL CHAMPIONSHIP' will be more interesting than the boring E4. The features are nice. Trainer rematches sounds nice. I think you should try to create your own palettes though. Everything else sounds awesome. Okay, so the tree palettes and grass/ground don't really contrast. So you should try experimenting a little more with the palettes. The fakemon look really nice. And the events look interesting. I couldn't see Wesley's tiles in the screens? o0 Yay! XD; a beta release this week. Looks like you've made some good progress. Good luck on getting further. Annnnddd..it should really be your decision whether you want to release the beta for Shattered Dreams or not. |
Looks good, but didn't Samson already have names for those fakemon? You should keep them.
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I really like the grass and tree palettes. Very nice.
Good luck with this hack! |
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lol Yeah I liked those names but it's your hack, your Pokemon. Anyways the palettes look alright, And I don't see any tile errors... So good luck on this.
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Fair enough, although it is kinda like calling a Pikachu sparky because you don't like the name Pikachu ._.
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This hack looks quite good, and I've a feeling I'm going to play beta 1 when you release it (even though my habit is only to comment on threads and not play the actual hacks) :D
Also, the fakemon look good (I read you didn't sprite them yourself), and I'm fine with the names you chose for them. |
Wow! The fakemon looks awesome! It's neatly done!
I'm looking forward onto playing this Hack. Maybe you can use custom tiles for the trees, grass and buildings. Well, just a suggestion. :D The fog also intrigues me, It's like I want to see how it goes out with the Hack. :P Everything else, They're neatly done! Good Luck with this one! More power! ^^ |
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Update Today, I completly finished Beta 1. Be patient folks;). Meanwhile, I'll be refining the hack, with extra features and starting Beta 2 (which I deadlined myself to have done by early December). After beating the beta, you can go back and rebattle everyone, who should for the most part have stronger/different teams. |
Very Nice screenies Quilava's Master! I'm
impressed by the fakemons! It's nicely done! But I'm wondering why vircalf is color blue? Taurus is brown and milktank is kinda pink with black. It feels weird or maybe it's just me.. I love the gym! I wonder how it works! :P Hopefully the Beta will be bug and glitch free! (Fingers crossed) :D I'll be playing the Beta for sure! Good Luck Quilava's Master! :) |
The beta has long since been completed and I think it is time for a release. The first beta of POKeMON REQUIEM will be out before Today at 3PM EST. The list of glitches, errors, and oddities has been updated with only ONE still remaing. Not bad if I do say so myself.
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Okay folks! The first beta is up. I've been working hard these last few hours in an attempt to perfect the beta, but I know there is something I'm forgetting. Oh well, check the first post for the IPS patch. Please report any and all errors and oddities, and I'll release and update. Enjoy!
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Other than that I enjoyed it. Just wondering though, how are the grass starter's stats? I got wiped out about 3 times. One thing I think you should do is heal the Pokemon after you battle to save your dad's life :) Edit: Second hack I've played, go me! |
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EDIT: Okay, I got as far as I could, it froze and I didn't save. Here are the errors I spotted. Bugs: Spoiler:
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Updates
I tried to restrain myself on posting any updates as Beta 1 has only been out 4 Days, but seeing as it's slow right now and I have a pretty significant chunk of free-time, I thought what the hell. First and foremost is a change that people will notice in Beta2. The spritemon formerly known as GRAINBY has undergone some changes. It's new name is PUMELBY (which is what Samson named it to begin with). It is no longer half rock half ground. It is strictly FIGHTING and it has an evolution which was not present in Beta 1. Also the trade in Mirroredge changes aswell. Instead of trading Yachibi East for Pumelby you now trade Lantkin for Envyromoss. |
Nice new Fakemons! It's nice to know that your up
for Beta 2.. :D And the maps, they're all good. Nice palletes. But I don't like the idea of the third shot... For me, it's better to use a cycling road or just don't don't make the hero/heroine go back and forth on just a straight direction.. Everything else is well done. I hope you progress far and Good Luck! :P |
Multinun looks awesome. I would of been laughing if you put in a Plusle or Minun like pokemon and its symbol is Pi and an Exponent one whose ability is pressure because the opponent loses 2 pp and and anything to the second power is squared XD. Other than that, I think that the hack looks good and I will be looking forward to playing it. Keep on going and don't slow down!
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You stole my Plusle/Minun Idea D: I was going to do an equal Pokemon >:0
Anyways, this is looking great, l haven't played the beta yet, but the palletes look nice and the Equasle idea you stole D:< |
Pallettes are good mapping cool
Nice choice of Sprites its form one of the best spriters ive seen And story is good But in stead of saying [Boy/Girl] You could just say child? |
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The Egg shop script seems really neat. I think it'll make a great feature.
Though it should be "We sell EGGs that Trainers don't want." Basically you there shouldn't be an apostrophe. Capitalize "Trainers" because they're a group of people. Comma after "Anywho". Your last screenshot looks worded pretty awkward. "I take care of the precious Pokemon of TRAINERS." Maybe "I take care of precious Pokemon that belong to TRAINERS." instead? Lastly, you using "TRAINERS" in the last screenshot, and in the second not capitalizing it at all seems pretty inconsistent. I'm being a tad picky, but it is true. Good luck with your future scripts and events. |
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When i chose the Grass-Starter i felt like i was destined for destruction. But i always considered grass starters the underdogs of the pokemon games since people rarely choosed them. Everything else such as tiles, and events are damn enjoyble. All the new pokemon were really enjoyable to see and i can't wait to play the next beta.
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http://i804.photobucket.com/albums/yy330/Quilavas-Master/Chrono-1.png
the sprites here is not too good, and the rest was better |
Update
It is with great displeasure that I announce that thsi working version of Requiem has crashed. In the available download there is a tremendous game breaking error. I've had to restart a few times and it's tiring. But I will say that I have revamped everything in this hack. First and foremost I must say that I will no longer be working with Samson's spritemon. Nothing against them it's just thaty I was able to effecrtively remodel the story surrounding Celebi as opposed to the fakemon Knote. Instead I plan to keep this version of Requiem third generation only. Also I've decided against using WesleyFG's pallete. Instead I will be using Fire Red's stock tiles and pallete with the only deviation being the use of Emerald's grass. The story on the forst page will be changed and new screenshotss will be released soon. As a bonus for anyone who enjoyed the original Requiem beta 1.5 will be released Friday. Enjoy. |
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I create 2 back ups and i put them in dif folders then i script on one back up and fix the script till fixed properly then i copy the frest rom that works and compile the script on there and done :D |
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Okay here's that update that I promised. It was supposed to happen Friday but I gto caught up in my weekend :3. Anyways I've uploaded what i call the FinalBeta. That doesn't mean that there will be no more beta's it's just a name I used for the last Beta of Requeim1.0. Currently I'm working on Requiem2.0. If you haven't noticed in the first post, the screenshots have been changed. Like I said the tiles and palettes for the most part have remained the same. And to add a little fun I'm going to answer any questions I think people would ask, in a Q&A fashion!
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Instead of writing Boy/GIrl You could just put Child |
How long is the "final beta?"
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I don't want anyone to think this hack is dead so here I am with a long over-due update. Over the last month I've been doing a lot of behind the scences things. More than 85% of this hack has been de-capitalized. I've brought in the whole Headbutting trees concept (which is a fan favorite). I've also changed somevsprites. They aren't all going to be HGSS because I like some Third Gen. sprites better. I'm glad to announce that to this date, there aren't any game-ending glitches. As a matter of fact, I don't believe this hack has ANY bugs, at all. In terms of on-scene progression, I've made it to Mirroredge City, which (if anyone remembers) is where I ended the first beta of the last draft. But this time I'm aiming for a whole release, which means maybe the first half of the game. I'm sure the wait will be worth it.
Enough babbling, time for some screenshots :D These screens were taken progressively and cover the span of 3 different locations. I have a folder full of them but won't upload them all. Gotta save a few surprieses in there ;) Spoiler:
Ideas? Right now I'm torn between two ideas of how to implement a berry system. Any ideas? |
Great looking game. I think you should make it so that the berries are named their normal ones and colored the same; "Oran Berry", a blue hard fruit, should be "Orange Fruit", a blue peelable fruit, etc.
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Anyways updates. I've been refraining from posting too many updates but now I come bearing goods. I've now mapped and scripted to and thru Springzone Tunnel (Used to be called Mt. Spring Zone). This is where you battle your rival, Chrono, for the first time, and where you meet a second rival, Ariel. Also I've completly scripted the Bug Catching Contest! The rules are similar to G/S/C with one major difference. You may NOT use any Bugs obtainable in the competition during the competition. For example Caterpie is available in the BCC so you cannot use it during the competition. This is so the game doesn't misread your original Caterpie for your captured Caterpie. It's not too big of a deal, I see nothing wrong with it. With that said the BCC will be available as soon as the first beta is out. On the topic of Beta's I'm ready to release one on 12.01.10, as promised. However I'm seriously considering pushing it back to allow for more substance. I'm unsure right now. Screens: Spoiler:
Now to explain the screenshots: I know Norah's sprite is just an edit of the Magma grunt but I don't care, I like it. I'm not aiming for a stunning graphical presentation so this will do. The old man with Fuji's sprite is Mr. Kirk, the owner of Gymstone Park where the BCC is held. You can't participate in the BCC until you rescue him. The red head with the goggles is Chrono, your first rival; OW credits to NiKa. His character sprite is a splice made by me, I'll reveal that next time. I'm aware that the Rocket Grunt saying "badass". Yes I know it's a swear; a VERY mild swear. They're Team Rocket so I don't see the issue with them using minor swears, such as "ass" and "damn". The swear won't be anyworse than this. |
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that's all. Anyways, Norah's sprite is well made, who cares if she has the Female Magma Grunt pose? Anyways, nice updates, and good luck. |
Update time!
This update has to be one of my all-time favorites. Today I'm going to introduce the Hero & Heroine. http://i804.photobucket.com/albums/yy330/Quilavas-Master/Ace.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/ariel.png These are their official names. Ace & Ariel. I quite like their sprites. Their OW's are not done but the backsprites are being worked on. All of the sprites were done/edited by me. With exception of Lex. But wait that's not all! As promised, I'm revealiing your rival, Chrono. His last sprite to me was horrible. I like this sprite too. http://i804.photobucket.com/albums/yy330/Quilavas-Master/Chrono.png And that's all.....wait I lied. I really didn't like Electra's sprite so I got a new one. Like all of the others these should be fairly recognizable. Also I've decided to reveal the third Gym Leader: Lex. His type is....not telling. I'll reveal that when the beta releases. Speaking of despite college life, I'm progressing rather quikcly, so I may be able to make the December 1st release date. I'm aiming for one more gym (meaning 4 in total) in the First Beta, making it longest Beta i've ever released. http://i804.photobucket.com/albums/yy330/Quilavas-Master/electra.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/lex.png I'm really hoping to have this done and ready for release by the first. Wish me luck. I still have no idea how to incorporate the berries into this hack. I'm juggling a few ideas but we'll see. I do hope to have berries in the beta. |
I love the update, maybe you should try to make the hero have long leg and more of a skinner body, he look weird re size and like a midget.
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Those Trainer sprites look really nice! They're so detailed and well-colored.
Hacks which use Team Rocket as the villain group are my favorite, as of course, Team Rocket forever. |
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Two updates in one night :o. Yeah well I just finished up the backsprites, they're in and fully working, and lemme tell you getting the colors right was far from an easy task. Leave feedback! http://i804.photobucket.com/albums/yy330/Quilavas-Master/backshotfem.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/backshot.png Next up is the major one, OW's ugh! I'm trying my best and hope to have them completed for the first beta. I don't intend to put out a shoddy beta so I'm working hard to get these OW's done. Help would be greatly appreciated. |
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anyways... the hair on the girl looks really good but the bag on the boy needs a tiny bit of work other then that it looks good ;) |
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I come bearing great news from the land of milk and honey. The third gym is in scripted and finished. This gym you can skip if you want. There's nothing stopping you from just plain out skipping it but I don't recomment it since you need four badges before you can head to South Zinnos (Zinnos is split into two islands North and South). The beta does look like it's going to have 4 gyms and will cover everything you can do on North Zinnos before obtaining the Snow Gloves and Gogoggles. In the beta you get to go to the circus and there is another altercation with Team Rocket this time revolving around Eris, Norah's boss. The end of Beta 1 really sets up the plot of Beta 2 which is MUCH more story oriented than Beta1.Allso the Males OW's are done. He isn't wearing a backpack in his OW's and I didn't realize it until it was too late. I'll save that for absoulte last since it's nothing major. The female's OW's aren't done yet but I'm getting there. Oh and of course here are some pretty self-explanatory screenshots. Nothing big really. http://i804.photobucket.com/albums/yy330/Quilavas-Master/acewakm.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/berries.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/OW.png |
Hello all, today is the 12.01.10. I know that I promised that a beta would be released today but I must say that I've decided to push it back. it's nothing major just that it will be released on Friday instead of today. But to be clear the beta is completed. Just waiting to hear back from my beta testers. In the beta there are 4 gyms as stated. alot to do if you just talk to everyone.
I come bearing screenshots of the new (to fire red) trainer classes. http://i804.photobucket.com/albums/yy330/Quilavas-Master/waitress.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/waiter.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/cook.png The waiter and waitresses. The Pokemon they use are ones that would help in a waiting job such as weak psychic types, Aimpom and Pokemon with vines/tentacles/ect. Coks use food related pokemon, or those that can aide in cooking. (Mushrooms/Fire types/Cows). http://i804.photobucket.com/albums/yy330/Quilavas-Master/IDOL.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/screens.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/firebreather.png The clown ands Idols. The idols are named after teen pop stars. They use Pokemon relating to music/sound. The clowns have wacky names and use circus animals. Firebreathers use fire types (obviously). These guys can be fought in the underground circus. http://i804.photobucket.com/albums/yy330/Quilavas-Master/prizes.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/arkana.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/ponf.png These shots are misc. They are from the Crimson Game Corner and the last gym leader, Arkana. |
Update
I was amazingly able to stick to the street date for this beta. The new beta is up now! Download the IPS patch and patch it to a clean Fire Red Rom. Now there are some issues with the beta that I gotta announce.
The beta lasts 4 gyms. After you beat the last leader, Arkana, you can go back and rebattle the other Gym Leaders (though the chance of them wanting a rematch is low) who have altered teams and are MUCH stronger than before with the exception of Arkana who is only slightly stronger. You can also rebattle every trainer after Route 1. Their teams and chance of rebattling you change after the next gym. Any bugs please report here and I'll address them. If the bugs are major I will release and updated patch. Remember the beta IS locked. So don't plan on stealing or looking through anything I have in the ROM. Thanks and enjoy. |
This makes me quite happy (especially since my random decision to check this thread again led to me finding the new beta a mere half hour or so after it was posted), as playing the previous beta, I found it to be really enjoyable. I'll play through this new beta, and if I see anything wrong I'll comment. Otherwise I'll just play through and have fun.
Also, congrats on dragging me out of lurking. |
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Sorry for the double post but I come with an update. I took down Beta 1.0 and replaced it with Beta 1.1
The update fixes some movement errors present in Beta 1.0. It also corrects NPC speech in the hotel in Crimson City where their speech wasn't changed. And some more decapitalization. The most major changes made are the complete revamp of Route 5. Also you will notice that the headbutt trees have been changed into Berry Shrubs. Headbutting trees are still present. You can headbutt the small secondary trees. Also you'll notice some dark spots in the water, that confirms Dive is in. Enjoy the Beta! Let me know if any errors are present. |
Nicely done, Quilava. :P I'm still in the spriting business. There are several complaints about the boy sprite, so if you want I could edit that for you.
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Erm, when's the ship show up? :(
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Ok, was, it was fun. Although I have no idea what the ??????????? item that gets you underground is yet.
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Yay for random tree you can walk through in Aria Town. Gotta watch that Quilava.
How's the game going? :P I love it so far. |
This seems like it could turn into a great hack! I really like your "theology" that you can have a good hack, without all that fancy tile-insertion. I can't wait for the finished game!
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:P Oh, and a certain someone is deprived of spriting practice and is super bored, so if you're in need of the next gym sprite or something, lemme know.
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About the Beta
Alright folks I come bearing good once again. As usual with a beta release I try not to put up too many updates but it's been about a week and a half so I figure why not. First off I want to thank everyone who downloaded and played the beta. I got a few PM's about issues that needed to be fixed. So I bring Beta 1.3. It's not as drastic a change as 1.0 to 1.1. I fixed some movement permission issues. There shouldn't be anymore but if there are send me a PM please. I also fixed a tile issue that was only present in Beta 1.1. The issue shoes up in Witchville Forest. If it bothers you so much, downoad Beta 1.3. Fixed a house in Crimson City which was oddly lefted untouched. I also fixed a bug that occured in the 4th gym, in which Arkana would never rebattle you. Enough about Betas The Male's OW's have been fixed. He now has a visible backsprite. They were completed recently but are NOT in Beta 1.3.They will be, however, in Beta 2.0 (which should drop on or before 03.01.11). The female's OW's aren't happening as fast but they will be in Beta 2.0. Unlike others I have not stopped working on the hack just because I released a beta. I've already added the 5th Gym. And will reveal the leader in a few moments. The rest are misc. screenshots. Some were obviously taken earlier than other, noted by the lack of backpack on the male OWs. Now without further ado, screenshots! http://i804.photobucket.com/albums/yy330/Quilavas-Master/snowing.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/sevenfoot.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/route9.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/passport.png http://i804.photobucket.com/albums/yy330/Quilavas-Master/fanservice.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/carvahna.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/kera.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/Ariel-1.png Ending note: Please report any glitches and/or errors found in Beta 1.3. If need be I will release another update but I think this beta is fairly playable with minimal errors. Enjoy! |
No, I have the ?????? (however many ?) item, it doesn't do anything though. :( I just get the there's a time and place message. (I'll see if it's fixed in this beta first...)
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Nice hack! The male player looks pretty good and I like the story, i'm looking forward for more updates!
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where does this beta end?
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I can make you a user bar for your hack if you want. If so what do you want on it?
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Vacation
I've taken a slight vacation from hacking. Being that I'm on vacation from College I'm trying to relax. What this means is that I'm still working on Requiem, slowly though. Since the next Beta isn't due out until March 1st, I don't see a need to rush. I will still be on PC so VM/PM me. You can still ask about Requiem and I will still be making changes to the Beta accordingly. Just don't expect any new screenshots or many updates until at least January 20th. Just clarrifying that the updates will be slow but I do NOT want this thread closed.
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I really like your ideas about how a hack should be held up by its story, not its features and looks. Plus, I like all the features you put into your hack, like headbutt, underground, and diving. I'll keep an eye on this hack. Keep up the good work, quilava!!
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Hey, Quilava, buddy, your new sprites done. Check it out, I PM'd you.
I'm on the really hard forest part! Whoopee! Time to grind my Ralts and Ekans. Anyone need sprites for their hack, I'm always open. 50 percent of the time. Don't get me wrong, I'm one of the best, but if you want someone extremely reliable you may want to ask Quilava just how many days it takes me to send the sprite. |
Wow i just beat the first gym leader in the beta and i'm very impressed! This is probably the best hack I've seen since LaZ's Liquid Crystal! Keep up the great work!
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I know I said I was taking a vacation but with the recent snow storm that hit my area I had some free time. I decided that I'm going to release something I like to call Requiem Beta1.0 - Perfect. What this is an update with EVERY bug/glitch fixed. Two things do remain unchanged though. The world map and the intro heroes. This is being worked on and I don't promise they will be done in time. What changes in this update? A WHOLE LOT! Allow me to list them: Spoiler:
The update should come by Wednesday of this week, but be warned. Being that there were so many drastic changes I have changed the game code. What this means is that if you currently have Beta 1.0, 1.1, or 1.13 (Accidentally released as 1.3) you will NOT be able to continue the saved date you have. This is to prevent the game from freezing/crashing and/or creating Bad Eggs. Sorry for any issues this causes but it's all for the better. Just like Betas 1.0/1.1/1.13 you should be on the look out for the following, which are easy to miss: Spoiler:
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PerfectRequiem
And it's here people! I forgot that I have to work tomorrow so I won't be able to post the patch. The Perfect Beta is here tonight as a result. There should be no error in this update. Actually there might be a few really small ones but no major ones, I don't think so though. The Beta comes in the form of a .rar file. Which means you need Winrar to unzip it. You must patch it over a CLEAN Fire Red Rom. I cannot stress enough how important it is for you to use a CLEAN rom. You can't patch it to your preexisting Requiem rom. It won't work that way. Also you can't use your previous save file. I've made sure of that. Below are screenshots of major changes in the hack. Finally there won't be another release until 03.04.11. That is when Beta 2.0 comes out. If there are any issues VM/PM me or leave a comment in a this thread.
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Noice one. I hope you liked my sprite.
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Hello people of PC. If you all haven't noticed I haven't been posting updates. This is to allow time for people to download and enjoy Beta 1 (Currently released as Perfect Beta). But rest assured I am working on Beta 2. I'm aiming to finish development on Beta 2 by February 20th and a release is planned for March 4th. I'm not totally sure how many gyms Beta 2 will have but all of the remaining gym leaders have been sprited and their backstories have been made. To save the surprise I've not released any information other than their names. (With the exception on Kera who is th 5th gym leader and is NOT in Beta 1) I head back to college life this week and as such you can expect the updates to start pouring in! Here's what I have for you today: Mud Sport and Water Sport have been changed.
Mud Sport now reduces the speed of all of the opponent by 1. The logic behind that is as follows. Yhe field is covered in mud reducing the speed of the opponent; in a double battle all but the user are affected. http://i804.photobucket.com/albums/yy330/Quilavas-Master/Mudsport.png Water Sport now increases the users speed by 2. The logic behind that is as follows. The field is hosed with water, increasing the mobility of the user. http://i804.photobucket.com/albums/yy330/Quilavas-Master/Watersport.png In other news Water Spout has been renamed Aquapressure. This is so that it can be distributed to other Pokemon (Such as Poliwrath and Blastoise). The effect is still the same. More updates should be expected in the coming week as I continue to work on Requiem. Edit: It just dawned on me that the Mud Sport and Water Sport changes have been applied to the Perfect Beta! So if you have the Perfect Beta the changes are right there for you to use. If you don't have the Perfect Beta...what are you waiting for?! Ps: Download the flawless Requiem Beta in the first post! Be one of the 362 to download Requiem! |
Ok, I'll try out perfect beta and see how it goes. :)
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how long is the current beta you have released? I might try this eventually.
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Where in the world is the Card Key? I have spent about half an hour looking for it, and it is frustratingly not being found.
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I like the mapping, scripting, and sprites. But how did you chagnge the battle sprite of the main character
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I decided to give this hack a whirl, I'm right after the 2nd Gym as I type this. Overall the hack seems pretty good so far, there's nice things here and there and although I don't play too many hacks and don't have much of a ground to base this off of, it seems like it's doing a fair job so far. Somethings I jotted down while playing though;
All in all I'm really liking this hack so far, I'll keep an eye on this and definitely finish up the Beta. I like that in between each Gym, so far at least, there's a little something to do. 2 Rocket events in 2 badges certainly is entertaining. Also major bonus on all the Rockets NOT having the same Pokemon. There's a few similarities here and there, but I'm glad to run into a Rocket and see a bit of mix-up instead of the same team i just faced a battle or two ago. |
i love the idea about the mudsport and water sport but will they still have the previous effects?
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Something I noticed: there seems to be a lack of a Surf HM, or I am just completely missing it. Also, the Thunderbolt TM from the Game Corner Prize Store gives you Zap Cannon instead.
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Requiem has officially been downloaded over 500 times!
Hello PC. I come bearing new screenshots. 4 of these were revealed last Monday but I have come with more. In these screenshots you see Route 10, Aryd Desert (Route 11), Ouija Town and my newly inserted Worldmap!
The worldmap took FOREVER to insert but I finally got it after reading a tutorial by Haefele. I got it to work quite nicely actually. Also I reworked the system to allow you to Fly everywhere on the Worldmap, (where previously flying from directly from Kanto to the Sevii Islands was impossible). Also the screens showcase your next encounter with Chrono. There is no battle with him at this point. He gives you Go-Goggles (to travel through Aryd Desert and reach Savahna City) and HM04 (Strength). Also you'll notice the Daycare center is situated in Ouija Town. Beta News The next Beta will be released on March 4, 2011! Sadly it will only have two more gyms than Beta 1, totaling 6 gyms. In the beta you get three more HM's (Strength, Surf, & Fly). There are 2 more encounters with Chrono and one more with Team Rocket (which is a BIG one). You will also finally get the Bike. Also you will notice in Beta 2 that a few maps have been spruced up as well as heck of a lot of sprite changes, courtesy of Heart Gold & Diamond. Screenshots http://i804.photobucket.com/albums/yy330/Quilavas-Master/TT.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/Focuspunch.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/wmap.png http://i804.photobucket.com/albums/yy330/Quilavas-Master/embassy.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/egg.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/fly.png http://i804.photobucket.com/albums/yy330/Quilavas-Master/Oasis.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/safari.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/AS.png Note: The small circle at the top of the WorldMap represents the four towns in South Zinnos. Ps: Including the 191 included in the thread, Requiem has totalled over 500 (Total of 503) downloads since December 4th! I wanna say thanks to everyone and hope that Beta 2 can get as loveley a reception as Beta 1! |
you know you probably shouldn't post release dates... anyhow woot! yay! new beta in march! and as I've probably said before i was you the best of luck on this hack. also one question is chinchou in the pokedex/catchable in this hack? it's my favorite water type pokemon =P
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Yes Chinchou is catchable. It's in Underwater Rotue 1, The Safari Zone and by fishing in the ocean on Route 8. Sorry but you can't get to either of these places yet. Both are available in Beta 2. |
Just completed the beta as you said first 4 gyms. I also got Raikou :)
We get to continue where we left off in March right? |
How to get this to play
Im really new to this, i extracted and got an IPS file. I know your supposed to use IPSWin somehow, i just don't know how to do this, can someone help me?
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That means it's time for my weekly update! First and foremost, I want to thank everyone who has been playing this hack for playing and for the positive (well mostly positive) feedback I've been getting. The support and feedback is definitely enough to keep me motivated to finish this hack. Secondly I want to point out a few changes. I changed the name of the routes from the ever cliche Route (insert number here) to something that either sounds cool or coincides with the map layout. Secondly I noticed whilst playing through Beta 1 (for inspiration purposes), that there is a MAJOR lack of sidequests. This has been changed. I've added, so far, about 5 sidequests! Also while plaing Beta 1, I realized that I REALLY hated the way Crimson City came out. So I touched it up and it looks WAY better, in my opinion. While I was doing that I thouched up Akirs Town & Gymstone City. Then, while working on Beta 2, I realized that I was up to the sixth gym and yet the player still had no Bike =/. So I did the logical thing and added the Bike Shop to Shell Harbor City (at the expense of the Battle Berry Shop). Just a small side-mission and BAM! you're mobile. Also I added the PokeCenter and PokeMart songs, from Ruby into the hack. But then I realized the tiles in the Mart didn't go with the new jaunty tune, SO I added the tiles from D/P/Pt to the PokeMart. In other location news, the Safari Zone is done - I think people will be pleased with the available Pokemon. In Sprite news I've changed nearly every Pokemon sprite and changed the available Pokemon to add variety.
Edit: Another feature I put in the hack as kind of a side-thing is dating. It's a little something extra but is definitely worth looking into. Obviously I set into effect the precautions to make them gender specific. In it you have to meet them at a certain place, not unlike a date. Your Boy/Girlfriend does things like buy you items, give you advice and sometimes help you train. There are 3 different people for each gender to date and each one is unique in his/her own way. This also leads me to this next point. I've implemented Swarms in this hack! Swarms are activated when your Boyfriend/Girlfriend tell you about them. Unlike R/S/E/D/P/Pt/HG/SS Swarms won't happen all over the route. Only is specific patches of grass (which is up to you to find). Some Pokemon can only be found during Swarms and the chances of finding a Shiny are increased, only slightly of course. Swarms will end randomly or after five battles with the swarming Pokemon. Screenshot http://i804.photobucket.com/albums/yy330/Quilavas-Master/rida.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/love-1.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/change.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/bikes.png http://i804.photobucket.com/albums/yy330/Quilavas-Master/bikem.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/misc.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/crimson.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/poll.png |
This hack looks great but the only
put off is the non shaded trees (unless changing them) And the male ow his hair on back and side frame isn't good at all. |
Thursday Update!
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Anyways it's Thursday. This means another update! I want to expand on the two features I announced Tuesday. Dating Spoiler:
Swarms Spoiler:
That pretty much sums up two features which as pretty exclusive to this hack. Leave feedback please. Note:These features probably won't make it into Beta 2 because I'm still working on the Swarm aspect. |
I really like the BF/GF concept, as well as the Swarm concept. About Attract though, you mean you can only use it once per battle, once during, or is it sort of an out of battle effect? Other than that, I don't see any flaws; I eager to see what will come of this when it's finally implemented.
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It's Tuesday!
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Update Time And I'm back with another Tuesday update! This week's 8 screenshots reveal information about the 6th leader, Amber. Also you can see the Blackmist Museum, which contains tiles that I've inserted from R/S/E. As with everything else in this hack, I've put a spin on a few unclarified issues with the canon. And I've updated Electra's gym. Now it uses the floor tiles from Mauville City. Also the color scheme is AWESOME in my opinion. The other gym shown is Blackmist Gym, which has been destroyed by a fire. I'm also revealing another one-off Pokemon, Snorlax. I'll say no more on the subject. Beta News I'm still pushing for a March 4, 2011 release. This beta only adds 2 gyms, sorry. But this is where things get serious in the storyline. You meet ther ever elusive Commander Eris of Team Rocket! There are quite a few twists and turns coming your way that I don't want to spoil so I'll say no more. The beta should be done by ther last week of February, and sent out to the Beta Tester's a week before the hack is due to be released. If you would like to beta test, just shoot me a PM. You have to have some credibility to your name though. Also the BF/GF system may not make it into Beta 2. I'm still working on the Swarm system and that's what is stopping me. http://i804.photobucket.com/albums/yy330/Quilavas-Master/ssane.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/snorlax.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/museum.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/electrasnewgym.png http://i804.photobucket.com/albums/yy330/Quilavas-Master/brandon.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/blackmis.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/amer.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/amber.png |
I'm really liking this hack, good plot, main characters' sprites are awsome, and the BF/GF system is intresting.
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I'm Late
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Update Sorry I'm late on the Tuesday update. I meant to do it last night but I'm coming down with a cold so yeah =/ Anywho I don't have too many screenshots this time around. Last time I brought a heap load so I thought it would be okay if the screenshots were light today. Last time I showed a screenshot of Ariel & Snorlax. This Snorlax needs the PokeFlute (yes the same one that Red used) to be awoken. It is at level 30. However unlike its Fr/Lg counterpart it isn't enough to merely beat Snorlax. You HAVE to capture it! If you run from it or make it faint it won't go away it will just say "Snorlax tired itself out and fell back asleep" so bring lot's of patience and Pokeballs. I'm debating making all one-off battles like this since it was such a PAIN when you accidentally made it faint. In addition to the Snorlax event I bring a new and improved World Map! The old map I felt was awkward looking with all of South Zinnos crammed into that tiny circle, not to mention a town dot for Gymstone was missing. I managed to reduce the bulkiness of the region and throw all of south Zinnos in there too! More information about the BF/GF system + Swarms will come in due time. Again, I have a deadline to make and the Swarm system isn't yet complete so it won't make it into Beta 2 but will definitely make an appearance in Beta 3. I aim to have Beta 2 finished by Sunday, beta tested and released by Next Friday. This next Beta will end after you escape the Rocket HQ. There are only 2 more gyms than Beta 1 but a little more to do. This Beta serves as a tune-up to Beta 1 with every error fixed. But of course with every new release comes errors. So I updated the first post with the new errors in Beta 2. http://i804.photobucket.com/albums/yy330/Quilavas-Master/north.pnghttp://i804.photobucket.com/albums/yy330/Quilavas-Master/odrock.png Edit: Send me a PM if you want to Beta Test for Beta 2. I have 4 already and a couple more wouldn't hurt. |
I really can't find the entrance to the underground/Sienna Circus/gambling corner or whatever it is :s It's really frustrating as I find the hack itself pretty good :p
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